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Have to admit that after thinking this was going to be a let down for so long......i actually enjoyed it.
Entered the Beta weekend not really expecting much. Played the game for a decent amount of hours and reached level 14 with my smuggler. played at an even pace.
Game was very polished ( much like rifts beta )
Combat was pretty fluid if not very inovative.
Game difficulty was very easy ( much like Rift )
The only time i grouped was for a heroic instance, Issles or something. Other than that there wasnt really a need other than for socialising. Not much customization for an mmo. Character creation was pretty bog standard, and character advancement was 100% themepark other than a choice at level 10 which path to follow. there were points to spend after level 10 but most seemed to just add a small bonus to damage and accuracy.
Admittedly i left the laters ones a suprise rather than check them all out.
Playing solo i noticed that the only mobs i couldnt take out were champions, all elites and others i managed after a death or two working them out.
Again this was only a low level beta for me and may be designed that way to get new players in. i prefer tougher games, but thats just my opinion
Vice acting and cut scenes......suprisingly good! i mean i really enjoyed them lol. the story lines were very well set out and interesting. i did love the way that your character was in them too, i mean seeing your own face that you created was a nice touch.
All in all it was an enjoyable experience and i may find myself buying this game on release. ok were talking a 3 month game here but an enjoyable 3 months. and who knows, later it may get tougher and deeper!
Oh ye the title lol.
Yes the game reminded me so much of Rift. the way it plays and feels was of a very polished easyier difficulty game along the lines of Rift. Not a bad thing either.
Comments
Oh this game is so much more than Rift. Rift was a shallow experience of boring quest after boring quest where as SWTOR is really one long, enjoyable quest. I never felt like I was having to do something innane to level up in SWTOR, but in Rift every quest felt like that.
Yes, it is a bit easy at times, but the amazing story is going to be more what the game is about for me. The way groups come together in flashpoints was tremendous and no game has done that before. It makes SWTOR so much more social than most games in the last 8 years. There's even social points that are only gained from grouping. That suggests that the game wants you to group.
I'm sorry, but if this game was anything like Rift, other than being nicely polished, then I wouldn't be so hyped about its release in the next 3 weeks.
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If by comparing it to Rift, you mean that it is a standard themepark model, then I'd agree. However, Rift isn't the comparison I'd make because SWTOR has deeper gameplay and content than Rift. I think a more apt comparison would be to Vanilla WoW, which for me is a great compliment. For many people, that might be a turn-off.
Also, don't judge the difficulty level from 14 levels of gameplay on the Smuggler, which is a ridiculously overpowered class . I didn't find the game overly difficult, but I did find myself dying a lot more from solo questing than I ever did in Rift or WoW. And although the game is solo-friendly, don't make the mistake of thinking it doesn't encourage grouping. Just the opposite, in fact. Having heroic zones on every planet, numerous heroic missions (much more than any MMO I've ever played), as well as fun and engaging flashpoints and lots of variety in PvP, and the social point system makes this a very social game. Of course none of that is mandatory, nor should it be. But they give you more than enough opportunity to group, and encourage it like no other MMO I've played recently.
Hey atleast he is original and didn't say WOW with lightsabers. This guy deserves a beer.
Did you skip the story?
Guild Wars 2's 50 minutes game play video:
http://n4g.com/news/592585/guild-wars-2-50-minutes-of-pure-gameplay
Everything We Know about GW2:
http://www.mmorpg.com/discussion2.cfm/thread/287180/page/1
the title of this thread could easily be taken as the highest of compliment and can indicate that it's even better than Rift. So thanks for the positive thread!
I agree with the last paragraph. The quality of the game, while still in beta reminds me of Rift a lot. The familiarity ends at about level 5 or so. From there, the game expands out in a way that Rift never did for me. I think Rift is a very good game, but SW:ToR is just better.
I can not remember winning or losing a single debate on the internet.
Uhm.. consider that Rift actually has guns, saying "Rift with guns" doesn't quite have the effect. Perhaps "Rift with lightsabers"?
I agree for the most part. After a couple of weekend betas, i'm finding the game to be extremely similar to Rift. At first I cared about the storylines (like in Rift), but by the time i got to level 15 or so, i care less and less and the NPCs all start to blend and it just becomes another "find dot on map" quest grind. Rift had nice additional gameplay in the dynamic content, TOR has a nice additional gameplay in the cool crafting system. Rift had a cool class system, well, TOR has the alignment thing, although it would be a lot more fun if it actually made sense.
Like in RIft, pretty much the only storyline that's actually somewhat interesting is your main quest storyline.
I mentioned this in another thread, but i realized something yesterday - that after spending 15 levels on one character and 17 levels on another, i couldn't tell you the name of a single one of the many, many voiced NPCs in TOR. If it's story driven and voice is supposed add immersion and stuff, shouldn't these characters be more memorable than then horde of irrelevant cut'n'paste NPCs from games like Rift?
"Id rather work on something with great potential than on fulfilling a promise of mediocrity."
- Raph Koster
Tried: AO,EQ,EQ2,DAoC,SWG,AA,SB,HZ,CoX,PS,GA,TR,IV,GnH,EVE, PP,DnL,WAR,MxO,SWG,FE,VG,AoC,DDO,LoTRO,Rift,TOR,Aion,Tera,TSW,GW2,DCUO,CO,STO
Favourites: AO,SWG,EVE,TR,LoTRO,TSW,EQ2, Firefall
Currently Playing: ESO
Judging from the replies i must have slated the game....that was not my intention.
I was actually saying that it suprised me and that i even enjoyed it when i was really not expecting to.
Comparing it to Rift for me was a compliment of the polished state the beta is in. Again for me,....and just me.....the combat really felt like rift.
I do agree with above poster that the quests are much deeper than that of Rifts, maybe i jumped the gun a bit there.
And i did mention that the easyness was based on only 14 levels of experience and that later it may get much tougher.
Two heroics on each planet? again my experience is based on my playtime. i played through iselles or something like that and although started it alone eventually had to leave and collect a few more players to complete.
Guys and girls, this was no slate to the game. just a simple observation of my first weekend of beta im not exactly new to mmos, i started at EQ the year of release and have played pretty much every mmo released since ( mainstream and even indies )
the only thing close to RIFT is the stability
Lets start by saying I enjoyed the BETA this weekend, and am actually going to buy it, but lets compare a few things.
SWTOR- I understand quests are the game here, but I have never in my life felt like I had to do every single quest, in RIFT I never had to quest, I could level various different ways, I could skip zones.
SWTOR- Nothing dynamic, all mobs spawn in exact same spot, and stand still waiting for me to kill them. There is no surprise, no variety, NO EXPLORATION. Rift, has Rifts, Invasions, and Zone events that give far more things to do then what I have seen in SWTOR.
SWTOR- PVP was very unbalanced, I mean really I am level 11 and want to check out a warfront and I am going against groups with 27's in it? Rift Brackets/Wow Brackets are much better
Combat is similar
SWTOR- UI absolutely blows, its so hard to move things around and customize it to my liking. RIFT has one of the best UI systems in and MMO
Dont get me wrong, the Quests/Stories are far more compelling, but thats where it ends. by Sunday I think I broke my spacebar skipping the mundane stories to kill 8 seperatists.
so basically like SWTOR ... except without the voice overs.
Another thing i would like to mention is that while playing SWTOR i never looked at my xp bar not even once. That is how much i was engrossed in storyline and quests. In rift i usually just want to get over with it and kept staring at xp gains.
That's not an indictment of the storyline, that's an indictment of your memory. And fwiw, I wouldn't expect anyone to remember specific npc names, since there are so many quests.
But you do rememember specific quests you did, right? You remember the specific choices you had to make and the thinking that went into making sure you roleplayed the right choice for your alignment, right? If so...Bioware succeeded in making their storyline memorable, even if you don't necessarily believe that.
I don't remember npc names either, but I damn sure remember how I felt while delivering a bag to a lady with her husband's severed head in it, and watching her freak out and run out of the room while I make a smart-ass comment. I specifically remember how I felt while gunning a father down in front of his child and telling the kid, "You'll thank me for this later." I specifically remember how I felt when the npc I had been flirting with during one of my class quests accompanied me on a raid and then gave me a follow up quest after the raid to meet her back at her place to "celebrate" the success of the raid. That's right, I received an actual quest to get laid.
Maybe it isn't your thing, but for the majority of us that have played the game, it's highly immersive and it does suck you in.
If you think SWTOR quests are boring, then you probably shouldn't be playing themepark MMOs. No other themepark MMO has made the questing as fun as SWTOR. And I say that fully aware that there are some dull quests in SWTOR as well.
they are the same quests as other game "kill 10 x" "go here and kill this guy". except these are completely voiced over instead of you reading the text.
oh and you can pick the snarky, friendly or evil answer to a conversatoin ... thats way different.
I would say that the quests and story in SWTOR is vastly superior to Rift. I thought that the quests in Rift were mind-numbingly bland.
But I also felt like the class and world design in Rift was superior to SWTOR. SWTOR has standard 3 talent tree classes, whereas Rift had a really neat customizable class system. The world design in SWTOR I found to also just be "off." Too many vast empty spaces, too much walking through absolutely nothing to get to a quest objective.
Are you team Azeroth, team Tyria, or team Jacob?
I agree with this.
While I didn't think that the SWTOR quests held a candle to SPRPG quests, they were better than any themepark MMORPG out there. Though that may not be saying much .
Are you team Azeroth, team Tyria, or team Jacob?
nope...I remember maybe 1 out of every 20 quests i did.
out of my 17 IA levels, i remember 3 decisions because they were interesting, the rest were either irrelevant or utterly forgettable.
I remember a few others because i wrote them down as examples of "broken storyline" or "story not making sense" for the purpose of providing beta feedback (which i did).
Is this more than Rift? Absolutely. Without a doubt, storyline in TOR is better than Rift. But then if you go a year back and read my posts on Rift, you'll find me saying that it has a pretty bad / generic storyline. I feel the same way about EQ2 - which i love and have been playing for 7+ years - the quests/lore are terrible.
LoTRO, TR and a few other games have / had many really cool and interesting quests. TOR - not so much.
Does this quest sound familiar:
NPC: "Hello there, I am Commander Johnson. My troops have been stationed here for weeks and it looks like reinforcements aren't coming. If only we could disable some of these shielded widgets, we would be able to strike a real blow to the enemy that we all hate."
Response Option 1: Sounds good, i'll Help.
Response Option 2: So, where do I come in?
Response Option 3: I get paid, right?
NPC: "Mah men are spread too thin, so if you're willing to help us out, I'll make sure you get reimbursed. What do you say?"
Quest Objective: Sabotage 4 shielded widgets.
Bonus Objective: Defeat 10/20/30/40 enemies + enemy boss.
I've done about 30 of these quests between my two characters in TOR.
So what? Don't all the other themeparks have the same thing? Yep, they do.
/shrug.
"Id rather work on something with great potential than on fulfilling a promise of mediocrity."
- Raph Koster
Tried: AO,EQ,EQ2,DAoC,SWG,AA,SB,HZ,CoX,PS,GA,TR,IV,GnH,EVE, PP,DnL,WAR,MxO,SWG,FE,VG,AoC,DDO,LoTRO,Rift,TOR,Aion,Tera,TSW,GW2,DCUO,CO,STO
Favourites: AO,SWG,EVE,TR,LoTRO,TSW,EQ2, Firefall
Currently Playing: ESO
I get what the Op is saying. In making the comparison that both games worked pretty damned well. The one thing Swtor got right that rift seems a bit lacking of, which many of you noticed, is depth of story. Well maybe not depth. Its the delivery. Rift felt a bit.. stale, blank, undramatic or something along that line. Swtor is a bit better and maybe its just the way the worlds are staged. More theatric.
I've played Rift - and SWTOR is NOT Rift...that's an insult to SWTOR. The only similarity between the two is that both didn't (and won't) suck at launch. SWTOR beta felt like a finished product - not still in testing.
I had the most fun in an MMO this past weekend than I have in years and promptly pre-ordered the Digital Deluxe copy for the extra goodies and early access. Now I just have to figure out what I'm going to do for the next 2-3 weeks
Currently playing SWTOR and it's MUCH better than it was at launch.
Name me one VO quest giver that asked you to kill x amount of y mob. Just one. I'll wait for your answer.
going to pick up some of "this" off the ground or retrieve one of "those" from a downed spacecraft. Or go tell so and so to stop doing this or that basically sums up most of the intro story quests. I'm not saying the quests are better than rifts or other games but honestly the dialogue on most of them is the best part. Going out and doing them in a dead world is not really much fun. I remember doing my first zone event in rift during beta and we had about two full raids going in silverwood it was more fun than pretty much anything I did during the beta weekend in swtor. But hey we got lightsabers here and missile launchers i mean its star wars.. so ill buy the damn thing and play for my first month like so many others.. they are just going to really have to make a big 180 to keep many playing after that...
http://www.mmorpg.com/discussion2.cfm/thread/339443/Video-FollowUp-Guide-For-Enhancing-Graphics-and-Performance-in-SWTORSorry-still-Nvidia-Only.html
The first quest you ever get as a Jedi Knight has you kill 15 flesh raiders. The guy says something like "you need to thin out their numbers." But I mean come on...the quest is to kill 15 flesh raiders.
Are you team Azeroth, team Tyria, or team Jacob?
yup most first quest are go kill x number of whatever same garbage as every other MMO but with pretty good voice overs.. Maybe they don't SAY go kill x number but yea look at your quest log on the right and oh guess what kill x number of whatever...
http://www.mmorpg.com/discussion2.cfm/thread/339443/Video-FollowUp-Guide-For-Enhancing-Graphics-and-Performance-in-SWTORSorry-still-Nvidia-Only.html
I couldnt macro all my abilities onto one button and mash one key, so its not really anything like Rift with guns.
So you found the quests in Lotro more engaging and meaningful than TOR, huh? Big fan of killing boars, are you? Your attempt to over-simplify the quest choices aside, I think you're in the minority of people that have played the game. To each his own I guess.