Its a bad thing. PS1 was tactics and strategery. This is battlefield 4
Ive noticed alot of FPS games going this route. I think people are too lazy to think anymore. I mean I thought BF2142 was awesome. Then they come out with this BadCompany stuff. And make the maps even smaller. People just dont want to think anymore. Though in the videos I did see how tactics could play to an advantage on this game. I have hope for it.
Though in the videos I did see how tactics could play to an advantage on this game. I have hope for it.
.
No, theses fucking assholes just runined the only game im looking forward to. If fact that they are speeding up the combat, destroying individual unit tactics, all the while undermining what makes the game special and unique and good
I want planetside 1 with new graphics / engine. and these assholes are trying to give me battlefield with a larger team
Though in the videos I did see how tactics could play to an advantage on this game. I have hope for it.
.
No, theses fucking assholes just runined the only game im looking forward to. If fact that they are speeding up the combat, destroying individual unit tactics, all the while undermining what makes the game special and unique and good
I want planetside 1 with new graphics / engine. and these assholes are trying to give me battlefield with a larger team
Go play ps1 then because this game is being made for casual people if you dont like it dont play it they're not making it for you.
Go play ps1 then because this game is being made for casual people if you dont like it dont play it they're not making it for you.
Planetside 1 could be played casually just as easly. Planetside 2 is 100% dumbed down to fast respawn and fast life / death respawn. Removing half the tactical abilitys of a squad. Im fine with them making the game alot like battlefield. I dont like the class system and spawning on people mechanics. they remove all the importants of living / working togeather
I agree/disagree. If its only on the SquadLeader Im alright with that. The old battlefield games were like that (BF2142 I liked) it wasnt so bad becuase if you kill the leader the squad dies(which kinda makes sense). But if its spawn on everyon in squad thats just dumb.
I liked the parts where the combat started to be shown off in the night, it looks amazing and I cant wait to grab my hands on it asap.
I have to agree that spawning on other squad member is just stupid, games of today just aim to give you a lot of play and movement instead of tactic and strategy (look at BF3 and COD MW X). If the spawning mechanism is restricted on a squad leader only im fine with that, since it reminds (like already mentioned) on the old Battlefield 2 (which i LOOOVVVEEEE).
The game was on Alpha Stage but it still looks wonderfull and i couldn't see any glitches that poked into my eyes and laughed at me. I actually hope there will be more gameplay showing off the game
Planetside was an andvanced shooter. It was greatly involved. You spawned with basic, almost useless gear. You had to select your gear and manually fix it. When working with others you would pack your gear to work best with others.
^ This along with the tactics make it a MMORPG imo.
Planetside 2 as dumped all this out the window infavor of the more common scheme there is now adays. Spawn, die fast, spawn again.
This is shit. This is cod online not planetside.
Oh well.. At least mechwarrior online still gives me hope
Agree^: That system is %^&^ & tedious imo for an mmo.
Still with Firefall, PS2 & Dust... someone's got to get it right!
This reminds me of what happened to SWTOR. They take awesome concept. Add rehashed/overdone techniques that 'sell' other games (COD) then hope it sells to all the kiddies. I think they just dont make games for the older generation anymore. Theres clearly a line being drawn in expectation and delivery of new games.
Go play ps1 then because this game is being made for casual people if you dont like it dont play it they're not making it for you.
Planetside 1 could be played casually just as easly. Planetside 2 is 100% dumbed down to fast respawn and fast life / death respawn. Removing half the tactical abilitys of a squad. Im fine with them making the game alot like battlefield. I dont like the class system and spawning on people mechanics. they remove all the importants of living / working togeather
bs ps1 could not be played casually the learning curve and catching up was far to daunting of a task. Again you want massive battles and thousands of people playing then the game needs to be more casual not more hardcore.
Honestly the game looks awesome. Is it some hardcore shooter that some people want ? No but its what the masses will want and if that means more epic full server battles im fine with that.
The fact is the MAJORITY do not want to have to die and spend 15 minutes to get back into the fight they do not play for 10 hours a day they wanna play for a few hours and have FUN this is about FUN not spending time running back into the fight because the respawn is way to far away that isnt fun.
Planetside was an andvanced shooter. It was greatly involved. You spawned with basic, almost useless gear. You had to select your gear and manually fix it. When working with others you would pack your gear to work best with others.
^ This along with the tactics make it a MMORPG imo.
Planetside 2 as dumped all this out the window infavor of the more common scheme there is now adays. Spawn, die fast, spawn again.
This is shit. This is cod online not planetside.
Oh well.. At least mechwarrior online still gives me hope
Agree^: That system is %^&^ & tedious imo for an mmo.
Still with Firefall, PS2 & Dust... someone's got to get it right!
Yah im sure one of them will get it wrong and make a game that appeals to such a small crowd you have 4 servers that are never full and the most you get is a 50 vs 50 battle instead of 500 vs 500 or more and that game will make no money and close down within a year of release because of its epic fail for not making a game that markets to the bigger playerbase.
This is the future game engine every new MMO will be measured by if people know what I mean. SOE Developed Forge Light a next generation Game Engine that is being developed for their upcoming MMOs PS2 and EQNext and you can bet they will license it out to future companys for use. The graphics look amazing and if they think they can pull off no lag in this engine in a FPS with hundreds of people in the same area it will be amazing for a true MMORPG.
For people who complain this game is being made for the casual player it is not being made for the hardcore PS player you want full servers and epic battles ? Guess what 80% of them players in them epic battles are casual players. SOE is marketing this for the masses not some niche market of FPS players they want the casual people who play.
I see the engine they are making here with Forge Light 2 as being in the crowd of next gen. Everything looks fantastic and from the videos with the use of jetpack as infrantry and how it seemed in relation to the enviroments and vehichels was very impressive. These guys are definately on the right track here and I'm very interested in seeing the finished product of everything. Taking that was Alpha gameplay says alot for where the developers are and that they have a good sense of what they are trying to create and are making their game feel exactly like that.
They're design was already quite promissing with their first attempt with Planetside and back then I knew something was a little different with this game and the fact that no one else truely attempted since then goes to show the scope of what they were going for in the first game. Again I'm pleased with where they are now; considering they've had a good amount of time to refine everything and develope their engine to a point where it has crossed into quite possibly the "next generation" category (IMHO).
As a note to other titles that have recently released or are yet to release. These are the same type of steps they should be making in their games. Simply in 2012 there's no reason you should be releasing a game that feels like it was meant for a time 3 or 4 years ago. I understand why developers are a little shaky to move away from the common design in the MMO genre, but NOW these carbon copies are just becoming plain out jokes.
STRAIGHT MONEY GRABS! The developers sit around coming up with more ways to /duck their playerbase and bewilder them with questionable changes and carrot-on-a-stick patch promises...
"Yea Bioware I'm talkin bout you.."
There's a good amount of hype for PS2 though just like most other games but this time around these guys might actually be developing on their hype and may be worth the 1.7 MIllion + purchases/players they might just pick up. If the word of this game can really get out I would not be surprised if it really does challenges Star Wars numbers and I'd GARUNTEE their retention rate would be much more promising..
PM before you report at least or you could just block.
Planetside was an andvanced shooter. It was greatly involved. You spawned with basic, almost useless gear. You had to select your gear and manually fix it. When working with others you would pack your gear to work best with others.
^ This along with the tactics make it a MMORPG imo.
Planetside 2 as dumped all this out the window infavor of the more common scheme there is now adays. Spawn, die fast, spawn again.
This is shit. This is cod online not planetside.
Oh well.. At least mechwarrior online still gives me hope
Agree^: That system is %^&^ & tedious imo for an mmo.
Still with Firefall, PS2 & Dust... someone's got to get it right!
Yah im sure one of them will get it wrong and make a game that appeals to such a small crowd you have 4 servers that are never full and the most you get is a 50 vs 50 battle instead of 500 vs 500 or more and that game will make no money and close down within a year of release because of its epic fail for not making a game that markets to the bigger playerbase.
One of the main things which plagued ps1 is free accounts being used as an easy throw away for hackers, f2p will make this so much worse. And this will highlight that there is a massive, massive difference between dieing to hackers in rpg to fps, because in an fps it'll hapen 2 maybe 3 times, then you quit.
Which leads into my second issue, better graphics are fine but ps1 pushed the boundaries to what could be done and now could be made to look better, but to this degree? I have massive doubts especially on the scale they are talking about. How are they resolving the issue of processes per cycle to make it look that good and all the extra features without having cshd? Because if it is, all those COD/fpsand casual players people are saying will save this game, will not touch it with a barge pole.
Edit: I re-read the post and it came across very negative and that was not my intention. I hope more than most they can pull this off, I hope they have magically solved all the issues I can predict, either way I'm just massively glad they are trying to push the envelope, make the tech that is about work as hard as it can, it's the only way we'll eventually get to where most of us want gaming to be.
----- The person who is certain, and who claims divine warrant for his certainty, belongs now to the infancy of our species.
One of the main things which plagued ps1 is free accounts being used as an easy throw away for hackers, f2p will make this so much worse. And this will highlight that there is a massive, massive difference between dieing to hackers in rpg to fps, because in an fps it'll hapen 2 maybe 3 times, then you quit.
Which leads into my second issue, better graphics are fine but ps1 pushed the boundaries to what could be done and now could be made to look better, but to this degree? I have massive doubts especially on the scale they are talking about. How are they resolving the issue of processes per cycle to make it look that good and all the extra features without having cshd? Because if it is, all those COD/fpsand casual players people are saying will save this game, will not touch it with a barge pole.
The game engine itself is designed to run on 5 year old PCs at fanfaire Smedley say this engine from the very core was designed so you could optimize it to run on a 5 year old PC or a brand new PC. If they were using a 3rd party Engine id worry but they're using an engine where they have direct access to the development team and can get any fixes/changes made that they need done by the people who actually created this engine. Not only that he said it is designed for MMOs from the ground up meaning it was designed with the idea that you would have 100s or thousands of people in the same area at the same time. That is something other game engines were not designed to handle (unreal, hero, cry) engines to be specific were all single player games or multiplayer where the most people you would have in the same area was 20-30.
Some random guy: Planetside2 is gonna be lvl 60 players curb stomping lvl 1 player
Higby: Planetside2 will have 5 year players who are still suspect of being beaten by a 5 minute player if the 5 minute player gets the jump on the 5 year player. must like planetside 1
Go play ps1 then because this game is being made for casual people if you dont like it dont play it they're not making it for you.
Planetside 1 could be played casually just as easly. Planetside 2 is 100% dumbed down to fast respawn and fast life / death respawn. Removing half the tactical abilitys of a squad. Im fine with them making the game alot like battlefield. I dont like the class system and spawning on people mechanics. they remove all the importants of living / working togeather
Did you ever think the respawn is fast atm because its in alpha beta atm and they would rather test the game out and if they spent time dead there would be as much time to test the game.
This is the future game engine every new MMO will be measured by if people know what I mean. SOE Developed Forge Light a next generation Game Engine that is being developed for their upcoming MMOs PS2 and EQNext and you can bet they will license it out to future companys for use. The graphics look amazing and if they think they can pull off no lag in this engine in a FPS with hundreds of people in the same area it will be amazing for a true MMORPG.
For people who complain this game is being made for the casual player it is not being made for the hardcore PS player you want full servers and epic battles ? Guess what 80% of them players in them epic battles are casual players. SOE is marketing this for the masses not some niche market of FPS players they want the casual people who play.
I see the engine they are making here with Forge Light 2 as being in the crowd of next gen. Everything looks fantastic and from the videos with the use of jetpack as infrantry and how it seemed in relation to the enviroments and vehichels was very impressive. These guys are definately on the right track here and I'm very interested in seeing the finished product of everything. Taking that was Alpha gameplay says alot for where the developers are and that they have a good sense of what they are trying to create and are making their game feel exactly like that.
They're design was already quite promissing with their first attempt with Planetside and back then I knew something was a little different with this game and the fact that no one else truely attempted since then goes to show the scope of what they were going for in the first game. Again I'm pleased with where they are now; considering they've had a good amount of time to refine everything and develope their engine to a point where it has crossed into quite possibly the "next generation" category (IMHO).
As a note to other titles that have recently released or are yet to release. These are the same type of steps they should be making in their games. Simply in 2012 there's no reason you should be releasing a game that feels like it was meant for a time 3 or 4 years ago. I understand why developers are a little shaky to move away from the common design in the MMO genre, but NOW these carbon copies are just becoming plain out jokes.
STRAIGHT MONEY GRABS! The developers sit around coming up with more ways to /duck their playerbase and bewilder them with questionable changes and carrot-on-a-stick patch promises...
"Yea Bioware I'm talkin bout you.."
There's a good amount of hype for PS2 though just like most other games but this time around these guys might actually be developing on their hype and may be worth the 1.7 MIllion + purchases/players they might just pick up. If the word of this game can really get out I would not be surprised if it really does challenges Star Wars numbers and I'd GARUNTEE their retention rate would be much more promising..
The new lightforge engine is making me look forward to seeing some Everquest next gameplay but i still think its still a year or so to early atm to see that prob after planat side comes out there will be more focus on it, I dont care how long it takes them aslong as they do it right and this new engine is looking great for it aswell : )
Go play ps1 then because this game is being made for casual people if you dont like it dont play it they're not making it for you.
Planetside 1 could be played casually just as easly. Planetside 2 is 100% dumbed down to fast respawn and fast life / death respawn. Removing half the tactical abilitys of a squad. Im fine with them making the game alot like battlefield. I dont like the class system and spawning on people mechanics. they remove all the importants of living / working togeather
Did you ever think the respawn is fast atm because its in alpha beta atm and they would rather test the game out and if they spent time dead there would be as much time to test the game.
To be fair, at GDC in the videos, they said you can spec down the galaxy tree to become a mobile spawnpoint. Now, that might get taken out if theres enough of a complaint by the original Planetside community, however I don't really see the problem with fast respawn. I never played the original Planetside, so I don't know what dying and respawning was like, but I think it adds a new element to it in that if you destroy the galaxy= no respawns, so it sort of creates this key focal point to defend your bases from galaxys and the battle buses, since they bring with them troops and the like. Though I can sympathize with the original PS1 community in that it does sound pretty awesome to have to take your giant carrier/bus and pick up all the soldiers, then wheel them out there, basically making the galaxy and battle bus useful rather then "Ok go fly that thing here and everyone will spawn on it, then you do nothing" type of thing.
I agree, I don't like the idea of squad spawning. I do hope they have rezzing like in BF3, that way squads can stick together longer, and have more options to coordinate together, otherwise being able to just warp in on a squad member is just dumb. Because then, you just get one guy to sneak into a base, and then everyone spawns on him and its an instant base rape with little to no effort.
As for the classes, I honestly think thats a much better route to go down, rather then classlessness. If soldiers don't have a class, they aren't limited to what they can use, so then it just becomes "Alright, if you don't have a rocket launcher, sniper and shotgun+some sort of automatic, your a shit player and you should feel bad". It just becomes a giant One-man-army game, and honestly thats no fun.
I like the idea of having to drive in a troop transport of fly a carrier to land a mobil spawn point. Makes destroying them a priority.
From my limited knowledge of those xbox fps eg call of duty/black ops, watching some flatmates respawn/respawn may make sense for those matchplays, but I think for mmo, there should be more depth to it than just that?
The destroying spawn-points, had not thought about that, could be a good way to go. However, easy to cave in to the individual spawn quickly, but is that detrimental to the maps/strategy over the long term??
Missed PS, man I wish I'd known about that one... so can only speculate...
So the mobile spawn point is a Gal that's parked on the ground and deployed
How is that any different than spawning in PS1?
Those of you that are crying about the spawning in PS 2 obviously don't remember AMS being deployed at every base you attacked.
If one got destroyed it was only a matter of time before someone put up another one. Sometimes there were spare AMS laying around waiting to be deployed.
The galaxy spawning is no different. We don't even know how the squad spawning will work. I'm sure that there will be limitations. We will see in beta.
Call of duty spawning / item system.. Game is doomed
Looks good if your into FPS but I thought this was a MMO site? I might try it still since it might be a persistent world environment but I still much prefer mideval style MMO sword and sorcery and 3rd person more. Who knows maybe this might be ok so time will tell, still I dont trust SOE.
Again, MMO is not exclusive to games that have mandatory skill bars, instances ,flying pink mounts and epic purples.
MMO is of massive multi online, large number of people in a giant world.
what planetside2 is not is a MMORPG, but a MMOFPS.
there is no written rule that all MMO's must have elves, orcs and fireballs.
these days anyway, companies have been getting away with all sorts of murder tacking on MMO, specifically MMOFPSes on their title, only to deliver some lobby system in a 12 v 12 arena. so Planetside 2, much like the first PS game, isnt going anywhere on this site.
Call of duty spawning / item system.. Game is doomed
Looks good if your into FPS but I thought this was a MMO site? I might try it still since it might be a persistent world environment but I still much prefer mideval style MMO sword and sorcery and 3rd person more. Who knows maybe this might be ok so time will tell, still I dont trust SOE.
Again, MMO is not exclusive to games that have mandatory skill bars, instances ,flying pink mounts and epic purples.
MMO is of massive multi online, large number of people in a giant world.
what planetside2 is not is a MMORPG, but a MMOFPS.
there is no written rule that all MMO's must have elves, orcs and fireballs.
these days anyway, companies have been getting away with all sorts of murder tacking on MMO, specifically MMOFPSes on their title, only to deliver some lobby system in a 12 v 12 arena. so Planetside 2, much like the first PS game, isnt going anywhere on this site.
PFFF dust 514 rape this game already
The fact that Dust 514 is PS3 on exclusive = fail game already.
Comments
Ive noticed alot of FPS games going this route. I think people are too lazy to think anymore. I mean I thought BF2142 was awesome. Then they come out with this BadCompany stuff. And make the maps even smaller. People just dont want to think anymore. Though in the videos I did see how tactics could play to an advantage on this game. I have hope for it.
.
No, theses fucking assholes just runined the only game im looking forward to. If fact that they are speeding up the combat, destroying individual unit tactics, all the while undermining what makes the game special and unique and good
I want planetside 1 with new graphics / engine. and these assholes are trying to give me battlefield with a larger team
Go play ps1 then because this game is being made for casual people if you dont like it dont play it they're not making it for you.
Lol I knew something would go wrong when I saw the SOE tag.
Planetside 1 could be played casually just as easly. Planetside 2 is 100% dumbed down to fast respawn and fast life / death respawn. Removing half the tactical abilitys of a squad. Im fine with them making the game alot like battlefield. I dont like the class system and spawning on people mechanics. they remove all the importants of living / working togeather
I agree/disagree. If its only on the SquadLeader Im alright with that. The old battlefield games were like that (BF2142 I liked) it wasnt so bad becuase if you kill the leader the squad dies(which kinda makes sense). But if its spawn on everyon in squad thats just dumb.
I liked the parts where the combat started to be shown off in the night, it looks amazing and I cant wait to grab my hands on it asap.
I have to agree that spawning on other squad member is just stupid, games of today just aim to give you a lot of play and movement instead of tactic and strategy (look at BF3 and COD MW X). If the spawning mechanism is restricted on a squad leader only im fine with that, since it reminds (like already mentioned) on the old Battlefield 2 (which i LOOOVVVEEEE).
The game was on Alpha Stage but it still looks wonderfull and i couldn't see any glitches that poked into my eyes and laughed at me. I actually hope there will be more gameplay showing off the game
Agree^: That system is %^&^ & tedious imo for an mmo.
Still with Firefall, PS2 & Dust... someone's got to get it right!
http://www.gdcvault.com/play/1014633/Classic-Game-Postmortem
This reminds me of what happened to SWTOR. They take awesome concept. Add rehashed/overdone techniques that 'sell' other games (COD) then hope it sells to all the kiddies. I think they just dont make games for the older generation anymore. Theres clearly a line being drawn in expectation and delivery of new games.
bs ps1 could not be played casually the learning curve and catching up was far to daunting of a task. Again you want massive battles and thousands of people playing then the game needs to be more casual not more hardcore.
Honestly the game looks awesome. Is it some hardcore shooter that some people want ? No but its what the masses will want and if that means more epic full server battles im fine with that.
The fact is the MAJORITY do not want to have to die and spend 15 minutes to get back into the fight they do not play for 10 hours a day they wanna play for a few hours and have FUN this is about FUN not spending time running back into the fight because the respawn is way to far away that isnt fun.
Yah im sure one of them will get it wrong and make a game that appeals to such a small crowd you have 4 servers that are never full and the most you get is a 50 vs 50 battle instead of 500 vs 500 or more and that game will make no money and close down within a year of release because of its epic fail for not making a game that markets to the bigger playerbase.
I see the engine they are making here with Forge Light 2 as being in the crowd of next gen. Everything looks fantastic and from the videos with the use of jetpack as infrantry and how it seemed in relation to the enviroments and vehichels was very impressive. These guys are definately on the right track here and I'm very interested in seeing the finished product of everything. Taking that was Alpha gameplay says alot for where the developers are and that they have a good sense of what they are trying to create and are making their game feel exactly like that.
They're design was already quite promissing with their first attempt with Planetside and back then I knew something was a little different with this game and the fact that no one else truely attempted since then goes to show the scope of what they were going for in the first game. Again I'm pleased with where they are now; considering they've had a good amount of time to refine everything and develope their engine to a point where it has crossed into quite possibly the "next generation" category (IMHO).
As a note to other titles that have recently released or are yet to release. These are the same type of steps they should be making in their games. Simply in 2012 there's no reason you should be releasing a game that feels like it was meant for a time 3 or 4 years ago. I understand why developers are a little shaky to move away from the common design in the MMO genre, but NOW these carbon copies are just becoming plain out jokes.
STRAIGHT MONEY GRABS! The developers sit around coming up with more ways to /duck their playerbase and bewilder them with questionable changes and carrot-on-a-stick patch promises...
"Yea Bioware I'm talkin bout you.."
There's a good amount of hype for PS2 though just like most other games but this time around these guys might actually be developing on their hype and may be worth the 1.7 MIllion + purchases/players they might just pick up. If the word of this game can really get out I would not be surprised if it really does challenges Star Wars numbers and I'd GARUNTEE their retention rate would be much more promising..
PM before you report at least or you could just block.
That's one possibility.
http://www.gdcvault.com/play/1014633/Classic-Game-Postmortem
One of the main things which plagued ps1 is free accounts being used as an easy throw away for hackers, f2p will make this so much worse. And this will highlight that there is a massive, massive difference between dieing to hackers in rpg to fps, because in an fps it'll hapen 2 maybe 3 times, then you quit.
Which leads into my second issue, better graphics are fine but ps1 pushed the boundaries to what could be done and now could be made to look better, but to this degree? I have massive doubts especially on the scale they are talking about. How are they resolving the issue of processes per cycle to make it look that good and all the extra features without having cshd? Because if it is, all those COD/fpsand casual players people are saying will save this game, will not touch it with a barge pole.
Edit: I re-read the post and it came across very negative and that was not my intention. I hope more than most they can pull this off, I hope they have magically solved all the issues I can predict, either way I'm just massively glad they are trying to push the envelope, make the tech that is about work as hard as it can, it's the only way we'll eventually get to where most of us want gaming to be.
-----
The person who is certain, and who claims divine warrant for his certainty, belongs now to the infancy of our species.
The game engine itself is designed to run on 5 year old PCs at fanfaire Smedley say this engine from the very core was designed so you could optimize it to run on a 5 year old PC or a brand new PC. If they were using a 3rd party Engine id worry but they're using an engine where they have direct access to the development team and can get any fixes/changes made that they need done by the people who actually created this engine. Not only that he said it is designed for MMOs from the ground up meaning it was designed with the idea that you would have 100s or thousands of people in the same area at the same time. That is something other game engines were not designed to handle (unreal, hero, cry) engines to be specific were all single player games or multiplayer where the most people you would have in the same area was 20-30.
Gamespot interview with Higby: http://www.youtube.com/watch?feature=player_embedded&v=t3c-XQgc1QE
Some random guy: Planetside2 is gonna be lvl 60 players curb stomping lvl 1 player
Higby: Planetside2 will have 5 year players who are still suspect of being beaten by a 5 minute player if the 5 minute player gets the jump on the 5 year player. must like planetside 1
Did you ever think the respawn is fast atm because its in alpha beta atm and they would rather test the game out and if they spent time dead there would be as much time to test the game.
The new lightforge engine is making me look forward to seeing some Everquest next gameplay but i still think its still a year or so to early atm to see that prob after planat side comes out there will be more focus on it, I dont care how long it takes them aslong as they do it right and this new engine is looking great for it aswell : )
EQ Next is in alpha already most likely, but we wont see a EQN Beta until 2013 atleast.
To be fair, at GDC in the videos, they said you can spec down the galaxy tree to become a mobile spawnpoint. Now, that might get taken out if theres enough of a complaint by the original Planetside community, however I don't really see the problem with fast respawn. I never played the original Planetside, so I don't know what dying and respawning was like, but I think it adds a new element to it in that if you destroy the galaxy= no respawns, so it sort of creates this key focal point to defend your bases from galaxys and the battle buses, since they bring with them troops and the like. Though I can sympathize with the original PS1 community in that it does sound pretty awesome to have to take your giant carrier/bus and pick up all the soldiers, then wheel them out there, basically making the galaxy and battle bus useful rather then "Ok go fly that thing here and everyone will spawn on it, then you do nothing" type of thing.
I agree, I don't like the idea of squad spawning. I do hope they have rezzing like in BF3, that way squads can stick together longer, and have more options to coordinate together, otherwise being able to just warp in on a squad member is just dumb. Because then, you just get one guy to sneak into a base, and then everyone spawns on him and its an instant base rape with little to no effort.
As for the classes, I honestly think thats a much better route to go down, rather then classlessness. If soldiers don't have a class, they aren't limited to what they can use, so then it just becomes "Alright, if you don't have a rocket launcher, sniper and shotgun+some sort of automatic, your a shit player and you should feel bad". It just becomes a giant One-man-army game, and honestly thats no fun.
I like the idea of having to drive in a troop transport of fly a carrier to land a mobil spawn point. Makes destroying them a priority.
From my limited knowledge of those xbox fps eg call of duty/black ops, watching some flatmates respawn/respawn may make sense for those matchplays, but I think for mmo, there should be more depth to it than just that?
The destroying spawn-points, had not thought about that, could be a good way to go. However, easy to cave in to the individual spawn quickly, but is that detrimental to the maps/strategy over the long term??
Missed PS, man I wish I'd known about that one... so can only speculate...
http://www.gdcvault.com/play/1014633/Classic-Game-Postmortem
How is that any different than spawning in PS1?
Those of you that are crying about the spawning in PS 2 obviously don't remember AMS being deployed at every base you attacked.
If one got destroyed it was only a matter of time before someone put up another one. Sometimes there were spare AMS laying around waiting to be deployed.
The galaxy spawning is no different. We don't even know how the squad spawning will work. I'm sure that there will be limitations. We will see in beta.
Comparing PS 2 to COD is a bit ridiculous.
Shadow's Hand Guild
Open recruitment for
The Secret World - Dragons
Planetside 2 - Terran Republic
Tera - Dragonfall Server
http://www.shadowshand.com
PFFF dust 514 rape this game already
The fact that Dust 514 is PS3 on exclusive = fail game already.
Uhh... what?