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Tor down to 200k to 300k players Left

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  • smh_alotsmh_alot Member Posts: 976
    Originally posted by Atlan99

    Originally posted by Ringbus

     

    What is so bizarre about these crazy and insane numbers you are posting isn't just how far off in fantasyland they are but the fact that even a moments thought into comparing what you are claiming to other game companies and games would make it obvious just how hilariously absurd they are.

    No one, not EA, not any game company, is making 100 million dollars off two million or so game sales. Not anywhere close to those numbers.

     

    EA is the publisher and they get all revenue until a profit is made.

    That means $40 a box is probably low-balling. 2.4 millions copies sold so far. That means $96 million just off box copies.

    1.3 million first month subs x 12 (monthly sub fee) = 15.6 million.

    Now we don't know what subs have been the last 4 months. Let's average 500k.

    0.5 million x 12(sub fee) x 4 months = 24 million

    Which means SWTOR has brought in $135 million at least in revenue.

     

    Heh, I wanted to post a correction, but you beat me to it :-)

    Also don't forget thought that 40% was sold via Origin, digitally, and owned by EA, both the fact that it was digital and that EA owns Origin means that a larger percentage of the 60 dollar is gained by EA/BW, I wouldn't be surprised if that'd be 50-55 dollar for like 0.8-1m units. Also not to forget that the price in Europe was 70 dollar (euro and pound conversion), which is even 10 dollars more.

    On top of that you have the digital deluxe editions that were 20 dollars more expensive and the collector's edition boxes that were sold out.

    All that together also brings up that amount for millions of dollars.
  • smh_alotsmh_alot Member Posts: 976
    Originally posted by mikahr

    Originally posted by Moaky07

    Then what would be fact all knowing swammi?   I mean a legitimate estimate, not the stuff you scraped out of your ass. 2.4M boxes at 40 bucks to EA on average(which I explained the number) is 100M(96 to be technical). 15 bucks a month is 15 bucks a month....4 months counted since some got 5th free. 1.3M average for those months since we started at 1.7M, and going with the game followed the same trend.   The math is right. The folks refusing to wrap their head around it.....not so much.   The game has either already made back the initial investment of 150-200M, or it is damn close.

    Its nowhere near what you are saying and someday you might actually get it since all posts that thoroughly explain it to you againg and again just get ignored.

    They NEVER had 1,7m SUBS and they admitted it, 1,3m is padded number, and they admitted that. Its questionable if they ever broke 1m actual subs.

    What they DID have is 1,7m ACTIVE ACCOUNTS. And 1,3m ACTIVE ACCOUNTS.

     

    I'm not gonna look up the data and sources, but from what I recall retention loss after the initial first month for a number of AAA MMO's was measured around the 20-30%. From the figures as seen in trend tools like Xfire and Raptr (yeah, yeah, I know, limited value etc), TOR also seemed to fall within that range. So, even while we're all just guessing here, your assumption about the 1 million actual subs max sounds off.
  • itgrowlsitgrowls Member Posts: 2,951
    Originally posted by Moaky07
    Originally posted by Ringbus
    Originally posted by Moaky07 

    Actually it has.....40 bucks per box sold on average(taking the highs of direct sales and collectors editions minus sharing money with store bought standard copies to get this ball park figure). That is 100M alone.

     

    4 Months of 1.3M subs average since it started higher, and maybe it did lose another 300k for arguments sake. 4x15 x 1.3M is 78M.

     

    That gives us 178M. Not all subs payed for the 5th month, so we wont include it even though it puts us closer to the 200M top end of estimates.  No it isnt 220M, but it is getting close. That is even to say they did spend 220.....estimates have ranged 150 to 200M.  If TOR hasnt made back the investment, they are in the ball park now, and after it is pure gravy.

     

    I know it chaps the haters asses this game is going to keep chugging along, but it would be nice if you guys quit with the insistence it is still deep in the hole. Rational examination shows otherwise.

     

     

     

    What is so bizarre about these crazy and insane numbers you are posting isn't just how far off in fantasyland they are but the fact that even a moments thought into comparing what you are claiming to other game companies and games would make it obvious just how hilariously absurd they are.

    No one, not EA, not any game company, is making 100 million dollars off two million or so game sales. Not anywhere close to those numbers.

     

    Then what would be fact all knowing swammi?

     

    I mean a legitimate estimate, not the stuff you scraped out of your ass. 2.4M boxes at 40 bucks to EA on average(which I explained the number) is 100M(96 to be technical). 15 bucks a month is 15 bucks a month....4 months counted since some got 5th free. 1.3M average for those months since we started at 1.7M, and going with the game followed the same trend.

     

    The math is right. The folks refusing to wrap their head around it.....not so much.

     

    The game has either already made back the initial investment of 150-200M, or it is damn close.

     

     

    those have yet to be proven as facts there bub. First all the figures come from the first financial director (who left btw) and then the 1.3 came from the second. No official report has been made, they were all vague attempts at staving off stock holders running, they never released actual figures. Second, EVERYTHING this company is doing with it's personel should send up red flags for everyone. The director of finance left, shortly after that three major devs left, shortly after that they laid off 200 people (of which 245 were working on the actual developement sound gameplay etc.), shortly after that they started talking (putting it out public to check people's reactions) about DLC content they've been holding onto for future content seeing if people would get mad, people got mad so they canned that idea, and now the BW lead director said that "might" get into F2P but the EA Director over everyone says they definitely ARE getting into F2P. ALL of the signs are pointing to one thing, they screwed up, didn't keep enough players now they are looking for better avenues other then the fail model of subscription pricing. (it's fail because other then WoW no one else has really been a slam dunk success story with this model).

    So really, who is the fool here? Ignoring part of the evidence because you don't like it doesn't mean it's not there and calling everyone crazy because we don't believe the figures presented by EA/BW themselves in an unofficial capacity doesn't mean we are wrong. :) I believe in math and science and facts, some financial director saying it word of mouth instead of a report showing the details does not equal fact, it equals PR. I've had a long history of bad PR with other companies, this one is a company as well nothing new.

  • mikahrmikahr Member Posts: 1,066
    Originally posted by smh_alot I'm not gonna look up the data and sources, but from what I recall retention loss after the initial first month for a number of AAA MMO's was measured around the 20-30%. From the figures as seen in trend tools like Xfire and Raptr (yeah, yeah, I know, limited value etc), TOR also seemed to fall within that range. So, even while we're all just guessing here, your assumption about the 1 million actual subs max sounds off.

    As they said themselves: subs are funny thing :)

  • smh_alotsmh_alot Member Posts: 976
    @itgrowls: for all you say you bring actually little financial sales figures or data into the discussion that contradicts what the other guy is saying. He was talking about revenues, you're talking about people getting fired. You can make of it what you like, but that the revenues or growth (or lack of them) figures haven't met their expectations, still isn't saying anything about the sales and revenues they made. Besides that, when you look at the regular sub retention pattern after a launch of an AAA MMO, and TOR isn't an exception on that negatively or positively, and put that next to the initial sales figures and publisher/developer percentages, you can at least make a rough estimation, instead of wild unproven conjecture based on other indirect events.

    Mind you, in the end it's still all speculations, of course, but regarding sales, revenues and sub retention patterns there's actually a lot of info about those available.

    Originally posted by mikahr

    Originally posted by smh_alot I'm not gonna look up the data and sources, but from what I recall retention loss after the initial first month for a number of AAA MMO's was measured around the 20-30%. From the figures as seen in trend tools like Xfire and Raptr (yeah, yeah, I know, limited value etc), TOR also seemed to fall within that range. So, even while we're all just guessing here, your assumption about the 1 million actual subs max sounds off.

    As they said themselves: subs are funny thing :)

    Yep, which doesn't dismiss the fact that subs can bring in a lot of money especially in the months after launch when they're usually highest :-)
  • RingbusRingbus Member Posts: 36
    Originally posted by Atlan99

    EA is the publisher and they get all revenue until a profit is made.

    Which means EA pays for their own internal staff to perform the same function that eats into the amount they make on each game.

    You can play these games all day long.

    In the real world the amount of money a game company sees out of each sale is dramatically lessened by:

    * Box manufacturing cost

    * Media duplication

    * Shipping

    * Storage of stock

    * Sales/distribution staff

    If any of these crazy revenue or profit estimates had any basis in reality there would be a whole lot more game developers sitting in 10 million dollar mansions retired and never having to work again just off of a couple million sales of one of their games.

     

  • MMOarQQMMOarQQ Member Posts: 636
    Originally posted by Ringbus
    Originally posted by Atlan99

    EA is the publisher and they get all revenue until a profit is made.

    Which means EA pays for their own internal staff to perform the same function that eats into the amount they make on each game.

    You can play these games all day long.

    In the real world the amount of money a game company sees out of each sale is dramatically lessened by:

    * Box manufacturing cost

    * Media duplication

    * Shipping

    * Storage of stock

    * Sales/distribution staff

    If any of these crazy revenue or profit estimates had any basis in reality there would be a whole lot more game developers sitting in 10 million dollar mansions retired and never having to work again just off of a couple million sales of one of their games.

     


    Exactly. Some people apparently live in a fantasy world where operating costs are nil, and executives have reasonable salaries.

  • Sameer1979Sameer1979 Member Posts: 362
    [mod edit]
  • mikahrmikahr Member Posts: 1,066
    Originally posted by smh_alot
    Yep, which doesn't dismiss the fact that subs can bring in a lot of money especially in the months after launch when they're usually highest :-)

    Yup, but when you start to stretch definition of "subscription" right from the start - its telling.

    Fact is that they never had 1,7m subs, and fact is that they never reported true number of subs, only active accounts numbers, and we all know that not all active accounts transfer to subs.

    Originally posted by MMOarQQ

    Exactly. Some people apparently live in a fantasy world where operating costs are nil, and executives have reasonable salaries.

    I just assume they are kids that havent stepped into real life yet and had to actually earn some money on their own.

    Or just very unaware and...naive...adults, which is even worse.

    [mod edit]
  • smh_alotsmh_alot Member Posts: 976
    Originally posted by MMOarQQ

    Originally posted by Ringbus
    Originally posted by Atlan99 EA is the publisher and they get all revenue until a profit is made.

    Which means EA pays for their own internal staff to perform the same function that eats into the amount they make on each game.

    You can play these games all day long.

    In the real world the amount of money a game company sees out of each sale is dramatically lessened by:

    * Box manufacturing cost

    * Media duplication

    * Shipping

    * Storage of stock

    * Sales/distribution staff

    If any of these crazy revenue or profit estimates had any basis in reality there would be a whole lot more game developers sitting in 10 million dollar mansions retired and never having to work again just off of a couple million sales of one of their games.

     


    Exactly. Some people apparently live in a fantasy world where operating costs are nil, and executives have reasonable salaries.

     

    There are some good figures and articles around, that split the revenues up in what a developer gets, what a publisher, what the production cost is, what the retailer gets and so on, don't feel like going hunting for them again now. But suffice to say that when a company is publisher and developer at the same time, they get a considerable part of those sales. Even more so when it's digital sales with low cost/unit, and the distribution network via which the sales are handled belongs to them too.

    As for the operational cost of maintaining a server park, that has gone down drastically in the past 10-15 years. A good example is ANet, that even without any expansion or subs managed to keep the GW server cluster running for years even when it still had a very large and active playerbase.

    Of course, there are other costs here, but we're talking about directly related costs here.
  • mikahrmikahr Member Posts: 1,066
    Originally posted by smh_alot
    There are some good figures and articles around, that split the revenues up in what a developer gets, what a publisher, what the production cost is, what the retailer gets and so on, don't feel like going hunting for them again now. But suffice to say that when a company is publisher and developer at the same time, they get a considerable part of those sales. Even more so when it's digital sales with low cost/unit, and the distribution network via which the sales are handled belongs to them too.

     

    As for the operational cost of maintaining a server park, that has gone down drastically in the past 10-15 years. A good example is ANet, that even without any expansion or subs managed to keep the GW server cluster running for years even when it still had a very large and active playerbase.

     

    Of course, there are other costs here, but we're talking about directly related costs here.

    Customer support costs

    "Free" update/patch costs

    And all indirect costs.

    It adds up quite fast. BW has whole studio for just SWTOR, they dont develop anything else on the side.

    It wouldnt be down to 25%, but they dont keep ALL of it in any case, 40-60% is quite reasonable estimate, depending on % of digital sales heavily.

    SWTOR can be bought for quite a discount for quite a while now, is it also calculated in these "estimations"? They also reported that they had significant number of "fraudalent" keys with notice those will be banned in the future...

  • Sameer1979Sameer1979 Member Posts: 362
    [mod edit]
  • smh_alotsmh_alot Member Posts: 976
    Originally posted by mikahr

    Originally posted by smh_alot
    Yep, which doesn't dismiss the fact that subs can bring in a lot of money especially in the months after launch when they're usually highest :-)

    Yup, but when you start to stretch definition of "subscription" right from the start - its telling.

    Fact is that they never had 1,7m subs, and fact is that they never reported true number of subs, only active accounts numbers, and we all know that not all active accounts transfer to subs.

     

    >.> They had 2-2.4m sales. Rough player retention averages in the post-launch months of a number of AAA MMO's are known, TOR didn't really deviate from those as far as could be observed, don't see why a retention/sub figure of 1.4-1.7m after the first month should be considered strange, since it falls well withing the range of retention drop that other AAA MMO's went through after launch. But ok, in the end it's all just speculating, I agree -_-
  • AbangyarudoAbangyarudo Member Posts: 156
    Originally posted by kartool
    Originally posted by Drakxii

    I can't wait for this to be true.  It would prove players perfer a more open sandbox type game over a linear themepark, as SWTOR had the same base if not larger then SWG, and yet SWTOR failed way sooner.

    No, it wouldn't prove that at all. It would only prove that people don't like SWTOR. WoW proves people like linear themepark games already.

    SWTOR can't be too far off their last announced numbers because EA have shareholders and lying to your shareholders is a very bad thing to do and will get you into a lot of trouble. Sure, they probably do have less than 1.3 subs at this point and possibly under 1 mil - but to think they only have 200-300k is just, well some dude talking out his ass.

    just wanted to say understand the difference between public shareholders and majority share holders. Lying to public shareholders is common lyingto majority share holders is not. Most majority shareholders are professional businessman. This will continue to be a common pratice because even tho say Bank Of America lied about Merrill Lynch losing alot of money stocks are increasing which equals out to more than the sec fined them. If you are a majority shareholder you receive reports like this: https://www.box.com/shared/9if6v2hr9h

  • mikahrmikahr Member Posts: 1,066
    Originally posted by smh_alot
    Originally posted by mikahr
    Originally posted by smh_alot
    Yep, which doesn't dismiss the fact that subs can bring in a lot of money especially in the months after launch when they're usually highest :-)

    Yup, but when you start to stretch definition of "subscription" right from the start - its telling.

    Fact is that they never had 1,7m subs, and fact is that they never reported true number of subs, only active accounts numbers, and we all know that not all active accounts transfer to subs.

     

    >.> They had 2-2.4m sales. Rough player retention averages in the post-launch months of a number of AAA MMO's are known, TOR didn't really deviate from those as far as could be observed, don't see why a retention/sub figure of 1.4-1.7m after the first month should be considered strange, since it falls well withing the range of retention drop that other AAA MMO's went through after launch. But ok, in the end it's all just speculating, I agree -_-

    Because they had a disclimer on 1,7m figure. Why are you going in circles?

    Facts are: they didnt have 1,7m subs and 1,3m subs when they reported they had, they were just ACTIVE ACCOUNTS, and for all we know they might have never even broken 1m subs.

    They admitted themselves they use "creative math" with subs, and string of events points at not so good state of the game.

  • aSynchroaSynchro Member UncommonPosts: 194
    Don't forget uncle George gets 30% of all SWTOR money.
  • chryseschryses Member UncommonPosts: 1,453
    Originally posted by stratasaurus

    I just wanted to comment on where BW is right now on money gained for a  game that cost $210M(I believe) to develop.  BW said prelaunch in a statement that they needed at least 500k longterm subs for the game to break even and 1M to be profitable and 1.5 to 2M subs to be a big success.  Lets look at what they have brought in so far(I could be wrong on numbers here so feel free to correct I am going off what I have seen).

    developement 210M

    boxes sold 1.7Mx59.99 =  $120M

    4 months of subs for this 6 month period(1 month came free with box and they handed out another month free in april)

    lets say an average of 1.5M subs(this is a high number) for this time period so thats 15x4x1.5M=90M

    So assuming they made 100% of the money from box sales and monthly subs and have had no operating cost since the 210M developement number came out and they have had 1.5M subs for this whole period,  they would be even with not a cent in profit.

    I know some people paid 79.99 for the game and not 59.99 but they also don't get 100% of the box sales so my point is this isn't exact math I am just showing that BW has made no money on SWTOR 6 months after launch they are in all likelyhood still deep into the red on this game and 200k subs a month will not pull them out.

    After reading through my post I realized I forgot my main point.  Which is EA has already said(quoting from the MMORPG videocast) that SWTOR is no longer as important to them as their top titles like Madden football but is more in line with Tiger Woods(lower top 10 i'm guessing).  So with how much it would cost to produce game updates and especially how much it would cost to do an expansion they are not going to do that for 200k subs and SWTOR will shut down I do not believe they will keep it running long term for any less than 500k subs.

    You are probably not far off but there is one key element you have missed.

    Ongoing salaries.

    e.g. 450 people will cost approximately $30 million a year.  (not taking into consideration pension, health, bonus's etc.)

    So in that 6 month period they would need to fork out $15 million.  ($2.5 million a month)

    To cover just the salaries they need around 166k-200k active paying subs.

     

    If you take into account operational costs

    - rent, facilities, software licenses, servers, IT hardware etc etc

    Then the numbers are going to jump again.

     

    If this was my business I would probably have the following plan.

    - 1st - gradually fire or administer ALL non essential staff to other projects. (3/4 at least)

    - 2nd - Open the game up to other regions if it was cheap enough.  Try and get a small spike in sales

    - 3rd - Offer a $60 12 month sub to try and get another spike in sales

    - 4th - After both spikes, go to a FTP model.

    - 5th - After I have tried to generate sales from various models, try and break even or get a few million in front and then shut down asap.

     

     

  • smh_alotsmh_alot Member Posts: 976
    Originally posted by mikahr

    Originally posted by smh_alot
    Originally posted by mikahr
    Originally posted by smh_alot
    Yep, which doesn't dismiss the fact that subs can bring in a lot of money especially in the months after launch when they're usually highest :-)

    Yup, but when you start to stretch definition of "subscription" right from the start - its telling.

    Fact is that they never had 1,7m subs, and fact is that they never reported true number of subs, only active accounts numbers, and we all know that not all active accounts transfer to subs.

     

    >.> They had 2-2.4m sales. Rough player retention averages in the post-launch months of a number of AAA MMO's are known, TOR didn't really deviate from those as far as could be observed, don't see why a retention/sub figure of 1.4-1.7m after the first month should be considered strange, since it falls well withing the range of retention drop that other AAA MMO's went through after launch. But ok, in the end it's all just speculating, I agree -_-

    Because they had a disclimer on 1,7m figure. Why are you going in circles?

    Facts are: they didnt have 1,7m subs and 1,3m subs when they reported they had, they were just ACTIVE ACCOUNTS, and for all we know they might have never even broken 1m subs.

    They admitted themselves they use "creative math" with subs, and string of events points at not so good state of the game.

     

    ? Running in circles? I know the sales data, I know the 1.7m figure, I don't know this whole 'active account' figure which seems a derivative speculation that has little official to it, and yeah, I read all the tedious bickering and conjecture threads around it, which is almost as tedious as everyone trying to prove the budget figures that ranged from 80m to 500m >.> A whole lotta humbug that was being conjectured around each of those figures

    Sorry, I know that it must suck for haters or critics of the game, but all this downward speculating and distorting things they've said to the most extreme downwards negative (and thus highly suspicious and unreliable conjecture >.>) sounds vague and weak at best.

    So I'm gonna stick with what's reasonable and what's common in the MMO market, and that's a 20-30% retention drop on average for AAA MMO's, TOR player activity figures after the 1st month that follow the norm, and the sales figures that are known, which all make a lot more sense to me than some vague conjecturing by TOR/EA haters -_-

    Of course, you're free to stick with your heavily subjective (mis)interpretation of their statements into figures that fall completely out of what's been common for AAA MMO's and that negates all the actual figures that we do know, to each their own, no biggie :-)
  • mikahrmikahr Member Posts: 1,066
    Originally posted by smh_alot ? Running in circles? I know the sales data, I know the 1.7m figure, I don't know this whole 'active account' figure which seems a derivative speculation that has little official to it, and yeah, I read all the tedious bickering and conjecture threads around it, which is almost as tedious as everyone trying to prove the budget figures that ranged from 80m to 500m >.> A whole lotta humbug that was being conjectured around each of those figures

     

    Sorry, I know that it must suck for haters or critics of the game, but all this downward speculating and distorting things they've said to the most extreme downwards negative (and thus highly suspicious and unreliable conjecture >.>) sounds vague and weak at best.

     

    So I'm gonna stick with what's reasonable and what's common in the MMO market, and that's a 20-30% retention drop on average for AAA MMO's, TOR player activity figures after the 1st month that follow the norm, and the sales figures that are known, which all make a lot more sense to me than some vague conjecturing by TOR/EA haters -_-

     

    Of course, you're free to stick with your heavily subjective (mis)interpretation of their statements into figures that fall completely out of what's been common for AAA MMO's and that negates all the actual figures that we do know, to each their own, no biggie :-)

    So, uh, you dont even believe them saying they didnt have 1,7m subs. It figures. But hey, you can believe whatever you want to.

  • smh_alotsmh_alot Member Posts: 976
    Originally posted by aSynchro

    Don't forget uncle George gets 30% of all SWTOR money.

     

    Only after EA has covered their initial costs.
  • smh_alotsmh_alot Member Posts: 976
    Originally posted by mikahr

    Originally posted by smh_alot ? Running in circles? I know the sales data, I know the 1.7m figure, I don't know this whole 'active account' figure which seems a derivative speculation that has little official to it, and yeah, I read all the tedious bickering and conjecture threads around it, which is almost as tedious as everyone trying to prove the budget figures that ranged from 80m to 500m >.> A whole lotta humbug that was being conjectured around each of those figures Sorry, I know that it must suck for haters or critics of the game, but all this downward speculating and distorting things they've said to the most extreme downwards negative (and thus highly suspicious and unreliable conjecture >.>) sounds vague and weak at best. So I'm gonna stick with what's reasonable and what's common in the MMO market, and that's a 20-30% retention drop on average for AAA MMO's, TOR player activity figures after the 1st month that follow the norm, and the sales figures that are known, which all make a lot more sense to me than some vague conjecturing by TOR/EA haters -_- Of course, you're free to stick with your heavily subjective (mis)interpretation of their statements into figures that fall completely out of what's been common for AAA MMO's and that negates all the actual figures that we do know, to each their own, no biggie :-)

    So, uh, you dont even believe them saying they didnt have 1,7m subs. It figures. But hey, you can believe whatever you want to.

    ? It's funny how you distort my words. I don't believe that they never went above the 1m subs which imo is your own wishful thinking ('I want to see the game burn and fail! Fail!!1! HAHAHAHAHAAAA' - ehm, sorry, cough >.>), and I stated that I find a 1.4-1.7m sub figure after the first month, based on sales and regular player retention drop, not that strange or illusionary at all, on the contrary.

    But hey, whatever indeed >.>
  • mikahrmikahr Member Posts: 1,066
    Originally posted by smh_alot
    ? It's funny how you distort my words. I don't believe that they never went above the 1m subs which imo is your own wishful thinking ('I want to see the game burn and fail! Fail!!1! HAHAHAHAHAAA' - ehm, sorry, cough >.>), and I stated that I find a 1.4-1.7m sub figure after the first month, based on sales and regular player retention drop, not that strange or illusionary at all, on the contrary.

     

    But hey, whatever indeed >.>

    [mod edit]

    1. you dont believe their own words about it

    2. i said its questionable if they ever broke 1m subs.

    And yes, game is failure, and its not you that decides what is and what is not a failure, EA could not have been more clear on that matter.

    So yeah, whatever.

  • hikaru77hikaru77 Member UncommonPosts: 1,123

    People here on MMORPG.com should make their own company they really know a lot of ¨the gaming business¨. We are talking about EA and BW, is not trion or some independent dev company, is EA, BW and LA do you really believe that they need the 200mill or so of swtor dev in the 1st 6 months of the game?. Believe me they wont find the bakruptcy for only $200 mill, they already have the resources and money to make an investment of $200 MIll in a game like swtor and wait 1,2 or 3 years to get back all their money and earnings, and they still have enough resourcers to keep making new content pretty fast. You people are just amazing.

  • hikaru77hikaru77 Member UncommonPosts: 1,123
    Originally posted by mikahr
    Originally posted by smh_alot
    ? It's funny how you distort my words. I don't believe that they never went above the 1m subs which imo is your own wishful thinking ('I want to see the game burn and fail! Fail!!1! HAHAHAHAHAAA' - ehm, sorry, cough >.>), and I stated that I find a 1.4-1.7m sub figure after the first month, based on sales and regular player retention drop, not that strange or illusionary at all, on the contrary.

     

    But hey, whatever indeed >.>

    Why are you trolling?

    1. you dont believe their own words about it

    2. i said its questionable if they ever broke 1m subs.

    And yes, game is failure, and its not you that decides what is and what is not a failure, EA could not have been more clear on that matter.

    So yeah, whatever.

    No, SWTOR is the most successful p2p MMO post WoW, that is a fact, and not a wish or point of view. LEARN TO LIVE WITH IT.  

  • terrantterrant Member Posts: 1,683
    Originally posted by hikaru77

    People here on MMORPG.com should make their own company they really know a lot of ¨the gaming business¨. We are talking about EA and BW, is not trion or some independent dev company, is EA, BW and LA do you really believe that they need the 200mill or so of swtor dev in the 1st 6 months of the game?. Believe me they wont find the bakruptcy for only $200 mill, they already have the resources and money to make an investment of $200 MIll in a game like swtor and wait 1,2 or 3 years to get back all their money and earnings, and they still have enough resourcers to keep making new content pretty fast. You people are just amazing.

    OK, I translated this into "EA makes tons of money, so they can let the game slowly flop about until it makes enough to recoup its development cost." Did I understand that correctly?

     

    Presuming I did, allow me to point out that EA and Bioware both  slowly seeing sales drop on many of their titles. Numerous bad decisions by the companies (Origin service, Dragon Age 2's poor performance vs its predecessor, The ME3 ending fiasco, ToR's lackluster performance, among others) are shaking player's faith in the company. Eventually that will trickle up to the investors. I'm not saying EA will be filing chapter 11 anytime soon but...Big names in software have fallen before. 

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