So the first draft is here for the guards, check it out! ->
"AI TEST BEHAVIORS!
Please note that this is a work in progress video, This is not final content and it's not a promotional video.
This is a video of our first draft of AI guard fights!"
Looking good!
Comments
Wheres the AI?
It's a monster standing in one place.
The blocking? Notice how it isn't "predicting"...it's just always blocking.
This type of "AI" has been in games since the dawn of time, but I guess since it's Mortal Online we should praise it for being "revolutionary".
For get all the hype. I am not looking for anything revolutionary. I am just looking for improvements. And this first draft does show things moving in a good direction.
"In MO, even the haters are hardcore!" - ltank
They've kind of set themselves up for failure, or at least massive troll attacks, with their rhetorics though... Shame.
AI already seems to be a lot more advanced... but tbh i was hoping they would have gotten further by now. Still, fingers crossed
Indeed, fingers crossed!
Looks kinda exciting to me but I want to see more substance - I guess that will come.
"In MO, even the haters are hardcore!" - ltank
Exactky, who said anything about it being revolutionary? It is nice to see the AI comming along since the most ppl can agree on that it was missing!?
So, to clarify it: The first draft of the new AI is looking good! This will do the game very good!
http://www.mortalonline.com/news/the-awakening
"Mortal Online's new AI is one that is sure to surprise you, with incredible features never yet seen in an MMORPG."
;-)
Yes, but this video is far from what the AI will be like - As it says:
First draft of AI Guard Fight - Low Level Guards!
the prospect of real npc guards, real mobs that are guards is quite intruiging and wil lbe a first when you consider the whole alignemnet system will pretty much rest in the hands of these guards and their ability to control both pve and pvp around cities. Of course npc like guards have been woefully seen in games like aoc and eve but the ai there had no choices to make, no specific attacks to think of and little to do other than kill without command and follow a navmesh. MO's npc guard ai seems to take it much further. Hopefully it will reach that stage but theres alot more work i imagine before anyone can start claiming to have created a revolutionary ai for mmorpgs. But the video impressed and showed proof of concept and the thought of this style of npc guard ai alone is something to be excited about even if the ai doesnt prove to be anything other than a typical mmorpg ai.
there are 2 types of mmo, imitators and innovaters.
answers to your answers
there are 2 types of mmo, imitators and innovaters.
I play MO currently and have not noticed anything I havent seen yet in a MMO yet based on the Test AI videos yet. So I cant make a judgement call on whether or not something original will come out of the new AI.
What I can say is that the addition of PVE to the game will only make MO that much more fun to play.
Not scripted? Lmao
The guard swings his weapon every 3.5 seconds or so, and blocks in between attacks. he isn't even "reactively" blocking, it's just blocking and hope he gets hit when hes blocking.
That's scripted behavior bro.
Um, I dont like defending MO, but scripted behavior is not the same as giving a creature a basic attack speed it follows.. I think you are using the term bit wrong there. A preset attack speed for the sake of balance is not the same as whole combat being scripted.
Attack speed is a scripted behavior. That's not "intelligence".
If a guard is deciding how fast to attack or when to attack, that is intelligence.
If a guard is swinging at predetermined intervals, that is scripting.
attack speed isnt scripted its coded. there is no pattern to the way the ai is acting so there is no suggestion that any of its behaviour is scripted. Could it be scripted? its possible. Is it likely? not really. what is the msot likely ai routine? its all random, However each attack is coded obviously but theres a big diference between coding something and scripting something.
There is 0 evidence in this video to supprot your argument for it being a scripted set of animations. It appears to be completely random which attack the ai will perform. But right now your making me question why i even bother arguing with you hatebois, except shoe who im in love with
there are 2 types of mmo, imitators and innovaters.
Doesn't look all that special tbh, but if the NPC's will act like that, smoothly, then it's already an inprovement lol. At least they bother to share what they are working on. There are many developers who would not bother to post anything like that for the community.
"Attack speed isn't scripted it's coded"
Okay, you obviously have no idea what you're talking about so I'll give you a small enlightenment.
1. Scripts ARE code
2. The context of "scripting" for gaming (and even programming) means anything that has predetermined behavior (which includes random). If we handed a script to an actor and he read it, no matter how many times he read the script it would remain unchanged and his speech would remain the same.
3. If a monster attacks at 3.5 second intervals, there is a SCRIPT that's CODED to make him attack in those intervals.
4. The guard is scripted to attack in intervals and scripted to block when not attacking, thus there is no "AI" to be had here.
Jesus, seems here are plenty of ppl that cannot read. IT IS A FIRST DRAFT! So no, there are nothing "special" here, Yes, the guards seems to have 2 attack modes... and one block mode... etc etc...
We all agree that it is in the right way for the AI in MO right? Why not wait until the finished version of the AI is there, and then talk about it?
This is purely a video showing where the AI is now compared to what it was before!
Sighs, now im off to something more meaningful!
Before you had monsters that attacked, now you have monsters that attack and brainlessly block.
"Wait and see" is a terrible argument. We've seen videos like this before and what is delivered is always underpar or never implemented, so the best approach is to take what they have now as what will most likely be in the game.
It's take 2 months for them to get the guards blocking down, do you seriously think that they can implement the "revolutionary AI" in just one more month (april)?
Hah, what a worthless video.
At first, the folks at Stravault went through great trouble to create and post videos of "content" that wasnt in the game.
Get fooled by cinematics!
And again!
And whatever propaganda vids I have forgotten.
Now the quality of such propaganda has dipped down so badly...its so sad really that they dont have the manpower to even create a decent half assed cutscene.
Just like every other "tidbit" video that has come out about this new free patch, this one is also along the usual "first draft" lines. Makes me wonder if even the hardcore MO fanboys can still believe that SV can move past from the alpha stages to launch phase in barely a month's time (when this Awakening patch is set to be released).
What they showed hardly even qualified as AI, not taking into account if it was a static script that was played out or a shoddy attempt at iterating real time AI conditions. The dev testing this poor joke did not kite, juke, range attack or even run from the NPCs, why not? Since the revolutionary AI will bork up, is my guess. What kinda testing is this? Do the good folks at Starvault think that they can push out any mindless drivel of a "development video" and the hungry fanatics will lap it up like a gift from heavens without questioning its legitimacy? Probably so, as a couple of fanboys have demonstrated in this thread...
Looking forward to this free patch, its already holding onto the promise of bringing tons of entertainment to these forums, free of charge! Barely a month to go and SV are Still working on "first drafts", this could lead to a very fitting (anti)climax!
Dibs on "This is a placeholder system because we are a small indy company with limited resources" line making its way forward again.
Why is no one saying something?
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The person who is certain, and who claims divine warrant for his certainty, belongs now to the infancy of our species.
sorry to be the one to have to tell you this, but that first trailer? its an in engine render. you dont know what that means? well its a trailer created using assets with far higher textures and cinematic possible inside a game. This is actually very common practise aqnd something the UE3 is very good at. It can be seen in alot of game traielrs including U3 and NS2. Hopefully you will be able to tell the difference in the future.
Townlife traielr never had any kind of planned release date or even a rumoured one. But it seems to me like townlife will be a part of awakening with the guard ai etc.
There are things shown in videos that arent ingame but these 2 examples are poor examples, personally i would of chosen the dragon from the beta trailer since that is misleading and not some in engine render and a preview of content they had never decided on a release date for.
SHOE- by your logic everything is a script since to you a script and coding are the same thing, scripting is bad in you logic which means coding is bad. So when a palyer swings from his left he always swings with the same left swing animation which means it is coded that way which in shoe loagic means its a scripted event which in turn = bad. Hmm that kinda makes everything in almost every single game bad.
you hit the nail on the head, pre-determined behaviour SHOE. now read that again and then tell me how a random behavioural pattern applied to npc determining which attack/block they will use could possibly be scripted? and see how your logic just failed. Its the compelte opposite of a behavioural pattern, it is simply chaos. If instead the guard did a pattern of stab swing block over and over then yes that would indeed be a scripted behavioural pattern which really isnt a term often used anyway. But thee is nothing in the video to suggest anythihng he is doing has any pattern to it. Hence why you jumping to the conclusion its scripted has about as much merit as me jumping to the conclusion the guard is an actual player controlling it using the guard model.
there are 2 types of mmo, imitators and innovaters.