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  • StormsoneStormsone Member UncommonPosts: 83

    I haven't played tor but are you saying you never liked it because of its cutscences? Kind of a silly reason to me unless they were just horribly  written or done. The reason I haven't bought tor was the gameplay video and features looked boring but I guess to each his own.

  • StaticzeroStaticzero Member Posts: 14

    I don't think it was his point alone  about the cutscenes, After watching that video .. But I think he was point out that they shifted dollars from Development in gameplay to develop cutscenes ,  Which was the first part of the video explaining budgets and CG studios , and The game production manager, being a grumpy not good enough film director.   Which I would say I don't 100% agree but I see the point. Luckly MMO isn't a solid entiy that is developed once and done,  The game will developed furhter and that will tell us truely what type of game it is.

     

  • jacklojacklo Member Posts: 570

    Good find and something I agree with entirely.

    Over-use of cut scenes gets in the way of my gameplay. If I wanted a movie, I'd watch a movie.

  • TamanousTamanous Member RarePosts: 3,030

    Originally posted by jacklo

    Good find and something I agree with entirely.

    Over-use of cut scenes gets in the way of my gameplay. If I wanted a movie, I'd watch a movie.

    That is the glorious thing about the gaming world ... there is more than one type of game out there to play.

    There are games that fit your style of play.

    There are games that fit the style of play of others.

     

    Amazing coincidence really. Free market ... crazy!

     

    It seems a rather silly debate now doesn't it? It does to me at least and is why I ponder over the need of others to voice only why their opinions matter over others and why they need to construct artificial status symbols based on how much they vocalize hating some game they never plan on playing. 

    Perhaps that is one of the greatest questions on the internet in general.

    You stay sassy!

  • Timeout77Timeout77 Member Posts: 177

    Originally posted by jacklo

    Good find and something I agree with entirely.

    Over-use of cut scenes gets in the way of my gameplay. If I wanted a movie, I'd watch a movie.

    I have to agree...

    Reason why I dident fall for Tor was there first  announcement at E3 back in 2009 I think. I actually LoLed at them, thinking to myself that these dudes are really clueless they have no idea what the MMO comunity wants....

  • PyrateLVPyrateLV Member CommonPosts: 1,096

    Tried: EQ2 - AC - EU - HZ - TR - MxO - TTO - WURM - SL - VG:SoH - PotBS - PS - AoC - WAR - DDO - SWTOR
    Played: UO - EQ1 - AO - DAoC - NC - CoH/CoV - SWG - WoW - EVE - AA - LotRO - DFO - STO - FE - MO - RIFT
    Playing: Skyrim
    Following: The Repopulation
    I want a Virtual World, not just a Game.
    ITS TOO HARD! - Matt Firor (ZeniMax)

  • VhalnVhaln Member Posts: 3,159

    Originally posted by Tamanous

    That is the glorious thing about the gaming world ... there is more than one type of game out there to play.

    There are games that fit your style of play.

    There are games that fit the style of play of others.

     

    Amazing coincidence really. Free market ... crazy!

     

    It seems a rather silly debate now doesn't it? It does to me at least and is why I ponder over the need of others to voice only why their opinions matter over others and why they need to construct artificial status symbols based on how much they vocalize hating some game they never plan on playing. 

    Perhaps that is one of the greatest questions on the internet in general.

     

    Because there's been a trend in the gaming industry towards on direction, away from the other.  Choices are getting less and less diverse, and more like all different flavors of vanilla.  So of course people are going to start getting vocal if they hate vanilla.  

     

    A free market is one factor, but as that video discusses, there are other factors involved, that can sway the trend, in spite of what the market might choose (assuming there were a decent variety of choices)  Especially if a lot of the market is gullible and just buys anything that's shiny enough.  You've also got to consider the industry's ability to read the market, when you're dealing with a product as complex as gaming - for the most part, they seem utterly perplexed as to why some games sell and others don't.

    When I want a single-player story, I'll play a single-player game. When I play an MMO, I want a massively multiplayer world.

  • ZekiahZekiah Member UncommonPosts: 2,483

    Originally posted by PyrateLV

    ROFL, good stuff...and sad/true too.

    "Censorship is never over for those who have experienced it. It is a brand on the imagination that affects the individual who has suffered it, forever." - Noam Chomsky

  • BelgaraathBelgaraath Member UncommonPosts: 3,204

    Originally posted by Tamanous

    Originally posted by jacklo

    Good find and something I agree with entirely.

    Over-use of cut scenes gets in the way of my gameplay. If I wanted a movie, I'd watch a movie.

    That is the glorious thing about the gaming world ... there is more than one type of game out there to play.

    There are games that fit your style of play.

    There are games that fit the style of play of others.

     

    Amazing coincidence really. Free market ... crazy!

     

    It seems a rather silly debate now doesn't it? It does to me at least and is why I ponder over the need of others to voice only why their opinions matter over others and why they need to construct artificial status symbols based on how much they vocalize hating some game they never plan on playing. 

    Perhaps that is one of the greatest questions on the internet in general.

    I agree. Whether you like this game or not, whether you think it failed or not, whether you like the story or not, or the cut scenes, etc...it appeals to those who do. If people like that style of game play similar to Knights of the Old Republic, why try to persuade them they are ignorant? They enjoy it, they don't care. If you think its a Coop or Single Player with a monthly subscription, who cares, they are paying, they are liking it, its like find something better to do and move on already. Even some of those who hate the game must be tiring of the same things over and over again being posted.

    There Is Always Hope!

  • kaliniskalinis Member Posts: 1,428

    Really why all the hate? i actually like tor and so what. What is it to u if me and other like and have fun in tor,

    Im sorry but im so tired of these types of threads , u dont like tor we get it, why do u keep posting hate threads over and over 

    Its not your job to tell me what games i can and can not like, Im sorry but having played tor from early access all i can say is its alot of fun and i enjoy it alot.

    I dont get to play it more then 10 hrs a week but thats cause im in the middle of just moving at this moment. The truth is u dont like the game fine , but stop trying to sway everyoen else to hate it too just cause u dont like it. 

  • KakkzookaKakkzooka Member Posts: 591

    I never fell for SWTOR in the first place for factors outside the scope of MMO gameplay.

    Star Wars is a tarnished brand through no fault of anyone but its creator: George Lucas. Ever since Lucas gave birth to the lackluster turds that were the prequel trilogy movies (I dare not say "films), one could see the amount of dedication, interest and/or piss and vinegar Lucas gave to his legacy. The once bright and thoughtful Lucas (see American Graffiti, THX-1138, or the original Star Wars film) turned into the corporate monolith he once professed to despise.

    I think that's where my rancor over this game extends from. And it's visceral rancor. I couldn't see any development company that would be given a fair shake under Lucas' control. Lucas doesn't care about story. It's evident in three of the last four movies he had anything to do with. (And "Red Tails" doesn't even retell history correctly, but I digress. See "The Tuskegee Airmen" for an acurate retelling of the story.)

    Whether the fault lies with Lucas (as I would like to imagine), EA/Bioware or some combination thereof, the fact that these parties, in whole or in part, professed to be deeply concerned with every aspect of an MMO experience wrapped in a story and couldn't deliver on any of these things speaks loudly of their dedication to their craft, and raises suspicions about the intention of the project as a wholly commercial venture with nary a nod toward anyting approaching "artistry."

    Re: SWTOR

    "Remember, remember - Kakk says 'December.'"

  • BelgaraathBelgaraath Member UncommonPosts: 3,204

    Originally posted by kalinis

    Really why all the hate? i actually like tor and so what. What is it to u if me and other like and have fun in tor,

    Im sorry but im so tired of these types of threads , u dont like tor we get it, why do u keep posting hate threads over and over 

    Its not your job to tell me what games i can and can not like, Im sorry but having played tor from early access all i can say is its alot of fun and i enjoy it alot.

    I dont get to play it more then 10 hrs a week but thats cause im in the middle of just moving at this moment. The truth is u dont like the game fine , but stop trying to sway everyoen else to hate it too just cause u dont like it. 

    Its like we posted the same post at the same time lol

    There Is Always Hope!

  • TyvolusNextTyvolusNext Member Posts: 192

    Originally posted by Stormsone

    I haven't played tor but are you saying you never liked it because of its cutscences? Kind of a silly reason to me unless they were just horribly  written or done. The reason I haven't bought tor was the gameplay video and features looked boring but I guess to each his own.

    the overuse,  outageous emphasis on cutscenes is a turn off when used in an MMO -- at least IMO.

  • kaliniskalinis Member Posts: 1,428

    i have tried hard to stay out of the flame wars since early access, The problem is they wont let it drop, if a person posts a link about why they like tor haters descend on it and turn into tor sucks thread, 

    They wont stop , they act like its there job to tell me what i can and cant play or like and it pisses me off. I dont care if people dont like tor thats there choice, 

    I dont like skyrim, sure its a pretty game and if not for all the bugs i had when i tired it id say well made game. but it wasnt my tatste i can understand that, 

    the diffrence is i dont go around starting one thread after another trying to convince everyone that any positive review was paid for and that the game sucks

    i dont try to tell others what they can or cant like, The problem is with tor haters they seem to like to call us names and stuff for liking a game and act like it there job to tell us what we can or cant like .

  • leojreimrocleojreimroc Member UncommonPosts: 371

    I watched that video when it came out.  The difference with the cutscenes in SWTOR is that they don't take you out of the game, they're actually an integral part of the gameplay.  The simple act of selecting what you're going to say means that you have to stay engaged in what people are saying, and also to how you will respond depending on how you are playing your character.

    I realize that not everyone likes this kind of gameplay.  But you can't compare them with normal cutscenes where you simply watch with no interaction.  It's two completely different things.

  • mmoguy43mmoguy43 Member UncommonPosts: 2,770

    OP makes no sense. I can just as easily make a new thread and title it Why I fell for SW:TOR and provide the same link. The video explains the power of using cutscenes to give context to what you are doing and in TOR the cutscenes do a very good job of giving context for each mission.

  • Timeout77Timeout77 Member Posts: 177

    Originally posted by kalinis

    Really why all the hate? i actually like tor and so what. What is it to u if me and other like and have fun in tor,

    Im sorry but im so tired of these types of threads , u dont like tor we get it, why do u keep posting hate threads over and over 

    Its not your job to tell me what games i can and can not like, Im sorry but having played tor from early access all i can say is its alot of fun and i enjoy it alot.

    I dont get to play it more then 10 hrs a week but thats cause im in the middle of just moving at this moment. The truth is u dont like the game fine , but stop trying to sway everyoen else to hate it too just cause u dont like it. 

    Lets get back to this when you are max level.. and have more time to play the game. And if you decide 2 quit I want you to admit it to the rest of us. I will post on these forums Kalinis on the 5th of november this year. If you are still playing this game please post back. And be honest..

    Remember remember the fifth of November

    Gunpowder, treason and plot.

    I see no reason why gunpowder, treason

    Should ever be forgot...

  • leojreimrocleojreimroc Member UncommonPosts: 371

    Originally posted by mmoguy43

    OP makes no sense. I can just as easily make a new thread and title it Why I fell for SW:TOR and provide the same link. The video explains the power of using cutscenes to give context to what you are doing and in TOR the cutscenes do a very good job of giving context for each mission.

    I think the OPs point was that SWTOR uses too many cutscenes, which the video does talk about.  The problem, as I explained in my post is that the cutscenes in TOR is an integral part of the gameplay and not just fluff.  In normal cutscenes, you're "cut" out of the action.  In this game, you need to stay engaged.  They're simply different.

  • kaliniskalinis Member Posts: 1,428

    lol, im an alt a holic, i have 2 85s, and 3 80s in wow plus a few at level 70 or higher in wow, I dont play wow alot right now but the point for me is i dont play a game for endgame i play it to level.

    i love to level characters from 1 to max. so make no mistake ill still be playi8ng tor in november, raids and heroics i love to do but they arent what make or break a game for me . 

  • Timeout77Timeout77 Member Posts: 177

    Originally posted by kalinis

    lol, im an alt a holic, i have 2 85s, and 3 80s in wow plus a few at level 70 or higher in wow, I dont play wow alot right now but the point for me is i dont play a game for endgame i play it to level.

    i love to level characters from 1 to max. so make no mistake ill still be playi8ng tor in november, raids and heroics i love to do but they arent what make or break a game for me . 

    You are a minority

    Remember remember the fifth of November

    Gunpowder, treason and plot.

    I see no reason why gunpowder, treason

    Should ever be forgot...

  • TardcoreTardcore Member Posts: 2,325

    "Remember cutscenes aren't there to deliver narrative, they're better used for creating context. And if they're not doing that they may be more trouble then they're worth."

    That little summation right there nailed where I feel Bioware went overboard with the VO content. Core class stories good,  expecting players to sit through similar long winded cutscenes for simple side quests that every player in that faction will do, was a massive waste of energy and resources. Not to mention player time.

    image

    "Gypsies, tramps, and thieves, we were called by the Admin of the site . . . "

  • MosesZDMosesZD Member UncommonPosts: 1,361

    Originally posted by Stormsone

    I haven't played tor but are you saying you never liked it because of its cutscences? Kind of a silly reason to me unless they were just horribly  written or done. The reason I haven't bought tor was the gameplay video and features looked boring but I guess to each his own.

     

    One time I got into a discussion with David Gaider on how short the BioWare games had become since BGII.

    His point was that they (BioWare) had a budget.  And what people wanted was production values, such as 3D worlds and cutscenes, which were expensive to make.  And since they didn't have infinite money, the trade offs were non-cutting edge engines, non-cutting edge graphics,  linearity and shorter games.

     

    Jade Empire was the worst-case scenario of this philosophy.   BioWare got a lot of flack about the linearity and shortness of the campaign.

     

    So they changed.   But they were bad changes.  Instead of cutting back on full voicing and cutscenes, they added huge areas you had run through muliple times to make fractional progress.   They added mini-games that cost little, added nothing really, yet took up a lot of time.   They kept linearity and gave you phony, meaningless, non-affective choices which, ironically, used up more of the budget as they all had to be animated and voiced.

     

    And that's the BioWare we have today...   Lame romances written by a writer who, frankly, writes bad fan-fic and shouldn't have a job in a major studio handling any type of writing chore.    We have companions who frequently act like a bunch of snot-nosed teen-age punks spoiled by their rich parents.  Lousy graphics.   Padded levels.  No meaningful choice.  

     

    May as well watch a bad movie...

     

     

    Now, with that said, it's not all 100% bad.   It's just they're not the BioWare of BGII.   They're like a rock band past its prime...   Trying to hold onto glory while everything they do is derrivitive of something they did when they were 'hot.'

  • MosesZDMosesZD Member UncommonPosts: 1,361

    Originally posted by Tardcore

    "Remember cutscenes aren't there to deliver narrative, they're better used for creating context. And if they're not doing that they may be more trouble then they're worth."

    That little summation right there nailed where I feel Bioware went overboard with the VO content. Core class stories good,  expecting players to sit through similar long winded cutscenes for simple side quests that every player in that faction will do, was a massive waste of energy and resources. Not to mention player time.

     

    1.  I agree.

    2.  The spacebar was my friend.

  • GorillaGorilla Member UncommonPosts: 2,235

    Originally posted by mmoguy43

    OP makes no sense. I can just as easily make a new thread and title it Why I fell for SW:TOR and provide the same link. The video explains the power of using cutscenes to give context to what you are doing and in TOR the cutscenes do a very good job of giving context for each mission.

    A three minute cutscene for a 'gather 10 widgets from my yard' quest is not setting context. Even the main storylines (which arguably are quite good) are not setting context for the story they are the story. I don't think you 'got' the video.

  • Timeout77Timeout77 Member Posts: 177

    Originally posted by Tardcore

    "Remember cutscenes aren't there to deliver narrative, they're better used for creating context. And if they're not doing that they may be more trouble then they're worth."

    That little summation right there nailed where I feel Bioware went overboard with the VO content. Core class stories good,  expecting players to sit through similar long winded cutscenes for simple side quests that every player in that faction will do, was a massive waste of energy and resources. Not to mention player time.

    I think player time was the main thing here. They were hoping to slow down progression by making people sit and watch cutscence. But they dident anticipte (but anny fool could have told them this) that people would just start spacebaring through it... All in all bad game design..

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