The only developer left from Mythic who hasn't ruined his reputation is working on this one. Maybe he was the guy with all the good ideas (that's what most ex-DAoC fans hope for).
3-faction system is good.
That's so not true (and you know it, if you know where any of the 'ex'- DAOC devs are)
Yeah, yeah, Dominus has potential, but I can't see them being financially stable throughout development. Expect lots of corner cutting to get it out the door.
Please let it be a sandbox mmo. Tired of all the theme parks!
Sandbox MMOs don't sell well in the US; so, it would more than likely be a cheezy themepark ride.
EVE?
UO?
SWG?
Other than EVE, there hasn't been a single sandbox MMO that was made well since UO and SWG. This is a great opportunity to finally show all you sandbox haters that sandboxes are not as niche as you think. Perhaps we will finally see the first AAA sandbox MMO.
whoa. UO and SWG were made and sold at a different time in the "era" of mmo's. They were early games and were adopted by geeks who just loved the idea of playing online games. The landscape has changed now. Does that mean a sandbox game would do poorly? Well, when I read in lotro chat that a player found the game too unfocused and needed more guidance to find the quest hubs it makes me wonder.
If you are going to make an assessment about whether or not sandbox games would do well you might want to consider what the current audience is about.
EVE is it's own bird, is successful for many reasons but I doubt that it being a sandbox game is the only reason. Also, it was made at an earlier time, garnered a loyal following and built from there.
I do, the same audience that purchased millions of copies of Skyrim, which by the way is a sandbox game. Yes, single player, but still everything most sandboxes have minus the FFA PvP and full loot because it's, well, single player.
Take a look at these forums. Take a look at any forum. There are more than enough FFA PVP and full loot supporters out there to make this game successful. That's if they even go that route. Which they should if they want to stay true to what ES is about.
UO and SWG are considered the best of the sandbox games to this day. I wasn't one of those geeks. I wasn't a D&D guy. All I did was play counterstrike all day. To this day, UO is still my favorite MMO because of the core concepts in it. There are millions of people who would play a AAA sandbox game. Would they stay? Maybe not all of them. But if EVE can hold around 300k subscribers in a mining sandbox. I see no reason why a good fantasy sandbox MMO couldn't have more than that. It's only logic.
You act like the old gamers are dead. Dude, it's been ten years. I'm still alive. I'm still in my 20's. We are all still here, we have just been waiting. Millions played UO. Millions wait.
Bethesda have been Microsoft's console bitch since they bailed the 360 out with a AAA title for the launch. Do they remember how to make a proper PC game?
I think if you take the entire game as a whole and ask someone whether it's a sandbox or themepark oriented game, the answer is obvious. So yes, indications would be that a MMO with the ES IP would gravitate closer to sandbox than themepark. The opposite is nearly impossible to argue.
It may end up being closer to WoW. I personally don't have that opinion, but it's possible. Though, again, you are confusing me with the FPV bit. The first four games had FPV. The last, Skyrim, had a very functional TPV. So, by their design, ES isn't ES because of FPV. And again, it can have some themepark features, but still be a sandbox. You did it again.
Neither one of us know how they are designing it. In fact, neither one of us knows whether or not this article is even true. We can wait and see. I'm not about to attach 'fail' to it yet though.
I think that's where we differ, if someone were to ask me, I wouldn't call it a complete sandbox. It has some sandboxy things, gives you more freedom than some games, but it's not a full on sandbox. Everything you do in the game is developer created, you can roam the world created by the devs, do the quests and see they're outcomes and effects on the world, which are all created by the devs, or explore dungeons created by the devs. You don't do much that the devs didn't intend.
If you want to nock down a mountain, you can't, if you want to create new dungeons and cave systems, you can't. You can't destroy towns or cities, you can't build new ones. Outside of mass genocide you can't really do anything to the world that the devs didn't intend.
So, is it a sandbox? Yeah, somewhat, I think I would call it an open world, but everyone has different definitions for everything.
But, back to my original point, I just think people should take the wait and see approach before they start jumping for joy over the new FFA full loot, territory control sandbox elder scrolls MMO comming out. It may very well not be anything like that, in which case they're just setting themselves up for disappointment.
Name a sandbox MMO where you can do all those things that you mentioned. How can 'your' definition of sandbox include those when it doesn't exist? You can't make a definition based on something that doesn't exist. Don't give me some off the wall multiplayer game that barely anyone plays. Also, don't even mention minecraft. It's not even in the same catagory. You are arguing just to argue.
ES is a sandbox. All sandbox MMO's are made by developers. All sandbox content on those games are made by developers or are made to be affected by players by developers. Without a developer, there is no mountain. I have no clue where you are going there. No MMO survives without developer support. In fact, no MMO exists without developer support. If players develop it, then those players are the developers.
I REALLY hope not. It better not be anything more than a rumor.
Seriously, all Bethesda needs to do is have coop multiplayer add on to ES6. A feature that could be scaled up to hold more players later and if it is possible. But jumping right into an Elder Scrolls online is going to be fatal.
I REALLY hope not. It better not be anything more than a rumor.
Seriously, all Bethesda needs to do is have coop multiplayer add on to ES6. A feature that could be scaled up to hold more players later and if it is possible. But jumping right into an Elder Scrolls online is going to be fatal.
There are already mods in the works for Skyrim Online.
If a MMO adopted the same systems as they are in Skyrim, it would be a largely broken multiplayer game.
Oh God....... and after Howard said they were not interested in MMOs and thats not the kind of game they are interested in making.
There goes my favorite IP. Im all well and good with mmos. However compared to single player games they are often dubbed way down in comparison. I also highly doubt the graphical quality of the mmo will match the past games we've been enjoying and playing.
Horrible. I feel like I just lost a piece of myself. Or like my favorite celebrity died. Awful. Horrendous. This will likely also ruin the series I loved so much. Will you see more single player Elder Scrolls games thats a proud tradition of the series? Doubful. You'll get the mmo. And they'll work on that for many years. If there is another Elder Scrolls game after that, it will likely also be a sequel mmorpg.
Once this goes mmo I dont see it going back, and I LIKED, hell....even LOVED Elder Scrolls just the way it was. A single player world I could explore, live in, and enjoy. I guess Skyrim is the last. Sad day. Really sad indeed.
I REALLY hope not. It better not be anything more than a rumor.
Seriously, all Bethesda needs to do is have coop multiplayer add on to ES6. A feature that could be scaled up to hold more players later and if it is possible. But jumping right into an Elder Scrolls online is going to be fatal.
There are already mods in the works for Skyrim Online.
If a MMO adopted the same systems as they are in Skyrim, it would be a largely broken multiplayer game.
I recall Oblivion multiplayer mods in the works too but we know how that didn't turn out.
ok? I never said a MMO should be made. What do you mean by same systems anyway?
Originally posted by someforumguy
We are getting close to 1 April. Is this the only source?
Originally posted by DAS1337 Originally posted by neorandom terrible idea, elder scrolls open skill system + mmo = broken and impossible to balance.
Why?
Esplain yourself. You can't just make wild claims without actually being able to back up your reasoning.
Kind of easy to explain, and legit concerns.
I think Bethesda's aware of these problems tho'.
1. They make buggy games. All of them have had their issues. Fallout 3 wasn't too bad for me personally, New Vegas I saw knees attacking me in mid air.. Daggerfall there were a number of quests without ends (tho' quests functioned differently / better back then), Morrowind similar bugs here and there, Skyrim my girlfriend's character constantly froze at one scene. Figured it'd do it to me and I'd cry, but no. I got pass it just fine in the main story. SOOOOOOO their track record on stability, shaken at best.
Now how do ES games generally progress? Well you eventually become the baddest MOFO in town. It used to be a very solitary ordeal and if you pure built warrior or rogue you needed a million health potions to get anything done. So magetanks were plenty abound.
Then you have TES games increasingly shrinking in a way. The spells used to be quite open ended, you could float and hover, carry polearms, craft your own this and that item of bad assery. Really it didn't matter if it balanced out in the end. The end bosses were generally either too easy or too hard unless you out level them crazily.
So they don't have any sense of balance, and MMOers crave it. If someone, so help them god, is even 1 dps point higher than them; the forums explode with a crazy amount of whinery type input.
It's going to be a shaky situation.
Luckily tho', I have at least some hope that these are quite familiar issues to ZeniMax.
The problem is, in addressing these issues, will there be any soul left in the series?
I used to play MMOs like you, but then I took an arrow to the knee.
Name a sandbox MMO where you can do all those things that you mentioned. How can 'your' definition of sandbox include those when it doesn't exist? You can't make a definition based on something that doesn't exist. Don't give me some off the wall multiplayer game that barely anyone plays. Also, don't even mention minecraft. It's not even in the same catagory. You are arguing just to argue.
ES is a sandbox. All sandbox MMO's are made by developers. All sandbox content on those games are made by developers or are made to be affected by players by developers. Without a developer, there is no mountain. I have no clue where you are going there. No MMO survives without developer support.
Whoa, I'm not trying to argue here, I thought we were having a discussion. If you want to bring this down to a simple pissing contenst then I'll just step out of the conversation. If you don't want Minecraft mentioned, that's fair I guess. I'll just say that there are plenty of games more sandboxy than TES that do allow you to do those things I mentioned, and more.
As for MMOs, Wurm, Xsyon, Haven & Hearth, Salem, etc. Maybe you havn't heard of them, and maybe they don't have hundreds of thousands of players, but they do exist.
Those games have developers. So, you argued against yourself. By your definition, they aren't sandboxes. You used the word 'allow'. Who allows? Ah, developers. What are we discussing here? Oh yes, that ES is a sandbox RPG. Case closed. Your definition, in my opinion, isn't reasonable. As sandboxes do not exist by your definition. This is not a conversation that can continue, because I now know that sandboxes are simply a figment of my imagination.. It's something that I thought up in my spare time. Apparently, a lot of other people have spare time too..
Anyways. ES can be done while still retaining what makes it so popular. It won't, nay, can't be exactly the same as Skyrim. It can be close though. I, for one, am going to watch this with much interest.
I heard everyone who made Fallout 3 still works at Zenimax, in fact I've heard that everyone who worked on Fallout 3 is working on this new Project, because they are so similar and clearly the people at this LARGE company all work on one project at a time together, never is their talent divided up, or perhaps assigned to different teams.
People NEVER quit their jobs, or new people are NEVER hired onto new companies.
terrible idea, elder scrolls open skill system + mmo = broken and impossible to balance.
Why?
Esplain yourself. You can't just make wild claims without actually being able to back up your reasoning.
Kind of easy to explain, and legit concerns.
I think Bethesda's aware of these problems tho'.
1. They make buggy games. All of them have had their issues. Fallout 3 wasn't too bad for me personally, New Vegas I saw knees attacking me in mid air.. Daggerfall there were a number of quests without ends (tho' quests functioned differently / better back then), Morrowind similar bugs here and there, Skyrim my girlfriend's character constantly froze at one scene. Figured it'd do it to me and I'd cry, but no. I got pass it just fine in the main story. SOOOOOOO their track record on stability, shaken at best.
All I can say here is that due to being a MMO, there will be constant patching in the case of bugs and glitches. MMO's are harder to make as there are many outside factors that can't be duplicated in-house. These get fixed in time, in most cases.
Now how do ES games generally progress? Well you eventually become the baddest MOFO in town. It used to be a very solitary ordeal and if you pure built warrior or rogue you needed a million health potions to get anything done. So magetanks were plenty abound.
What about all of the other adventurers in the ES world? Were they all badass MOFO's as well? I'd gather to venture that they would be more like the players that we are controlling in a ES MMO. We don't have to play the hero.
Then you have TES games increasingly shrinking in a way. The spells used to be quite open ended, you could float and hover, carry polearms, craft your own this and that item of bad assery. Really it didn't matter if it balanced out in the end. The end bosses were generally either too easy or too hard unless you out level them crazily.
So they don't have any sense of balance, and MMOers crave it. If someone, so help them god, is even 1 dps point higher than them; the forums explode with a crazy amount of whinery type input.
It's going to be a shaky situation.
Luckily tho', I have at least some hope that these are quite familiar issues to ZeniMax.
The problem is, in addressing these issues, will there be any soul left in the series?
Again, if you take the games as single player RPG's and attempt to turn them into MMO's with all of the same game mechanics, you're going to get a terrible mess. They would obviously attempt to create systems within the game to promote balance. They may have to skirt the edge of what makes ES, ES. But, if you want an ES MMO, you're going to be forced to sacrifice something. There's reaslly no way around it. I guess it just depends on what you think is too much sacrifice.
I heard everyone who made Fallout 3 still works at Zenimax, in fact I've heard that everyone who worked on Fallout 3 is working on this new Project, because they are so similar and clearly the people at this LARGE company all work on one project at a time together, never is their talent divided up, or perhaps assigned to different teams.
People NEVER quit their jobs, or new people are NEVER hired onto new companies.
Right?
/sigh
Depends on how many they are hiring. Problem is, in a game company, you don't hire without firing unless there is added work. So people are making assumptions. We know they are working on a MMO. They have two IP's. Logic. Let people hope. If they are let down, at least they had fun doing it.
I heard everyone who made Fallout 3 still works at Zenimax, in fact I've heard that everyone who worked on Fallout 3 is working on this new Project, because they are so similar and clearly the people at this LARGE company all work on one project at a time together, never is their talent divided up, or perhaps assigned to different teams.
People NEVER quit their jobs, or new people are NEVER hired onto new companies.
Right?
/sigh
Depends on how many they are hiring. Problem is, in a game company, you don't hire without firing unless there is added work. So people are making assumptions. We know they are working on a MMO. They have two IP's. Logic. Let people hope. If they are let down, at least they had fun doing it.
considering when they started this project (based off when they started listings for an MMO) they must have been making it along side several of their single player games, meaning that they must have a seperate project group that is involved in making this mmo than has been involved in their SPRPGs. Does that team borrow people from other games? Probably, but to think that "oh well cus they made fallout 3 clearly this game will be buggy too" is just entirely foolish.
While details are still few and far between, Tom’s has learned that ZeniMax Online Studios and Bethesda will officially announce Elder Scrolls Online in May 2012.
An industry source that wishes to remain anonymous revealed the name of the new MMO to us, and confirmed that the game would take place a full millennium before The Elder Scrolls V: Skyrim. Using the Elder Scrolls Wiki timeline as a guide, Elder Scrolls Online will likely take place during the “Second Era,” or several hundred years before any of the other Elder Scrolls games. This information was corroborated by two additional sources before publication.
Elder Scrolls Online will have three playable factions, according to the tipster. Not much is known about the factions, except each is represented by one of three animals: A lion, a dragon, and a bird of prey (either a phoenix or an eagle, we aren’t sure).
[...]
I think it's technically still a "rumor", but looks like a pretty solid one, 3 sources and all. I don't know whether to sit or stand!
Edits: added some details, poll
My first reaction when I read this.
Ive been saying since Nov 11 2011 that Skyrim would make a great MMO now lets just hope its a PvE centered, open world, exploration focused MMO like the RPG's and I truely will Jizz in my Pants!
GW2 say what? GW2 has just been dethroned as my #1 all time most anticipated MMO lol.
Playing: GW2 Waiting on: TESO Next Flop: Planetside 2 Best MMO of all time: Asheron's Call - The first company to recreate AC will be the next greatest MMO.
Originally posted by jinxxed0 Or how about a pac man MMO.
I'd play that.
-Letting Derek Smart work on your game is like letting Osama bin Laden work in the White House. Something will burn.- -And on the 8th day, man created God.-
I will totally skip this, if it is going to be another themepark or holy trinity game.
Now... who wants to bet that EA is going to buy Bethesda?
Well first off, Bethesda is the cash cow for Zenimax Media and they won't likely let it go.
EA would have to buy Zenimax Media.
And seeing as they are the owners of:
Bethesda Softworks ( their actual publishing house although Zenimax Media as a whole is the publisher ),
Bethesda Game Studios ( The Elder Scrolls, etc. ),
iD Software ( DOOM, Quake, RAGE ),
Arkane Studios ( Arx Fatalis, Dark Messiah of Might and Magic, Dishonored ),
Tango Gameworks ( headed by Shinji Mikami the creator of Resident Evil and consist of developers from former Resident Evil, Devil May Cry, and Final Fantasy teams and currently working on their first game together ),
Machine Games ( formed of ex-Starbreeze Studios members who made The Chronicles of Riddick currently working on an untitled project using iD Tech 5),
Zenimax Online Studios,
AND
when you consider EA would be eaten alive in any attempted negotiations by Zenimax Media's Board of Directors:
Robert A. Altman
Chairman & CEO
Ernest Del
President
Jerry Bruckheimer
Jerry Bruckheimer Films
Michael Dominguez
Managing Director, Providence Equity Partners Inc.
Leslie Moonves
President & CEO, CBS Corporation
Cal Ripken, Jr.
President & CEO, Ripken Baseball, Inc.
Harry E. Sloan
Chairman, Global Eagle Acquisition Corp.
Robert S. Trump
President, Trump Management, Inc.
EA would never even try.
-Letting Derek Smart work on your game is like letting Osama bin Laden work in the White House. Something will burn.- -And on the 8th day, man created God.-
You have to keep in mind that if this is true it's not going to be a multi-player Skyrim, it will be an all new game based on the Elder Scroll series. Obviously they'd use the main selling points from the singleplayer RPG's: open world, "do whatever you want", large world exploration, non-linear content... and all of that screams sandbox!
I could see them easily making a good sandbox with some themepark content. I'd love to play the part of the hunter/gatherer/ranger and never even see scripted quest, earning currency by selling my stuffs in town so that crafters can keep feeding the hunger of the PvP war machine.
I love TES games, and although I've found the lore and stories engaging, I don't count that as the strongest element of the game. I know some would disagree, but that's my opinion.
If they go the themepark route it will be just another over-hyped cash grab.
Comments
Yeah, yeah, Dominus has potential, but I can't see them being financially stable throughout development. Expect lots of corner cutting to get it out the door.
I do, the same audience that purchased millions of copies of Skyrim, which by the way is a sandbox game. Yes, single player, but still everything most sandboxes have minus the FFA PvP and full loot because it's, well, single player.
Take a look at these forums. Take a look at any forum. There are more than enough FFA PVP and full loot supporters out there to make this game successful. That's if they even go that route. Which they should if they want to stay true to what ES is about.
UO and SWG are considered the best of the sandbox games to this day. I wasn't one of those geeks. I wasn't a D&D guy. All I did was play counterstrike all day. To this day, UO is still my favorite MMO because of the core concepts in it. There are millions of people who would play a AAA sandbox game. Would they stay? Maybe not all of them. But if EVE can hold around 300k subscribers in a mining sandbox. I see no reason why a good fantasy sandbox MMO couldn't have more than that. It's only logic.
You act like the old gamers are dead. Dude, it's been ten years. I'm still alive. I'm still in my 20's. We are all still here, we have just been waiting. Millions played UO. Millions wait.
> assuming that this isn't a multi platform game
Just sayin
Name a sandbox MMO where you can do all those things that you mentioned. How can 'your' definition of sandbox include those when it doesn't exist? You can't make a definition based on something that doesn't exist. Don't give me some off the wall multiplayer game that barely anyone plays. Also, don't even mention minecraft. It's not even in the same catagory. You are arguing just to argue.
ES is a sandbox. All sandbox MMO's are made by developers. All sandbox content on those games are made by developers or are made to be affected by players by developers. Without a developer, there is no mountain. I have no clue where you are going there. No MMO survives without developer support. In fact, no MMO exists without developer support. If players develop it, then those players are the developers.
I REALLY hope not. It better not be anything more than a rumor.
Seriously, all Bethesda needs to do is have coop multiplayer add on to ES6. A feature that could be scaled up to hold more players later and if it is possible. But jumping right into an Elder Scrolls online is going to be fatal.
There are already mods in the works for Skyrim Online.
If a MMO adopted the same systems as they are in Skyrim, it would be a largely broken multiplayer game.
terrible idea, elder scrolls open skill system + mmo = broken and impossible to balance.
We are getting close to 1 April. Is this the only source?
Why?
Esplain yourself. You can't just make wild claims without actually being able to back up your reasoning.
Oh God....... and after Howard said they were not interested in MMOs and thats not the kind of game they are interested in making.
There goes my favorite IP. Im all well and good with mmos. However compared to single player games they are often dubbed way down in comparison. I also highly doubt the graphical quality of the mmo will match the past games we've been enjoying and playing.
Horrible. I feel like I just lost a piece of myself. Or like my favorite celebrity died. Awful. Horrendous. This will likely also ruin the series I loved so much. Will you see more single player Elder Scrolls games thats a proud tradition of the series? Doubful. You'll get the mmo. And they'll work on that for many years. If there is another Elder Scrolls game after that, it will likely also be a sequel mmorpg.
Once this goes mmo I dont see it going back, and I LIKED, hell....even LOVED Elder Scrolls just the way it was. A single player world I could explore, live in, and enjoy. I guess Skyrim is the last. Sad day. Really sad indeed.
I recall Oblivion multiplayer mods in the works too but we know how that didn't turn out.
ok? I never said a MMO should be made. What do you mean by same systems anyway?
Good call. A bit early on the April fools though.
Esplain yourself. You can't just make wild claims without actually being able to back up your reasoning.
Kind of easy to explain, and legit concerns.
I think Bethesda's aware of these problems tho'.
1. They make buggy games. All of them have had their issues. Fallout 3 wasn't too bad for me personally, New Vegas I saw knees attacking me in mid air.. Daggerfall there were a number of quests without ends (tho' quests functioned differently / better back then), Morrowind similar bugs here and there, Skyrim my girlfriend's character constantly froze at one scene. Figured it'd do it to me and I'd cry, but no. I got pass it just fine in the main story. SOOOOOOO their track record on stability, shaken at best.
Now how do ES games generally progress? Well you eventually become the baddest MOFO in town. It used to be a very solitary ordeal and if you pure built warrior or rogue you needed a million health potions to get anything done. So magetanks were plenty abound.
Then you have TES games increasingly shrinking in a way. The spells used to be quite open ended, you could float and hover, carry polearms, craft your own this and that item of bad assery. Really it didn't matter if it balanced out in the end. The end bosses were generally either too easy or too hard unless you out level them crazily.
So they don't have any sense of balance, and MMOers crave it. If someone, so help them god, is even 1 dps point higher than them; the forums explode with a crazy amount of whinery type input.
It's going to be a shaky situation.
Luckily tho', I have at least some hope that these are quite familiar issues to ZeniMax.
The problem is, in addressing these issues, will there be any soul left in the series?
I used to play MMOs like you, but then I took an arrow to the knee.
Those games have developers. So, you argued against yourself. By your definition, they aren't sandboxes. You used the word 'allow'. Who allows? Ah, developers. What are we discussing here? Oh yes, that ES is a sandbox RPG. Case closed. Your definition, in my opinion, isn't reasonable. As sandboxes do not exist by your definition. This is not a conversation that can continue, because I now know that sandboxes are simply a figment of my imagination.. It's something that I thought up in my spare time. Apparently, a lot of other people have spare time too..
Anyways. ES can be done while still retaining what makes it so popular. It won't, nay, can't be exactly the same as Skyrim. It can be close though. I, for one, am going to watch this with much interest.
Hey look people are generalizing again!
I heard everyone who made Fallout 3 still works at Zenimax, in fact I've heard that everyone who worked on Fallout 3 is working on this new Project, because they are so similar and clearly the people at this LARGE company all work on one project at a time together, never is their talent divided up, or perhaps assigned to different teams.
People NEVER quit their jobs, or new people are NEVER hired onto new companies.
Right?
/sigh
As long as it's a sandbox. Yay.
Again, if you take the games as single player RPG's and attempt to turn them into MMO's with all of the same game mechanics, you're going to get a terrible mess. They would obviously attempt to create systems within the game to promote balance. They may have to skirt the edge of what makes ES, ES. But, if you want an ES MMO, you're going to be forced to sacrifice something. There's reaslly no way around it. I guess it just depends on what you think is too much sacrifice.
Depends on how many they are hiring. Problem is, in a game company, you don't hire without firing unless there is added work. So people are making assumptions. We know they are working on a MMO. They have two IP's. Logic. Let people hope. If they are let down, at least they had fun doing it.
considering when they started this project (based off when they started listings for an MMO) they must have been making it along side several of their single player games, meaning that they must have a seperate project group that is involved in making this mmo than has been involved in their SPRPGs. Does that team borrow people from other games? Probably, but to think that "oh well cus they made fallout 3 clearly this game will be buggy too" is just entirely foolish.
My first reaction when I read this.
Ive been saying since Nov 11 2011 that Skyrim would make a great MMO now lets just hope its a PvE centered, open world, exploration focused MMO like the RPG's and I truely will Jizz in my Pants!
GW2 say what? GW2 has just been dethroned as my #1 all time most anticipated MMO lol.
Everything you need to know about Elder Scrolls Online
Playing: GW2
Waiting on: TESO
Next Flop: Planetside 2
Best MMO of all time: Asheron's Call - The first company to recreate AC will be the next greatest MMO.
I'd play that.
-Letting Derek Smart work on your game is like letting Osama bin Laden work in the White House. Something will burn.-
-And on the 8th day, man created God.-
Hope it is a sandbox. If it is YET ANOTHER theme park on rails - no thanks.
I will totally skip this, if it is going to be another themepark or holy trinity game.
Now... who wants to bet that EA is going to buy Bethesda?
"I know I said this was my last post, but you my friend are a idiotic moron." -Shadow4482
Well first off, Bethesda is the cash cow for Zenimax Media and they won't likely let it go.
EA would have to buy Zenimax Media.
And seeing as they are the owners of:
Bethesda Softworks ( their actual publishing house although Zenimax Media as a whole is the publisher ),
Bethesda Game Studios ( The Elder Scrolls, etc. ),
iD Software ( DOOM, Quake, RAGE ),
Arkane Studios ( Arx Fatalis, Dark Messiah of Might and Magic, Dishonored ),
Tango Gameworks ( headed by Shinji Mikami the creator of Resident Evil and consist of developers from former Resident Evil, Devil May Cry, and Final Fantasy teams and currently working on their first game together ),
Machine Games ( formed of ex-Starbreeze Studios members who made The Chronicles of Riddick currently working on an untitled project using iD Tech 5),
Zenimax Online Studios,
AND
when you consider EA would be eaten alive in any attempted negotiations by Zenimax Media's Board of Directors:
Robert A. Altman
Chairman & CEO
Ernest Del
President
Jerry Bruckheimer
Jerry Bruckheimer Films
Michael Dominguez
Managing Director, Providence Equity Partners Inc.
Leslie Moonves
President & CEO, CBS Corporation
Cal Ripken, Jr.
President & CEO, Ripken Baseball, Inc.
Harry E. Sloan
Chairman, Global Eagle Acquisition Corp.
Robert S. Trump
President, Trump Management, Inc.
EA would never even try.
-Letting Derek Smart work on your game is like letting Osama bin Laden work in the White House. Something will burn.-
-And on the 8th day, man created God.-
This could actually be good!
You have to keep in mind that if this is true it's not going to be a multi-player Skyrim, it will be an all new game based on the Elder Scroll series. Obviously they'd use the main selling points from the singleplayer RPG's: open world, "do whatever you want", large world exploration, non-linear content... and all of that screams sandbox!
I could see them easily making a good sandbox with some themepark content. I'd love to play the part of the hunter/gatherer/ranger and never even see scripted quest, earning currency by selling my stuffs in town so that crafters can keep feeding the hunger of the PvP war machine.
I love TES games, and although I've found the lore and stories engaging, I don't count that as the strongest element of the game. I know some would disagree, but that's my opinion.
If they go the themepark route it will be just another over-hyped cash grab.
Amazing news this. Hope it's true!
ack! yes I hope it's not themepark. It would completely ruin the IP I think.
One of life's lil hand grenades