There are no healers/tanks! I can’t play my favorite role!
The combat is too hard!
There’s no subscription! It’ll lose money, crash, burn and fail!
Great article over at ZAM discussing the five above mentioned arguements against GW2 and why they may not hold up under closer scrutiny. Definitely worth a read and further discussion.
1. Not the game's fault, personal preference, I do wish you all the fun in the world in whatever PVE game you find enjoyable, though.
2. I think this has been discussed before.
3. Heaven forbid try and enjoy something new.
4. Yes! Let's make it easy! That's what makes a winner!
5. Just like GW1 has been losing money, crashing, burning and failing for... how many years?
Seriously don't understand why people even bother with these posts. Do they hope to convince those who already pre-purchased and plan to actually enjoy the game that it will "crash, burn and fail"?
I'm guessing you didn't read the article or the posts in the thread before posting that. The article rebuts the items on the list, this is not an anti-GW2 post or article, it's meant to be informative.
There are no healers/tanks! I can’t play my favorite role!
The combat is too hard!
There’s no subscription! It’ll lose money, crash, burn and fail!
Great article over at ZAM discussing the five above mentioned arguements against GW2 and why they may not hold up under closer scrutiny. Definitely worth a read and further discussion.
The article didn't impress me. These areguemtns aren't really valid ones. The article was meant to grab people who are in dount and sell them on why they should play. That's fine and all, but the arguemtns themselves are not real ones but rather strawman. Most of those "arguemtns" aren't really unique to GW2. But rather they are just features of the game. As someone said, they are the reasons to play. Which, is the intent of the article in the 1st place.
There are no healers/tanks! I can’t play my favorite role!
The combat is too hard!
There’s no subscription! It’ll lose money, crash, burn and fail!
Great article over at ZAM discussing the five above mentioned arguements against GW2 and why they may not hold up under closer scrutiny. Definitely worth a read and further discussion.
1. Not the game's fault, personal preference, I do wish you all the fun in the world in whatever PVE game you find enjoyable, though.
2. I think this has been discussed before.
3. Heaven forbid try and enjoy something new.
4. Yes! Let's make it easy! That's what makes a winner!
5. Just like GW1 has been losing money, crashing, burning and failing for... how many years?
Seriously don't understand why people even bother with these posts. Do they hope to convince those who already pre-purchased and plan to actually enjoy the game that it will "crash, burn and fail"?
I'm guessing you didn't read the article or the posts in the thread before posting that. The article rebuts the items on the list, this is not an anti-GW2 post or article, it's meant to be informative.
My bad then True, didn't bother with the article... tbh, just so fed up with all the cryin', whinin' threads...
With regard to my comment about decay, I don't really count something as "Breaking" when you can just click a button and repair it. Breaking should mean gone forever. Very few mmorpg's have an economy instead of a gold sink system. You can't have an economy if there is no demand for gear. You don't have a demand if people can just get their "very favorite weapon" and keep it forever.
Anyway, I'm excited about the game as it is.
Are you a Pavlovian Fish Biscuit Addict? Get Help Now!
I will play no more MMORPGs until somethign good comes out!
There are no healers/tanks! I can’t play my favorite role!
The combat is too hard!
There’s no subscription! It’ll lose money, crash, burn and fail!
Great article over at ZAM discussing the five above mentioned arguements against GW2 and why they may not hold up under closer scrutiny. Definitely worth a read and further discussion.
The article didn't impress me. These areguemtns aren't really valid ones. The article was meant to grab people who are in dount and sell them on why they should play. That's fine and all, but the arguemtns themselves are not real ones but rather strawman. Most of those "arguemtns" aren't really unique to GW2. But rather they are just features of the game. As someone said, they are the reasons to play. Which, is the intent of the article in the 1st place.
These are all arguements against the game that we have seen pretty damn often over the past six months. No matter how many holes are poked in them, they return. I thinks it's appropriate to gather some of them up into one article and provide a succinct, fact based rebuttal.
There are a number of other misconceptions that could be discussed as well. When a game has as many design differences vs. the status quo as GW2 does, continually addressing these things is useful, espescially since we are seeing more and more people who are new to the game starting to take an interest.
The only one I see a lot of is the lack of endgame thing, which his reasonings why it's not a problem were rather weak. You could easily make the same argument he used in regard to TOR ( alts: play through different class stories), and it still doesn't explain it away. Repeating stuff isn't a good argument against the top reason people bring that up.
In my experience on forums, the main factor these folks have is against the idea that dev made content supplies a good end-game, this is usually in regard to a want for sandboxy features at endgame, not Raiding as is the common area rebuttals assume. IE City building, community building, etc..Things that all themeparks lack and why they receive so much flak in regard to this subject.
I disagree. His argument wasn't entirely revolved around repeating stuff. He was mostly stating how getting to 80 doesn't mean you've played through the game.
This guy goes into more detail on that: TyriaTalk (ya, I know it's an old video, but it's still relevant)
Basically, how other games work is generally you have these zones streamlined for lvling, with little else to them. There are usually a few options of lvling zones once you get to the higher lvl brackets, but once you clear one there's pretty much no reason to go back. GW2 doesn't work this way. There's a huge variety of places to explore. It's very possible to get to 80 while skipping a large majority of the content. Especially if you're only goal is that max lvl. So, getting to lvl 80 doesn't mean that 'okay, now we can take on the hardest stuff'. Sure there will be difficult content at 80, but there's also difficult content leading up to 80 as well, sprinkled all over the world. This is why there's no 'endgame', what you're doing at 80 is the same thing you've probably been doing all along (unless you've just been grinding). Exploring, running dungeons, pvp, wvw, skill challenges, etc.
It would be cool if they had some more sandboxy elements, but the truth of the matter is that design style is still very much a niche market atm. GW2 is taking the themepark style and bringing it back closer to the sandbox style, but for them to go all the way would alienate a lot of players. Most people either don't have time for a sandbox, or don't get as much enjoyment out of them. The reason we see so many sandbox arguments on these forums is because these forums tend to get a lot of MMO vets (oldschoolers) lerking on them. The actually market is much much bigger than what's reflected on these boards.
With all the ridiculous complaints we've seen on GW2, can you just imagine if it was even more sandboxy? People would be so clueless about how to play that game that they would basically be like 'whelp.. I hope diablo3 doesn't suck'..
There are no healers/tanks! I can’t play my favorite role!
The combat is too hard!
There’s no subscription! It’ll lose money, crash, burn and fail!
Great article over at ZAM discussing the five above mentioned arguements against GW2 and why they may not hold up under closer scrutiny. Definitely worth a read and further discussion.
The article didn't impress me. These areguemtns aren't really valid ones. The article was meant to grab people who are in dount and sell them on why they should play. That's fine and all, but the arguemtns themselves are not real ones but rather strawman. Most of those "arguemtns" aren't really unique to GW2. But rather they are just features of the game. As someone said, they are the reasons to play. Which, is the intent of the article in the 1st place.
These are all arguements against the game that we have seen pretty damn often over the past six months. No matter how many holes are poked in them, they return. I thinks it's appropriate to gather some of them up into one article and provide a succinct, fact based rebuttal.
Why do you feel the need to poke holes in all of these arguments if they are someone's opinion on the game? Perhaps they like raiding and endgame and aren't happy with what GW2 is going to have to offer. Nothing you can say can invalidate that. If they love playing a healer and a tank, and GW2 really does get rid of the Holly Trinity, then their personal opinion is very valid, making this a very valid concern for them.
These are all arguements against the game that we have seen pretty damn often over the past six months. No matter how many holes are poked in them, they return. I thinks it's appropriate to gather some of them up into one article and provide a succinct, fact based rebuttal.
That's the thing though it's just holes being poked in them, some of them are real concerns and things that determine whether a person plays long term or not. For every hole a rebuttal pokes, it gains a hole for itself. The real issue here is a person's reasons for playing or not, aren't something we should be in the business of poking holes in. That's in regard to forum posters, it imo is actually worse when publications are attempting to do it. Why can't people just have their opinions? And yes that goes both ways...
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
As to the top 5 arguments against Guild Wars 2, here are 5 things that actually concern/worry me about the game
1. Massive lag in wvw
2. Items in Cash Shop affecting the balance between players; giving unfair advantage to p2w
3. wvw is not technically world pvp; it is a 2 week long massive battleground involving 3 servers (i.e. no world pvp)
4. Limit of players per server in wvw (causing queing times for wvw)
5. Dynamic events becoming repetitive and predictable
I have pre purchased 2 copies of GW2 (for me and my wife). I am not a GW2 fanboy but I am extremely excited about the game. the above mentioned arguments are just my concerns/worries regarding the game so... GW2 trolls, please go easy on me, I'm on your side ;-)
The only one I see a lot of is the lack of endgame thing, which his reasonings why it's not a problem were rather weak. You could easily make the same argument he used in regard to TOR ( alts: play through different class stories), and it still doesn't explain it away. Repeating stuff isn't a good argument against the top reason people bring that up.
In my experience on forums, the main factor these folks have is against the idea that dev made content supplies a good end-game, this is usually in regard to a want for sandboxy features at endgame, not Raiding as is the common area rebuttals assume. IE City building, community building, etc..Things that all themeparks lack and why they receive so much flak in regard to this subject.
I disagree. His argument wasn't entirely revolved around repeating stuff. He was mostly stating how getting to 80 doesn't mean you've played through the game.
This guy goes into more detail on that: TyriaTalk (ya, I know it's an old video, but it's still relevant)
Basically, how other games work is generally you have these zones streamlined for lvling, with little else to them. There are usually a few options of lvling zones once you get to the higher lvl brackets, but once you clear one there's pretty much no reason to go back. GW2 doesn't work this way. There's a huge variety of places to explore. It's very possible to get to 80 while skipping a large majority of the content. Especially if you're only goal is that max lvl. So, getting to lvl 80 doesn't mean that 'okay, now we can take on the hardest stuff'. Sure there will be difficult content at 80, but there's also difficult content leading up to 80 as well, sprinkled all over the world. This is why there's no 'endgame', what you're doing at 80 is the same thing you've probably been doing all along (unless you've just been grinding). Exploring, running dungeons, pvp, wvw, skill challenges, etc.
It would be cool if they had some more sandboxy elements, but the truth of the matter is that design style is still very much a niche market atm. GW2 is taking the themepark style and bringing it back closer to the sandbox style, but for them to go all the way would alienate a lot of players. Most people either don't have time for a sandbox, or don't get as much enjoyment out of them. The reason we see so many sandbox arguments on these forums is because these forums tend to get a lot of MMO vets (oldschoolers) lerking on them. The actually market is much much bigger than what's reflected on these boards.
With all the ridiculous complaints we've seen on GW2, can you just imagine if it was even more sandboxy? People would be so clueless about how to play that game that they would basically be like 'whelp.. I hope diablo3 doesn't suck'..
Exactly. "The entire game is end game" is not lip service. There is no stark transition between what you do while leveling up in the game and what you can do once you hit the level cap. Content becomes progressively harder, from a player skill standpoint, with more and more difficulty being designed into the content and encounters, but you don't go and do something completely different from what you've been doing.
There is an entire zone in the game that is designed for level 80s. We don't know much about it, other than the content there will be extremely difficult and challenging for players.
The cool thing about GW2 is that the Dynamic Level Adjustment allows you to experience lower level zones and content in a meaningful way, with XP and loot appropriate for your true level. This doesn't just keep the entire game open for you as you level, but it also allows Arenanet to make content progressively harder, while still giving players not up to the challenge another outlet for content to play and level on. Hopefully, most players will eventually become skilled enough for the most challenging content, but those who just can't up their game still have a lot of game they can enjoy.
Originally posted by joocheese As to the top 5 arguments against Guild Wars 2, here are 5 things that actually concern/worry me about the game 1. Massive lag in wvw 2. Items in Cash Shop affecting the balance between players; giving unfair advantage to p2w 3. wvw is not technically world pvp; it is a 2 week long massive battleground involving 3 servers (i.e. no world pvp) 4. Limit of players per server in wvw (causing queing times for wvw) 5. Dynamic events becoming repetitive and predictable I have pre purchased 2 copies of GW2 (for me and my wife). I am not a GW2 fanboy but I am extremely excited about the game. the above mentioned arguments are just my concerns/worries regarding the game so... GW2 trolls, please go easy on me, I'm on your side ;-)
I think we are all a little worried about numbers 1, 2 and 5, until we get there we just don't know.
3 is a fact and little can be gained by being concerned about it, accept it and move on
4 should be alleviated by the 'overflow' servers, you might not be able to score for your server but at least you're playing while you wait.
Hope I didn't come off as too much of a troll there *grin*
As to the top 5 arguments against Guild Wars 2, here are 5 things that actually concern/worry me about the game
1. Massive lag in wvw
2. Items in Cash Shop affecting the balance between players; giving unfair advantage to p2w
3. wvw is not technically world pvp; it is a 2 week long massive battleground involving 3 servers (i.e. no world pvp)
4. Limit of players per server in wvw (causing queing times for wvw)
5. Dynamic events becoming repetitive and predictable
I have pre purchased 2 copies of GW2 (for me and my wife). I am not a GW2 fanboy but I am extremely excited about the game. the above mentioned arguments are just my concerns/worries regarding the game so... GW2 trolls, please go easy on me, I'm on your side ;-)
Which trolls are you talking about the fanboys or haters? They will both be annoyed with you for different reasons.
These are all arguements against the game that we have seen pretty damn often over the past six months. No matter how many holes are poked in them, they return. I thinks it's appropriate to gather some of them up into one article and provide a succinct, fact based rebuttal.
That's the thing though it's just holes being poked in them, some of them are real concerns and things that determine whether a person plays long term or not. For every hole a rebuttal pokes, it gains a hole for itself. The real issue here is a person's reasons for playing or not, aren't something we should be in the business of poking holes in. That's in regard to forum posters, it imo is actually worse when publications are attempting to do it. Why can't people just have their opinions? And yes that goes both ways...
Opinions are fine, misconceptions are not. If a well informed person still has issues, that's fine, no one expects everygame to be for every player, but there is so much room for misconceptions about the game here, because the game is so different than the status quo.
I sit on a man's back, choking him and making him carry me, and yet assure myself and others that I am very sorry for him and wish to ease his lot by all possible means - except by getting off his back.
As to the top 5 arguments against Guild Wars 2, here are 5 things that actually concern/worry me about the game
1. Massive lag in wvw
2. Items in Cash Shop affecting the balance between players; giving unfair advantage to p2w
3. wvw is not technically world pvp; it is a 2 week long massive battleground involving 3 servers (i.e. no world pvp)
4. Limit of players per server in wvw (causing queing times for wvw)
5. Dynamic events becoming repetitive and predictable
I have pre purchased 2 copies of GW2 (for me and my wife). I am not a GW2 fanboy but I am extremely excited about the game. the above mentioned arguments are just my concerns/worries regarding the game so... GW2 trolls, please go easy on me, I'm on your side ;-)
I think we are all a little worried about numbers 1, 2 and 5, until we get there we just don't know.
3 is a fact and little can be gained by being concerned about it, accept it and move on
4 should be alleviated by the 'overflow' servers, you might not be able to score for your server but at least you're playing while you wait.
Hope I didn't come off as too much of a troll there *grin*
Nah, you did good EvilGeek, had I mentioned 5 things that concerned me about SWTOR I would have been burned alive by now. You are right that item 3 is a fact, and I guess it really doesn't bother me that it is not technically an open persistent world, no big deal for me there. As to number 4, if they only allow a certain amount but the server that we are in is way heavy on wvw pvp'ers, how does that help us, since we'll have queue and wait while others in other servers can just jump in
As to the top 5 arguments against Guild Wars 2, here are 5 things that actually concern/worry me about the game
1. Massive lag in wvw
2. Items in Cash Shop affecting the balance between players; giving unfair advantage to p2w
3. wvw is not technically world pvp; it is a 2 week long massive battleground involving 3 servers (i.e. no world pvp)
4. Limit of players per server in wvw (causing queing times for wvw)
5. Dynamic events becoming repetitive and predictable
I have pre purchased 2 copies of GW2 (for me and my wife). I am not a GW2 fanboy but I am extremely excited about the game. the above mentioned arguments are just my concerns/worries regarding the game so... GW2 trolls, please go easy on me, I'm on your side ;-)
Which trolls are you talking about the fanboys or haters? They will both be annoyed with you for different reasons.
Well... GW2 haters (aka WOW/SWTOR trolls) would be excited about GW2 players being concerned about issues involving their own game. GW2 trolls would hate me for mentioning anything possibly remotely negative regarding their Holy Grail
raystantzFinal Fantasy XI CorrespondentMemberUncommonPosts: 1,237
1. No Open World PVP
2. No Open World PVP
3. No Open World PVP
4. No Open World PVP
5. No Open World PVP
www.facebook.com/themarksmovierules
Currently playing:
FFXIV on Behemoth, FFXI on Eden, and Gloria Victis on NA.
As to the top 5 arguments against Guild Wars 2, here are 5 things that actually concern/worry me about the game
1. Massive lag in wvw
2. Items in Cash Shop affecting the balance between players; giving unfair advantage to p2w
3. wvw is not technically world pvp; it is a 2 week long massive battleground involving 3 servers (i.e. no world pvp)
4. Limit of players per server in wvw (causing queing times for wvw)
5. Dynamic events becoming repetitive and predictable
I have pre purchased 2 copies of GW2 (for me and my wife). I am not a GW2 fanboy but I am extremely excited about the game. the above mentioned arguments are just my concerns/worries regarding the game so... GW2 trolls, please go easy on me, I'm on your side ;-)
I think we are all a little worried about numbers 1, 2 and 5, until we get there we just don't know.
3 is a fact and little can be gained by being concerned about it, accept it and move on
4 should be alleviated by the 'overflow' servers, you might not be able to score for your server but at least you're playing while you wait.
Hope I didn't come off as too much of a troll there *grin*
Nah, you did good EvilGeek, had I mentioned 5 things that concerned me about SWTOR I would have been burned alive by now. You are right that item 3 is a fact, and I guess it really doesn't bother me that it is not technically an open persistent world, no big deal for me there. As to number 4, if they only allow a certain amount but the server that we are in is way heavy on wvw pvp'ers, how does that help us, since we'll have queue and wait while others in other servers can just jump in
#4 That is the big one for me. Hopefully they get this right and there won't be ques, only being in game will tell.
Lag is so-so.
3 is spot on.
5 we can hope it won't, but again, have to wait.
2. Not worried about "P2W"
The "Youtube Pro": Someone who watches video's on said subject, and obviously has a full understanding of what is being said about such subject.
Originally posted by joocheese 4, if they only allow a certain amount but the server that we are in is way heavy on wvw pvp'ers, how does that help us, since we'll have queue and wait while others in other servers can just jump in
Well at least that means that our server has a high enough population to put us in with a good chance of winning, they'll just have to do without us and our elite skillz while we hone them on the overflow servers
There are no healers/tanks! I can’t play my favorite role!
The combat is too hard!
There’s no subscription! It’ll lose money, crash, burn and fail!
Great article over at ZAM discussing the five above mentioned arguements against GW2 and why they may not hold up under closer scrutiny. Definitely worth a read and further discussion.
And that is WHY i want to play GW2.
Seems like you have to look for another game i'm afraid.
So he's not allowed to have an opinion about it? Thanks. Maybe you could give us a list of other issues we're supposed to avoid?
And to answer your question: Lot's of them. Even WoW and SWTOR have them if you log into a PvP server. How well it's implemented is another story, but it definitely already exists.
These are all arguements against the game that we have seen pretty damn often over the past six months. No matter how many holes are poked in them, they return. I thinks it's appropriate to gather some of them up into one article and provide a succinct, fact based rebuttal.
That's the thing though it's just holes being poked in them, some of them are real concerns and things that determine whether a person plays long term or not. For every hole a rebuttal pokes, it gains a hole for itself. The real issue here is a person's reasons for playing or not, aren't something we should be in the business of poking holes in. That's in regard to forum posters, it imo is actually worse when publications are attempting to do it. Why can't people just have their opinions? And yes that goes both ways...
Opinions are fine, misconceptions are not. If a well informed person still has issues, that's fine, no one expects everygame to be for every player, but there is so much room for misconceptions about the game here, because the game is so different than the status quo.
Exactly.
It annoys me that I have to keep saying this (i may have posted this a dozen + times by now), but there ARE valid concerns about the game. Both on these forums and on others. Some examples would be: (in no particular order)
1. Lag in WvW
2. Dynamic Events getting too repetative, or resetting too quickly
3. Class balancing issues
4. Dynamic Events not scaling properly
5. Proper Keybinding
6. What the later zones will be like (will they be done as well as some of the earlier ones)
There are others, but my point's been made I think. It's one thing to have a concern that can't be rebuked with a 5 second search on google, or just by reading the forums you're posting in. It's an entirely different thing to continuosly post flaws as facts, with false information. Even if it's under the banner of an opinion or a concern.
4, if they only allow a certain amount but the server that we are in is way heavy on wvw pvp'ers, how does that help us, since we'll have queue and wait while others in other servers can just jump in
Well at least that means that our server has a high enough population to put us in with a good chance of winning, they'll just have to do without us and our elite skillz while we hone them on the overflow servers
True... I guess if I'm queued up for wvw, I'll practice my elite skillz on lions, and tigers and bears! Oh my!
Comments
I'm guessing you didn't read the article or the posts in the thread before posting that. The article rebuts the items on the list, this is not an anti-GW2 post or article, it's meant to be informative.
Want to know more about GW2 and why there is so much buzz? Start here: Guild Wars 2 Mass Info for the Uninitiated
The article didn't impress me. These areguemtns aren't really valid ones. The article was meant to grab people who are in dount and sell them on why they should play. That's fine and all, but the arguemtns themselves are not real ones but rather strawman. Most of those "arguemtns" aren't really unique to GW2. But rather they are just features of the game. As someone said, they are the reasons to play. Which, is the intent of the article in the 1st place.
My bad then True, didn't bother with the article... tbh, just so fed up with all the cryin', whinin' threads...
So, again, my bad And see you all next weekend!
With regard to my comment about decay, I don't really count something as "Breaking" when you can just click a button and repair it. Breaking should mean gone forever. Very few mmorpg's have an economy instead of a gold sink system. You can't have an economy if there is no demand for gear. You don't have a demand if people can just get their "very favorite weapon" and keep it forever.
Anyway, I'm excited about the game as it is.
Are you a Pavlovian Fish Biscuit Addict? Get Help Now!
I will play no more MMORPGs until somethign good comes out!
These are all arguements against the game that we have seen pretty damn often over the past six months. No matter how many holes are poked in them, they return. I thinks it's appropriate to gather some of them up into one article and provide a succinct, fact based rebuttal.
There are a number of other misconceptions that could be discussed as well. When a game has as many design differences vs. the status quo as GW2 does, continually addressing these things is useful, espescially since we are seeing more and more people who are new to the game starting to take an interest.
Want to know more about GW2 and why there is so much buzz? Start here: Guild Wars 2 Mass Info for the Uninitiated
I disagree. His argument wasn't entirely revolved around repeating stuff. He was mostly stating how getting to 80 doesn't mean you've played through the game.
This guy goes into more detail on that: TyriaTalk (ya, I know it's an old video, but it's still relevant)
Basically, how other games work is generally you have these zones streamlined for lvling, with little else to them. There are usually a few options of lvling zones once you get to the higher lvl brackets, but once you clear one there's pretty much no reason to go back. GW2 doesn't work this way. There's a huge variety of places to explore. It's very possible to get to 80 while skipping a large majority of the content. Especially if you're only goal is that max lvl. So, getting to lvl 80 doesn't mean that 'okay, now we can take on the hardest stuff'. Sure there will be difficult content at 80, but there's also difficult content leading up to 80 as well, sprinkled all over the world. This is why there's no 'endgame', what you're doing at 80 is the same thing you've probably been doing all along (unless you've just been grinding). Exploring, running dungeons, pvp, wvw, skill challenges, etc.
It would be cool if they had some more sandboxy elements, but the truth of the matter is that design style is still very much a niche market atm. GW2 is taking the themepark style and bringing it back closer to the sandbox style, but for them to go all the way would alienate a lot of players. Most people either don't have time for a sandbox, or don't get as much enjoyment out of them. The reason we see so many sandbox arguments on these forums is because these forums tend to get a lot of MMO vets (oldschoolers) lerking on them. The actually market is much much bigger than what's reflected on these boards.
With all the ridiculous complaints we've seen on GW2, can you just imagine if it was even more sandboxy? People would be so clueless about how to play that game that they would basically be like 'whelp.. I hope diablo3 doesn't suck'..
Why do you feel the need to poke holes in all of these arguments if they are someone's opinion on the game? Perhaps they like raiding and endgame and aren't happy with what GW2 is going to have to offer. Nothing you can say can invalidate that. If they love playing a healer and a tank, and GW2 really does get rid of the Holly Trinity, then their personal opinion is very valid, making this a very valid concern for them.
That's the thing though it's just holes being poked in them, some of them are real concerns and things that determine whether a person plays long term or not. For every hole a rebuttal pokes, it gains a hole for itself. The real issue here is a person's reasons for playing or not, aren't something we should be in the business of poking holes in. That's in regard to forum posters, it imo is actually worse when publications are attempting to do it. Why can't people just have their opinions? And yes that goes both ways...
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
As to the top 5 arguments against Guild Wars 2, here are 5 things that actually concern/worry me about the game
1. Massive lag in wvw
2. Items in Cash Shop affecting the balance between players; giving unfair advantage to p2w
3. wvw is not technically world pvp; it is a 2 week long massive battleground involving 3 servers (i.e. no world pvp)
4. Limit of players per server in wvw (causing queing times for wvw)
5. Dynamic events becoming repetitive and predictable
I have pre purchased 2 copies of GW2 (for me and my wife). I am not a GW2 fanboy but I am extremely excited about the game. the above mentioned arguments are just my concerns/worries regarding the game so... GW2 trolls, please go easy on me, I'm on your side ;-)
Exactly. "The entire game is end game" is not lip service. There is no stark transition between what you do while leveling up in the game and what you can do once you hit the level cap. Content becomes progressively harder, from a player skill standpoint, with more and more difficulty being designed into the content and encounters, but you don't go and do something completely different from what you've been doing.
There is an entire zone in the game that is designed for level 80s. We don't know much about it, other than the content there will be extremely difficult and challenging for players.
The cool thing about GW2 is that the Dynamic Level Adjustment allows you to experience lower level zones and content in a meaningful way, with XP and loot appropriate for your true level. This doesn't just keep the entire game open for you as you level, but it also allows Arenanet to make content progressively harder, while still giving players not up to the challenge another outlet for content to play and level on. Hopefully, most players will eventually become skilled enough for the most challenging content, but those who just can't up their game still have a lot of game they can enjoy.
Want to know more about GW2 and why there is so much buzz? Start here: Guild Wars 2 Mass Info for the Uninitiated
I think we are all a little worried about numbers 1, 2 and 5, until we get there we just don't know.
3 is a fact and little can be gained by being concerned about it, accept it and move on
4 should be alleviated by the 'overflow' servers, you might not be able to score for your server but at least you're playing while you wait.
Hope I didn't come off as too much of a troll there *grin*
Which trolls are you talking about the fanboys or haters? They will both be annoyed with you for different reasons.
Opinions are fine, misconceptions are not. If a well informed person still has issues, that's fine, no one expects everygame to be for every player, but there is so much room for misconceptions about the game here, because the game is so different than the status quo.
Want to know more about GW2 and why there is so much buzz? Start here: Guild Wars 2 Mass Info for the Uninitiated
yeesh that list missed my top 5 by a mile.
I sit on a man's back, choking him and making him carry me, and yet assure myself and others that I am very sorry for him and wish to ease his lot by all possible means - except by getting off his back.
Nah, you did good EvilGeek, had I mentioned 5 things that concerned me about SWTOR I would have been burned alive by now. You are right that item 3 is a fact, and I guess it really doesn't bother me that it is not technically an open persistent world, no big deal for me there. As to number 4, if they only allow a certain amount but the server that we are in is way heavy on wvw pvp'ers, how does that help us, since we'll have queue and wait while others in other servers can just jump in
Well... GW2 haters (aka WOW/SWTOR trolls) would be excited about GW2 players being concerned about issues involving their own game. GW2 trolls would hate me for mentioning anything possibly remotely negative regarding their Holy Grail
1. No Open World PVP
2. No Open World PVP
3. No Open World PVP
4. No Open World PVP
5. No Open World PVP
www.facebook.com/themarksmovierules
Currently playing:
FFXIV on Behemoth, FFXI on Eden, and Gloria Victis on NA.
#4 That is the big one for me. Hopefully they get this right and there won't be ques, only being in game will tell.
Lag is so-so.
3 is spot on.
5 we can hope it won't, but again, have to wait.
2. Not worried about "P2W"
The "Youtube Pro": Someone who watches video's on said subject, and obviously has a full understanding of what is being said about such subject.
Well at least that means that our server has a high enough population to put us in with a good chance of winning, they'll just have to do without us and our elite skillz while we hone them on the overflow servers
What Themepark MMO has open world PvP?
The "Youtube Pro": Someone who watches video's on said subject, and obviously has a full understanding of what is being said about such subject.
The most annoying fanboys are the ones that claim this game will be all things to all people. It's basically impossible to achieve.
This article did nothing to allay my concerns. It also ignored the real issues with B2P which are:
1) the possible degradation of community as haters can keep playing and trolling without spending money
2) The possible misuse of the store to make money
I won't judge the game until they offer a free trial. But neither am I going to believe the hype.
And that is WHY i want to play GW2.
Seems like you have to look for another game i'm afraid.
So he's not allowed to have an opinion about it? Thanks. Maybe you could give us a list of other issues we're supposed to avoid?
And to answer your question: Lot's of them. Even WoW and SWTOR have them if you log into a PvP server. How well it's implemented is another story, but it definitely already exists.
Exactly.
It annoys me that I have to keep saying this (i may have posted this a dozen + times by now), but there ARE valid concerns about the game. Both on these forums and on others. Some examples would be: (in no particular order)
1. Lag in WvW
2. Dynamic Events getting too repetative, or resetting too quickly
3. Class balancing issues
4. Dynamic Events not scaling properly
5. Proper Keybinding
6. What the later zones will be like (will they be done as well as some of the earlier ones)
There are others, but my point's been made I think. It's one thing to have a concern that can't be rebuked with a 5 second search on google, or just by reading the forums you're posting in. It's an entirely different thing to continuosly post flaws as facts, with false information. Even if it's under the banner of an opinion or a concern.
True... I guess if I'm queued up for wvw, I'll practice my elite skillz on lions, and tigers and bears! Oh my!