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Havent really bothered with MMo's lately due to being bored.
I tried TERA for a day and never went back due to its AION feel to it. Its better then AION but there was nothing there that was able to hold my attention. The combat mechanic was fun but it wasn't what i was looking for.
Then i looked at GW2, which looks promosing, but when i think about it i see RIFT. Maybe i just cant stand playing fantasy MMO's anymore. I enjoyed Tabula Rasa and Hellgate as it lasted. Enjoyed AOC aswell but the lag issues were a big turn off for me.
Now im highly interested in TSW, not because of its gameplay but of its setting. I enjoyed FUNCOM games due to them being the black sheep of the market. They make great IP's but fail at managing them.
Anyway, I am thinking of picking this up because i need a breath of fresh air. And being a paranormal/ crytologist fan this is up my alley. If they throw in a Cthulhu expansion later im all for it. I just want to play a game where the story at least keeps me interested.
Comments
I really hope this is true. Man do I hope. If TSW is as good as GW2, I'll have my two games for the next year at least!
Its a great game I myself played it and am restricting myself from playing it until release so I can fully immerse myself into it. I am very VERY glad that all the hype went to GW2. Funcom MMO's are for the pre-WoW MMO players, where as GW2 and Arenanets MMO's are for the post-WoW MMO gamers. You will find the same community characteristics in GW2 that you would in '06 - '09 WoW, where as in TSW, you will find the AO/DoAC/UO crowd.
This game is HEAVY in story and puzzle which makes team composition VERY important... low IQ and impatient people will not do well in TSW setting.
Oh give me a break.
The answers to the puzzles will be all over the net on the second day of release.
SWToR is heavy in "story" also. We see how that helped as more and more leave.
There is nothing in TSW, or any Funcom game, that merits the kind of bullshit "I'm so smart!" crap you just spewed.
-Letting Derek Smart work on your game is like letting Osama bin Laden work in the White House. Something will burn.-
-And on the 8th day, man created God.-
I did also mention "patience"... seems you have very little since you would be one searching the net for the answers lol I myself and the large group I wll be playing with will be figuring things out for ourselves, take your aggression elsewhere.
Seriously doubt you played it if you made this statementSybnal. The game looks worse than anything sub out right now and all three factions start out the same.. same intro vid, (different second part), same tutorial and then same starting zone. The quests system is HORRIBLE, the quests tend to not tell you what you are supposed to do just that you need to run here, then run there.. they have a habit of updating with no rhyme or reason. You can only have max 3 quests at once, one of each, and usually you only have 2 and then while you are out doing one find a quest that you cannot do because you would have to drop the one you are on to do it. This game could have been amazing.. the idea of it is just crazy good.. execution.. not so much.
Honestly I don't think you gave GW2 enough of a shot if you thought it was like Rift which I also played. If you are looking for a new type MMO done well its either GW2 or waiting on maybe Archage but that is so iffy still. Good luck in your decision.
HAHA be prepared to be raped by some random chick no matter what sex you are while she is talking about how much choice you have... right after you followed a carrot trail that offered you NO choices what so ever.
On GW2 P2W:
A realy big turn off for GW2 is the ability to buy gold in the in game store. I was going to buy 4 copies of this game, but when it seems soooo P2W I had to remove it from my list.
Its just my preference but I don't like having an item in a cash store is = to in game gold (this would be the gems).
On Quset:
If you do not like the way the quest are done, that is a point of tast (on the 11th I will see if it is like every vid I have seen, I realy hope so).
It seems one of your issues is "quest are to hard" with out being told where to go and every steep it holding you hand, like WoW does now. Well if they are then great, I am not big on the over hand holding that I lot of games do now,
For some of us, only having 3 quest is a blessing. Most MMO's you have 20 to 50 and end up having to clean you quest log every 10 - 20 levels of some gray quest you never got around to and now don't need to do.
On GW2 Quest:
Do they do alot of hand holding?, is that why you think the quest are good there?
On Looks and Art:
Secret World (from the vids out) looks better then anything that is coming or is out right now, but that is art, wich is preference (to me GW2 looks like Aion, or any other korean grinder) .
On Faction:
Faction start is difrent enugh, there all human and they all have a difrent home city and faction unity is being built now with a facebook game so they will not need to build it then so much.
I do want to say to you ariboersma: "thank you for your input, you have realy made me look forward to Secret World even more then before and you realy help push me of the fince on GW2 (you will save me a good deal of cash),
so thank you "
The "choice" is to follow the carrot or not.
So yes there IS a "choice" in your statment.
i don't think people TOR leave because it has story, i think they leave because the story sucks and there isn't much other than story. At least that was why I left. I knew the game would be paper thin, but i expected the story to at least be good and it was so bad that i couldn't handle getting through it on any of the 3 or 4 characters that i played past the first chapter.
"Id rather work on something with great potential than on fulfilling a promise of mediocrity."
- Raph Koster
Tried: AO,EQ,EQ2,DAoC,SWG,AA,SB,HZ,CoX,PS,GA,TR,IV,GnH,EVE, PP,DnL,WAR,MxO,SWG,FE,VG,AoC,DDO,LoTRO,Rift,TOR,Aion,Tera,TSW,GW2,DCUO,CO,STO
Favourites: AO,SWG,EVE,TR,LoTRO,TSW,EQ2, Firefall
Currently Playing: ESO
Don't be a Menace to MMORPG While Drinking Your Juice in the Hood.
Yes you will find the answers to the puzzles on the net, but you don't have to look for the answers untill YOU want to.
Just because you don't agree with my take on the game. Does in no way, shape or form make your take on the game more valid.
They are different games, totally different experiences.
I really enjoyed both of them for different reasons.
See, I loved the 3 quest system in TSW, it allowed me to really get into the quest I was doing instead of fliting around like a drunken fruit fly. Also loved the setting, the mobs, the graphics the atmosphere and yes...the quests too. It's going to be a must buy for me. So put THAT in your pipe and smoke it.
I also played GW2 all weekend like a fiend like everyone else. So you can also smoke that.
I want to play this game maybe not as much as GW2 but hell yes i do want to play this game. But i have 0 (Zero) hype for it and ill keep it at zero. After the game releases ill see whats up with it. If it releases with the awful animations it has in beta then ill stay away for good. Everything thing else in the game is just really good. but those skill animations and running animations are worst than AoC itself.
If Funcom corrects that issue and the game actually turns to be as good as it looks so far then i would even buy a lifetime. For now, ill just wait and keep waiting. Not gonna pre order / purchase to get disappointed (learned that from Rift and Swtor)
I too, have high hopes for TSW. It seems like it has potential to break the mold of the tired old fantasy themed MMOs. Not to say, the tired old fantasy theme done right wont be fun, GW2 does just that. I plan to play both.
Will TSW be perfect? I doubt it. But, they look to be genuinely trying to bring something new and refreshing to the genre. Hats off to Funcom, i hope they pull it off
I played it too, its like the Walking Dead tv series killing zombies over and over again if u like that kind of stuff. Getting quest with no instruction is not what I call puzzle solving. Some ppl already whining about difficulty of puzzles + the answer will be all over the chat channel.
seriously, lol...if you're playing a game for possible thought provoking questing, why on earth would you go look up a walkthru on the internet?
As for the "SWToR is heavy in "story' also"...I think the poster meant something more like a story that makes you think. The story in SWToR was just 100% hand held dialogue start to finish.
And lastly, while i didnt care for the "low IQ" statement, as it just invites flames and was uncalled for, Funcom DID make good, innovative games. I always thought anarchary online was a greatgame, very underrated and ahead of its time.
It was obviiously meant to reflect someone with low intelligence, as opposed to someone who is smart. Lets not go there tho, you and i both know what the implication was.
and since when does income relate to intelligence?
that was edited lol meant I have alot of friends that aren't high up there in IQ but still make a very nice living... IQ isnt everything in gaming... but in TSW, you definitely have to have an eye for patterns and the patience to work problems out.
Have you even played it yourself?
Becuase if you had, you'd see for yourself, that the 3-mission-at-once system works perfecftly! Also you'd know that all you say there is a huge exaggeration. 9,5/10 of the missions update exactly as they should. There's minor bugs in quite a few of them, but the updating is no problem. Yes, the investigations mission are quite tricky to trigger, but that's exactly the concept. If you have actually played it and had problems understanding the majority of the updates/triggers in the missions, I'd be mildly shocked. Also your point regarding that all the factions have the same tutorial and starting zone? - well, alright; on the other hand, they all have different faction-missions, actually leading you to entire new designed "playfields". So there is a difference - and who says that difference have to be there right from the start, and not later on? In most of the other games people will have different starting areas, but instead they'll have the exact same mid- and end-game areas. In TSW it's consistent all the way, which I much prefer.
I've played/playing it (not at this very moment though, because of *NDA*). And I honestly think it's better than any subgame out there. I was tired of them all - and yes, I've more or less tried them all. But TSW got me hooked, even in it's betastate back when I started many months ago. Considering the fact that there'd even be character wipes, which is a huge demotivator for me, I still kept playing it. Going to play GW2 for sure, but I'm personally much more excited for TSW!
Personally, i really want this game to work. Its a gold mine of an IP. What i fear the most is Funcom's lack of understanding of managing a title like this.
After a decade of fantasy based MMO's flooding into the market this is definately a combo breaker here. Fans of CTHULTU will love the game.
I really would like to hear a detailed rundown from a beta tester here. And finally, im going Dragon
the hard puzzles are designed to take months to solve and funcom plan to add a new puzzles at least montly...
if you played any ARG that funcom made, you know what those hard puzzles are going to be.
also, the first faction/cabal that solve those Hard puzzles, get unique prizes.
so, good luck awaiting for the answer in the net.