Finn: Get a buddy key and give tsw a go while you wait on gw2. While the pvp isnt as good as gw2 or pre bioware war, its still pretty good fun, fusang is simmilar to a daoc battleground and the deck building system is even better than the build system from gw1. It's not up there with a true pvp game, but.... it does pvp better than the likes of swtor, wow, rift etc..
I do miss it and ill probably resub just to have some fun again, too bad that out of 15 of my real life friends that started playing it when it came out none are playing atm
Originally posted by ShakyMo Finn: Get a buddy key and give tsw a go while you wait on gw2. While the pvp isnt as good as gw2 or pre bioware war, its still pretty good fun, fusang is simmilar to a daoc battleground and the deck building system is even better than the build system from gw1. It's not up there with a true pvp game, but.... it does pvp better than the likes of swtor, wow, rift etc..
Aye I am currently playing TSW im on Cerberus as a Templar. Im gonna play both TSW and GW2 at the same time as its only gonna cost me for one game. Im enjoying TSW a lot but I think the pvp needs a bit of work
I think what I was trying to say from the start is the Massive RvR battles with a sense of community within a server/guild. No game has come close to that like war did in the past couple years since. Ignoring DAOC/UO. I'm talking more modern day games seem to just be focused on smaller scenarios and battlegrounds. Tsw does have some sort of 3 faction large scale bg, but every time I do play it one faction dominates all of it. Plus the pvp is one button smash...still better then wow. And will hold me over till Gw2. Point is That large scale "fun" with loads of cool people and nice community is still missing in these new games.
Originally posted by ShakyMo Daoc pve wasn't that great. Other games have battered it pve wise since, like early wow before all the EQ raid guys arrived, tsw and probably gw2.
DAOC had truly amazing rvr obviously, and very good pve. It had some great ideas, ie DF. Epic quests that took you out into the frontiers, meaningful dragon raids, and general quests that lead you all over the world. The nice thing about DAOC to me, was although there were quest hubs, sorta, the game generally sent you to many different areas of your realms land, to do them. Alot of the pve took time, not, click npc, run 5 feet, kill a few things and get your reward. It also just felt like a living world to me.
Originally posted by ShakyMo Daoc pve wasn't that great. Other games have battered it pve wise since, like early wow before all the EQ raid guys arrived, tsw and probably gw2.
DAOC had truly amazing rvr obviously, and very good pve. It had some great ideas, ie DF. Epic quests that took you out into the frontiers, meaningful dragon raids, and general quests that lead you all over the world. The nice thing about DAOC to me, was although there were quest hubs, sorta, the game generally sent you to many different areas of your realms land, to do them. Alot of the pve took time, not, click npc, run 5 feet, kill a few things and get your reward. It also just felt like a living world to me.
Thats all without stepping into RVR.
So many quest chains had you literally travelling the entire world. What other mmo has that?
I remember those bright wizards. Back when the game first came out I was a lieutenant in the best pvp guild on the rp server. As the first max level magus on the server I had a special role. Maximizing my armor for flame resistance so absurdly high I could lead the pvp charge into the enemy bright wizard line and activate my aoe pull that pulled 20-30 enemies on top of me as my personal sorc contingent melted them all with aoe instantly.
Or when a witch hunter used that rapid attack ability when I had my aegis up and killed himself. Seriously, I lol'd so hard at the armor/flameresist I had. I was almost at a chosens armor level. I miss the borked gear they had in originally.
Originally posted by ShakyMo Daoc pve wasn't that great. Other games have battered it pve wise since, like early wow before all the EQ raid guys arrived, tsw and probably gw2.
Haha no, sorry. DAoC had some of the most complex and difficult raids in the entire genre.
And while its dungeons were hit and miss (some like Stonehenge, the Catacombs, Caer Sidi, and Darkfall Falls were the best of the industry, while others like Keltoi were standard affair) it's PvE balance was unmatched.
By being so well balanced between PvP, PvE, and crafting, you never had the horrible exclusionary tiered raiding system. Anyone could jump into the big raids whenever they wanted and have a chance at the loot.
All the quests were actual quests, fewer so that each one was important, no filler like 95% of WoW's quests.
For leveling, they had about 5-6 different ways to level up, almost all of them encouraging you to socialize. Not like today where you have one way to level, grind quests. Forever.
And I have yet to see a game where, when you get the perfect group, you can kill literally dozens of enemies at once, except DAoC.
How can you possibly compare it to the tiny, scripted gimmicky WoW raids, the tiny anti social instanced dungeons, or the singleplayer oriented quest grinding, with no substance to any of the quests?
Originally posted by Leucent Originally posted by ShakyMo Daoc pve wasn't that great. Other games have battered it pve wise since, like early wow before all the EQ raid guys arrived, tsw and probably gw2.
DAOC had truly amazing rvr obviously, and very good pve. It had some great ideas, ie DF. Epic quests that took you out into the frontiers, meaningful dragon raids, and general quests that lead you all over the world. The nice thing about DAOC to me, was although there were quest hubs, sorta, the game generally sent you to many different areas of your realms land, to do them. Alot of the pve took time, not, click npc, run 5 feet, kill a few things and get your reward. It also just felt like a living world to me.
Thats all without stepping into RVR.
So many quest chains had you literally travelling the entire world. What other mmo has that?
I remember those bright wizards. Back when the game first came out I was a lieutenant in the best pvp guild on the rp server. As the first max level magus on the server I had a special role. Maximizing my armor for flame resistance so absurdly high I could lead the pvp charge into the enemy bright wizard line and activate my aoe pull that pulled 20-30 enemies on top of me as my personal sorc contingent melted them all with aoe instantly.
Or when a witch hunter used that rapid attack ability when I had my aegis up and killed himself. Seriously, I lol'd so hard at the armor/flameresist I had. I was almost at a chosens armor level. I miss the borked gear they had in originally.
WAR's PVP was absolutely terrible. If you weren't damage, you were nothing at all in that game in terms of PVP. Also, PVP was fully-instance driven. They had cool RVR zones all set up, but because they implemented instanced PVP with superior rewards, nobody RVR'ed.
Tell that story about PvP being DPS only based to the tanks lol. I duno how you managed to get such twisted picture of the PvP, maybe you joined the game when it was already falling apart but it is wrong. The tanks were valuable in RvR, blocking the chokepoints in the keeps and actually being able to do some damage too as well as protecting the allies. The RvR was a lot more popular than you are portraying, isntanced PvP wasnt the only option.
No matter when I logged on during earlier days there were always some warbands roaming my tiers RvR lakes and fighting. You probably joined the game in its later days as said.
The concept of warbands and keeps sieges, as well as tactical warband leading (when I managed to get the WB to follow tactics rather than rushing to next available keep), guerilla style hit and run, were easily one of the better PvP experiences I've had. Sadly only few months later it got into decline with people just trading keeps instead of defending them.
My "picture" isn't twisted about that POS game. RVR was NOT happening. PVP was happening purely in the instances. I was there when the game launched, and RVR was DEAD. Buried. Decomposed. Non-existent.
An utter failure, especially considering that WAR also had alot of initial players, but failed completely in retaining them.
"I have only two out of my company and 20 out of some other company. We need support, but it is almost suicide to try to get it here as we are swept by machine gun fire and a constant barrage is on us. I have no one on my left and only a few on my right. I will hold." (First Lieutenant Clifton B. Cates, US Marine Corps, Soissons, 19 July 1918)
Comments
Waiting for the flip?
No.
Certainly not.
"Come and have a look at what you could have won."
Get a buddy key and give tsw a go while you wait on gw2. While the pvp isnt as good as gw2 or pre bioware war, its still pretty good fun, fusang is simmilar to a daoc battleground and the deck building system is even better than the build system from gw1. It's not up there with a true pvp game, but.... it does pvp better than the likes of swtor, wow, rift etc..
I do miss it and ill probably resub just to have some fun again, too bad that out of 15 of my real life friends that started playing it when it came out none are playing atm
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Holy Flamin' Frost-Brand Gronk-Slayin' Vorpal Hammer o' Woundin' an' Returnin' an' Shootin'-Lightnin'-Out-Yer-Bum!! ~Planescape: Torment~
Aye I am currently playing TSW im on Cerberus as a Templar. Im gonna play both TSW and GW2 at the same time as its only gonna cost me for one game. Im enjoying TSW a lot but I think the pvp needs a bit of work
I expect planetside2 to completely blow away fans of war rvr looking for their next game.
Planetside was all rvr, no pve, no mini games, no dungeons. Just great 3 way rvr using fps mechanics and vehicles.
The other game to look forwards too for war fans is TESO.
Gw2, I like WvW. It's better than war in one way - 3 sides. But its weaker in others - no rivalry.
It's sad that we can get a game to do both amazing PvE gameworld story AND RvR. DAoC managed both. No one else seems to have...
DAOC had truly amazing rvr obviously, and very good pve. It had some great ideas, ie DF. Epic quests that took you out into the frontiers, meaningful dragon raids, and general quests that lead you all over the world. The nice thing about DAOC to me, was although there were quest hubs, sorta, the game generally sent you to many different areas of your realms land, to do them. Alot of the pve took time, not, click npc, run 5 feet, kill a few things and get your reward. It also just felt like a living world to me.
Thats all without stepping into RVR.
So many quest chains had you literally travelling the entire world. What other mmo has that?
I remember those bright wizards. Back when the game first came out I was a lieutenant in the best pvp guild on the rp server. As the first max level magus on the server I had a special role. Maximizing my armor for flame resistance so absurdly high I could lead the pvp charge into the enemy bright wizard line and activate my aoe pull that pulled 20-30 enemies on top of me as my personal sorc contingent melted them all with aoe instantly.
Or when a witch hunter used that rapid attack ability when I had my aegis up and killed himself. Seriously, I lol'd so hard at the armor/flameresist I had. I was almost at a chosens armor level. I miss the borked gear they had in originally.
Haha no, sorry. DAoC had some of the most complex and difficult raids in the entire genre.
And while its dungeons were hit and miss (some like Stonehenge, the Catacombs, Caer Sidi, and Darkfall Falls were the best of the industry, while others like Keltoi were standard affair) it's PvE balance was unmatched.
By being so well balanced between PvP, PvE, and crafting, you never had the horrible exclusionary tiered raiding system. Anyone could jump into the big raids whenever they wanted and have a chance at the loot.
All the quests were actual quests, fewer so that each one was important, no filler like 95% of WoW's quests.
For leveling, they had about 5-6 different ways to level up, almost all of them encouraging you to socialize. Not like today where you have one way to level, grind quests. Forever.
And I have yet to see a game where, when you get the perfect group, you can kill literally dozens of enemies at once, except DAoC.
How can you possibly compare it to the tiny, scripted gimmicky WoW raids, the tiny anti social instanced dungeons, or the singleplayer oriented quest grinding, with no substance to any of the quests?
DAOC had truly amazing rvr obviously, and very good pve. It had some great ideas, ie DF. Epic quests that took you out into the frontiers, meaningful dragon raids, and general quests that lead you all over the world. The nice thing about DAOC to me, was although there were quest hubs, sorta, the game generally sent you to many different areas of your realms land, to do them. Alot of the pve took time, not, click npc, run 5 feet, kill a few things and get your reward. It also just felt like a living world to me.
Thats all without stepping into RVR.
So many quest chains had you literally travelling the entire world. What other mmo has that?
I remember those bright wizards. Back when the game first came out I was a lieutenant in the best pvp guild on the rp server. As the first max level magus on the server I had a special role. Maximizing my armor for flame resistance so absurdly high I could lead the pvp charge into the enemy bright wizard line and activate my aoe pull that pulled 20-30 enemies on top of me as my personal sorc contingent melted them all with aoe instantly.
Or when a witch hunter used that rapid attack ability when I had my aegis up and killed himself. Seriously, I lol'd so hard at the armor/flameresist I had. I was almost at a chosens armor level. I miss the borked gear they had in originally.
Do you mean endlessly grinding the one instanced bg that was queued for per tier or trading keeps with destro? Wait, nvmnd.
NO.
My "picture" isn't twisted about that POS game. RVR was NOT happening. PVP was happening purely in the instances. I was there when the game launched, and RVR was DEAD. Buried. Decomposed. Non-existent.
An utter failure, especially considering that WAR also had alot of initial players, but failed completely in retaining them.
"I have only two out of my company and 20 out of some other company. We need support, but it is almost suicide to try to get it here as we are swept by machine gun fire and a constant barrage is on us. I have no one on my left and only a few on my right. I will hold." (First Lieutenant Clifton B. Cates, US Marine Corps, Soissons, 19 July 1918)