Since you're saying you counted 5 people online, I assume you were playing on the Halgar server, which is quite dead as far as I know.
Try logging on Telon, which is where everyone is. Telon is well populated, not packed, but I'm finding easier to form a random group in here than in Rift.
Really don't understand why some people feel the need to 'attack' things they don't like, project their own stereotypes on to others (such as the post you replied to) who do like them.
Well, seems you've either matured a bit since our last 'discussion' or you're simply defending something you agree with yet again.
SoV i know you like grinding, but the only reason you have to grind a small pack of mobs in the corner is due to terrible game design.
I would much rather a game catered and balanced to me with both a great story and options to explore that offers an engaging and challenging experience.
Sadly we dont have a game like this.
Vanguard isnt it and neither is Lotro.
I think we can approach this a different way.
I love Morrowind and Oblivion. Besides the large open worlds I love that I can just take off and explore and “get into trouble”.
Now, there are quests as well as Main quest lines in both games. However, one doesn’t ever have to touch the quests if they don’t want. I know my roommate barely touched the main quest, didn’t do any of the guild quests and only the quests that he came across in the wild.
Now, entering any ruin, temple, cave in these games is essentially a dungeon crawling affair. You essentially make your way through and just fight whatever comes out you. If anything there isn’t even much AI to these npc’s/Monsters as they will just stand there, maybe call out “is anyone there/I must stay off the wine” and that’s about it.
Essentially, if you look at it in the light of an mmo, it’s grinding. Oh sure you don’t’ get xp but you use your skills on mobs. It’s one after the other, after the other until they are gone.
Except it’s hella fun.
I also like dangersous areas where, if I’m not careful I can run afoul of something I can’t handle. The ‘fun’ is discovering this stuff before it eats you.
I approach mmo’s like this. I normally don’t’ do the quests except for those that seem interesting or might be fun and instead prefer to explore the world exactly like morrowind/oblivion. I actually thought mmo’s were like morrowind when I first started them except with people. Boy was I wrong!
Vanguard allows me the closest experience I can get to this type of game play. Lotro can be played this way but it’s not exceptionally dangerous unless you catch an area slightly above your level.
I like exploring and monster hunting. I don’t think this is bad design. I consider it “old’ design.
Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb."
SoV i know you like grinding, but the only reason you have to grind a small pack of mobs in the corner is due to terrible game design.
I would much rather a game catered and balanced to me with both a great story and options to explore that offers an engaging and challenging experience.
Sadly we dont have a game like this.
Vanguard isnt it and neither is Lotro.
I think we can approach this a different way.
I love Morrowind and Oblivion. Besides the large open worlds I love that I can just take off and explore and “get into trouble”.
Now, there are quests as well as Main quest lines in both games. However, one doesn’t ever have to touch the quests if they don’t want. I know my roommate barely touched the main quest, didn’t do any of the guild quests and only the quests that he came across in the wild.
Now, entering any ruin, temple, cave in these games is essentially a dungeon crawling affair. You essentially make your way through and just fight whatever comes out you. If anything there isn’t even much AI to these npc’s/Monsters as they will just stand there, maybe call out “is anyone there/I must stay off the wine” and that’s about it.
Essentially, if you look at it in the light of an mmo, it’s grinding. Oh sure you don’t’ get xp but you use your skills on mobs. It’s one after the other, after the other until they are gone.
Except it’s hella fun.
I also like dangersous areas where, if I’m not careful I can run afoul of something I can’t handle. The ‘fun’ is discovering this stuff before it eats you.
I approach mmo’s like this. I normally don’t’ do the quests except for those that seem interesting or might be fun and instead prefer to explore the world exactly like morrowind/oblivion. I actually thought mmo’s were like morrowind when I first started them except with people. Boy was I wrong!
Vanguard allows me the closest experience I can get to this type of game play. Lotro can be played this way but it’s not exceptionally dangerous unless you catch an area slightly above your level.
I like exploring and monster hunting. I don’t think this is bad design. I consider it “old’ design.
totally agree
i think today we have "quest inflation" in most game - imho the quests would be much more appealing if there were only few in the whole game and you would have to find them from clues, books, ruins etc.
SoV i know you like grinding, but the only reason you have to grind a small pack of mobs in the corner is due to terrible game design.
I would much rather a game catered and balanced to me with both a great story and options to explore that offers an engaging and challenging experience.
Sadly we dont have a game like this.
Vanguard isnt it and neither is Lotro.
I think we can approach this a different way.
I love Morrowind and Oblivion. Besides the large open worlds I love that I can just take off and explore and “get into trouble”.
Now, there are quests as well as Main quest lines in both games. However, one doesn’t ever have to touch the quests if they don’t want. I know my roommate barely touched the main quest, didn’t do any of the guild quests and only the quests that he came across in the wild.
Now, entering any ruin, temple, cave in these games is essentially a dungeon crawling affair. You essentially make your way through and just fight whatever comes out you. If anything there isn’t even much AI to these npc’s/Monsters as they will just stand there, maybe call out “is anyone there/I must stay off the wine” and that’s about it.
Essentially, if you look at it in the light of an mmo, it’s grinding. Oh sure you don’t’ get xp but you use your skills on mobs. It’s one after the other, after the other until they are gone.
Except it’s hella fun.
I also like dangersous areas where, if I’m not careful I can run afoul of something I can’t handle. The ‘fun’ is discovering this stuff before it eats you.
I approach mmo’s like this. I normally don’t’ do the quests except for those that seem interesting or might be fun and instead prefer to explore the world exactly like morrowind/oblivion. I actually thought mmo’s were like morrowind when I first started them except with people. Boy was I wrong!
Vanguard allows me the closest experience I can get to this type of game play. Lotro can be played this way but it’s not exceptionally dangerous unless you catch an area slightly above your level.
I like exploring and monster hunting. I don’t think this is bad design. I consider it “old’ design.
QFT
I just came back to Vanguard and started with a new character. Level 23 now and have not had any issue with soloing or grouping. Ofcourse, you do have to be willing to "work" a little to do both but that is what I like about VG; not a lot of hand-holding-being-led-by-the-nose...
A man is his own easiest dupe, for what he wishes to be true he generally believes to be true...
I once leveled in WoW from 1-60 with and Orc hunter without taking one quest passed the starting isle.
I hunted, explored, ran into elites that stomped me, gathered, explored caves and ruins.
Its always been an option in MMOs, every game lets you do that.
The difference between Vanguard and other mmos like RIFT, WoW & lotro? I have way more things to do if i get tired of just roaming around without needing to find four or five other friends.
I once leveled in WoW from 1-60 with and Orc hunter without taking one quest passed the starting isle.
I hunted, explored, ran into elites that stomped me, gathered, explored caves and ruins.
Its always been an option in MMOs, every game lets you do that.
The difference between Vanguard and other mmos like RIFT, WoW & lotro? I have way more things to do if i get tired of just roaming around without needing to find four or five other friends.
I know you can do it in any game. I do it in LOTRO…
However, the way the experience manifests itself is markedly different. Most of these games have very deliberate worlds. They essentially are made to funnel you from one area to another and do not have hidden areas or places that you can discover. LOTRO has a few of these but I fear that these were created in the early incarnation of the game and then just used up by Turbine. I say that because they feel different than the rest of the game world, very out of the way or just seemingly remote.
In LOTRO there are places you can’t go because you are ‘not on the appropriate quest”.
Also in most of these games, areas seem to always be for a specific level range. What I like about Vanguard is that one area can actually incorporate a wider level range or be next to an area that is much higher than you.
As far as the “needing groups” I usually go back to a “group” area a few levels higher and I can manage. Heck, one of my recent posts on this forum was regaling an evening where I was in an Ant’s nest, they were tough 4 dot mobs but slightly lower than me, and I noticed another group making their way through. They ended up getting into trouble and I jumped in to fight back the waves of ants that were descending.
If games like LOTOR or even better, WoW were truly like Vanguard I would be playing them. Believe me. Well, I play LOTRO but I’m on a break as I’m not generally an alt person. I also don’t like the way they have been developing the game and game world these days.
But if WoW was like Vanguard wit gobs of support, money to back it up, yearly fan fests to go to then SURE, I’d be there.
Vanguard offers a very unique experience and it offers a solo experience that can be fun if one can get on board…
Tee, hee… like the time I was flying a rental mount and I saw a tower and decided to land in its courtyard. I landed by the gate way and then realized that the cyclopses were waaaayyyy over my head and group mobs to boot. I started to “slowly back away” but was discovered and demolished.
I couldn’t stop laughing. Well, I found it fun ; )
Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb."
pretty much got to agree with zero21 here. While I do miss the tension of the strong consequences of the older games, a lot of new games are bringing that back with better design (EVE's risk vs reward design, demon souls, etc).
games like vanguard are just simply too outdated, there's a reason why nobody is playing it. i'm sure the players with the nerdy superiority complex would love to say "IT'S BECAUSE IT'S TOO HARD FOR BABY WOW PLAYERS" but games like EVE are way more brutal, and that game is much much more successful than vanguard
not trying to turn this into a eve vs vanguard debate (both are really different mmos), just using it as an example to refute that vanguard is good because it's "difficult"
Comments
Group with you and show you where to go.
@ Wiezard
Since you're saying you counted 5 people online, I assume you were playing on the Halgar server, which is quite dead as far as I know.
Try logging on Telon, which is where everyone is. Telon is well populated, not packed, but I'm finding easier to form a random group in here than in Rift.
what they just did was to dig up a corpse of a person who once was alive.
I think we can approach this a different way.
I love Morrowind and Oblivion. Besides the large open worlds I love that I can just take off and explore and “get into trouble”.
Now, there are quests as well as Main quest lines in both games. However, one doesn’t ever have to touch the quests if they don’t want. I know my roommate barely touched the main quest, didn’t do any of the guild quests and only the quests that he came across in the wild.
Now, entering any ruin, temple, cave in these games is essentially a dungeon crawling affair. You essentially make your way through and just fight whatever comes out you. If anything there isn’t even much AI to these npc’s/Monsters as they will just stand there, maybe call out “is anyone there/I must stay off the wine” and that’s about it.
Essentially, if you look at it in the light of an mmo, it’s grinding. Oh sure you don’t’ get xp but you use your skills on mobs. It’s one after the other, after the other until they are gone.
Except it’s hella fun.
I also like dangersous areas where, if I’m not careful I can run afoul of something I can’t handle. The ‘fun’ is discovering this stuff before it eats you.
I approach mmo’s like this. I normally don’t’ do the quests except for those that seem interesting or might be fun and instead prefer to explore the world exactly like morrowind/oblivion. I actually thought mmo’s were like morrowind when I first started them except with people. Boy was I wrong!
Vanguard allows me the closest experience I can get to this type of game play. Lotro can be played this way but it’s not exceptionally dangerous unless you catch an area slightly above your level.
I like exploring and monster hunting. I don’t think this is bad design. I consider it “old’ design.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
totally agree
i think today we have "quest inflation" in most game - imho the quests would be much more appealing if there were only few in the whole game and you would have to find them from clues, books, ruins etc.
QFT
I just came back to Vanguard and started with a new character. Level 23 now and have not had any issue with soloing or grouping. Ofcourse, you do have to be willing to "work" a little to do both but that is what I like about VG; not a lot of hand-holding-being-led-by-the-nose...
A man is his own easiest dupe, for what he wishes to be true he generally believes to be true...
Sov... You can do that in any game.
I once leveled in WoW from 1-60 with and Orc hunter without taking one quest passed the starting isle.
I hunted, explored, ran into elites that stomped me, gathered, explored caves and ruins.
Its always been an option in MMOs, every game lets you do that.
The difference between Vanguard and other mmos like RIFT, WoW & lotro? I have way more things to do if i get tired of just roaming around without needing to find four or five other friends.
Playing: Nothing
Looking forward to: Nothing
I know you can do it in any game. I do it in LOTRO…
However, the way the experience manifests itself is markedly different. Most of these games have very deliberate worlds. They essentially are made to funnel you from one area to another and do not have hidden areas or places that you can discover. LOTRO has a few of these but I fear that these were created in the early incarnation of the game and then just used up by Turbine. I say that because they feel different than the rest of the game world, very out of the way or just seemingly remote.
In LOTRO there are places you can’t go because you are ‘not on the appropriate quest”.
Also in most of these games, areas seem to always be for a specific level range. What I like about Vanguard is that one area can actually incorporate a wider level range or be next to an area that is much higher than you.
As far as the “needing groups” I usually go back to a “group” area a few levels higher and I can manage. Heck, one of my recent posts on this forum was regaling an evening where I was in an Ant’s nest, they were tough 4 dot mobs but slightly lower than me, and I noticed another group making their way through. They ended up getting into trouble and I jumped in to fight back the waves of ants that were descending.
If games like LOTOR or even better, WoW were truly like Vanguard I would be playing them. Believe me. Well, I play LOTRO but I’m on a break as I’m not generally an alt person. I also don’t like the way they have been developing the game and game world these days.
But if WoW was like Vanguard wit gobs of support, money to back it up, yearly fan fests to go to then SURE, I’d be there.
Vanguard offers a very unique experience and it offers a solo experience that can be fun if one can get on board…
Tee, hee… like the time I was flying a rental mount and I saw a tower and decided to land in its courtyard. I landed by the gate way and then realized that the cyclopses were waaaayyyy over my head and group mobs to boot. I started to “slowly back away” but was discovered and demolished.
I couldn’t stop laughing. Well, I found it fun ; )
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
pretty much got to agree with zero21 here. While I do miss the tension of the strong consequences of the older games, a lot of new games are bringing that back with better design (EVE's risk vs reward design, demon souls, etc).
games like vanguard are just simply too outdated, there's a reason why nobody is playing it. i'm sure the players with the nerdy superiority complex would love to say "IT'S BECAUSE IT'S TOO HARD FOR BABY WOW PLAYERS" but games like EVE are way more brutal, and that game is much much more successful than vanguard
not trying to turn this into a eve vs vanguard debate (both are really different mmos), just using it as an example to refute that vanguard is good because it's "difficult"