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SWTOR is dead because of arrogant, clueless lead devs

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  • ElikalElikal Member UncommonPosts: 7,912

    Originally posted by Unlight

    Bioware has become one of the most arrogant and egotistical developers in the industry.  I also have rarely seen a 'AAA' dev become so confrontational with it's playerbase.  You expect the odd slip up here and there from any developer, but for these jerks, it seems to be a matter of policy. 

    They've always had this kernel of self-superiority, but it wouldn't get much exposure since they stuck to SP games.  I mean, once a title is out the door and working, that's it.  With an MMO though, where their relationship with their community is an extremely important and ongoing affair, their dismal attitude is almost impossible to mask. 

    I'd like to think that EA's disdain for gamers has been rubbing off on Bioware and that the company that brought me Baldur's Gate, weren't always the wretched assholes they've become.  That it wasn't really their fault.  They just fell in with the wrong crowd.

    I'd like to think that...

    This.

    But, I (too) told you so.

    People don't ask questions to get answers - they ask questions to show how smart they are. - Dogbert


  • Originally posted by SuperDonk

    Originally posted by PyrateLV


    Originally posted by SuperDonk

    SWTOR will be used as an example of what not to do when developing and maintaining an MMO.

     

    HAHA

     

    Same was said for Vanguard and then AoC, then WAR and also STO

    Dont forget NGE.

     

    There are a long list of games in the "What NOT to do" pile.

    Problem is, Devs (for some insane reason) keep rooting around in that pile and putting that same crap back in these new games.

     Sigh...

     

    You're right....

    He said used.

     

    He didn't say anyone would listen.  Most people are not that skilled at listening.  Its quite rare.


  • Originally posted by SuperDonk

    Originally posted by CrunkJuice2


    Originally posted by RebornDragon


    Originally posted by CrunkJuice2

    "They won't listen to their playerbase because they "know better".

    really? i guess you must be new to swtor.the only reason scoundrels/operatives are so gimp now are because they listened to much to there playerbase.QQing about stunlocks is what pretty much made those classes worthless in every area besides healing

     

    Stunlocking isn't fun gameplay. A stun here and there for a quick defensive or offensive boost is fine, but being able to chain them so close together is not fun or good combat design.

     

    regardless if it isnt fun,thats what a rogue class is suppose to do

     

    but i guess the failures they hired in for there pvp team thought differently

     

    not that it matters anyway,i doubt all the serious pvpers are even going to stay with swtor regardless.this games pvp just reminds me of world of warcraft,which was a joke

     

     If pvp in WoW is a joke, I wonder what the pvp in SWTOR should be compared to.

    A bad pun?

  • GrailerGrailer Member UncommonPosts: 893

    Even tho SWTOR was an utter fail for an MMO  I still got a months gaming out of it . I played every class  to lvl 10 in that month .

    I never got a character past level 30 .

     

    I felt that Level 1-12 was really great but after that it got very dull and grindy .

     

  • SorrowSorrow Member Posts: 1,195

    Honestly as things stand game developers are right about us, we are idiots. Technically all the power belongs to us, but we are too stupid, selfish, self-centered, and lazy to use that power.

    If gamers organized and would apply the real power of a corporate boycott to cripple or bankrupt one or two of the giants like EA, then all the other developers would sit up take notice and start treating us with the respect we deserve.

    Sadly due to bought and paid for gaming sites, viral marketing teams, and generic disingenious troublemakers, we stay disorganized and fighting each other rather than organizing and fighting the real enemy.

     

    Sad that as we have come into an age of communication with incredible technology we have actually lost the ability or desire to communicate about the issues that really make a difference.

    image

  • SuperDonkSuperDonk Member UncommonPosts: 759

    Originally posted by gestalt11

    Originally posted by SuperDonk

    Originally posted by CrunkJuice2

    Originally posted by RebornDragon

    Originally posted by CrunkJuice2

    "They won't listen to their playerbase because they "know better".

    really? i guess you must be new to swtor.the only reason scoundrels/operatives are so gimp now are because they listened to much to there playerbase.QQing about stunlocks is what pretty much made those classes worthless in every area besides healing

     

    Stunlocking isn't fun gameplay. A stun here and there for a quick defensive or offensive boost is fine, but being able to chain them so close together is not fun or good combat design.

     

    regardless if it isnt fun,thats what a rogue class is suppose to do

     

    but i guess the failures they hired in for there pvp team thought differently

     

    not that it matters anyway,i doubt all the serious pvpers are even going to stay with swtor regardless.this games pvp just reminds me of world of warcraft,which was a joke

     

     If pvp in WoW is a joke, I wonder what the pvp in SWTOR should be compared to.

    A bad pun?

     LOL, nice.

  • DeaconXDeaconX Member UncommonPosts: 3,062

    Originally posted by Cetra

    one reason why i really hate bioware. They dont own up to mistakes and truths and try to sugar coat the problems pissing you off even more.

    I really hate it when they say "we got a dedicated team working on blah blah blah" but that feature is always bugged or badly implemented.

    BioWare AUSTIN.  I don't really have anything bad to say about BioWare Edmonton.  Heck they have a track record for reacting really well to their fans.

    image

    Why do I write, create, fantasize, dream and daydream about other worlds? Because I hate what humanity does with this one.

    BOYCOTTING EA / ORIGIN going forward.

  • MindTriggerMindTrigger Member Posts: 2,596

    Originally posted by galphar

    Here's a look into the future on the MMORPG.com forums:

    1 year from now " WTH did Anet do? they f****ed  up this game so bad"

    2 years from now "WTH did Blizzaed do? they f***ed up this game so bad"

    3 years from now " WTH did (insert dev here) do? They f***ed up this game so bad"

     

    Do you see the trend? No matter what game comes out, the forums on this site will continue to be filled with haters that think the best years of MMOs were 10 years ago.  If you think all these new/current games suck so much, create your own MMO and then let us critisize it.

    The forums are always more negative than the reality.

    However, there tends to be a lot more verterans on sites like this with very valid things to say about these games early on.  Once you play a fair number of these games and have been around enough years, you do start to have a certain expertise as an enthusiast if you are paying attention to development, innovations, markets, player trends, etc.

    I called SWTOR for what it was at least six months before launch, if not a year, simply due to what BioWare *was not* saying about their game.  It's really not all that hard to spot the problems.  Right now the current themepark trend is on the way out, and only those companies that will boldly innovate such as ANet has have a chance at making it very far.

    I suspect when Blizzard finally announces their new MMO, it will be full of innovations, even some that are taken from GW2, as will other future games.  If Blizzard comes out and tries to release a prettier-but-same WoW product, they are screwed, IMO.  They are going to need to bring some new stuff to the table to blow everyone away.  I hope they are smart enough to see that people are looking for more options and more depth within the same game now.  Give people multiple ways to enjoy the game rather than just slamming them into a trinity themepark role. Think hybrid.

     

    A sure sign that you are in an old, dying paradigm/mindset, is when you are scared of new ideas and new technology. Don't feel bad. The world is moving on without you, and you are welcome to yell "Get Off My Lawn!" all you want while it happens. You cannot, however, stop an idea whose time has come.

  • rygard49rygard49 Member UncommonPosts: 973

    Despite the many and varied proclamations of death regarding every decision big and small, TOR is far from dead. Dying? Possibly. Certainly not dead, though. Evidenced by the fact that the game is still running, and not, in fact, not running.

    They're definitely not doing themselves any favors with their lack of PvP testing and arrogant interviews, though. They're making bad decisions for bad reasons, and actually Georg has said in the past that they change classes based on what people say for why they're quitting. That's a terrible way to balance the game.

    I'd tell them to buy a clue, but they spent all their cash on VO *rimshot*.   ;-)

    They have time to turn it around, though, what with the not being dead and all. Maybe.

     

  • MindTriggerMindTrigger Member Posts: 2,596

    Originally posted by Sorrow

    Honestly as things stand game developers are right about us, we are idiots. Technically all the power belongs to us, but we are too stupid, selfish, self-centered, and lazy to use that power.

    If gamers organized and would apply the real power of a corporate boycott to cripple or bankrupt one or two of the giants like EA, then all the other developers would sit up take notice and start treating us with the respect we deserve.

    Sadly due to bought and paid for gaming sites, viral marketing teams, and generic disingenious troublemakers, we stay disorganized and fighting each other rather than organizing and fighting the real enemy.

     

    Sad that as we have come into an age of communication with incredible technology we have actually lost the ability or desire to communicate about the issues that really make a difference.

    People can't be bothered to think for themselves anymore, which is exactly why we find ourselves in the dire circumstances we are in on this globe. 

    A sure sign that you are in an old, dying paradigm/mindset, is when you are scared of new ideas and new technology. Don't feel bad. The world is moving on without you, and you are welcome to yell "Get Off My Lawn!" all you want while it happens. You cannot, however, stop an idea whose time has come.

  • madjonNZmadjonNZ Member Posts: 143

    Originally posted by Unlight

    Bioware has become one of the most arrogant and egotistical developers in the industry.  I also have rarely seen a 'AAA' dev become so confrontational with it's playerbase.  You expect the odd slip up here and there from any developer, but for these jerks, it seems to be a matter of policy. 

    They've always had this kernel of self-superiority, but it wouldn't get much exposure since they stuck to SP games.  I mean, once a title is out the door and working, that's it.  With an MMO though, where their relationship with their community is an extremely important and ongoing affair, their dismal attitude is almost impossible to mask. 

    I'd like to think that EA's disdain for gamers has been rubbing off on Bioware and that the company that brought me Baldur's Gate, weren't always the wretched assholes they've become.  That it wasn't really their fault.  They just fell in with the wrong crowd.

    I'd like to think that...

    ^ this.

    image

  • dontadowdontadow Member UncommonPosts: 1,005

    Class balance destroying a star wars game? that sounds absurd. 

    Blame the focus of games for pvp. PVP is the only real reason to have "balance".  Never hear arguments about "balance" in the tabletop world. Sure, there are classes are may come about being over powered, but because its not focused on attacking your fellow player, classes don't have to be equalled to the line. 

  • snapfusionsnapfusion Member Posts: 954

    Originally posted by CrunkJuice2

    Originally posted by RebornDragon


    Originally posted by CrunkJuice2

    "They won't listen to their playerbase because they "know better".

    really? i guess you must be new to swtor.the only reason scoundrels/operatives are so gimp now are because they listened to much to there playerbase.QQing about stunlocks is what pretty much made those classes worthless in every area besides healing

     

    Stunlocking isn't fun gameplay. A stun here and there for a quick defensive or offensive boost is fine, but being able to chain them so close together is not fun or good combat design.

     

    regardless if it isnt fun,thats what a rogue class is suppose to do

     

    but i guess the failures they hired in for there pvp team thought differently

     

    not that it matters anyway,i doubt all the serious pvpers are even going to stay with swtor regardless.this games pvp just reminds me of world of warcraft,which was a joke

     

    Im sorry what is it the rogues are supposed to do again,  chain stunlock and kill every player they attack?  Hmm okay sure.......... 

  • HuskellHuskell Member Posts: 6

    Back when the game was in closed beta, probably six months or so before release.  Zoeller responded to some criticism of the game in the beta forums by saying (paraphrasing here) "Listen, thanks for the advice but we know what we are doing.  If we didn't know what we are doing we wouldn't be as succesful as we are.  You guys are basically here to provide metric data, not to tell us how to make the game".

    It was at that point that I stopped my participation in the beta and started to cope with my dissapointment in the title.

     

  • toddzetoddze Member UncommonPosts: 2,150

    The game is dead because its a single player RPG. The main focus of an MMORPG should never be a story. Storys end, and storys end relativly fast. There has to be something to keep the players interested in the game other than a story. 

    I dont think bioware lost a dime on this game, on the contrary I am sure they made a nice profit on all the sheep who bought this online RPG, thinking it was an MMORPG. These so called MMO's will continue to be developed because they aremade cheep enough now to pull a hefty profit at launch. 

    We need a new genre for real MMORPG's because the "mmorpg" genre now is nothing more than online RPG's, this trend isnt going away anytime soon.

    Waiting for:EQ-Next, ArcheAge (not so much anymore)
    Now Playing: N/A
    Worst MMO: FFXIV
    Favorite MMO: FFXI

  • rygard49rygard49 Member UncommonPosts: 973

    Originally posted by toddze

    The game is dead because its a single player RPG. The main focus of an MMORPG should never be a story. Storys end, and storys end relativly fast. There has to be something to keep the players interested in the game other than a story. 

    I dont think bioware lost a dime on this game, on the contrary I am sure they made a nice profit on all the sheep who bought this online RPG, thinking it was an MMORPG. These so called MMO's will continue to be developed because they aremade cheep enough now to pull a hefty profit at launch. 

    We need a new genre for real MMORPG's because the "mmorpg" genre now is nothing more than online RPG's, this trend isnt going away anytime soon.

    Yeah, I heard BioWare made this game for a bargain at $200mill? Totally a cheap cash grab, imo.

    Er...

  • CrunkJuice2CrunkJuice2 Member Posts: 568

    Originally posted by snapfusion

    Originally posted by CrunkJuice2


    Originally posted by RebornDragon


    Originally posted by CrunkJuice2

    "They won't listen to their playerbase because they "know better".

    really? i guess you must be new to swtor.the only reason scoundrels/operatives are so gimp now are because they listened to much to there playerbase.QQing about stunlocks is what pretty much made those classes worthless in every area besides healing

     

    Stunlocking isn't fun gameplay. A stun here and there for a quick defensive or offensive boost is fine, but being able to chain them so close together is not fun or good combat design.

     

    regardless if it isnt fun,thats what a rogue class is suppose to do

     

    but i guess the failures they hired in for there pvp team thought differently

     

    not that it matters anyway,i doubt all the serious pvpers are even going to stay with swtor regardless.this games pvp just reminds me of world of warcraft,which was a joke

     

    Im sorry what is it the rogues are supposed to do again,  chain stunlock and kill every player they attack?  Hmm okay sure.......... 

     

    regardless,they arent suppose to be crippled and useless because of the incompetant dev team nerfing them based on idiot forum whiners

     

  • CrunkJuice2CrunkJuice2 Member Posts: 568

    "Listen, thanks for the advice but we know what we are doing.  If we didn't know what we are doing we wouldn't be as succesful as we are.  You guys are basically here to provide metric data, not to tell us how to make the game".

    yeah,they sure know what there doing.25 percent of subs lost says otherwise

     

     

     

  • GamerUntouchGamerUntouch Member Posts: 488

    When the game launched I said "it has potential if they consistently update like Trion did with RIFT"

    and they didn't, now they're swirling around the shitter.

     

    They chose this, they live with the failure.

  • toddzetoddze Member UncommonPosts: 2,150

    Originally posted by rygard49

    Originally posted by toddze

    The game is dead because its a single player RPG. The main focus of an MMORPG should never be a story. Storys end, and storys end relativly fast. There has to be something to keep the players interested in the game other than a story. 

    I dont think bioware lost a dime on this game, on the contrary I am sure they made a nice profit on all the sheep who bought this online RPG, thinking it was an MMORPG. These so called MMO's will continue to be developed because they aremade cheep enough now to pull a hefty profit at launch. 

    We need a new genre for real MMORPG's because the "mmorpg" genre now is nothing more than online RPG's, this trend isnt going away anytime soon.

    Yeah, I heard BioWare made this game for a bargain at $200mill? Totally a cheap cash grab, imo.

    Er...

    they are full of it, if they spent 200 mil on this game, some devs are making insane salary at bioware. There wasnt 200 mil poured into this game, getting the Star wars rights probably costed them an arm and a leg.

    If they actually spent 200 mil making this game Bioware is more inept than this game.

    Waiting for:EQ-Next, ArcheAge (not so much anymore)
    Now Playing: N/A
    Worst MMO: FFXIV
    Favorite MMO: FFXI

  • seafirexseafirex Member UncommonPosts: 419

    I played the beta and was trying to like the game, but i saw all does flaws it had. So i basicaly did not buy the game at all when it came out.

    Lots of my friend did buy it and quit World of Warcraft for it. But not i, as per i knew and tried to let them know but they are big fans of star wars and they wanted to play it bad, up to the point of trying to get me into it.

     

    I told them at that point one thing : If you are still playing the game 3 months after it is out and you are still loving it as when you first sub into it, then i will join you guys.

    3 weeks after lunch, got my friends back in wow.

     

    Now i dont play Wow anymore. ( i had been playing since lunch by the way ).

    I will be waiting for GW2 and yes i still have my old GW account but i know that GW2 is the way for me ( at least for me ).

     

    For does that still play swtor i hope you guys keep having fun . For the one's that dont anymore, i am sorry for your lost and i hope to see you guys in a future mmorpg.

  • jtcgsjtcgs Member Posts: 1,777

    Originally posted by Greyhooff

    The real reason SWTOR is a dead game: arrogant, disconnected Fanboys who have no clue about how consumers should voice their opinion about whats wrong or missing with the game so developers know what their players are expecting from them.

    Good players warned them during beta...and got continually shut down.

     

    Fixed that for you. Want to see it happening again? Go to the TSW forums or go back a dozen page on the Tera forums...maybe even check out to a lesser extent the GW2 forums.

    Anything where people are complaining about complainers, saying its only beta, or its new...or give them a chance...anything to not support the idea of improving the game and derail in every way what is being said.

     

     

    “I hope we shall crush...in its birth the aristocracy of our moneyed corporations, which dare already to challenge our government to a trial of strength and bid defiance to the laws of our country." ~Thomes Jefferson

  • ElikalElikal Member UncommonPosts: 7,912

    I really would like to be invisible visitor in their meetings. Or time travel back and visit their past meetings before launch. Somehow Bioware and EA strike me like a real large office bureau, who are usually mired in bureaucracy by their size, like the left had doesn't know that the right hand did. I just have no explanation for the situation. I mean, even if you are totally, absolutely convinced in your "vision" - don't they EVER doubt themselves and wonder what they *maybe* lack and really need? I am really clueless here how Bioware constantly goes further into this sterile game concept (see DA2 and ME3) and they just don't see their issues?? Isn't their ONE person inside this big company who asks some questions and raises some doubts over the course of development?

     


    Originally posted by jtcgs

    Originally posted by Greyhooff

    The real reason SWTOR is a dead game: arrogant, disconnected Fanboys who have no clue about how consumers should voice their opinion about whats wrong or missing with the game so developers know what their players are expecting from them.

    Good players warned them during beta...and got continually shut down.

     

    Fixed that for you. Want to see it happening again? Go to the TSW forums or go back a dozen page on the Tera forums...maybe even check out to a lesser extent the GW2 forums.

    Anything where people are complaining about complainers, saying its only beta, or its new...or give them a chance...anything to not support the idea of improving the game and derail in every way what is being said.

     

     

     

    With all due respect, jtcgs, but I think editing other people's quote is not good netiquette. It's like misquoting someone.

    People don't ask questions to get answers - they ask questions to show how smart they are. - Dogbert

  • ignore_meignore_me Member, Newbie CommonPosts: 1,987

    Survivor of the great MMORPG Famine of 2011

  • ignore_meignore_me Member, Newbie CommonPosts: 1,987

    Originally posted by Elikal

    I really would like to be invisible visitor in their meetings. Or time travel back and visit their past meetings before launch. Somehow Bioware and EA strike me like a real large office bureau, who are usually mired in bureaucracy by their size, like the left had doesn't know that the right hand did. I just have no explanation for the situation. I mean, even if you are totally, absolutely convinced in your "vision" - don't they EVER doubt themselves and wonder what they *maybe* lack and really need? I am really clueless here how Bioware constantly goes further into this sterile game concept (see DA2 and ME3) and they just don't see their issues?? Isn't their ONE person inside this big company who asks some questions and raises some doubts over the course of development?

    Man I am glad you posted this, because I wonder about it too. So often in real life things are much more mundane than I imagine, so I bet it was really about what wasn't said, or wasn't followed up.

    "So uh, how is it going with endgame?"

    "Well, we are working up some preliminary designs, but we are still testing two approaches."

    "Well It's almost time for lunch, where we going today?"

    "Chinese?"

    "We had that last time."

    "There's the taco stand on 3rd."

    ... Later that day

    "Wooo look at the Legacy features Tom has running! It's a speeder that looks like the honey badger!"

    "That's so cool, somebody go get Daniel."

    "Naw it's already 7:00 I'm going home."

     

    Survivor of the great MMORPG Famine of 2011

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