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Look the eve skill system may seem unfair at first, but its not you can only get so far before you have to start training something else. Having more SP lets you do more activity wise. Even as a new player is your specialize in something for like a month youll be just a good as a vet who has specialized in it. Ater two months I was full t2 everything in a battlecruiser for pvp and doing very good dps and was keeping up with the vets I was playing with.
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This, this and so much this.
The problem? "We"* have been saying this over and over again. Every time the occasional new guy comes and complains that he can't catch up with the vets, we say this. Does it take long to write a reply like yours? Not really. Does it work? Maybe. Does this question come on a semi-daily basis? Yes. Is it annoying? Yes. Do you get tired of answering the same bloody question all the time? Yes.
Do people ever look around before asking questions? I have no idea. I really, really hope so.
*"Regulars"/"Vets"/Eve players.
PS. Thanks for writing this. I hope, one day, people will read your post before asking the question themselves.
And on that day, I hope they decide to take this "looking around business" to the next level and search around before asking the same question everyone else is asking, every single time.
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Yes. . and that fact that each level of a skill gives the same increase yet costs exponentially more time to train
simple example
level 1 +10% damage with weapon type A - 20 minutes
level 2 +10% additional damage - 3 hours
levle 3 +10% additional damage - 12 hours
level 4 +10% addtional damage - 3 days
level 5 +10% addtional damage - 12 days
this is not accurate but gets the point across.
Wa min God! Se æx on min heafod is!
Yes it not entirly accurate, but my point is you can still compete witht eh vets very early on especially in cruisers and Frigs.
One other thing that might be worth mentioning on "catching up to the vets"...from what I can tell, and not including capital ships (which you don't need to worry about to begin with), when you first start out and don't have even a hint of a skill related to a particular ship of a particular race other than the initial core set you are first given...if you pick one ship to focus on (including one you can't fly yet) you can completely max out all the skills that would affect that ship in combat within less than a year, including something as skill intensive as a Typhoon.
And one thing that newer players seem to get tripped up about is how they have to "max" everything to compete with the veterans...not so. Most skills you can simply leave at "highly competent". True, some skills you have to max to level 5 as a prerequisite for another skill/piece of equipment/ship, etc, and you'll just have to grind through those. However, pay attention to the ones that you DON'T have to max. The real time grind for skills is on those fifth levels, and for most skills that aren't a pre-requisite for something the benefit you get from that one final level really won't mean much in the grand scheme of things.
Let's take the Typhoon I mentioned as an example. This is reknowned as a jack-of-all-trades ship that needs a lot of skills in a lot of areas to be effective. Let's look at its weapons systems: projectile turrets, missle turrets and drones, from the idea of a small gang PvP fit. Sure, you could max out both types of battleship projectile turrets, both types of battleship missle turrets and the Heavy drones for every race...but you don't need to. First off, for small gang PvP, you will probably be going very close range so you can ignore specializing in the long-range-lower-damage turrets and missles (Artillery and Cruise Missles). There's at least a month of training saved. For Large Autocannon Specialization (the prerequisite for the tech II battleship autocannons), you do need Medium and Small Autocannon Specialization...but neither to level 5, so don't get level 5 for those. There's another month saved. As for Large Autocannon Specialization itself, you only need 1 level in it to fit the tech II turrets, but each level boosts their damage by an additional 2%. From the point you install the skillbook you can get it to level 4 in about a week (possibly on a single skill queue), which is 80% of the possible bonus this skill can give. That fifth level...at least two weeks of training, for a dinky little 2% benefit...why bother? That last 2% really isn't going to do much in the grand scheme of things, so focus on something else that will help more. You aren't maxed, but you are definitely highly competent, still bloody dangerous and have gotten to that level in much less time than it took someone to max out. The same exists with the Torpedos and Heavy Drones, in various areas.
Keep looking for little skill time saving opportunities like these, and you'll be able to go toe to toe with most veterans in short order.
Where's the any key?
The galaxy is not protected and players can be attacked and their ship can be destroyed at anytime. I hve been reading up on this game for over two years, and I dont feel prepared to try this game. from what I have read, there are warp gates single point enterances (Chock points) to zones were players lay in ambush. I'm sure I'm not the first persone to suggest that players come out of gates in zandom locatiosn so that Pirates have to scan and patrol entire zones to find prey.
Boy: Why can't I talk to Him?
Mom: We don't talk to Priests.
As if it could exist, without being payed for.
F2P means you get what you paid for. Pay nothing, get nothing.
Even telemarketers wouldn't think that.
It costs money to play. Therefore P2W.
you will find that uncertainty is actually part of the fun, and in high-sec its not as bad as you would think.
Lets not forget that you can join a corp only to have them gank you when you go to their location either just killing you or trying to hold your ship ransom even in high security where its fine for them to blow your ship and you up with no price of doing so.
This is mostly what I dont like about Eve. Yes its sandboxish. But most of the people that inhabit it will kill you for no reason other than to kill you(Which I guess happens on all PvP games). I just dont like that they take out thier tier2/3 ships to blow up some new user in a cruiser.
I've never seen this as that big of an issue in EVE. If you avoid low-sec and below, you can avoid PvP almost entirely. Low-sec can be dangerous, and 0.0 is actually not that dangerous. Most of the time, you'll come across people you KNOW are enemies, and you'll have plenty of friends/allies out there assuming you're in a corp in 0.0
And if you're in low-sec, then you should have a reason, and be prepared for threats. Or, join a corp and go do things with other people.
Actually there are plenty of reasons to "blow people up" aside from the fact that it can be fun, it can also be very profitable (looting and selling modules)
there are plenty of vets running around low-sec in T2 frigs and lesser ships, and in just a couple months you can equip a T2 lower end ship too.
The issue isn't about low security, its obvious those areas are dangerous. The point is that you can try to find a corp, a corp can invite you and then at their leasure blow up your ship and you within any level of security where they are free to do what they will with your remains leaving you with nothing in exchange for your trust.
@SophusVir
That hardly happens though, what is it to gain from blowing up some randoms ship? Its a waste of time unless they have some valuable stuff but then they arent really newbies are they?
That's the beauty of sandbox games - people can do many different things, including making others miserable. This means that you have to use some basic common sense if you want to stay alive and keep your money.
Do some research before joining a corp, for example. Any corp that blows up new recruits on a regular basis will gain a pretty bad reputation, and obviously you'd be unwise to apply to it.
You show me someone gate camping in high sec in a tier2/3 ship and I'll show you a guy who's about to get really pissed at himself.
Now, if you mean nullsec, where there is zero security, I'd say a nmewbie really has to go some to get there if he isn't in a corp or with some group that's got his back. Getting to nullsec is kinda hard for a newb to do. The newb has to actually start exploring a decent amount of jumpos out (very odd and rare behaviour). ignore the pop up warning signs at the low sec gates, survive low sec, and then arrive in nullsec. While the lonely newb in nullsec comes up a lot in forums, it doesn't really happen much in game.
There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein
"Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre
Thanks for making us new players feel so welcome...
That Guild Wars 2 login screen knocked up my wife. Must be the second coming!
My post was by no means meant to scare anyone off. In hindsight, it is a harsh post, and I should have worded it differently.
However, my point still stands. The "I can't compete with vets" post/thread comes up every so often, and there are always the same basic replies. Bothering to go back just a single page (or better yet: use the search mechanism - or Google!) to find an answer to a question is not hard. Of course, answering said question is not hard, either (dot dot dot). But you get tired of answering the same question so often. One can only do so much Ctrl+C, Ctrl+V in a day.
I want more new players in EVE. I want more people to experience the thrill of EVE; the EVE experience, the whole nine yards. And I want to help them out. But you know how the saying goes; give the man a fish...
As such, I would much rather help them figure things out themselves (as a bonus side-effect, this occasionally gives them a feeling of independence, to mention one thing). I would rather have a new player find his own answers, than have them be dependent on others. The information is out there.
That's the way I, personally, believe people will benefit the most from.
Again, I apologise if I sound harsh, that is not my intention.
Follow my tweet (: