"you want to go to the Overlook Motel? Right pardner, get Dunwich road, go through Lovecraft Street and stop before reaching The Innsmouth Academy" Thats 4 references to modern horror literature and cinema in one sentence.
...You have a redneck working in a scrapyard which is so blasé that calls the blue man-eating horrors pouring out of the sea "the smurfs"
...you have a 16 year old girl with magical powers "have you had the dreams yet? Not the ones in which you fly or go naked. The ones in which you watch the earth from space and hear all these awful voices muttering- the voices of the true masters of the universe. Dont worry, if you havent had them yet, you will"
...you have a ole soccer mom with a shotgun burning zombies in her lawnyard
...you have black helicopters, a total weirdos with crackpot conspiracy theories that unfailingly become true. You have magical terrorists that disrupt the world just to see wht happens, overzealous protectors who raze a town to kill a demon and power hungry illuminati, that feel much like Gordon Gekko on magical steroids. Each secondary npc has a story, fully voiced over. Each is an complex individual, with some of the best lines ive ever readen in a game (and that is coming froma a guy that usually never reads the quest text in Wow)
Shallow? How can this be shallow? TSW has many , many defects, but its the best written mmo ever.
What you described is what kills it for me and it appears that way for many others. It's billed as mysterious, subtle, deep, "secret". The delivery is all done in an amatuer, blunt, ham-fisted manner.
I think I can even handle linear content if it was in some sort of game world that felt like a big world or continent/city, my first two MMO's were SWG and Matrix Online and in both of them you could pretty much go where ever you wanted to an extent, even if some of the game world was desolate you could still go there and explore it, I have been looking for that sort of thing ever since.
well if that's all you want TERA fits that descripton and so does Rift and so does warcraft for that matter
I played RIFT at release and enjoyed it a for a few months, played WoW for about 5 years, still have a sub for it but I only log on about two times a month now, my mrs plays around on it more than i do.
I tried the TERA trial but I couldn't hack the starter zone haha, every quest had me killing the exact same big tree looking mob with a slightly different name for about the first 3 hours. That was brutal, I could get by the old style quests but having the same identical quest mob everywhere was soul destroying. If I could find the game ultra cheap I'd maybe give it a go but here the EU version is run by frogster and the forums are just jammed full of complaints about them.
I've played during two beta weekends and I have to say that I like the game as far as the content but I'm really concerned about gameplay. I experienced several significant bugs that changed gameplay for me during the weekend and a few more minor ones that were just annoying. I'm not sure that this game is ready for a consumer base that seems to expect polished near perfect gameplay from a game on launch day. Perhaps a few years ago when it was still understood that a new game was bound to have some minor issues it would be fine, but not now. I would rather wait another month and purchase a better product that to play in inferior one now. I do still plan on buying and playing the game but how long i stay will depend on how quickly they address gameplay issues
Comments
TSW already got a special place in my heart.
playing it for almost 3 months now.
What you described is what kills it for me and it appears that way for many others. It's billed as mysterious, subtle, deep, "secret". The delivery is all done in an amatuer, blunt, ham-fisted manner.
I played RIFT at release and enjoyed it a for a few months, played WoW for about 5 years, still have a sub for it but I only log on about two times a month now, my mrs plays around on it more than i do.
I tried the TERA trial but I couldn't hack the starter zone haha, every quest had me killing the exact same big tree looking mob with a slightly different name for about the first 3 hours. That was brutal, I could get by the old style quests but having the same identical quest mob everywhere was soul destroying. If I could find the game ultra cheap I'd maybe give it a go but here the EU version is run by frogster and the forums are just jammed full of complaints about them.
I've played during two beta weekends and I have to say that I like the game as far as the content but I'm really concerned about gameplay. I experienced several significant bugs that changed gameplay for me during the weekend and a few more minor ones that were just annoying. I'm not sure that this game is ready for a consumer base that seems to expect polished near perfect gameplay from a game on launch day. Perhaps a few years ago when it was still understood that a new game was bound to have some minor issues it would be fine, but not now. I would rather wait another month and purchase a better product that to play in inferior one now. I do still plan on buying and playing the game but how long i stay will depend on how quickly they address gameplay issues