I loved the game; my Warrior Priest and Knight of the blazing sun brought me a few months of joy but my main issues were its lack of support, and the responsiveness of the game itself. The issues keeping me from spending a few more months are several; EA is still in charge(give it a few months if EAs current position sinks them i will run to support Mythic), the bugs that don't get fixed; a good deal of bugs are still in the game even after a year. Stuff is bugged in the free trial section they use to market the game to prospective buyers. Truth is i don't think EA has left them the man power to cover all their bases.
The man above me has a point the game was set up to be more & while we got a great product we saw the glorious god king of MMOs we were told to believe in but got WAR. Good game but not without its faults.
Still the only hotkey MMO i even think of playing now.
It is best for the industry the MMO throne remains an dusty empty seat never to be filled.
I was so hyped when they were lauching this game and to my supprise it had much what i hoped for.. problem was that other players vanished from server after few months and when merges came our guild was broken.
There was bugs and balance issues but it's still the best pvp/rvr mmo that i've tried
Nothing like going out with alliance and fight for forts against enemies you know.. opponent guilds and players came familiar fast in that game.. but after merges it was all gone and took a break..never to return. But i still have fond memories running to for gate with my chosen knowing there was tough opponent ahead.
So to me WAR was never failure game wise but players just vanished that was it.. if i remember correcty WOTLK was biggest reason for that.
Hmm this article is WRONG. Sorry but you cant rewrite history because you want TOR to do well, which is really what this article was a PRO EA PR piece. WAR failed because it was another WOW clone when every other game is a wow clone. TOR will also fail because its just another WOW clone and you can already hear the collective yawn. Tell you what I will put my future prediction against you WAR didn't fail philosophy any day and I will win.
Like I said pro EA PR piece, the people on this site are soo transparent.
WAR most definitely was a failure, a complete and total one at that.
Overhyped, underthought, and just generally nowhere near the level of awesomeness that the PR reps lead players to believe. Near revolutionary RvR? Omfg, I don't even.
I was extremely excited about the game, and participated in closed beta from the time that the first wave of invites went out until the last day of the testing program. I convinced multiple friends from other games to join me. Most of them were excited to play as well. On top of that I was also a moderator on Warhammer Alliance, for a very long period of time, actively involved in the community on a daily (sometimes hourly) basis.
I could not have been more in tune with the developers and the community.
That all changed within the first six months, more than half of the players I had brought into the game had left, and the only ones hanging on were guys like me who really wanted the game to be a success but were not willing to give up on it despite it's flaws. You can only hold on for so long before your grip starts to slip...
WARs RvR was a hollow shell of what DAoCs RvR was. It was also a real classy move by Mythic to lead the potential fanbase to believe that there would be multiple cities right until the last month before launch, and then admit that they only actually finished two.
All of this could have been avoided if they had actually listened to the Beta Testers, but they chose to ignore most of us instead and as a result they ended up where they are now. Focused Testing eh? What they should have practiced was Focused Listening.
Yet, they continue down the same path without a care in the world. Need a prime example? Skaven. They were requested as a player race since beta. Mythic finally implements them into the game, but not anything like the players requested (after all, what could we possibly know? we're only paying your salaries with our sub fees...right?) and ended up with some half baked pile of trash that nobody takes part in.
Over and over and over again they repeat the same mistakes, ignoring player feedback whenever humanly possible. Gee, I can't figure out why this game never became the "WoW Killer" that Barnett wanted people to believe it would be...
A couple of my friends got into WAR and were big fans of the pvp. They came over from DAoC and had no complaints except for low population. I Tried it out for a little while. It seemed pretty good. Right of the bat I liked how you couldnt walk through people. Human shields ftw. I think maybe Mythic failed in their advertising. Because I remember them saying this gfame was gonna have all kinds of crazy features that were missing at launch. I think I read somewhere that one of the main faction cities wasnt even in the game at launch? Could be wrong, but I think the overpromise, and under deliver thing kind of bit them in the ass.
This genre is tough. A good launch is 80% of the battle, imo. If you can nail that, you'll do ok. But screw up your launch and not even a million miracle patches will bring people back.
Actually they left out 4 of 6 promised capital cities, as well as 2 classes. The classes were put in a couple months after launch, but the 4 cities have not yet been added, and theyve already stated (IIRC early this year/late last year) that they never will be.
On the bright side though, they definitely have fixed a ton of issues that were in the game at the start that killed off the majority of the population. I still play on and off, sometimes i leave for anothe rgame for awhile just for a change of pace, but i constantly find myself returning to WAR for the PvP. Actually started up a new trial account last week and reactivated my sub yesterday. Ive seen on the forums that the small team they still have working on the game have promised some "new content" recently. I dont expect much, nothing huge, I have a feeling it may be yet more changes to the RvR system due to a very split community on the old & new system. I dont expect much from them on the PvE side.
It's amazing how many people seem to have missed the "DEVILS ADVOCATE" part of the article.
HE'S PLAYING DEVILS ADVOCATE. In case you didn't read the title, or the disclaimer at the beginning of the article.
Good lord, did a lot of people simply not read that part, or do a lot of you just not know what it means when someone says they are playing the devils advocate?
You can't tell the author he's wrong when he's writing an article from the perspective of playing the devils advocate. The entire point is to present a view that ISN'T the, assumed, widely excepted opinion.
many of those very same reviews praising a solid, balanced experience for all players, whether they were in it for the PvE or the PvP (RvR).
And those reviewers were wrong to make such half assed statements from the begining because that was only the experience for Tier 1 & 2 PvP. Most reviewers didnt get to Tier 3 while reviewing the game, and Upon reaching Tier 3 suddenly it became very clear that one class was horrifically unabalnced and that magic attacks rules the field.
Key issues that made most players walk away from the game.
- One OP class that "due to a bug" could stack an unlimited number of the same dot on people for cheap kills. This only showed up at Tier 3 and was still not fixed after 3 months.
- Magic resistance did not work at launch. Making the problem above far worse than it needed to be and making magic users very dominant in PvP. Again no fix after 3 months and again became a major problem at T3.
- City sieges were bugged as hell and did not work remotely the way they were adverised pre-launch.
When PvP died off as players left & we were forced to PvE more (not public quests) to advance our characters it became apparent the PvE was uninspired and boring as hell.
The die hards slaved to Tier 4 in PvP only to be bitterly dissapointed and then quit.
Mythic killed the game by not fixing the 3 major issues I mentioned particularly magic reistance broken and the DoT stacking "bug", instead they charged on and released 2 new classes...... in the meantime squig herder was total garbage too. Each patch where they addressed everything but the problems felt like more & more of a slap in the face until suddenly no one was playing.....
I LOVE the universe behind Warhammer Fantasy Role-Play, and this travesty of a game is, most assuredly, NOT the Warhammer Fantasy Role-Play IP. Warhammer Fantasy Battles yes, Warhammer Fantasy Role-Play, who in hell are you kidding?
I want an MMORPG, please? The first company that was signed on to build the world was doing it right, and it wasn't a damn WoW-Clone. I played all of five minutes with a character on a friend's machine, and this was a bloody joke. When are people going to get it through their minds that these game companies NEED to hire role-players, in particular, GameMasters like myself to actually build stories and worlds for them. Yes, the universe of Warhammer has an absolutely amazing background, it's so well-developed it's difficult to keep up with even a fraction of it; however, EA-Mythic failed miserably to capitalize on it. Therefore, they failed in the game, in general.
The time immediately after the Storm of Chaos is absolutely perfect for role-playing, but the only thing they wanted was the typical garbage fare that we've been getting for fifteen years. It's crap, and it needs to change.
the most common races and most well known races in warhammer antasy table top which should be in the game and o yea i do play war online too and have some oppinions of it
first off
elves
woodelves
britonians
empire
skaven
orcs
goblins
chaos
lizardfolk
dwarves
hobbits or what ever they are called in warhammer
and why oh oh why the undead are not a playable faction is beyond me. i bet a ton of people would love to roll out a necromancer or an undead skeleton warrior or a lich or zombie or a wraith.
the game could have been so so so much more than it is -
how evere
i like the game sure it has the hints of that rediculous why game but it also has so much more and it also lacks in a very prominant area.
rvr for instance is just great. no loading screens or ques for pvp you just march on into the zones and crack on with it. and its all automated too meaning its on when your in and it turns off eventualy when your out. you can even choose to roam the world in full pvp mode if you choose.
now here are some of my problems with the game.
its too pvp foccussed, in doing so the geer is very very limited. infact that at each level of new geer every one else of your level is wearing the exact same things. the talismans barely make a diffrence to the sets to even say it has good geer and cosmetics appeal.
the crafting is practically none existant. and the pve is utterly dwarfed by the pvp side of the game. for example their is a serious charecter class imbalance within the pve aspect of the game where as the classes are fine and work well in groups dureing pvp.
one of my examples is the knight versus bright wizard example. each class should be able to get through the pve aspect of the game just as well or with as much difficulty as one another, but this simply isnt the case. while the bright wizard is an awesome dps machine (in pvp) it has a serious serious lack of dps in pve. now this could even be a lack of survivability but then if you give the class survivability it would be incredibly overpowered in pvp but would also balance out within the pve side of the game. the knight on the other hand is just as good in pvp as it is in pve infact when i play my knight and then my bright wizard i cant help but see the apparant missbalance between the two classes.
i think they should keep the bw just as sqwishy as always but they need to give the class a pve tree with slightly more powerful spells with damage and a few more defence spells so its equally as fun in pve as it is in pvp.
the only real fun i have with my bright wizard is in an aoe copacity in pvp. when i have to do pve i start to get anoyed with my charecter and it inherent flaws. on that side of the game.
on a whole warhammer online is indeed a pvp game and thats how mythic has made it. but i cant help but feel that the warhammer online world should have been more sandbox with a strong focuss on pvp but instead its just pvp driven. to make it a bit sand box they would need to improve pve aspects of the classes and introduce some decent crafting and get shot of those talismans. i think the game on a whole would be far better if it was more of a sandbox.
it is definately pvp i see very little mention of themepark and i especially like the auto grouping and public quests too.
there are some things in war i would like to see gone too such as the bypass keep defences on the melee classes. and i would like to see them bring back the ability to repair keep doors. also guild keeps and player houseing wouldnt be a bad idea so long as its nothing like lotro.
the interface is definately wow influenced.
but yea i i think this is a good game. i dont usualy play these types of games either im more a eve or swg player. but i do like war. just needs a bit more work. and the propper races introducing.
Originally posted by Hackdasack Boom! Morning Nerds.Why do people beat on this game so much? The PvP is great and the game has cleaned up alot since release.I think the problem is with PvP there are winners and loosers 'L' and with PvE everyone wins. Since WAR is based on PvP there are loosers and they usually quit because they don't have the b@lls to stay and fight.
They could have implemented WAR better. I don't think they were sure what WAR was going to be when they released it. PvE? PvP? A good mix of both? What? What I saw in the cut scenes was not what I got when I played the game. It wasn't even close. It really was a poor WoW clone with mediocre and repetitive PvP.
Players who started the game when I played were presented a PvE game with some boring and repetitive PvP. The people who stuck it out were the PvE players, and then they had nothing to do when they finished leveling. Why would they stick around?
That doesn't make WAR a failure, but it certainly wasn't a success. If they went back and completely redesigned and reprogrammed the leveling game, they could pull WAR out of the 'meh' bucket and put it in the 'awesome' bucket. For that matter, just let people skip the entire leveling game and start at or near max level.
WAR's lack of success had nothing to do with b@lls and everything to do with poor implementation.
I can not remember winning or losing a single debate on the internet.
op!any game that as low amount of player is a fail,even if it is a great game .check runescape one would assume it is a fail b ut it is always packed with player so it is a success
I never got why this game tanked so badly while competetors like AoC or Aion are doing ok'ish.
In my book, WAR is one if not THE most fun game that was released during the last 5 years. It's style is spot on, the atmosphere is rich with detail and dedication, the RvR/PvP is working now (and has been for about 2 years) and the itemization is well thought-out.
It's an easy-access PvP theme-park. And the only one on the market at that. Plain and simple. Sure there are tons of PvP games, but only WAR features "join->PvP->fun".
So on top of all the stuff above, it's unique.
I really, really don't get why it's doing so badly. And I swear Mythic is rubbing their temples too; Because it just makes no sense. At least not since 2009, when open RVR was redone.
As Palebane mentioned in a post above, I think the playerbase was partly to blame for the lacklustre sales and retention in this game. There is nothing *seriously* wrong with WAR, not even at release. Sure it was a bit buggy, and PvE was boring in comparison to RvR, but I think that WAR did live up to what Mythic promised before release.
There were other issues, such as billing and problems with GOA for us European players. There were also bugs and some performance issues, especially in RvR, but to my mind, nothing else stands out as being a major negative, and that was at release.
Why did WAR fail? I think players can be very fickle and get pissy at times and then try to completely destroy a game by word of mouth. I've seen this so many times now. Sometimes their scorn is merited, but not always.
Comments
I loved the game; my Warrior Priest and Knight of the blazing sun brought me a few months of joy but my main issues were its lack of support, and the responsiveness of the game itself. The issues keeping me from spending a few more months are several; EA is still in charge(give it a few months if EAs current position sinks them i will run to support Mythic), the bugs that don't get fixed; a good deal of bugs are still in the game even after a year. Stuff is bugged in the free trial section they use to market the game to prospective buyers. Truth is i don't think EA has left them the man power to cover all their bases.
The man above me has a point the game was set up to be more & while we got a great product we saw the glorious god king of MMOs we were told to believe in but got WAR. Good game but not without its faults.
Still the only hotkey MMO i even think of playing now.
It is best for the industry the MMO throne remains an dusty empty seat never to be filled.
I was so hyped when they were lauching this game and to my supprise it had much what i hoped for.. problem was that other players vanished from server after few months and when merges came our guild was broken.
There was bugs and balance issues but it's still the best pvp/rvr mmo that i've tried
Nothing like going out with alliance and fight for forts against enemies you know.. opponent guilds and players came familiar fast in that game.. but after merges it was all gone and took a break..never to return. But i still have fond memories running to for gate with my chosen knowing there was tough opponent ahead.
So to me WAR was never failure game wise but players just vanished that was it.. if i remember correcty WOTLK was biggest reason for that.
Hmm this article is WRONG. Sorry but you cant rewrite history because you want TOR to do well, which is really what this article was a PRO EA PR piece. WAR failed because it was another WOW clone when every other game is a wow clone. TOR will also fail because its just another WOW clone and you can already hear the collective yawn. Tell you what I will put my future prediction against you WAR didn't fail philosophy any day and I will win.
Like I said pro EA PR piece, the people on this site are soo transparent.
This must be a late April fools joke. I admit, I laughed.
WAR most definitely was a failure, a complete and total one at that.
Overhyped, underthought, and just generally nowhere near the level of awesomeness that the PR reps lead players to believe. Near revolutionary RvR? Omfg, I don't even.
I was extremely excited about the game, and participated in closed beta from the time that the first wave of invites went out until the last day of the testing program. I convinced multiple friends from other games to join me. Most of them were excited to play as well. On top of that I was also a moderator on Warhammer Alliance, for a very long period of time, actively involved in the community on a daily (sometimes hourly) basis.
I could not have been more in tune with the developers and the community.
That all changed within the first six months, more than half of the players I had brought into the game had left, and the only ones hanging on were guys like me who really wanted the game to be a success but were not willing to give up on it despite it's flaws. You can only hold on for so long before your grip starts to slip...
WARs RvR was a hollow shell of what DAoCs RvR was. It was also a real classy move by Mythic to lead the potential fanbase to believe that there would be multiple cities right until the last month before launch, and then admit that they only actually finished two.
All of this could have been avoided if they had actually listened to the Beta Testers, but they chose to ignore most of us instead and as a result they ended up where they are now. Focused Testing eh? What they should have practiced was Focused Listening.
Yet, they continue down the same path without a care in the world. Need a prime example? Skaven. They were requested as a player race since beta. Mythic finally implements them into the game, but not anything like the players requested (after all, what could we possibly know? we're only paying your salaries with our sub fees...right?) and ended up with some half baked pile of trash that nobody takes part in.
Over and over and over again they repeat the same mistakes, ignoring player feedback whenever humanly possible. Gee, I can't figure out why this game never became the "WoW Killer" that Barnett wanted people to believe it would be...
AoC and WAR are both failures. There's nothing more to discuss.
Oh yes there is, .. you forgot LOTR.
Actually they left out 4 of 6 promised capital cities, as well as 2 classes. The classes were put in a couple months after launch, but the 4 cities have not yet been added, and theyve already stated (IIRC early this year/late last year) that they never will be.
On the bright side though, they definitely have fixed a ton of issues that were in the game at the start that killed off the majority of the population. I still play on and off, sometimes i leave for anothe rgame for awhile just for a change of pace, but i constantly find myself returning to WAR for the PvP. Actually started up a new trial account last week and reactivated my sub yesterday. Ive seen on the forums that the small team they still have working on the game have promised some "new content" recently. I dont expect much, nothing huge, I have a feeling it may be yet more changes to the RvR system due to a very split community on the old & new system. I dont expect much from them on the PvE side.
I guarantee that LOTRO has a higher stream of incoming revenue than both AoC and WAR combined.
Of the three, LOTRO is by far the most successful.
It's amazing how many people seem to have missed the "DEVILS ADVOCATE" part of the article.
HE'S PLAYING DEVILS ADVOCATE. In case you didn't read the title, or the disclaimer at the beginning of the article.
Good lord, did a lot of people simply not read that part, or do a lot of you just not know what it means when someone says they are playing the devils advocate?
You can't tell the author he's wrong when he's writing an article from the perspective of playing the devils advocate. The entire point is to present a view that ISN'T the, assumed, widely excepted opinion.
Says post number #82.
And those reviewers were wrong to make such half assed statements from the begining because that was only the experience for Tier 1 & 2 PvP. Most reviewers didnt get to Tier 3 while reviewing the game, and Upon reaching Tier 3 suddenly it became very clear that one class was horrifically unabalnced and that magic attacks rules the field.
Key issues that made most players walk away from the game.
- One OP class that "due to a bug" could stack an unlimited number of the same dot on people for cheap kills. This only showed up at Tier 3 and was still not fixed after 3 months.
- Magic resistance did not work at launch. Making the problem above far worse than it needed to be and making magic users very dominant in PvP. Again no fix after 3 months and again became a major problem at T3.
- City sieges were bugged as hell and did not work remotely the way they were adverised pre-launch.
When PvP died off as players left & we were forced to PvE more (not public quests) to advance our characters it became apparent the PvE was uninspired and boring as hell.
The die hards slaved to Tier 4 in PvP only to be bitterly dissapointed and then quit.
Mythic killed the game by not fixing the 3 major issues I mentioned particularly magic reistance broken and the DoT stacking "bug", instead they charged on and released 2 new classes...... in the meantime squig herder was total garbage too. Each patch where they addressed everything but the problems felt like more & more of a slap in the face until suddenly no one was playing.....
I LOVE the universe behind Warhammer Fantasy Role-Play, and this travesty of a game is, most assuredly, NOT the Warhammer Fantasy Role-Play IP. Warhammer Fantasy Battles yes, Warhammer Fantasy Role-Play, who in hell are you kidding?
I want an MMORPG, please? The first company that was signed on to build the world was doing it right, and it wasn't a damn WoW-Clone. I played all of five minutes with a character on a friend's machine, and this was a bloody joke. When are people going to get it through their minds that these game companies NEED to hire role-players, in particular, GameMasters like myself to actually build stories and worlds for them. Yes, the universe of Warhammer has an absolutely amazing background, it's so well-developed it's difficult to keep up with even a fraction of it; however, EA-Mythic failed miserably to capitalize on it. Therefore, they failed in the game, in general.
The time immediately after the Storm of Chaos is absolutely perfect for role-playing, but the only thing they wanted was the typical garbage fare that we've been getting for fifteen years. It's crap, and it needs to change.
the most common races and most well known races in warhammer antasy table top which should be in the game and o yea i do play war online too and have some oppinions of it
first off
elves
woodelves
britonians
empire
skaven
orcs
goblins
chaos
lizardfolk
dwarves
hobbits or what ever they are called in warhammer
and why oh oh why the undead are not a playable faction is beyond me. i bet a ton of people would love to roll out a necromancer or an undead skeleton warrior or a lich or zombie or a wraith.
the game could have been so so so much more than it is -
how evere
i like the game sure it has the hints of that rediculous why game but it also has so much more and it also lacks in a very prominant area.
rvr for instance is just great. no loading screens or ques for pvp you just march on into the zones and crack on with it. and its all automated too meaning its on when your in and it turns off eventualy when your out. you can even choose to roam the world in full pvp mode if you choose.
now here are some of my problems with the game.
its too pvp foccussed, in doing so the geer is very very limited. infact that at each level of new geer every one else of your level is wearing the exact same things. the talismans barely make a diffrence to the sets to even say it has good geer and cosmetics appeal.
the crafting is practically none existant. and the pve is utterly dwarfed by the pvp side of the game. for example their is a serious charecter class imbalance within the pve aspect of the game where as the classes are fine and work well in groups dureing pvp.
one of my examples is the knight versus bright wizard example. each class should be able to get through the pve aspect of the game just as well or with as much difficulty as one another, but this simply isnt the case. while the bright wizard is an awesome dps machine (in pvp) it has a serious serious lack of dps in pve. now this could even be a lack of survivability but then if you give the class survivability it would be incredibly overpowered in pvp but would also balance out within the pve side of the game. the knight on the other hand is just as good in pvp as it is in pve infact when i play my knight and then my bright wizard i cant help but see the apparant missbalance between the two classes.
i think they should keep the bw just as sqwishy as always but they need to give the class a pve tree with slightly more powerful spells with damage and a few more defence spells so its equally as fun in pve as it is in pvp.
the only real fun i have with my bright wizard is in an aoe copacity in pvp. when i have to do pve i start to get anoyed with my charecter and it inherent flaws. on that side of the game.
on a whole warhammer online is indeed a pvp game and thats how mythic has made it. but i cant help but feel that the warhammer online world should have been more sandbox with a strong focuss on pvp but instead its just pvp driven. to make it a bit sand box they would need to improve pve aspects of the classes and introduce some decent crafting and get shot of those talismans. i think the game on a whole would be far better if it was more of a sandbox.
it is definately pvp i see very little mention of themepark and i especially like the auto grouping and public quests too.
there are some things in war i would like to see gone too such as the bypass keep defences on the melee classes. and i would like to see them bring back the ability to repair keep doors. also guild keeps and player houseing wouldnt be a bad idea so long as its nothing like lotro.
the interface is definately wow influenced.
but yea i i think this is a good game. i dont usualy play these types of games either im more a eve or swg player. but i do like war. just needs a bit more work. and the propper races introducing.
They could have implemented WAR better. I don't think they were sure what WAR was going to be when they released it. PvE? PvP? A good mix of both? What? What I saw in the cut scenes was not what I got when I played the game. It wasn't even close. It really was a poor WoW clone with mediocre and repetitive PvP.
Players who started the game when I played were presented a PvE game with some boring and repetitive PvP. The people who stuck it out were the PvE players, and then they had nothing to do when they finished leveling. Why would they stick around?
That doesn't make WAR a failure, but it certainly wasn't a success. If they went back and completely redesigned and reprogrammed the leveling game, they could pull WAR out of the 'meh' bucket and put it in the 'awesome' bucket. For that matter, just let people skip the entire leveling game and start at or near max level.
WAR's lack of success had nothing to do with b@lls and everything to do with poor implementation.
I can not remember winning or losing a single debate on the internet.
I like it... That's all I have to say really. Still enjoying it today.
________________________
"If RL was an MMO, I'd probably be getting laid more often..."
Mark Jacobs now working as ghostwriter for MMORPG.com?
Or was that a reality distortion field?
I maintain this List of Sandbox MMORPGs. Please post or send PM for corrections and suggestions.
op!any game that as low amount of player is a fail,even if it is a great game .check runescape one would assume it is a fail b ut it is always packed with player so it is a success
Put it this way, I was hired as a GM for WAR by GOA, after just a couple of months the team was cut, including myself.
Was fun while it lasted...
I never got why this game tanked so badly while competetors like AoC or Aion are doing ok'ish.
In my book, WAR is one if not THE most fun game that was released during the last 5 years. It's style is spot on, the atmosphere is rich with detail and dedication, the RvR/PvP is working now (and has been for about 2 years) and the itemization is well thought-out.
It's an easy-access PvP theme-park. And the only one on the market at that. Plain and simple. Sure there are tons of PvP games, but only WAR features "join->PvP->fun".
So on top of all the stuff above, it's unique.
I really, really don't get why it's doing so badly. And I swear Mythic is rubbing their temples too; Because it just makes no sense. At least not since 2009, when open RVR was redone.
M
player arent very patient!if player buy a game at say 50$ and have issue and it take 3 month to fix guess where player are
(probably back in wow)not because they like it but because they need their gaming fix!
THIS
You know what "advocatus diaboli" means, huh? Because your post suggests otherwise...
M
As Palebane mentioned in a post above, I think the playerbase was partly to blame for the lacklustre sales and retention in this game. There is nothing *seriously* wrong with WAR, not even at release. Sure it was a bit buggy, and PvE was boring in comparison to RvR, but I think that WAR did live up to what Mythic promised before release.
There were other issues, such as billing and problems with GOA for us European players. There were also bugs and some performance issues, especially in RvR, but to my mind, nothing else stands out as being a major negative, and that was at release.
Why did WAR fail? I think players can be very fickle and get pissy at times and then try to completely destroy a game by word of mouth. I've seen this so many times now. Sometimes their scorn is merited, but not always.
Playing MUDs and MMOs since 1994.
There's devil's advocate, and then there is just plain silly. This is the latter.