Another pve player trying to dictate how pvp'er should pvp. how about you just stay on your pve server and let pvp players play the way they like. I'm a bully because i kill another Enemy player in a game. my god some of you are too sensitive, how do you survive in the real world?
FOR THE LOVE OF GOD!!! I HAVE NOT ROLLED ON A PVP SERVER IN SWTOR. LOL. I guess that point is hard to make.
All I am saying is the games I've played that don't give you the option to roll PVE, I would like to play. I would like to play PVP now and then. I JUST DON'T LIKE GANKING, my a higher level player or by a mob of higher level players. It's disrepsectufl, unkind, not fun and it doesn't make sense to me why you would like this type of game play.
And more importantly, for those saying just roll a PVE server, that is not the answer either. I mean, why can't we all play on the same ONE FOR ALL server and just get along??? Respect each other's right to have fun and not bully.
Mate its not a matter of respect, or anything personal againest you, the simple fact is you roll on a pvp server chances are your gonna get ganked, plus it would be just dumb giving you a ALL FOR ONE OPTION and everything is equal cause, everyone has different ways they like to play there games, hence y the devs give u a pve or pvp server so u got that option, in the end there just games mate not RL, there no bullying any of that other crap got to do with it (unless its verbal), its a simple fact of pvp i see red u die, Pve everyones killing mobs simple
Thank you. A mature and respectful reply. No name calling. No accusations. No assumptions. Refreshing, to say the least. Thanks.
Originally posted by tort0429 I've been playing MMO's now since eq1. Years and years and years... cuz PVP bores me very quickly. Kill you, kill me, kill you, kill me, rinse and repeat - yawn).
Sorry gankers, but maybe, just maybe -- your days are numbered.
Yep, because doing just that against hordes of brainless mobs, that offer zero challenge, is fun, and doesnt get boring quickly.
so if i got it right
a) killing something that doesnt fight back, or uses brain, and is scripted = fun b) fighting real people, in an mmo (blasphemy) is not fun because they fight back?
in all honestly, i could never understand it. 'Hey im gonna play my mmo now. My mmo where i can chop my tree, kill my mob, kill someones else mobs, do whatever i want, talk however i want and act however i feel like acting, because nobody can do anything about it'.
ps : just to make it clear, im totally against ganking (aka fighting someone who cant really fight back), but why the eff does everyone ignore the fact - there are other people too. You are not alone. You are not playing solo game, its an mmo. you could you know... team up? ask someone to help you instead of quitting, because you know, its an mmo, and there are other people playing the game. And believe it or not, some would actually help you if you ask them.
And, imo, thats what makes mmos great, not semi-afk zombie mode mob killing.
I always thought ganking means getting killed by a lot of players ... like 1vs4
if its a high lvl killing you.... why not just get some friends/guild mates to help you out and beat the crap out of that guy... its really satisfying
But yep, ganking behaviour or high lvls killing low levels should never be rewarded ingame. Other than that its ok.
I define ganking as killing another player that has virtually no chance to win wheter that be because of you outleveling, having more people or he is severely damaged already or any combination.
I've been playing MMO's now since eq1. Years and years and years... cuz PVP bores me very quickly. Kill you, kill me, kill you, kill me, rinse and repeat - yawn).
Sorry gankers, but maybe, just maybe -- your days are numbered.
Yep, because doing just that against hordes of brainless mobs, that offer zero challenge, is fun, and doesnt get boring quickly.
so if i got it right
a) killing something that doesnt fight back, or uses brain, and is scripted = fun
b) fighting real people, in an mmo (blasphemy) is not fun because they fight back?
in all honestly, i could never understand it. 'Hey im gonna play my mmo now. My mmo where i can chop my tree, kill my mob, kill someones else mobs, do whatever i want, talk however i want and act however i feel like acting, because nobody can do anything about it'.
ps : just to make it clear, im totally against ganking (aka fighting someone who cant really fight back), but why the eff does everyone ignore the fact - there are other people too. You are not alone.
You are not playing solo game, its an mmo. you could you know... team up? ask someone to help you instead of quitting, because you know, its an mmo, and there are other people playing the game. And believe it or not, some would actually help you if you ask them.
And, imo, thats what makes mmos great, not semi-afk zombie mode mob killing.
Exactly why I said I like PVP as well, but prefer PVE.
The point of this entire thread was not a PVE vs PVP debate. They both have good and bad points, the point was simply 'ganking'.
You are stating the good and fun points of PVP, which I agree with. But I'm not getting the need to walk up to a lower level person, by a higher level person, and constantly kill them. Maybe a penalty for killing someone a certain number of levels below you.
As a matter of fact, isn't this the old, cutting off the nose despite the face debate. If a player leaves the server because he is constantly being ganked, then what do you have left, a server full of gankers with no one to gank. Then the gankers complain the server has no players. You've pushed all the players off!! And this is fun? Wouldn't it be better to have 1000s of players and thus increasing the chances of longevity of the game itself? What would you gankers want, a server of 10 fellow gankers, or a server of thousands of players that you can challange PVP fairly and maturely.
Wait a minute, aren't there PvE servers where you can't be ganked? If so I really don't see your problem because it seems you have picked a PvP server, where it clearly says it is for open world PvP, and then you are complaining that people are attacking you?
So I understand that you don't like this behaviour but that is why the devs. created the PvE servers. However there are us who actually like the added risk of being killed by players, which are far more dangerous and unpredictable than AI mobs, so why would you want to stop us from having fun when there is clearly another option for you?
I don't think you understood my point. I did pick a PVE server, my post was a resposne to all the complaints of no 'ganking' allowed, a specific portion of PVP.
What I don't understand, is why you would have fun Ganking? So I am not saying stop PVP, what I am saying is make it more fun by simply removing the ganking portion of it. That's all.
I dont gank myself so I can only guess but I assume the gankers like it for similar reason to why I like PvP. AI mobs are predictable and, once you figured them out, easy to defeat (unless they have super inflated stats). Players are much more unpredictable and range from being completely crappy players to being really good.
So I suppose it is simply more fun to hunt real people rather than predictable AI mobs and that is completely understandable. It is equally understandable why people don't like being ganked, but PvE servers are there exactly for this purpose so I dont see a problem here.
pve players are dictating what pvp is today thats why we have so much instanced pvp. pve players get the pve content they want and then complain about the content pvp'er get even though they dont really like pvp.
In the OP Aion is brought up, a bad choice for him to play since it had no PVE servers, the only way was open world PVP and yes, ganking was a regular thing yet I managed to find ways to level up to 41 and it was the grindy, boring nature of the game that drove me away, not the ganking.
That said, it certainly wasn't competitive PVP which very few MMORPG's have, the typical game mechanic limitations were in place. in Aion specifically spells couldn't really land on anything (NPC or player) 4 - 5 levels above you. I recall one time my son and I fought an enemy healer type character to a draw. He couldn't kill us, we couldn't kill him despite 20 minutes of trying between both sides.
Most other level based MMORPG's I've played are designed similarly, and the lower level player's option is to flee or make sure they hunt in out of the way places where they aren't discovered.
Now, what the OP seemed to be asking was in a PVP server environment, why can't people play "fair" and I understand his line of reasoning.
Although a carebear in playstyle, I regularly play on PVP servers for the challenge it adds to generally boring PVE content.
But I don't gank. I dunno, there's not real fun in it to me, knowing I beat someone strictly because of my levels and perhaps knowing that if the odds were more even they'd probably destroy me. (because truth is, I suck at PVP, too old and slow) It's just not fair in my eyes.
But difference between OP and me is i don't expect other people to play the same way i do. There are those who enjoy killing anything viewed as an enemy, and if I'm in a PVP game environment their play style is as valid. For many people they are denying resources or advancement to the other side.
I just try very hard to avoid their attempts to kill me, and most games allow for it. I had no issues on PVP servers in WOW, (back when people actually used to gank you on PVP servers) AION, Rift, etc. Heck, I played EVE for over 3.5 years and had fewer kills in that time than some players get in a couple of days. (But I didn't lose all that many ships in EVE either.)
I do recall AOC being a problem, mostly because I could never read the quest givers text without racing through it w/o reading because I didn't want to be ganked while standing their reading. But still I got a character up into the lower 50's before finally leaving due to boring gameplay more than anything else.
Because of this I will likely roll on a PVE server in SWTOR so I can really enjoy the storyline, and maybe one day reroll on a PVP server,
One final note to the OP, if you are being repetitively being killed you need to find alternate spots to level, or call in friends/realm mates to help, (I did that a lot in Aion) and never, ever send a message to your opponent complaining about their behaviour, they thrive on tears.
In EVE many corporations insist on a policy of saying nothing more to an opponent besides the simple phrase "Good Fight" even when you were rolled 20-1.
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
pve players are dictating what pvp is today thats why we have so much instanced pvp. pve players get the pve content they want and then complain about the content pvp'er get even though they dont really like pvp.
If that is true, it's wrong. PVE and PVP are two very different play styles. A player who enjoy PVE but not PVP should respect PVP players for the type of game style they enjoy. And you seem to be one who is very passionate about PVP. I respect that. Honestly. And you and others of this thread have given me a lot to think about.
If PVP playstyle involes ganking and it's a necsssary part of PVP, then I won't be playing PVP much. I simply don't get the need for ganking. I do enjoy faction PVP, war pvp, and so on, but to have a higher level player follow me around and gank me. Maybe I just don't get it. And that is my problem.
But PVE should not dicate PVP content or game style, I agree with you on that point.
ps : just to make it clear, im totally against ganking (aka fighting someone who cant really fight back), but why the eff does everyone ignore the fact - there are other people too. You are not alone.
What would you gankers want, a server of 10 fellow gankers, or a server of thousands of players that you can challange PVP fairly and maturely.
In the OP Aion is brought up, a bad choice for him to play since it had no PVE servers, the only way was open world PVP and yes, ganking was a regular thing yet I managed to find ways to level up to 41 and it was the grindy, boring nature of the game that drove me away, not the ganking.
That said, it certainly wasn't competitive PVP which very few MMORPG's have, the typical game mechanic limitations were in place. in Aion specifically spells couldn't really land on anything (NPC or player) 4 - 5 levels above you. I recall one time my son and I fought an enemy healer type character to a draw. He couldn't kill us, we couldn't kill him despite 20 minutes of trying between both sides.
Most other level based MMORPG's I've played are designed similarly, and the lower level player's option is to flee or make sure they hunt in out of the way places where they aren't discovered.
Now, what the OP seemed to be asking was in a PVP server environment, why can't people play "fair" and I understand his line of reasoning.
Although a carebear in playstyle, I regularly play on PVP servers for the challenge it adds to generally boring PVE content.
But I don't gank. I dunno, there's not real fun in it to me, knowing I beat someone strictly because of my levels and perhaps knowing that if the odds were more even they'd probably destroy me. (because truth is, I suck at PVP, too old and slow) It's just not fair in my eyes.
But difference between OP and me is i don't expect other people to play the same way i do. There are those who enjoy killing anything viewed as an enemy, and if I'm in a PVP game environment their play style is as valid. For many people they are denying resources or advancement to the other side.
I just try very hard to avoid their attempts to kill me, and most games allow for it. I had no issues on PVP servers in WOW, (back when people actually used to gank you on PVP servers) AION, Rift, etc. Heck, I played EVE for over 3.5 years and had fewer kills in that time than some players get in a couple of days. (But I didn't lose all that many ships in EVE either.)
I do recall AOC being a problem, mostly because I could never read the quest givers text without racing through it w/o reading because I didn't want to be ganked while standing their reading. But still I got a character up into the lower 50's before finally leaving due to boring gameplay more than anything else.
One final note to the OP, if you are being repetitively being killed you need to find alternate spots to level, or call in friends/realm mates to help, (I did that a lot in Aion) and never, ever send a message to your opponent complaining about their behaviour, they thrive on tears.
In EVE many corporations insist on a policy of saying nothing more to an opponent besides the simple phrase "Good Fight" even when you were rolled 20-1.
Here we have a game where PVP is consentual. You have to choose to roll on a PVP server, You have to choose to accept duel, you have to choose to queue for even team matches.
Then we have someone, hands in the air cheering, that gankers (basically someone who didnt consent with you before pvping and winning) are getting "dealt with"
Top it all off, in themeparks like this, you dont even lose ANYTHING when this happens.
But still...complaints? Rooting for the demise of others who have diffrent opinions? Who enjoy diffrent things?
I will agree witht he OP, in the last couple of years people have grown to fear the loss, or location reset in themeparks, associated with "pvp that isnt 100% fair and consentual"
Kind of sad how weve gone from knowing they are pixles to afraid of pixle death...actually its really sad, if you can die in a game without emotional problems you got some serious issues.
Fact of the matter is though, this game and game like these (themeparks) do offer the choice, and with that said, whose who chose to play ont he PVE server should face strict regulations on PVP. {mod edit}
I always thought ganking means getting killed by a lot of players ... like 1vs4
if its a high lvl killing you.... why not just get some friends/guild mates to help you out and beat the crap out of that guy... its really satisfying
But yep, ganking behaviour or high lvls killing low levels should never be rewarded ingame. Other than that its ok.
'Ganking' originally meant to simply steal a cheap kill, though the internet ofc has muddied the waters and it means different things to different folks now.
The similarity of 'gank' to 'gang' I think has a lot to do with it.
In EQ, for example, if you were medding and on 20% HP and an equal lvl character killed you that would be a 'gank' as much as anything else because it was a cheap 'unfair' kill.
Like I say though, the meaning has widened.
It used to be really looked down on and an insult to call a PvPer a 'ganker', because it suggested the PKer had no skill and very little courage and had to resort to easy kills, but these days it's something to be proud of apparently. Not a a change for the better IMO.
ganking was and still is when a group of players attack one lone players. pve players like to twist the meaning into it meaning any form of non consenual pvp.
ganking was and still is when a group of players attack one lone players. pve players like to twist the meaning into it meaning any form of non consenual pvp.
Wait, you mean a level 45 player killing a level 10 player who has no chance of fighting back is not 'ganking' because it's not a group of players??? You lost me on that one.
ganking was and still is when a group of players attack one lone players. pve players like to twist the meaning into it meaning any form of non consenual pvp.
This is a perfect example of what I was refering to before
Originally posted by tort0429 Originally posted by nerovipus32 ganking was and still is when a group of players attack one lone players. pve players like to twist the meaning into it meaning any form of non consenual pvp.
Wait, you mean a level 45 players killing a level 10 player who has no chance of fighting back is not 'ganking' because it's not a group of players??? You lost me on that one.
In the context of games where players have a fairly even chance, regardless of level, then ganking would be many players versus one or far fewer players. In the context of games where being a much higher level gives you the ability to kill other players as if you were a group of players compared to them, then one player can gank another player.
You could basically see it as a situation where one side in a pvp match has an obvious and unstoppable advantage that allows that one side to kill the other side with impunity, while the other side cannot bridge the gap. This could be due to game mechanics, levels or simple numbers.
I can not remember winning or losing a single debate on the internet.
ganking was and still is when a group of players attack one lone players. pve players like to twist the meaning into it meaning any form of non consenual pvp.
Wait, you mean a level 45 player killing a level 10 player who has no chance of fighting back is not 'ganking' because it's not a group of players??? You lost me on that one.
i dunno if you would call that ganking, but would it make you cry? if not then get over it.
ganking was and still is when a group of players attack one lone players. pve players like to twist the meaning into it meaning any form of non consenual pvp.
Wait, you mean a level 45 player killing a level 10 player who has no chance of fighting back is not 'ganking' because it's not a group of players??? You lost me on that one.
i dunno if you would call that ganking, but would it make you cry? if not then get over it.
Gank derives from Gang Kill, as in many players killing 1 player.
ganking was and still is when a group of players attack one lone players. pve players like to twist the meaning into it meaning any form of non consenual pvp.
Wait, you mean a level 45 player killing a level 10 player who has no chance of fighting back is not 'ganking' because it's not a group of players??? You lost me on that one.
i dunno if you would call that ganking, but would it make you cry? if not then get over it.
Gank derives from Gang Kill, as in many players killing 1 player.
Comments
Another pve player trying to dictate how pvp'er should pvp. how about you just stay on your pve server and let pvp players play the way they like. I'm a bully because i kill another Enemy player in a game. my god some of you are too sensitive, how do you survive in the real world?
Your welcome? whaa??
I always thought ganking means getting killed by a lot of players ... like 1vs4
if its a high lvl killing you.... why not just get some friends/guild mates to help you out and beat the crap out of that guy... its really satisfying
But yep, ganking behaviour or high lvls killing low levels should never be rewarded ingame. Other than that its ok.
i'm not a big baby and don't get all upset if i get ganked, i see it as part of the excitement on a pvp server.
Yep, because doing just that against hordes of brainless mobs, that offer zero challenge, is fun, and doesnt get boring quickly.
so if i got it right
a) killing something that doesnt fight back, or uses brain, and is scripted = fun
b) fighting real people, in an mmo (blasphemy) is not fun because they fight back?
in all honestly, i could never understand it. 'Hey im gonna play my mmo now. My mmo where i can chop my tree, kill my mob, kill someones else mobs, do whatever i want, talk however i want and act however i feel like acting, because nobody can do anything about it'.
ps : just to make it clear, im totally against ganking (aka fighting someone who cant really fight back), but why the eff does everyone ignore the fact - there are other people too. You are not alone.
You are not playing solo game, its an mmo. you could you know... team up? ask someone to help you instead of quitting, because you know, its an mmo, and there are other people playing the game. And believe it or not, some would actually help you if you ask them.
And, imo, thats what makes mmos great, not semi-afk zombie mode mob killing.
they aren't.
tho, glad you're enjoying the game. have fun.
I define ganking as killing another player that has virtually no chance to win wheter that be because of you outleveling, having more people or he is severely damaged already or any combination.
Exactly why I said I like PVP as well, but prefer PVE.
The point of this entire thread was not a PVE vs PVP debate. They both have good and bad points, the point was simply 'ganking'.
You are stating the good and fun points of PVP, which I agree with. But I'm not getting the need to walk up to a lower level person, by a higher level person, and constantly kill them. Maybe a penalty for killing someone a certain number of levels below you.
As a matter of fact, isn't this the old, cutting off the nose despite the face debate. If a player leaves the server because he is constantly being ganked, then what do you have left, a server full of gankers with no one to gank. Then the gankers complain the server has no players. You've pushed all the players off!! And this is fun? Wouldn't it be better to have 1000s of players and thus increasing the chances of longevity of the game itself? What would you gankers want, a server of 10 fellow gankers, or a server of thousands of players that you can challange PVP fairly and maturely.
I dont gank myself so I can only guess but I assume the gankers like it for similar reason to why I like PvP. AI mobs are predictable and, once you figured them out, easy to defeat (unless they have super inflated stats). Players are much more unpredictable and range from being completely crappy players to being really good.
So I suppose it is simply more fun to hunt real people rather than predictable AI mobs and that is completely understandable. It is equally understandable why people don't like being ganked, but PvE servers are there exactly for this purpose so I dont see a problem here.
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pve players are dictating what pvp is today thats why we have so much instanced pvp. pve players get the pve content they want and then complain about the content pvp'er get even though they dont really like pvp.
In the OP Aion is brought up, a bad choice for him to play since it had no PVE servers, the only way was open world PVP and yes, ganking was a regular thing yet I managed to find ways to level up to 41 and it was the grindy, boring nature of the game that drove me away, not the ganking.
That said, it certainly wasn't competitive PVP which very few MMORPG's have, the typical game mechanic limitations were in place. in Aion specifically spells couldn't really land on anything (NPC or player) 4 - 5 levels above you. I recall one time my son and I fought an enemy healer type character to a draw. He couldn't kill us, we couldn't kill him despite 20 minutes of trying between both sides.
Most other level based MMORPG's I've played are designed similarly, and the lower level player's option is to flee or make sure they hunt in out of the way places where they aren't discovered.
Now, what the OP seemed to be asking was in a PVP server environment, why can't people play "fair" and I understand his line of reasoning.
Although a carebear in playstyle, I regularly play on PVP servers for the challenge it adds to generally boring PVE content.
But I don't gank. I dunno, there's not real fun in it to me, knowing I beat someone strictly because of my levels and perhaps knowing that if the odds were more even they'd probably destroy me. (because truth is, I suck at PVP, too old and slow) It's just not fair in my eyes.
But difference between OP and me is i don't expect other people to play the same way i do. There are those who enjoy killing anything viewed as an enemy, and if I'm in a PVP game environment their play style is as valid. For many people they are denying resources or advancement to the other side.
I just try very hard to avoid their attempts to kill me, and most games allow for it. I had no issues on PVP servers in WOW, (back when people actually used to gank you on PVP servers) AION, Rift, etc. Heck, I played EVE for over 3.5 years and had fewer kills in that time than some players get in a couple of days. (But I didn't lose all that many ships in EVE either.)
I do recall AOC being a problem, mostly because I could never read the quest givers text without racing through it w/o reading because I didn't want to be ganked while standing their reading. But still I got a character up into the lower 50's before finally leaving due to boring gameplay more than anything else.
Because of this I will likely roll on a PVE server in SWTOR so I can really enjoy the storyline, and maybe one day reroll on a PVP server,
One final note to the OP, if you are being repetitively being killed you need to find alternate spots to level, or call in friends/realm mates to help, (I did that a lot in Aion) and never, ever send a message to your opponent complaining about their behaviour, they thrive on tears.
In EVE many corporations insist on a policy of saying nothing more to an opponent besides the simple phrase "Good Fight" even when you were rolled 20-1.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
If that is true, it's wrong. PVE and PVP are two very different play styles. A player who enjoy PVE but not PVP should respect PVP players for the type of game style they enjoy. And you seem to be one who is very passionate about PVP. I respect that. Honestly. And you and others of this thread have given me a lot to think about.
If PVP playstyle involes ganking and it's a necsssary part of PVP, then I won't be playing PVP much. I simply don't get the need for ganking. I do enjoy faction PVP, war pvp, and so on, but to have a higher level player follow me around and gank me. Maybe I just don't get it. And that is my problem.
But PVE should not dicate PVP content or game style, I agree with you on that point.
what?
Thanks for the response. Much appreciate.
The OP and this thread really tickles me.
Here we have a game where PVP is consentual. You have to choose to roll on a PVP server, You have to choose to accept duel, you have to choose to queue for even team matches.
Then we have someone, hands in the air cheering, that gankers (basically someone who didnt consent with you before pvping and winning) are getting "dealt with"
Top it all off, in themeparks like this, you dont even lose ANYTHING when this happens.
But still...complaints? Rooting for the demise of others who have diffrent opinions? Who enjoy diffrent things?
I will agree witht he OP, in the last couple of years people have grown to fear the loss, or location reset in themeparks, associated with "pvp that isnt 100% fair and consentual"
Kind of sad how weve gone from knowing they are pixles to afraid of pixle death...actually its really sad, if you can die in a game without emotional problems you got some serious issues.
Fact of the matter is though, this game and game like these (themeparks) do offer the choice, and with that said, whose who chose to play ont he PVE server should face strict regulations on PVP. {mod edit}
'Ganking' originally meant to simply steal a cheap kill, though the internet ofc has muddied the waters and it means different things to different folks now.
The similarity of 'gank' to 'gang' I think has a lot to do with it.
In EQ, for example, if you were medding and on 20% HP and an equal lvl character killed you that would be a 'gank' as much as anything else because it was a cheap 'unfair' kill.
Like I say though, the meaning has widened.
It used to be really looked down on and an insult to call a PvPer a 'ganker', because it suggested the PKer had no skill and very little courage and had to resort to easy kills, but these days it's something to be proud of apparently. Not a a change for the better IMO.
ganking was and still is when a group of players attack one lone players. pve players like to twist the meaning into it meaning any form of non consenual pvp.
i would rather ganking happen than whats going on in ilum, players of opposing factions walking passed each other to do their dailies.
Wait, you mean a level 45 player killing a level 10 player who has no chance of fighting back is not 'ganking' because it's not a group of players??? You lost me on that one.
This is a perfect example of what I was refering to before
In the context of games where players have a fairly even chance, regardless of level, then ganking would be many players versus one or far fewer players. In the context of games where being a much higher level gives you the ability to kill other players as if you were a group of players compared to them, then one player can gank another player.
You could basically see it as a situation where one side in a pvp match has an obvious and unstoppable advantage that allows that one side to kill the other side with impunity, while the other side cannot bridge the gap. This could be due to game mechanics, levels or simple numbers.
I can not remember winning or losing a single debate on the internet.
i dunno if you would call that ganking, but would it make you cry? if not then get over it.
Gank derives from Gang Kill, as in many players killing 1 player.
The term you are looking for is PKer
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Ahhhh, ok my bad. Thanks.
exactly! a high level player that goes around killing low level players is refered to as a PK'er. i learnt that lesson the hard way in lineage 2 haha.