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Stationary bosses are stationary

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  • Master10KMaster10K Member Posts: 3,065

    Originally posted by Falcomith

    *snip*

    One of the mmorpg staffers in one of there articles mentioned in the past that two bosses chased them through a big portion of the dungeon as they were retreating before the two bosses stopped to fight each other. It was a spider boss and a giant. I wish I can remember which article it was but it was from the first press beta event I believe. 

    Perhaps they changed it in beta because of some issues. Hopefully they will bring it back.

    Those are Dungeon bosses and so far I have yet to see a single stationary Dungeon boss (maybe that's because we've only seen the 1st Dungeon). No idea why the OP assumes that all bosses are stationary, just because the few super big open world Dynamic Event bosses are stationary. Heck, I've seen quite a few smaller bosses, from dynamic events that are mobile and the bosses from the Dungeons are much tougher & mobile. So I don't get the WoW comparison. image

     

    A few bosses are stationary & the rest are mobile. End of story.

    image

  • gaeanprayergaeanprayer Member UncommonPosts: 2,341

    Originally posted by HorrorScope

    I've always wondered what Bosses thought:

    Dragon:

    I can fly, but I'll give them a chance and lay low so they could possibly off me. Flying is over rated anyways and really tiring.

     

     

    Well actually you could explain it off as flying is tiring, but yeah that's something I always thought about as well. Practically, it's better for the players, so I write it off, but this isn't exclusive to GW2, it's in every game. Like God of War, killing Poseidon, dude is the ruler of the sea and could probably destroy the earth, and yet he's a weak boss. *shrug* "Because."

    I'm still hoping for one of those fun aerial dragon fights like the one against the desert dragon in Edge of Destiny (the book), that would be hella fun.

    "Forums aren't for intelligent discussion; they're for blow-hards with unwavering opinions."

  • mazutmazut Member UncommonPosts: 988

    Originally posted by gaeanprayer

    Originally posted by mazut


    Originally posted by gaeanprayer

    There's already a bunch of threads on this. And the consesus from those threads is people really don't feel like chasing some giant dragon across the map, it's gimmicky and unnecessarily prolongs the fight. Bosses don't all stay in one place but they're not going to stray far from their spawn spot either. Examples being dungeon fights where bosses chase people around or teleport back and forth between spots and some boss fights in the open world as well.

    Also keep in mind that if you look at the most recent videos, they show almost 700 events so far. While not all of those culminate in a giant boss fight, it's a very good indicator that the three you're familiar with are drops in the bucket compared to what you have yet to see.

    Wa..wa wa waaath o.O

     haha

    They showed 700 of 1500, you crazy!

    Nuuu not actually "show" it's like a little indicator on your map screen in the upper left corner that just showed like x/657 events completed, and those are just the ones in the beta and not including asura/sylvari areas so I'm sure there are plenty more. I don't know if the exact number was 1500 but I do remember them mentioning over 1k, yeah.

    lol, that must be the count of completed events or events the character have participated in. This mean 57 times clearing the garison in the starter area. 23 times killing the troll boss in the cave. 5 times clearing the bandits on teh fields.

    Point me the video where you saw that, I wan to check it :)

  • AnkurAnkur Member Posts: 334

    Originally posted by wowfan1996

     




    Originally posted by Ankur

    Rifts bosses are pretty active and move around a lot.






    This doesn't make Rift boss fights any more complex or interesting though. You get same old boring mechanics reused ad infinitum: GTAOE, boss-targeted AOE, player-targeted AOE, CC, adds, beams and awareness checks. WoW boss encounters had more variety even in vanilla. On the bright side: it's a good thing Trion didn't try to implement anything complex. They are terrible at it.

     

    ---

     

    On topic: stationery (or slow moving) bosses are expectable. Since there are no tanks boss positioning is kind of irrelevant.

    I was just giving an example of modern MMO where bosses move around and are not stuck to the spawn point because the guy i quoted mentioned that he hasn't seen any new mmo do this. Now whther WOW bosses are better than Rift wasn't my argument at all.

  • OnomicOnomic Member Posts: 196

    Stationary boss is the least of my worries as long not every single one of em are like that, and i know they aint.

    You will find quite a few things that resemble wow but the complete package is way different. When wow allow you to fight raid monsters mid level as you pass em without the need to spend days to orginize the event and save that calendar day even wow would be alot more attractive then it is now.

    This is what alot of you guys fail to understand. And i wont waste my time trying to change how you look at this, as that would be futile. Just as it is futile to try and convince us we are heading for wow 2.0

  • gaeanprayergaeanprayer Member UncommonPosts: 2,341

    Originally posted by mazut

    Originally posted by gaeanprayer


    Originally posted by mazut


    Originally posted by gaeanprayer

    There's already a bunch of threads on this. And the consesus from those threads is people really don't feel like chasing some giant dragon across the map, it's gimmicky and unnecessarily prolongs the fight. Bosses don't all stay in one place but they're not going to stray far from their spawn spot either. Examples being dungeon fights where bosses chase people around or teleport back and forth between spots and some boss fights in the open world as well.

    Also keep in mind that if you look at the most recent videos, they show almost 700 events so far. While not all of those culminate in a giant boss fight, it's a very good indicator that the three you're familiar with are drops in the bucket compared to what you have yet to see.

    Wa..wa wa waaath o.O

     haha

    They showed 700 of 1500, you crazy!

    Nuuu not actually "show" it's like a little indicator on your map screen in the upper left corner that just showed like x/657 events completed, and those are just the ones in the beta and not including asura/sylvari areas so I'm sure there are plenty more. I don't know if the exact number was 1500 but I do remember them mentioning over 1k, yeah.

    lol, that must be the count of completed events or events the character have participated in. This mean 57 times clearing the garison in the starter area. 23 times killing the troll boss in the cave. 5 times clearing the bandits on teh fields.

    Point me the video where you saw that, I wan to check it :)

    It's an MMORPG.com video, the one that goes over the game's UI with Will Murphy:

    http://www.youtube.com/watch?feature=player_embedded&v=t8ySRxt1xJs

     

    You can see it when he foams at the mouth over the map, upper left corner. Events done/Events total

     

    EDIT  - I just noticed his numbers are different. The one that said almost 700 was TotalBiscuit's video. I'd say the number changes as you find them, but the ones he hasn't found are also accounted for. So...I have no clue how it works x)

    "Forums aren't for intelligent discussion; they're for blow-hards with unwavering opinions."

  • ThorbrandThorbrand Member Posts: 1,198

    Well from what I seen in all the videos the AI is better than most MMOs that have came out. But we have to remember scripted PvE will always be scripted PvE and you are looking at a game that is making everyone a DPS class so PvE has to be dumbed down for that type of gameplay.

  • Master10KMaster10K Member Posts: 3,065

    Originally posted by gaeanprayer

    *snip*

    It's an MMORPG.com video, the one that goes over the game's UI with Will Murphy:

    http://www.youtube.com/watch?feature=player_embedded&v=t8ySRxt1xJs

     

    You can see it when he foams at the mouth over the map, upper left corner. Events done/Events total

    You are wrong, nothing in the UI shows the number of Events int he world or in an area and that Legend Pane tracks the following:


    • Task

    • Waypoints

    • Points of Interest

    • Skill Challenges.

    All the Press seem to mistake the Task (basically one-time choirs), for actual Dynamic Events. There may be an achievement for completed Dynamic Events but I've yet to see it.

    image

  • PoufPouf Member Posts: 341

    Originally posted by cutthecrap

    What's different from WoW in those big boss fights?

     

    Well, some things like:

    - there are dynamic events that will influence how a boss fight will go. Make sure the caravans reach  the battle location alright, repair the cannons, and you have a battery of cannons that can be used to handle the adds and join in the boss fight.

    - it's out in the open, not in some secluded instance, but part of the open world environment.

    - the big boss fights scales, depending on how many players participate. If there are more players involved, more adds will appear, the boss gets sneakier and gains additional attack forms etc. Dynamic scaling to the player numbers involved isn't something like WoW either

     

    I don't wanna be a Wow fanboy but, open world bosses existed, dynamic event with repairs of cannon and battery and watever the mechanic will ressemble a Wow boss fight, i can find one i'm sure. In GW2 we will see people trapped that we need to break and things like that, i'm waiting for GW2 and it will be a great game , but this is something wow have already.

     

    For open world and per character difficulty scale, it looks good on paper, i'm scared how it will be in game. Bigger the number the more morons you get do not forget.. Just look at Wow AV or randoms LFR. this is exactly what guild wars 2 will be community wise... And maybe worse since it's partly free......

     

    GW2 seems like an amazing game , that IF you have an exceptionnal community it will be epic, Wow Nerfed/Balanced/ Made the game easy because of that social problem , and they created hard modes raids that a few do.... I'm not that exited by world bosses, be ready to see PLENTY of morons autoattacking just to be allowed to roll on loot/achievement or call it watever

  • mazutmazut Member UncommonPosts: 988

    Originally posted by gaeanprayer

    Originally posted by mazut


    Originally posted by gaeanprayer


    Originally posted by mazut


    Originally posted by gaeanprayer

    There's already a bunch of threads on this. And the consesus from those threads is people really don't feel like chasing some giant dragon across the map, it's gimmicky and unnecessarily prolongs the fight. Bosses don't all stay in one place but they're not going to stray far from their spawn spot either. Examples being dungeon fights where bosses chase people around or teleport back and forth between spots and some boss fights in the open world as well.

    Also keep in mind that if you look at the most recent videos, they show almost 700 events so far. While not all of those culminate in a giant boss fight, it's a very good indicator that the three you're familiar with are drops in the bucket compared to what you have yet to see.

    Wa..wa wa waaath o.O

     haha

    They showed 700 of 1500, you crazy!

    Nuuu not actually "show" it's like a little indicator on your map screen in the upper left corner that just showed like x/657 events completed, and those are just the ones in the beta and not including asura/sylvari areas so I'm sure there are plenty more. I don't know if the exact number was 1500 but I do remember them mentioning over 1k, yeah.

    lol, that must be the count of completed events or events the character have participated in. This mean 57 times clearing the garison in the starter area. 23 times killing the troll boss in the cave. 5 times clearing the bandits on teh fields.

    Point me the video where you saw that, I wan to check it :)

    It's an MMORPG.com video, the one that goes over the game's UI with Will Murphy:

    http://www.youtube.com/watch?feature=player_embedded&v=t8ySRxt1xJs

     

    You can see it when he foams at the mouth over the map, upper left corner. Events done/Events total

     

    EDIT  - I just noticed his numbers are different. The one that said almost 700 was TotalBiscuit's video. I'd say the number changes as you find them, but the ones he hasn't found are also accounted for. So...I have no clue how it works x)

    Ok, this are something else mate.

    It says "points of interests" x/790

    Hearts x/215.

    This are not the DEs, this are probably all major spots in the game world that are probably involved with the story, DEs or just important part of the world :)

  • gaeanprayergaeanprayer Member UncommonPosts: 2,341

    Originally posted by Master10K

    Originally posted by gaeanprayer


    *snip*

    It's an MMORPG.com video, the one that goes over the game's UI with Will Murphy:

    http://www.youtube.com/watch?feature=player_embedded&v=t8ySRxt1xJs

     

    You can see it when he foams at the mouth over the map, upper left corner. Events done/Events total

    You are wrong, nothing in the UI shows the number of Events and that Legend Pane shows the following:


    • Task

    • Waypoints

    • Points of Interest

    • Skill Challenges.

    All the Press seem to mistake the Task (basically one-time choirs), for actual Dynamic Events. There may be an achievement for completed Dynamic Events but I've yet to see it.

    Uh, tasks are classified as events. Press go to those hearts just as often to perform an actual "task" as classified by the wiki (which is also listed under Dynamic Events) involving collecting items, as they do to fight a dynamic boss. It was one of those hearts that lead (I can't remember the name of their videos, the guys that joke around a lot, two of them, english accents) to several 'events' in the snowy Norn area.

    "Forums aren't for intelligent discussion; they're for blow-hards with unwavering opinions."

  • AnkurAnkur Member Posts: 334

    Originally posted by gaeanprayer

    Originally posted by Master10K


    Originally posted by gaeanprayer


    *snip*

    It's an MMORPG.com video, the one that goes over the game's UI with Will Murphy:

    http://www.youtube.com/watch?feature=player_embedded&v=t8ySRxt1xJs

     

    You can see it when he foams at the mouth over the map, upper left corner. Events done/Events total

    You are wrong, nothing in the UI shows the number of Events and that Legend Pane shows the following:


    • Task

    • Waypoints

    • Points of Interest

    • Skill Challenges.

    All the Press seem to mistake the Task (basically one-time choirs), for actual Dynamic Events. There may be an achievement for completed Dynamic Events but I've yet to see it.

    Uh, tasks are classified as events. Press go to those hearts just as often to perform an actual "task" as classified by the wiki (which is also listed under Dynamic Events) involving collecting items, as they do to fight a dynamic boss. It was one of those hearts that lead (I can't remember the name of their videos, the guys that joke around a lot, two of them, english accents) to several 'events' in the snowy Norn area.

    What you are talking about counts every task and not just one DE as a whole. So if you see 500 tasks done it just tasks not one DE.

  • JetrpgJetrpg Member UncommonPosts: 2,347

    Originally posted by Ankur

    Originally posted by Jetrpg

    The super big bosses are rather stationary, in turn their effects, spawns etc. are not. There are a lot of different abilities and strats for bosses however.

    I have not seen a new mmo  that has very active bosses , plus regularly use of different combat styles.

    Rifts bosses are pretty active and move around a lot.

    rift bosses are jokes, they are not the giant bosses please compare them to the last raids bosses ... most of which are stationary.

    i find many of the lower content and smaller bosses (even rift bosses are stationary when actually fighting them.

    Pretty much same as i see in GW2 (as many of the dungeons and de bosses are very mobile , just not all and most giant bosses are stationary)

    "Society in every state is a blessing, but government even in its best state is but a necessary evil; in its worst state an intolerable one ..." - Thomas Paine

  • mazutmazut Member UncommonPosts: 988

    Originally posted by Master10K




    All the Press seem to mistake the Task (basically one-time choirs), for actual Dynamic Events. There may be an achievement for completed Dynamic Events but I've yet to see it.

    Dont thay reset? I think you can do this over and over if you want or I'm wrong?

  • gaeanprayergaeanprayer Member UncommonPosts: 2,341

    Originally posted by mazut

    Originally posted by gaeanprayer


    Originally posted by mazut


    Originally posted by gaeanprayer


    Originally posted by mazut


    Originally posted by gaeanprayer

    There's already a bunch of threads on this. And the consesus from those threads is people really don't feel like chasing some giant dragon across the map, it's gimmicky and unnecessarily prolongs the fight. Bosses don't all stay in one place but they're not going to stray far from their spawn spot either. Examples being dungeon fights where bosses chase people around or teleport back and forth between spots and some boss fights in the open world as well.

    Also keep in mind that if you look at the most recent videos, they show almost 700 events so far. While not all of those culminate in a giant boss fight, it's a very good indicator that the three you're familiar with are drops in the bucket compared to what you have yet to see.

    Wa..wa wa waaath o.O

     haha

    They showed 700 of 1500, you crazy!

    Nuuu not actually "show" it's like a little indicator on your map screen in the upper left corner that just showed like x/657 events completed, and those are just the ones in the beta and not including asura/sylvari areas so I'm sure there are plenty more. I don't know if the exact number was 1500 but I do remember them mentioning over 1k, yeah.

    lol, that must be the count of completed events or events the character have participated in. This mean 57 times clearing the garison in the starter area. 23 times killing the troll boss in the cave. 5 times clearing the bandits on teh fields.

    Point me the video where you saw that, I wan to check it :)

    It's an MMORPG.com video, the one that goes over the game's UI with Will Murphy:

    http://www.youtube.com/watch?feature=player_embedded&v=t8ySRxt1xJs

     

    You can see it when he foams at the mouth over the map, upper left corner. Events done/Events total

     

    EDIT  - I just noticed his numbers are different. The one that said almost 700 was TotalBiscuit's video. I'd say the number changes as you find them, but the ones he hasn't found are also accounted for. So...I have no clue how it works x)

    Ok, this are something else mate.

    It says "points of interests" x/790

    Hearts x/215.

    This are not the DEs, this are probably all major spots in the game world that are probably involved with the story, DEs or just important part of the world :)

    Will specifies it. The hearts are events, the 790 is points of interest yes, and another symbol is skill points challenges.

    I get the feeling you and the other guy got from my post that these were the only events in the game, when I specifically stated this didn't account for all of them. The betas aren't complete and those numbers, none of them, likely don't account for anything in the Sylvari/Asura areas. Hearts are all interactive nodes involving events, they're what you are guided to as stated by Anet themselves when you speak with scouts, for people who feel like they're lost in the sauce and don't know where to go to start participating.

    EDIT: Directly from the official GW2 Wiki:

    http://wiki.guildwars2.com/wiki/Dynamic_event

     

    The foremost requirement of an event is being in the right place at the right time. Events can be discovered in a number of ways, such as exploring the world, conversing with non-player characters, and approaching the heart-shaped goal markers (Incomplete heart (map icon).png) provided by a scout. Whenever a player comes within range of a new event, a New Event Nearby notification appears on screen along with an event assistant entry on the right-hand side. In the cases where the event occurs above or below the player, for example up a mountain or while swimming, a marker is used to indicate an up or down direction. The player map is also updated with a variety of event-related markers for as long as a player is within the event's range. Should a player wander away from the event, any progress made is retained until the player returns to the event or the event concludes.


    [edit]Event indicators


    • Text color:

      • Orange text indicates a dynamic event

      • Yellow text indicates a meta event

    • Brushstroke: An event is affecting the encompassed area.

    • Event shield (map icon).png An area or NPC must be protected from harm.

    • Event swords (map icon).png An issue that must be resolved by force.

    • Event boss (map icon).png A specific foe that must be vanquished.

    • Event star (map icon).png A service or assistance that needs to be provided.

    • Event collect (map icon).png A task involving collecting or gathering.

    • Master craftsman (map icon).png An area that must be held or claimed.

    • Event cog (map icon).png An object that must be destroyed.

    "Forums aren't for intelligent discussion; they're for blow-hards with unwavering opinions."

  • AnkurAnkur Member Posts: 334

    Originally posted by Jetrpg

    Originally posted by Ankur


    Originally posted by Jetrpg

    The super big bosses are rather stationary, in turn their effects, spawns etc. are not. There are a lot of different abilities and strats for bosses however.

    I have not seen a new mmo  that has very active bosses , plus regularly use of different combat styles.

    Rifts bosses are pretty active and move around a lot.

    rift bosses are jokes, they are not the giant bosses please compare them to the last raids bosses ... most of which are stationary.

    i find many of the lower content and smaller bosses (even rift bosses are stationary when actually fighting them.

    Pretty much same as i see in GW2 (as many of the dungeons and de bosses are very mobile , just not all and most giant bosses are stationary)

    Again don't try to change the subject. You said you haven't see any new MMO implement moving bosses so i gave you an example. Now whther you think that bosses are joke or not wasn't the main point. Do these bosses move around from their spawn bosses? yes the do.

    HK bosses were one of the toughest before they got nerfed and they moved around and were the msot challneging bosses to beat.

  • cybertruckercybertrucker Member UncommonPosts: 1,117

    Originally posted by Jetrpg

    The super big bosses are rather stationary, in turn their effects, spawns etc. are not. There are a lot of different abilities and strats for bosses however.

    I have not seen a new mmo  that has very active bosses , plus regularly use of different combat styles.

    Actually Tera has very Active Boss fights and BAM fights and its a new MMO... So this is not true.

    The battles in TERA against bosses are very dynamic, and can require mulitple different combat styles. Just saying.

  • JetrpgJetrpg Member UncommonPosts: 2,347

    Originally posted by Ankur

    Originally posted by Jetrpg

    The super big bosses are rather stationary, in turn their effects, spawns etc. are not. There are a lot of different abilities and strats for bosses however.

    I have not seen a new mmo  that has very active bosses , plus regularly use of different combat styles.

    Rifts bosses are pretty active and move around a lot.

    Not when fighting them , i rarely ever had to move (due to the boss) on the boss stage sorry.

    "Society in every state is a blessing, but government even in its best state is but a necessary evil; in its worst state an intolerable one ..." - Thomas Paine

  • mazutmazut Member UncommonPosts: 988

    Originally posted by gaeanprayer

    Originally posted by mazut


    Originally posted by gaeanprayer


    Originally posted by mazut


    Originally posted by gaeanprayer


    Originally posted by mazut


    Originally posted by gaeanprayer

    There's already a bunch of threads on this. And the consesus from those threads is people really don't feel like chasing some giant dragon across the map, it's gimmicky and unnecessarily prolongs the fight. Bosses don't all stay in one place but they're not going to stray far from their spawn spot either. Examples being dungeon fights where bosses chase people around or teleport back and forth between spots and some boss fights in the open world as well.

    Also keep in mind that if you look at the most recent videos, they show almost 700 events so far. While not all of those culminate in a giant boss fight, it's a very good indicator that the three you're familiar with are drops in the bucket compared to what you have yet to see.

    Wa..wa wa waaath o.O

     haha

    They showed 700 of 1500, you crazy!

    Nuuu not actually "show" it's like a little indicator on your map screen in the upper left corner that just showed like x/657 events completed, and those are just the ones in the beta and not including asura/sylvari areas so I'm sure there are plenty more. I don't know if the exact number was 1500 but I do remember them mentioning over 1k, yeah.

    lol, that must be the count of completed events or events the character have participated in. This mean 57 times clearing the garison in the starter area. 23 times killing the troll boss in the cave. 5 times clearing the bandits on teh fields.

    Point me the video where you saw that, I wan to check it :)

    It's an MMORPG.com video, the one that goes over the game's UI with Will Murphy:

    http://www.youtube.com/watch?feature=player_embedded&v=t8ySRxt1xJs

     

    You can see it when he foams at the mouth over the map, upper left corner. Events done/Events total

     

    EDIT  - I just noticed his numbers are different. The one that said almost 700 was TotalBiscuit's video. I'd say the number changes as you find them, but the ones he hasn't found are also accounted for. So...I have no clue how it works x)

    Ok, this are something else mate.

    It says "points of interests" x/790

    Hearts x/215.

    This are not the DEs, this are probably all major spots in the game world that are probably involved with the story, DEs or just important part of the world :)

    Will specifies it. The hearts are events, the 790 is points of interest yes, and another symbol is skill points challenges.

    I get the feeling you and the other guy got from my post that these were the only events in the game, when I specifically stated this didn't account for all of them. The betas aren't complete and those numbers, none of them, likely account for anything in the Sylvari/Asura areas. Hearts are all interactive nodes involving events, they're what you are guided to as stated by Anet themselves when you speak with scouts, for people who feel like they're lost in the sauce and don't know where to go to start participating.

    No one attack you, dont worry. But I couldnt react differently :D

    I couldnt be sure if this "points of interests" are actually the DEs, but I think they wont show howmany you have dont cus this will take the fun and part of the surprise. I dont want to know owmany events I havent seen yet. I hope I'm right

  • AnkurAnkur Member Posts: 334

    Originally posted by Jetrpg

    Originally posted by Ankur


    Originally posted by Jetrpg

    The super big bosses are rather stationary, in turn their effects, spawns etc. are not. There are a lot of different abilities and strats for bosses however.

    I have not seen a new mmo  that has very active bosses , plus regularly use of different combat styles.

    Rifts bosses are pretty active and move around a lot.

    Not when fighting them , i rarely ever had to move (due to the boss) on the boss stage sorry.

    Don't know what version of Rift you have been playing but my expeince has been totally opposite of yours.

  • Master10KMaster10K Member Posts: 3,065

    Originally posted by mazut

    Originally posted by Master10K





    All the Press seem to mistake the Task (basically one-time choirs), for actual Dynamic Events. There may be an achievement for completed Dynamic Events but I've yet to see it.

    Dont thay reset? I think you can do this over and over if you want or I'm wrong?

    I am talking about the Tasks/Hearts, not Dynamic Events. Those Hearts you see on the map are not Dynamic Events, so DEs don't even count towards the World Completion on the map. There is only one member of the Press that has been able to explain it well and I'll quote her. (source)

    Renown hearts



    These seem to be the neglected part of the questing setup in Guild Wars 2. Because they're apparently ill-understood, I think some people assume that they are dynamic events (they aren't) and are therefore disappointed when they don't resemble what we've heard about dynamic events. I don't know that renown hearts are even the ArenaNet-condoned name for 'em; I picked the term up from an excellent post by Ravious. Anyway, these are loosely related to the sort of faction-wooing that you'll find in other MMOs, where you have to accrue favor with a certain city or race in order to receive goods and services from them, just on a smaller scale.



    These hearts are dotted around the world, with something like 15 hearts in each map (from what we've seen). They show up as a gold heart (outlined when not completed, and they turn solid on completion) both on the world map and in the upper right corner of the UI of a player within range of a particular heart. If you don't see the heart icon on your map or are looking for a good place to get started, you can always look for a scout; they show up as a spyglass icon on your map, and they have the same icon floating above their head in the world. Scouts will be able to point you to nearby renown hearts and give you a teensy bit of background about the areas they refer you to.



    Hearts work on a very standard completion bar. You start with your progress bar empty, and as you do tasks, it fills up. There are typically several ways to make progress. If you're in Wayfarer foothills helping out near the Bear shrine, for example, you can disable bear traps, feed little baby bears (and then they make hearts at you and it's so sweeeet), or kill Sons of Svanir; while in the human area of Queensdale, you can help a monastery out by ridding its garden of grubs, taste-testing ale, keeping bandits from stealing ale kegs, or fighting off centaurs. As you can see, not all objectives are combat-based, and this system allows you to participate in as many or as few viable ways as you like. I refuse to honor the Snow Leopard shrine in any way except by petting baby snow leopards and making them purr!



    Let's talk about the NPCs for these hearts. You actually have the choice of never talking to these fine folk; hearts are automatically begun when you enter the proper area, progress is saved when you log out or leave the area, and rewards are automagically delivered upon completion. However, if you really like text or want more story, these NPCs are more than happy to chit-chat with you (and they're capable of explicitly telling you what needs doing in case people are confused by the UI text).



    Additionally, when a renown heart is completed, these NPCs turn into karma vendors. They will provide you (in exchange for karma points earned by completing dynamic events or helping in friends' storylines) with all sorts of goodies that reflect the theme of what the heart was about. Helped beat up on some centaurs? Your new NPC buddy will probably have a centaur axe or sword with an awesome skin to trade you. Lent a hand to the local Seraph outpost? They probably have some gloves or other armor that they'll trade you as thanks for your trouble. These aren't automatic rewards; you have to choose to take 'em. And as they cost karma points, you might decide you don't want to do that. Maybe the centaur weapons aren't your flavor of badass, or you don't really care for the martial theme to the Seraph armor; that's OK, just save up your tasty karma points for something you do want. As a side note, most karma vendors I came across in my time in the beta had transmutation stones (used for combining the appearance of one item with the stats of an item of the same type -- you can't make an axe look like a bow or a breastplate look like a tunic, sorry). I think that mightn't be real news, but it's worth pointing out.



    Rewards for the hearts themselves are, as I said, automatic. Once a heart is complete, the progress bar goes away from your UI and you're informed of how much XP you earned. You also get a letter from the local NPC with some thanks, perhaps a bit more story, and the monies you earned.



    Now, why do these things exist? They serve, for one thing, as a kind of dependable way to get XP even if an area is quiet in terms of dynamic events. They are always available (once per character) for completion. By allowing players to take part in the goings-on of different parts of the map and providing them with lore and story, hearts are also a good way of engaging players with the world and its inhabitants. On top of that, it seems like hearts are a good way of measuring whether or not you're ready to move on past a map. During my time in the beta, I found that once I'd finished the vast majority (or all) of the hearts in an area, I was ready to move on. They're a good way of gauging progress and sampling all the content in a map and knowing when to proceed without grinding the same 12 mobs forever.

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  • L0C0ManL0C0Man Member UncommonPosts: 1,065

    Originally posted by mazut

    Originally posted by Master10K





    All the Press seem to mistake the Task (basically one-time choirs), for actual Dynamic Events. There may be an achievement for completed Dynamic Events but I've yet to see it.

    Dont thay reset? I think you can do this over and over if you want or I'm wrong?

    I believe (don't have the time to look for the sources right now, I should be working, so I might be remembering something I read wrong) the heart things work mostly like regular quests in other MMOs, as in, a one time only thing to do. The difference with other MMOs is that you don't need to talk to someone to start doing them. IIRC the reward usually are thigns like an NPC that was indiferent to you becoming a vendor, unlocking a waypoint you can teleport to and things like that.

    What can men do against such reckless hate?

  • Dream_ChaserDream_Chaser Member Posts: 1,043

    The answer here is obvious.

    They've made the bigger bosses as mobile as they can (such as the Shatterer flying around a lot), but ultimately they can't have the boss move far from where they're supposed to be. Why? It's another anti-griefing tactic, and one that I'm pleased with. Think about it... if you drag a boss into a nearby settlement, you're ruining someone's day.

    It's just a necessary evil. Until you can trust people to not do that with bosses (and there will always be someone), your only option is to keep them relatively stationary.

  • JetrpgJetrpg Member UncommonPosts: 2,347

    Originally posted by cybertrucker

    Originally posted by Jetrpg

    The super big bosses are rather stationary, in turn their effects, spawns etc. are not. There are a lot of different abilities and strats for bosses however.

    I have not seen a new mmo  that has very active bosses , plus regularly use of different combat styles.

    Actually Tera has very Active Boss fights and BAM fights and its a new MMO... So this is not true.

    The battles in TERA against bosses are very dynamic, and can require mulitple different combat styles. Just saying.

    No they aren't they all do the same thing (well the great majority)

    Almost all of them use , charge forward (or roll , same thing) leap forward, pbaoe, and attack forward. That is the GREAT majority of all tera boss attacks. Now some of the bosses do have unique attacks and abilities, but lets keep to reality.

    "Society in every state is a blessing, but government even in its best state is but a necessary evil; in its worst state an intolerable one ..." - Thomas Paine

  • JetrpgJetrpg Member UncommonPosts: 2,347

    Originally posted by Ankur

    Originally posted by Jetrpg


    Originally posted by Ankur


    Originally posted by Jetrpg

    The super big bosses are rather stationary, in turn their effects, spawns etc. are not. There are a lot of different abilities and strats for bosses however.

    I have not seen a new mmo  that has very active bosses , plus regularly use of different combat styles.

    Rifts bosses are pretty active and move around a lot.

    rift bosses are jokes, they are not the giant bosses please compare them to the last raids bosses ... most of which are stationary.

    i find many of the lower content and smaller bosses (even rift bosses are stationary when actually fighting them.

    Pretty much same as i see in GW2 (as many of the dungeons and de bosses are very mobile , just not all and most giant bosses are stationary)

    Again don't try to change the subject. You said you haven't see any new MMO implement moving bosses so i gave you an example. Now whther you think that bosses are joke or not wasn't the main point. Do these bosses move around from their spawn bosses? yes the do.

    HK bosses were one of the toughest before they got nerfed and they moved around and were the msot challneging bosses to beat.

    Yeah but do they move when fighting them?

    I mean come on you care about when they sit on the map but not when you fight them, give me a break.

    "Society in every state is a blessing, but government even in its best state is but a necessary evil; in its worst state an intolerable one ..." - Thomas Paine

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