Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

TERA to be the sleeper hit of 2012......

1356726

Comments

  • wyldmagikwyldmagik Member UncommonPosts: 516

    "About keeping your character after open beta is this true ?"

     

    If I have read it right, then yes is the answer.

    I on the other hand think it blows :D and is a underhanded way to grab initial subs/buyers as its from an "open" event.

  • cutthecrapcutthecrap Member Posts: 600

    Originally posted by Nadya3

    Originally posted by k-damage


    Originally posted by deziwright

    Though still. I will admit. They really didnt even need quests in this game. Should have just kept it as a monster hunter game and got rid of a lot of the rpg questing element. Focus on whats great. :)

    ... But without quests it's not a MMORPG, and they couldn't have charged a sub for that.

    Eq1, Daoc, Ultima online, Asheron 's call, anarchy online, lineage 2.

    MMO pre Wow, EQ2.   had 0 quests, or very little questing.   all had month subs.

    Eh? EQ had quests, not that many, true, but still, it had quests. DAoC too. EQ2 had a whole bunchload of quests, they even boasted about it.

    Quests and quest based leveling were introduced, because in general people got sick and tired of solely being able to level by mob grinding all the time. People often tend to forget that part.

  • otacuotacu Member UncommonPosts: 547

    Originally posted by Dark_HUmar

    About keeping your character after open beta is this true ?

    NA TERA yes

    Euro TERA no

  • chibineko89chibineko89 Member CommonPosts: 107

    Originally posted by Nadya3

    Originally posted by Ngeldu5t


    Originally posted by Deron_Barak


    Originally posted by karmath

    It really wont be.

    While the combat is awesome, the best we have seen in recent years, but the rest of the game is the same ol' tired linear themepark.

    Hyping it to be more than that is stupid.

      Do you have any experience to base this statement off of? The reason I ask is that those that have played the current KTERA version don't all share that sentiment but maybe you have also played all the way through? I won't argue that the early game is a linear themepark and I don't like it.  However I keep being told by those that have played to endgame that it opens up.  Plus there is a lot of group content, both overworld and dungeon based, which has been sorely needed in themepark genre as of late.

     

    There was a time when I thought it could be a sleeper hit but after trying CBT 3 I doubt that.I would say at best it would turn to F2P in a year and a half.Questing is boring as hell and people wont shell $60 to level to max to then enjoy the game.We are in 2012 the animations and combat are what really shines in this game,the political system is just a fantasy right now because no one has experienced it yet besides that everything feels 10 years too late.

    some people, including myself prefer a game, that captures the old school flavor, with great graphics.  that   don't pretend to be something that isen't, that don't boost your expectations to heavens, and later turn into a huge dissapoinment.

    Tera is not a game for everyone.  if you want something new, i really suggest you to try Swtor.  

      GW2 does not offer anything new at all. at least not to me.   in fact,  the mega exciting dynamic events, have been done in other MMO before.

    i don't want a MMO that can magically teleport me into the year 40000,(well that would be neat!p).  i  want toplay a MMO that provide me with constant entertainment.  that don't force me to buy crappy vanity items every week or so,  that can have a good costumer support.  that has a good and healthy community.  that provides me, with a virtual world i can explore.  that gives me a variety of things to do, once i get to max level.    so only time will tell, wether Tera will manage to deliver that or not.  

      the sameway is absurd to  talk about all the wonders of GW2 and every other upcoming MMO that are not even in beta yet.  untill the game don't get released, 1 or 2 month after.   we can only make assumptions, or speculate, mostly based on wishful thinking.

     

    gw2 breaks mmo standards

    completely gearless based pvp

    no mob tagging

    pushes ppl to work together without barriers suchs as parties

    everyone gets their own loot based on what they did

    limiting players to about a dozen skills to b used at one time

    no gear grinding

    WvWvW 

    no open world pve where you get ganked

    there wont b pvp, pve,rp servers theres no need

    can do almost anything in the game from lvl 1 dont have to get to max lvll to get the "real game"

    a hybrid hotkey action mmo that takes physics into account(i have the highground i can shoot farther as an example)

    no more reading quest txt 

    no long list of  quests to do on the side on the UI

    not bound by animations 

    no holy trinity

    im sure i could go on but gw2 does more to change MMOs than any other game ive seen recently

  • GanatharGanathar Member Posts: 143

    Originally posted by chibineko89

    Originally posted by Nadya3


    Originally posted by Ngeldu5t


    Originally posted by Deron_Barak


    Originally posted by karmath

    It really wont be.

    While the combat is awesome, the best we have seen in recent years, but the rest of the game is the same ol' tired linear themepark.

    Hyping it to be more than that is stupid.

      Do you have any experience to base this statement off of? The reason I ask is that those that have played the current KTERA version don't all share that sentiment but maybe you have also played all the way through? I won't argue that the early game is a linear themepark and I don't like it.  However I keep being told by those that have played to endgame that it opens up.  Plus there is a lot of group content, both overworld and dungeon based, which has been sorely needed in themepark genre as of late.

     

    There was a time when I thought it could be a sleeper hit but after trying CBT 3 I doubt that.I would say at best it would turn to F2P in a year and a half.Questing is boring as hell and people wont shell $60 to level to max to then enjoy the game.We are in 2012 the animations and combat are what really shines in this game,the political system is just a fantasy right now because no one has experienced it yet besides that everything feels 10 years too late.

    some people, including myself prefer a game, that captures the old school flavor, with great graphics.  that   don't pretend to be something that isen't, that don't boost your expectations to heavens, and later turn into a huge dissapoinment.

    Tera is not a game for everyone.  if you want something new, i really suggest you to try Swtor.  

      GW2 does not offer anything new at all. at least not to me.   in fact,  the mega exciting dynamic events, have been done in other MMO before.

    i don't want a MMO that can magically teleport me into the year 40000,(well that would be neat!p).  i  want toplay a MMO that provide me with constant entertainment.  that don't force me to buy crappy vanity items every week or so,  that can have a good costumer support.  that has a good and healthy community.  that provides me, with a virtual world i can explore.  that gives me a variety of things to do, once i get to max level.    so only time will tell, wether Tera will manage to deliver that or not.  

      the sameway is absurd to  talk about all the wonders of GW2 and every other upcoming MMO that are not even in beta yet.  untill the game don't get released, 1 or 2 month after.   we can only make assumptions, or speculate, mostly based on wishful thinking.

     

    gw2 breaks mmo standards

    completely gearless based pvp

    no mob tagging  Can you tell me what you mean with this?

    pushes ppl to work together without barriers suchs as parties  In dynamic events yes, but RIFT also has this with it's rifts and TERA has it's own version of this as well. Sure not GW2's DE's but you can group with other people without the barriers you are talking about.

    everyone gets their own loot based on what they did  OK

    limiting players to about a dozen skills to b used at one time   I can see the strategy required in this and I think that it can be a good thing. However I have this strange feeling that most players who play this after launch won't like this as it increases difficulty.

    no gear grinding Some people like upgrading their gear but yeah this is good for the people who don't want gear to affect their game, so I agree. (the points marked with green are almost the same thing)

    WvWvW  Has been done before and TERA will have it's own version by the end of this summer.

    no open world pve where you get ganked You mean no open world PvP and if you play another game and don't want OWPvP roll on a PvE server.

    there wont b pvp, pve,rp servers theres no need  There is no need but they are missing OWPvP, which is something some people love. Not having server types is not innovative.

    can do almost anything in the game from lvl 1 dont have to get to max lvll to get the "real game"  Not really. The only thing that you can't do in level 1 in other games that you can do here is PvP. There are many zones and dungeons that you can't do at level 1.

    a hybrid hotkey action mmo that takes physics into account(i have the highground i can shoot farther as an example) I don't know if any other MMO has implemented this, maybe yes maybe no. (the highground thing I mean)

    no more reading quest txt 

    no long list of  quests to do on the side on the UI  These two are the same thing not two different things. You are right about not needing quests though, except if you want to do your personal story that is, but that is not required. TERA also has alternate ways to level once you hit 20, they are doing dungeons and soloing or grouping on BAMs, sure it's not dynamic events but you don't HAVE to quest since the exp rate are good if you do these.

    not bound by animations  Most tab -target MMO's are not bound by animations.

    no holy trinity  I hope so, we will see about that.

    im sure i could go on but gw2 does more to change MMOs than any other game ive seen recently

     

  • otacuotacu Member UncommonPosts: 547

    Originally posted by Ganathar

    completely gearless based pvp

    no mob tagging  Can you tell me what you mean with this?

    there is no mob stealing. Everyone gets loot and experience. 

    pushes ppl to work together without barriers suchs as parties  In dynamic events yes, but RIFT also has this with it's rifts and TERA has it's own version of this as well. Sure not GW2's DE's but you can group with other people without the barriers you are talking about.

    DE are nothing like Rifts or the even more simplified TERA versions. They can branch, they have persistant consequences and they are everwhere. There are no normal quests in GW2.(except the personal story).

    You can compare it with the few rifts in other games.

    everyone gets their own loot based on what they did  OK

    limiting players to about a dozen skills to b used at one time   I can see the strategy required in this and I think that it can be a good thing. However I have this strange feeling that most players who play this after launch won't like this as it increases difficulty.

    It won't. GW1 worked this way. And TSW copied the system too.

    no gear grinding Some people like upgrading their gear but yeah this is good for the people who don't want gear to affect their game, so I agree. (the points marked with green are almost the same thing)

    True. A lot of people like gear grind. Sure GW2 is different

    WvWvW  Has been done before and TERA will have it's own version by the end of this summer.

    Only DAOC had it.... 10 Years ago. And the Gw2 devs clearly said they were inspired by DAOC. Lots of people waited 10 years to have the DAOC feeling back of course everyone is excited about it.

    Tera won't have it by the end of summer. They are working on Battlegrounds now. More like TERA will have a simplified version in 2013. BTW it's not even clear what TERA will do... they were vague about invasions but never said anything about sieges. Still only whishful thinking for the future.

    no open world pve where you get ganked You mean no open world PvP and if you play another game and don't want OWPvP roll on a PvE server.

    But on the PVE server you can't do OWPVP. In GW2 you can go in WvWvW and enjoy mass pvp like nothing seen in years. 

    there wont b pvp, pve,rp servers theres no need  There is no need but they are missing OWPvP, which is something some people love. Not having server types is not innovative.

    GW2 devs said they don't care about gankers and griefers. It's their choice. It won't be the game for them.

    can do almost anything in the game from lvl 1 dont have to get to max lvll to get the "real game"  Not really. The only thing that you can't do in level 1 in other games that you can do here is PvP. There are many zones and dungeons that you can't do at level 1.

    Well... that's why you have to leveling. But still from level 1 you can do everything : PVE, PVP and WvWvW

    a hybrid hotkey action mmo that takes physics into account(i have the highground i can shoot farther as an example) I don't know if any other MMO has implemented this, maybe yes maybe no. (the highground thing I mean)

    I dunno 

    no more reading quest txt 

    no long list of  quests to do on the side on the UI  These two are the same thing not two different things. You are right about not needing quests though, except if you want to do your personal story that is, but that is not required. TERA also has alternate ways to level once you hit 20, they are doing dungeons and soloing or grouping on BAMs, sure it's not dynamic events but you don't HAVE to quest since the exp rate are good if you do these.

    Well he was talking about the evolution of quest not going back to grinding mobs and dungeons.

    not bound by animations  Most tab -target MMO's are not bound by animations.

    no holy trinity  I hope so, we will see about that.

    The beta is out. Holy trinity is dead. You can't be a tank, and you can't be a healer.

    im sure i could go on but gw2 does more to change MMOs than any other game ive seen recently

     

    Still different =/= better

    At lest not always.

  • skydiver12skydiver12 Member Posts: 432

    While i agree TERA does NOT bring many new things and does just mainly "one" thing different, i also disagree of it to be insignificant.

    TERA changes something fundamental, one core. The combat and by all means this is not something small. Everyone does combat and does combat for everything.

    Grinding mobs is grinding mobs, but when it is actually fun to combat them, it's not a grind anymore. True enough some people do not care for combat feel, visual interpretation or anything else, they just want the metadeed of the drop. However people should stop acting as if this is a small thing.

    Soloing a Boss in a 1hour fight with collision detection, use of environment (Line of sight, high ground) is way different than your average kill 200 Furborgs with tab and 1,2,3 key for an hour.

    And Tera comes with a lot of copy & pasted finished designs (!). (The good kind of coping)

    * Map markers postable in chat, questtracker npcs postable in chat.

    * A decent group finder postlist (for the old school) and full fledged LFG tool if you want to use it.

    * Customizable UI

     

    Another difference is, TERA offers the possiblity to Questgrind for the WoW Crowd as well as grinding mobs (BAMS) for the more sandbox types. You will not lack gear or money in choosing either.

    I'd never liked the WoW questgrind. Always telling me what to do, distrurbing my game flow, punishing me for not going to that specific location or slaying that mob type. Following always a carrot through lands i may like or not. Free worlds are where my heart is. My epic quest was obtaining the best gear, which includes 3 weeks of gathering, killing, trading everywhere i saw fit on my own. (So mob grinding wasn't an issue to me ever, i could choose where and when). 

    Tera allows me to do that again, GW2? It's difficult while you are not stricktly tied to a carrot path, dnymic "envoling" situations still limit my doing. While clearing an Orc camp and then getting a bit battle may sound awesome on paper, i wonder how long is it "fun" to go to the same static "phases" of the event again, and again. (longlivety) After all Phases still enforce me to follow them or do something else.

     



    Tera's downfall could only be the "PVP" centric claims of the EU / NA publishers. TERA is not a PVP centric game by nature (korea). Possibility of Politics does not equal FFA full PVP all day ganking - in Korea. The PVP crowd overhyped by the Betas currently ignore the fact that the level cap and lack of Endgame itemization (like enchanting, luxing and stone stacking with top end gear) is missing.

    see: http://blackrabbit2999.blogspot.de/2012/02/tera-online-gear-attributes-and.html TERA's half ofcustomization  is GEAR(Equipmen) based. The rest is Glyphs.

    Unlike what many believe this takes time, this creates a huge item(gear) gap and thus many will sink down a lot of time into gear (pve) or metagame politics in order to be competitive in pvp.

    The level dominance falls of swiftly, and once you can get one shottet by a PVE centric player with top gear, you will need to sink down your time into gear too, as a PVPer. Open world ganking with friends during a GVG will not give you the gear. Outlawing random people killing BAMs will not give you the gear. The whole "skill" BS only applies when equally geared or for the beta : within 2 levels.



    I expect a s*****storm like in AION / RIFT and SWTOR of that crowd once we get one week into retail. On the other hand, those people have never been meant to be pleased by TERA. But i personaly blame BHS-EME / Frogster for hyping it as PVP centric rather than "heavy".

  • evilastroevilastro Member Posts: 4,270

    It was a sleeper hit for me alright. I literally fell asleep and hit my face on the keyboard it was so boring.

  • rpgalonrpgalon Member Posts: 430

    Originally posted by evilastro

    It was a sleeper hit for me alright. I literally fell asleep and hit my face on the keyboard it was so boring.

    you made me laugh, congrats!

  • BetaguyBetaguy Member UncommonPosts: 2,629

    Originally posted by evilastro

    It was a sleeper hit for me alright. I literally fell asleep and hit my face on the keyboard it was so boring.

    lolz +10 for internetz funny

    "The King and the Pawn return to the same box at the end of the game"

  • KyleranKyleran Member LegendaryPosts: 43,975

    Originally posted by Nadya3

    Originally posted by k-damage


    Originally posted by deziwright

    Though still. I will admit. They really didnt even need quests in this game. Should have just kept it as a monster hunter game and got rid of a lot of the rpg questing element. Focus on whats great. :)

    ... But without quests it's not a MMORPG, and they couldn't have charged a sub for that.

    Eq1, Daoc, Ultima online, Asheron 's call, anarchy online, lineage 2.

    MMO pre Wow, EQ2.   had 0 quests, or very little questing.   all had month subs.

    LOL, and all would be accused of being Asian grinders in this day and age. image

    Players really have no clue what they want.  They don't want to grind, either by questing or just standard camp grinding of mobs, so what is it that they really want?  To stop grinding altogether apparently.

    I think the answer is they really don't want to play MMORPG's anymore as evidenced by the direction GW2 is taking with progression (and lack thereof)

    Tera won't be a smash hit, in fact I expect Enmasse would be thrilled if they are as successful as Trion/Rift and still running 10 full servers a year from now.

    But they shouldn't feel bad if they miss the mark, if past history is any indicator few other titles will really be a big hit (GW2 not withstanding, that's almost too big to fail I think) so they'll be in good company.

    Hey, EVE's still going strong with just one server.   image

    "True friends stab you in the front." | Oscar Wilde 

    "I need to finish" - Christian Wolff: The Accountant

    Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm

    Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV

    Don't just play games, inhabit virtual worlds™

    "This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon






  • chibineko89chibineko89 Member CommonPosts: 107

    Originally posted by otacu

    Originally posted by Ganathar

    completely gearless based pvp

    no mob tagging  Can you tell me what you mean with this?

    there is no mob stealing. Everyone gets loot and experience. 

    pushes ppl to work together without barriers suchs as parties  In dynamic events yes, but RIFT also has this with it's rifts and TERA has it's own version of this as well. Sure not GW2's DE's but you can group with other people without the barriers you are talking about.

    DE are nothing like Rifts or the even more simplified TERA versions. They can branch, they have persistant consequences and they are everwhere. There are no normal quests in GW2.(except the personal story).

    You can compare it with the few rifts in other games.

    everyone gets their own loot based on what they did  OK

    limiting players to about a dozen skills to b used at one time   I can see the strategy required in this and I think that it can be a good thing. However I have this strange feeling that most players who play this after launch won't like this as it increases difficulty.

    It won't. GW1 worked this way. And TSW copied the system too.

    no gear grinding Some people like upgrading their gear but yeah this is good for the people who don't want gear to affect their game, so I agree. (the points marked with green are almost the same thing)

    True. A lot of people like gear grind. Sure GW2 is different

    WvWvW  Has been done before and TERA will have it's own version by the end of this summer.

    Only DAOC had it.... 10 Years ago. And the Gw2 devs clearly said they were inspired by DAOC. Lots of people waited 10 years to have the DAOC feeling back of course everyone is excited about it.

    Tera won't have it by the end of summer. They are working on Battlegrounds now. More like TERA will have a simplified version in 2013. BTW it's not even clear what TERA will do... they were vague about invasions but never said anything about sieges. Still only whishful thinking for the future.

    no open world pve where you get ganked You mean no open world PvP and if you play another game and don't want OWPvP roll on a PvE server.

    But on the PVE server you can't do OWPVP. In GW2 you can go in WvWvW and enjoy mass pvp like nothing seen in years. 

    there wont b pvp, pve,rp servers theres no need  There is no need but they are missing OWPvP, which is something some people love. Not having server types is not innovation there 

    the open world pvp is WvWvW and it is inovation in a  way bc everyone can b together no matter the server type now. it pushes server unity against other servers instead of games like tera where its all infighting between guilds. the game almost completly seperates pvp and pve.

    GW2 devs said they don't care about gankers and griefers. It's their choice. It won't be the game for them.

    can do almost anything in the game from lvl 1 dont have to get to max lvll to get the "real game"  Not really. The only thing that you can't do in level 1 in other games that you can do here is PvP. There are many zones and dungeons that you can't do at level 1

    the point is that you dont have to get to 80 to get to the "real game" at lvl 1 theres alot opened up for ppl

    Well... that's why you have to leveling. But still from level 1 you can do everything : PVE, PVP and WvWvW

    a hybrid hotkey action mmo that takes physics into account(i have the highground i can shoot farther as an example) I don't know if any other MMO has implemented this, maybe yes maybe no. (the highground thing I mean)

    I dunno 

    no more reading quest txt 

    also no more quest hubs

    no long list of  quests to do on the side on the UI  These two are the same thing not two different things. You are right about not needing quests though, except if you want to do your personal story that is, but that is not required. TERA also has alternate ways to level once you hit 20, they are doing dungeons and soloing or grouping on BAMs, sure it's not dynamic events but you don't HAVE to quest since the exp rate are good if you do these.

    you have your DE text on the side thats it now though you may be able to put the daily acheivements there im not sure but you dont go to quest givers and pick up 10 quests and then systematicaly do each and go turn them in

    Well he was talking about the evolution of quest not going back to grinding mobs and dungeons.

    not bound by animations  Most tab -target MMO's are not bound by animation

    tera and swtor latest MMOs bound by animations 

    no holy trinity  I hope so, we will see about that.

    The beta is out. Holy trinity is dead. You can't be a tank, and you can't be a healer.

    im sure i could go on but gw2 does more to change MMOs than any other game ive seen recently

     

    Still different =/= better

    At lest not always.

    the mmo genre needs different its been the same thing since WoW released

    just like CoD needs to b revamped MW3 is the same game as COD4 would have been easier just to do them as expansions and not full games. also pokemon another example its the same game for like a decade and a half but atleast they upgrade the graphics.

  • skydiver12skydiver12 Member Posts: 432

    The "Server" amount isn't compareable between games-.....

    For what it's worth, 

     

    FFXIV approximatly had 1500 active players cap

    Lienage2 initially had 7000 in Korea per server

    Wow has 3500? or was it 5000?

    SWTOR? Sure feels like 1000

    EVE = 1

    Lotro 2500?

    Tera =?

     

    If TERA's server can hold up to 5000 active players at once and contain 30000 player accounts playing it sure isn't a fail in my book with 10 Servers.

     

     

     

     

  • Nadya3Nadya3 Member Posts: 348

    Originally posted by chibineko89

    Originally posted by Nadya3


    Originally posted by Ngeldu5t


    Originally posted by Deron_Barak


    Originally posted by karmath

    It really wont be.

    While the combat is awesome, the best we have seen in recent years, but the rest of the game is the same ol' tired linear themepark.

    Hyping it to be more than that is stupid.

      Do you have any experience to base this statement off of? The reason I ask is that those that have played the current KTERA version don't all share that sentiment but maybe you have also played all the way through? I won't argue that the early game is a linear themepark and I don't like it.  However I keep being told by those that have played to endgame that it opens up.  Plus there is a lot of group content, both overworld and dungeon based, which has been sorely needed in themepark genre as of late.

     

    There was a time when I thought it could be a sleeper hit but after trying CBT 3 I doubt that.I would say at best it would turn to F2P in a year and a half.Questing is boring as hell and people wont shell $60 to level to max to then enjoy the game.We are in 2012 the animations and combat are what really shines in this game,the political system is just a fantasy right now because no one has experienced it yet besides that everything feels 10 years too late.

    some people, including myself prefer a game, that captures the old school flavor, with great graphics.  that   don't pretend to be something that isen't, that don't boost your expectations to heavens, and later turn into a huge dissapoinment.

    Tera is not a game for everyone.  if you want something new, i really suggest you to try Swtor.  

      GW2 does not offer anything new at all. at least not to me.   in fact,  the mega exciting dynamic events, have been done in other MMO before.

    i don't want a MMO that can magically teleport me into the year 40000,(well that would be neat!p).  i  want toplay a MMO that provide me with constant entertainment.  that don't force me to buy crappy vanity items every week or so,  that can have a good costumer support.  that has a good and healthy community.  that provides me, with a virtual world i can explore.  that gives me a variety of things to do, once i get to max level.    so only time will tell, wether Tera will manage to deliver that or not.  

      the sameway is absurd to  talk about all the wonders of GW2 and every other upcoming MMO that are not even in beta yet.  untill the game don't get released, 1 or 2 month after.   we can only make assumptions, or speculate, mostly based on wishful thinking.

     

    gw2 breaks mmo standards

    completely gearless based pvp

    no mob tagging

    pushes ppl to work together without barriers suchs as parties

    everyone gets their own loot based on what they did

    limiting players to about a dozen skills to b used at one time

    no gear grinding

    WvWvW 

    no open world pve where you get ganked

    there wont b pvp, pve,rp servers theres no need

    can do almost anything in the game from lvl 1 dont have to get to max lvll to get the "real game"

    a hybrid hotkey action mmo that takes physics into account(i have the highground i can shoot farther as an example)

    no more reading quest txt 

    no long list of  quests to do on the side on the UI

    not bound by animations 

    no holy trinity

    im sure i could go on but gw2 does more to change MMOs than any other game ive seen recently

    yes it is very obvious, that you are GW2 number one Fanboy.   it is obvious you won't play Tera ever,  what are you trying to acomplish exactly? 

       i prefer Tera ,  because i haven't played GW2  so no clue how all those wonderful things you keep prasing so much will work, a month or 2 after the game gets released. 

      niether i can't say i will love Tera a month or 2,  maybe will be a boredom paradise.   i think i rather find out by myself, and not base my decisions, upon what a very bias person, who has not even 1 % of my gaming interests could tell me.

     

      sorry but none of what you list, makes it all that wonderful to me.    most of those features have already been done in other games, in one way or another.

    only time will tell.

    oh i happen to love,  what you call the Holy Trinity.

  • N1njaPwnStarN1njaPwnStar Member Posts: 83

    Originally posted by burdock2

    With all these other high profile MMOs running ramparnt atm (SWTOR/TSW/GW2) I feel that TERA might just be that sleeper that makes a bigger spalsh than people are predicting. I tried out the CBT but didnt really get into it much as I knew my character was going to be deleted, I didnt want to get too attached. Now that Open Beta is upon us and we actually get to keep the character through to launch (normally unheard of) then I can really sink my teeth in.

     

    This will be what Final Fantasy XIV and AION should have been (for the western audience) and I forsee a smooth laucnh.

     

    Not to mention, it will knock Age of Conan off for being the best looking MMO. I simply have not seen better graphics (better than GW2 too) on PC, EVER!! Thats right, this has to be the most beautiful piece of electronic artwork I have ever seen!

     

    If you have not seen it in action, you are missing it!

     

    TERA for MMO GAME OF THE YEAR!!

    First off age of conan is still a better game.. its a shame that they release it when they did.. if they woulda finished it first it would be right in there with the best of em..

    second this game will be nothing like a fininal fantasy.

    third tera will be fun for a month just like swtor was but it wont keep alot of ppl it will die down fast leavin only the hardcore tera fans..

    guild wars 2 and archage is where its at. ;)

  • dageezadageeza Member Posts: 578

    Currently downloading tera to try for the open beta, i have already had 2 seperate hands on events with GW2, loved it and have prepurchased it..

    Looking forward to playing tera so i can see for myself what all the hoopla is about, the game certainly looks fun and is worthy of a test run imho..

    Playing GW2..

  • otacuotacu Member UncommonPosts: 547

    Originally posted by skydiver12

    While i agree TERA does NOT bring many new things and does just mainly "one" thing different, i also disagree of it to be insignificant.

    TERA changes something fundamental, one core. The combat and by all means this is not something small. Everyone does combat and does combat for everything.

    Grinding mobs is grinding mobs, but when it is actually fun to combat them, it's not a grind anymore. True enough some people do not care for combat feel, visual interpretation or anything else, they just want the metadeed of the drop. However people should stop acting as if this is a small thing.

    Soloing a Boss in a 1hour fight with collision detection, use of environment (Line of sight, high ground) is way different than your average kill 200 Furborgs with tab and 1,2,3 key for an hour.

    And Tera comes with a lot of copy & pasted finished designs (!). (The good kind of coping)

    * Map markers postable in chat, questtracker npcs postable in chat.

    * A decent group finder postlist (for the old school) and full fledged LFG tool if you want to use it.

    * Customizable UI

     

    Another difference is, TERA offers the possiblity to Questgrind for the WoW Crowd as well as grinding mobs (BAMS) for the more sandbox types. You will not lack gear or money in choosing either.

    I'd never liked the WoW questgrind. Always telling me what to do, distrurbing my game flow, punishing me for not going to that specific location or slaying that mob type. Following always a carrot through lands i may like or not. Free worlds are where my heart is. My epic quest was obtaining the best gear, which includes 3 weeks of gathering, killing, trading everywhere i saw fit on my own. (So mob grinding wasn't an issue to me ever, i could choose where and when). 

    Tera allows me to do that again, GW2? It's difficult while you are not stricktly tied to a carrot path, dnymic "envoling" situations still limit my doing. While clearing an Orc camp and then getting a bit battle may sound awesome on paper, i wonder how long is it "fun" to go to the same static "phases" of the event again, and again. (longlivety) After all Phases still enforce me to follow them or do something else.

     



    Tera's downfall could only be the "PVP" centric claims of the EU / NA publishers. TERA is not a PVP centric game by nature (korea). Possibility of Politics does not equal FFA full PVP all day ganking - in Korea. The PVP crowd overhyped by the Betas currently ignore the fact that the level cap and lack of Endgame itemization (like enchanting, luxing and stone stacking with top end gear) is missing.

    see: http://blackrabbit2999.blogspot.de/2012/02/tera-online-gear-attributes-and.html TERA's half ofcustomization  is GEAR(Equipmen) based. The rest is Glyphs.

    Unlike what many believe this takes time, this creates a huge item(gear) gap and thus many will sink down a lot of time into gear (pve) or metagame politics in order to be competitive in pvp.

    The level dominance falls of swiftly, and once you can get one shottet by a PVE centric player with top gear, you will need to sink down your time into gear too, as a PVPer. Open world ganking with friends during a GVG will not give you the gear. Outlawing random people killing BAMs will not give you the gear. The whole "skill" BS only applies when equally geared or for the beta : within 2 levels.



    I expect a s*****storm like in AION / RIFT and SWTOR of that crowd once we get one week into retail. On the other hand, those people have never been meant to be pleased by TERA. But i personaly blame BHS-EME / Frogster for hyping it as PVP centric rather than "heavy".

    Well the only thing new is combat and while a nice change it's nothing new with recent Vindictus, Dragon Nest and imminent RaiderZ, and what was that ncsoft game? Anyway if you have only one redeeming quality you are going to struggle because other games do it too. See Rift... they had the rifts and now Tera copied it.

    And wait a sec you just said "I love grinding". Well you can even grind in WoW if you like it. The freedom is there. so it's a moot point.

    Btw DE don't limit you. If you just want to "kill things" without care about the world you can do it. You can grind mobs in Gw2 too but what's the point since you can have better things to do? you don't want to do a DE? go to another one. There is plenty around. You don't make much sense about this.

    I agree on the PVP.

  • Nadya3Nadya3 Member Posts: 348

    Originally posted by AxesSWTOR

    Originally posted by burdock2

    With all these other high profile MMOs running ramparnt atm (SWTOR/TSW/GW2) I feel that TERA might just be that sleeper that makes a bigger spalsh than people are predicting. I tried out the CBT but didnt really get into it much as I knew my character was going to be deleted, I didnt want to get too attached. Now that Open Beta is upon us and we actually get to keep the character through to launch (normally unheard of) then I can really sink my teeth in.

     

    This will be what Final Fantasy XIV and AION should have been (for the western audience) and I forsee a smooth laucnh.

     

    Not to mention, it will knock Age of Conan off for being the best looking MMO. I simply have not seen better graphics (better than GW2 too) on PC, EVER!! Thats right, this has to be the most beautiful piece of electronic artwork I have ever seen!

     

    If you have not seen it in action, you are missing it!

     

    TERA for MMO GAME OF THE YEAR!!

    First off age of conan is still a better game.. its a shame that they release it when they did.. if they woulda finished it first it would be right in there with the best of em..

    second this game will be nothing like a fininal fantasy.

    third tera will be fun for a month just like swtor was but it wont keep alot of ppl it will die down fast leavin only the hardcore tera fans..

    guild wars 2 and archage is where its at. ;)

    yes, i better go and reinstall Age of conan right now!

    Big rolling of eyes for ya.  along with some big  eyeLashes batting.

     

    by the time Archeage gets released in Na, EU.  you probably gonna be long Retired with 5 grand kids,  and sitting on a wheel chair.

  • chibineko89chibineko89 Member CommonPosts: 107

    Originally posted by Nadya3

    Originally posted by chibineko89


    Originally posted by Nadya3


    Originally posted by Ngeldu5t


    Originally posted by Deron_Barak


    Originally posted by karmath

    It really wont be.

    While the combat is awesome, the best we have seen in recent years, but the rest of the game is the same ol' tired linear themepark.

    Hyping it to be more than that is stupid.

      Do you have any experience to base this statement off of? The reason I ask is that those that have played the current KTERA version don't all share that sentiment but maybe you have also played all the way through? I won't argue that the early game is a linear themepark and I don't like it.  However I keep being told by those that have played to endgame that it opens up.  Plus there is a lot of group content, both overworld and dungeon based, which has been sorely needed in themepark genre as of late.

     

    There was a time when I thought it could be a sleeper hit but after trying CBT 3 I doubt that.I would say at best it would turn to F2P in a year and a half.Questing is boring as hell and people wont shell $60 to level to max to then enjoy the game.We are in 2012 the animations and combat are what really shines in this game,the political system is just a fantasy right now because no one has experienced it yet besides that everything feels 10 years too late.

    some people, including myself prefer a game, that captures the old school flavor, with great graphics.  that   don't pretend to be something that isen't, that don't boost your expectations to heavens, and later turn into a huge dissapoinment.

    Tera is not a game for everyone.  if you want something new, i really suggest you to try Swtor.  

      GW2 does not offer anything new at all. at least not to me.   in fact,  the mega exciting dynamic events, have been done in other MMO before.

    i don't want a MMO that can magically teleport me into the year 40000,(well that would be neat!p).  i  want toplay a MMO that provide me with constant entertainment.  that don't force me to buy crappy vanity items every week or so,  that can have a good costumer support.  that has a good and healthy community.  that provides me, with a virtual world i can explore.  that gives me a variety of things to do, once i get to max level.    so only time will tell, wether Tera will manage to deliver that or not.  

      the sameway is absurd to  talk about all the wonders of GW2 and every other upcoming MMO that are not even in beta yet.  untill the game don't get released, 1 or 2 month after.   we can only make assumptions, or speculate, mostly based on wishful thinking.

     

    gw2 breaks mmo standards

    completely gearless based pvp

    no mob tagging

    pushes ppl to work together without barriers suchs as parties

    everyone gets their own loot based on what they did

    limiting players to about a dozen skills to b used at one time

    no gear grinding

    WvWvW 

    no open world pve where you get ganked

    there wont b pvp, pve,rp servers theres no need

    can do almost anything in the game from lvl 1 dont have to get to max lvll to get the "real game"

    a hybrid hotkey action mmo that takes physics into account(i have the highground i can shoot farther as an example)

    no more reading quest txt 

    no long list of  quests to do on the side on the UI

    not bound by animations 

    no holy trinity

    im sure i could go on but gw2 does more to change MMOs than any other game ive seen recently

    yes it is very obvious, that you are GW2 number one Fanboy.   it is obvious you won't play Tera ever,  what are you trying to acomplish exactly? 

    actually i did try tera and i would play here and there if it was F2P or B2P but its not worth the sub

    no im not a GW2 fanboy i have other games im looking foreward to and gw2 will b just to pass the time

       i prefer Tera ,  because i haven't played GW2  so no clue how all those wonderful things you keep prasing so much will work, a month or 2 after the game gets released.

      niether i can't say i will love Tera a month or 2,  maybe will be a boredom paradise.   i think i rather find out by myself, and not base my decisions, upon what a very bias person, who has not even 1 % of my gaming interests could tell me.

     tera combat is  still behind times even PSU's action combat flows better and its like 5 years old now

      sorry but none of what you list, makes it all that wonderful to me.    most of those features have already been done in other games, in one way or another.

    only time will tell.

    oh i happen to love,  what you call the Holy Trinity

    gw2 takes everything alot of ppl hate in MMOs and gets rid of it

    no more LF heals, tanks

    no quest grinds

    no monster grinds

    no gear grind

    equal pvp

    end game starts at lvl1

    no monster taging

    since WoW nothing has gone away from the mmo standard to this extent

    its about having fun not about making the player grind endlessly and make them addicted to grinding that new peice of gear.

    if you want you carrot on a stick gamplay then by all means play tera,swtor,wow,rift and follow that carrot if thats what you call fun, its like a hampster in a hampster wheel 

     

  • OmnifishOmnifish Member Posts: 616

    Originally posted by deziwright

    First off to the above poster. Tera did not fail in korea. in fact Tera is one of the largest subscription based games in a market ran by f2p models. koreans hate p2p games.

    Now. the the topic at hand. Games with to much hype will always fail. Games with little expectation will usually surprise us.

    I will do my best to not be biased because i am a huge fan of what Tera offers in gameplay. Do I think its the savior of mmos. No i do not.

    Tera is going to be a huge success because it is different. What is different? The combat (obvious).

    Why is it good? Well this is an opinion. I love monster hunter type games. Now i get one in mmo form! I can either play this casually and farm a few BAM every day as I would on a console type monster hunter or i can engross in it like an mmo. Though a monthly fee might not cater to the casual. The gameplay in tera fits very well for a casual player imo.

    If you are looking for Tera to consume your no life soul. I do not think this game has enough to offer in content to last most of us past the 6 month mark but that is just opinion and we do not know how far bluehole will be pushing data. I know en masse will be demanding a lot from them. They really love there Tera game.

    Why Tera will be my #1 game. It runs and looks more beautiful then any game ive ever seen. Eyefinity with perfect UI manipulation for my 3 monitor gaming. ZOMG FUN COMBAT!!! (a bit slow at low lvls, depending on class). En Masse. If you are a regular on forums or have had to submit a ticket to En Masse then you understand. They are amazing. I wish trion and en masse had babies to make our future gaming companies. They are my 2 favs. They take there game seriously and always have someone on the forums patrolling. Which I love!

    Anyway thats just me killing a little time at work.

    For those that love Tera! Yay us! For those that don't! May you find a game that fits you!

     

    So it's going to be a huge success because it has a, 'different', combat system but not enough content to last six months? Makes about as much sense as a choclate teapot...

    Even if we assmue that is true, we aready have a game like this in the west...it's called DCU and hey I think most people would agree that hasn't been mega successful. Combat systems will only take you so far if the actually content is grindy and repetitive which is something TERA and DCU share.

    Fair enough if it's your thing but somehow I doubt lots of people, En Mass, will be joining you,...(oh see what I did there?!?!? :P)

    This looks like a job for....The Riviera Kid!

  • NBlitzNBlitz Member Posts: 1,904

    Any other TERA fans getting sick of following the TERA forums? It's the same folks, same crap but different day.

     

    I CANNOT WAIT until the lot of you disappear into GW2 and forget about this niche title. Niche title but loved by its fan base.

    I've gone from title to title and discussed the one I left during that time but never to the extent some of you have and still are. 

     

    You're kidding yourself if you think you're discussing anything. What you're doing is trying to put down others for their preferences. To make yourself feel better because you're a wretch.

  • Nadya3Nadya3 Member Posts: 348

    Originally posted by chibineko89

    Originally posted by Nadya3


    Originally posted by chibineko89


    Originally posted by Nadya3


    Originally posted by Ngeldu5t


    Originally posted by Deron_Barak


    Originally posted by karmath

    It really wont be.

    While the combat is awesome, the best we have seen in recent years, but the rest of the game is the same ol' tired linear themepark.

    Hyping it to be more than that is stupid.

      Do you have any experience to base this statement off of? The reason I ask is that those that have played the current KTERA version don't all share that sentiment but maybe you have also played all the way through? I won't argue that the early game is a linear themepark and I don't like it.  However I keep being told by those that have played to endgame that it opens up.  Plus there is a lot of group content, both overworld and dungeon based, which has been sorely needed in themepark genre as of late.

     

    There was a time when I thought it could be a sleeper hit but after trying CBT 3 I doubt that.I would say at best it would turn to F2P in a year and a half.Questing is boring as hell and people wont shell $60 to level to max to then enjoy the game.We are in 2012 the animations and combat are what really shines in this game,the political system is just a fantasy right now because no one has experienced it yet besides that everything feels 10 years too late.

    some people, including myself prefer a game, that captures the old school flavor, with great graphics.  that   don't pretend to be something that isen't, that don't boost your expectations to heavens, and later turn into a huge dissapoinment.

    Tera is not a game for everyone.  if you want something new, i really suggest you to try Swtor.  

      GW2 does not offer anything new at all. at least not to me.   in fact,  the mega exciting dynamic events, have been done in other MMO before.

    i don't want a MMO that can magically teleport me into the year 40000,(well that would be neat!p).  i  want toplay a MMO that provide me with constant entertainment.  that don't force me to buy crappy vanity items every week or so,  that can have a good costumer support.  that has a good and healthy community.  that provides me, with a virtual world i can explore.  that gives me a variety of things to do, once i get to max level.    so only time will tell, wether Tera will manage to deliver that or not.  

      the sameway is absurd to  talk about all the wonders of GW2 and every other upcoming MMO that are not even in beta yet.  untill the game don't get released, 1 or 2 month after.   we can only make assumptions, or speculate, mostly based on wishful thinking.

     

    gw2 breaks mmo standards

    completely gearless based pvp

    no mob tagging

    pushes ppl to work together without barriers suchs as parties

    everyone gets their own loot based on what they did

    limiting players to about a dozen skills to b used at one time

    no gear grinding

    WvWvW 

    no open world pve where you get ganked

    there wont b pvp, pve,rp servers theres no need

    can do almost anything in the game from lvl 1 dont have to get to max lvll to get the "real game"

    a hybrid hotkey action mmo that takes physics into account(i have the highground i can shoot farther as an example)

    no more reading quest txt 

    no long list of  quests to do on the side on the UI

    not bound by animations 

    no holy trinity

    im sure i could go on but gw2 does more to change MMOs than any other game ive seen recently

    yes it is very obvious, that you are GW2 number one Fanboy.   it is obvious you won't play Tera ever,  what are you trying to acomplish exactly? 

    actually i did try tera and i would play here and there if it was F2P or B2P but its not worth the sub

    no im not a GW2 fanboy i have other games im looking foreward to and gw2 will b just to pass the time

       i prefer Tera ,  because i haven't played GW2  so no clue how all those wonderful things you keep prasing so much will work, a month or 2 after the game gets released.

      niether i can't say i will love Tera a month or 2,  maybe will be a boredom paradise.   i think i rather find out by myself, and not base my decisions, upon what a very bias person, who has not even 1 % of my gaming interests could tell me.

     tera combat is  still behind times even PSU's action combat flows better and its like 5 years old now

      sorry but none of what you list, makes it all that wonderful to me.    most of those features have already been done in other games, in one way or another.

    only time will tell.

    oh i happen to love,  what you call the Holy Trinity

    gw2 takes everything alot of ppl hate in MMOs and gets rid of it

    no more LF heals, tanks

    no quest grinds

    no monster grinds

    no gear grind

    equal pvp

    end game starts at lvl1

    no monster taging

    since WoW nothing has gone away from the mmo standard to this extent

    its about having fun not about making the player grind endlessly and make them addicted to grinding that new peice of gear.

    if you want you carrot on a stick gamplay then by all means play tera,swtor,wow,rift and follow that carrot if thats what you call fun, its like a hampster in a hampster wheel 

     

    once again, you generalise (not everyone likes the samethings).   is all very subjective,  and all based on your very Bias personal opinion.

    all of the things, you highlight in green as a negative.  are all good for me.

    i don't mind grinding, in fact is relaxing. 

      i like grouping,  in fact that s the reason i play MMO to begin with,  if i wanted to  do dynamic quests alone all day long, i would play single player games to begin with.  or read a book

       i love the holy trinity system,  everyone has a function a role,  i love playing as main healer classes.  what do you mean with no monster taging?

    i love gear grinding.  in fact  it gives me something to look for,  working hard, to get a nice looking outfit.  gives me a sense of acomplishment.

    can care less about pvp.  to me,  so not a priority for me in games.

    i love monster grinding.

     

    once again, you can see, that you can't generalise things based upon a personal opinion.  what may work for you, may not do so for many others.

    wow is still the most popular MMO in the west.  so it really can't be that bad

  • NBlitzNBlitz Member Posts: 1,904

    Originally posted by Omnifish

    <>

    <>

    Even if we assmue that is true, we aready have a game like this in the west...it's called DCU <>

    DCUO had a wonky block and dodge system, frustrating soft tab target system and was more of a hybrid. Has that changed? Don't lump it with TERA.

  • firefly2003firefly2003 Member UncommonPosts: 2,527

    Originally posted by deziwright

    lol +1 nadya!!!! you mean you arent a fanboi (gurl) of gw2! zomg ur not allowed on this website :P (i feel ur pain)

    I'm not a big fan of GW2 or the first one either....


  • jackwu10jackwu10 Member Posts: 127

    regardless what these gw fanbois or tera haters said.. 

    i had a lot of funs in tera beta :)

    i will be playing it :D wont let this game slip away!

Sign In or Register to comment.