Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

What a MMo should Be!

 

Hello everyone here are alot of Ideas for an Open and persitsant world for an MMO. I've played FFXI for about 7 years total, WoW about 4 years total, and a bunch of others for an extremly short time. Don't get me wrong I loved wow but I dont want to play it forever as a themepark game! Same with FFXI, it's set on soo easy mode that I can never go back to it again! Currently playing FFXIV as I'm waiting to see what 2.0 ( As of 7/26/12 it's called FFXIV: Rebirth) brings! GW2 is a nice concept that I can play but it still falls short for me , even though I'll buy it cause it's B2P and can fit with my sub games! Below is somethings that I think that would fit an sandbox well! 
 
1. Game Engine
This is the bread and butter of the game, it needs to be built from the ground up and optimized to run the game properly ( I'm looking at you FFXIV, Vanguard, & AoC)! 
 
2. Graphics/Art Direction
Beauty is in the eye of the beholder, but hey lets face it some games are meant to be played with up to date graphics. The Art direction should be determined by what type of theme the game is. The examples are: Fantasy, Space, Modern, or Steampunk.
 
3. Payment Model
Personaly I accept the P2P model or the Guild Wars 1&2 approach. Heck even if they charged something like 7.99-9.99 a month would attract alot of frugal folks! If going by the Item shop route, then lets keep it strictly cosmetic items only.
 
4. Nations & Territories (political system)
This would be its own gameplay. Let's say We have 10 different nations, those 10 would have a different type of NPC Ruler based on the type of governing system (Caste,democracy, monarchy). The political system would  allow players to governing positions like Duke, sheriff, council, or diplomat via elections and with certain feats accredited to your standing status with the nation. ( Note you must be of citizenship of the nation if you want to hold an position)
 
 Players would be allowed to raise taxes for infrostructure, Trade agreements, sign treaties, declare war and ect,but be careful some things will make your citizens happiness decrease. 
 
5. Cultural, Artistic, Militaristic, and Economic Influence
This would allow nations to influence the world through different ways like Artists, Armys, trade routes, and commerce. Has an effect on Great Wonders!
 
6. Great Wonders (Great pyramid of Giza or Great Wall of China)
Doesn't have to be named after any of these just a start of something like these. Great Wonders would require a huge amount of resources as well as culture, population ,and geographical location, because can you build a Great Dam in the desert? They will also unlock the Golden Age for that particular nation.
 
7. Golden Age
This would be based kinda on the Civilization Games. Would require a certain amount culture, population, and a Great Wonder to trigger it! It will increase output production and influeance by 35-50%.
 
8. Religion
Religion would help determine a players alignment (think of it as a class but not really just affects stats) with a very small stat boost in one category. It will also be part of the cultural influence.
 
9. True Persitant Open World ( everchanging world)
I know alot of people are tired of the same cut of hubbed settings! Let there be concequences to our decisions on what we choose that will impact the world. Destroy a nation and that culture, race, technology, and ect will be gone forever. Leave a city abandond and enemys will repopulate it ( like a dungeon) the longer it has been inhabited by the enemy the stronger they will be to defeat.
 
10. Fame & Infamy ( Good & Evil )
Think of this as Good vs Evil well sort of. If you're an just an humble soldier and save a small town from killers you can raise your fame by defeating them. Do more good deeds like this and you will eventually become famous.  With your new found fame you can then acquire new Elite quests, get free random items, statues errected of you, discounts, and hold political offices.  Heroic Sacrifices ( A heroes defining moment:IE death ) can increase the party's or npc 's in a radius stats by 25% while the Hero (player) takes a stat decrease of 10% for 24 hrs ( Hero's defining moment cannot be used more than once 24/hrs).
 
The same will also work for Infamy to. If you come to a town and terrorize the citizens they will bow and cower in fear of your evil deeds. This will also have dire concequences towards the players as npc's and other players can place bounties on your head whether they want you dead or alive. If caught alive then you will be jailed and depending on the law of the land you can pay a large bribe to escape, broken out by fellow players of the same faction, imprisoned, tourtured, or executed. If imprisoned then you will spend a few hours in jail, if tortured the NPC or player will have a chane to torture you for awhile and your stats would be decreased by 10% for 24hrs (once tortured and released you cannot again engage in assasinations or other dubious acts).  BE Aware Powerful NPC's can hunt you and kill you!
 
11. Bounty Hunters/Posses's
Bounty hunters can be either npc's or other players. In lawful areas bounties can only be placed in the sheriff offices. In unlawful area's bounties are not so .The amount you pay is determined by the fame/infamy level.
 
12. Jail
You can be jailed for serveral different type of offenses.You can break out, broken out, pay a fine or bribery.
 
13. Quests 
Unlike most other mmo's you dont gather the quests the quests come to you depending on the random outcome and other factors.
 
14. Expidentionary Forces
Joining said forces by order of the supreme leader (King, council, president and ect) or by enlisting your fame and other acts will help determine your rank in your military career (can play a role in heroic acts and political office).
 
15. Organizations 
organizations can be ran by npc's or players, they are the unoffcial groups (maybe guilds) of the world they can either have minor or huge impacts on the world, lets say a group of assassins decided to take the world leaders out and install a puppet in place to change the outcome of future proceedings. Maybe a group of religeous nuts that decide to call a powerful avatar into the world that must be defeated...! The choise is the players base!
 
Maybe I want to live my life as a pirate on the open seas!
 
16. Different Races
As the title says....we different races! I'm tired of the same equation Humans>Elves>Beast Cow>Dwarf>Gnomes! How about something different? I know humans are going to be one of the most chosen to be selected but lets get some new blood in here!
 
17. Player Housing
I've never played an mmo that had a "True" custom made house! I know EQ2 had this and even thought the graphics were a little outdated  (It's where it shinned the most, well to me and I never played it long) the concept showed alot what players could do to their house! 
P.S I heard SWG had a nice housing system! ( again I never played SWG it was in my FFXI playing heavy days)
 
18. Open Sea PvP/PvE
This would be a form of pvp/pve! In pvP players would have to capture or kill the crew of the opposing ship! Ships can be crewed by Npc's or other players. Npc's can be rented or purchased in the Sailors Guild!
 
Feel free to add and subtract to this post as you wish!

Below is where we can disscuss and come up with new ideas for Sandparks!

http://www.mmorpg.com/discussion2.cfm/post/5164689#5164689

Comments

  • sagilsagil Member CommonPosts: 291

    Random Procedurated Dungeons, so you don't get tired of the same dungeon.

    With random dungeons come Random Procedurated A.I.. Same reason for dungeons. Some mob that had a specific A.I. can be on another mob that had another A.I..

    Random Procedurated Plant-growing: Ever want to see your tree fall down and get grown a new?

    Advanced Building System... Build with a smart anti-ugly design software. First you need to build the exterior, you choose texture and done. THEN the interior, choose texture, done.

     

  • Yodi2007Yodi2007 Member Posts: 167

    19. Sea battles:

    pvp and trade routes would be in a tight race for supremecy!

    20. Epeditionary forces & Military Career:

    You will be allowed to serve in these different branches depending on they type of genre.(Land, Sea, & Air) Players can achive different ranks and titles ( Seargent, General or Squire, Knight ). You will also have a paygrade also to!

    21. Random World Bosses:

    Like the title says it will be randomly generated bosses! 

     

     

    Below is where we can disscuss and come up with new ideas for Sandparks!

    http://www.mmorpg.com/discussion2.cfm/post/5164689#5164689

  • Yodi2007Yodi2007 Member Posts: 167

    22. Place Rare Resources in High Risk Area's: Place alot of the rare resources for crafting, spells, and ect in unknown, lawless, and dangerous area's. Take gold for instance it could be in all area's but, something like platinum could only be mined in a lawless/dangerous (high level) area. To safely move into these areas would require a guild/company/security which helps protects your claimed mine. This makes co-oop a center fold for a better economy.  

    23. Destructable Enviornment: Players can change the landscape view by over logging, polluting, and extinction of animals. Polluting can cause wide spread of disease in a city/town and once animals are extinct that animals resource is gone forever to never return!

    24. Player Designable Gear: Let's the player design their own gear, this would require some type of artisrty skill the higher the skill the better the design and effect of the gear.

    25. Universities for Crafting and Combat: Players would start off at a small school for skills. The more prestigeous the school is the faster and more powerful the school will become. schools are built by players, skill scrolls/spell scrolls/money for research are donated by illumnists. Think of this as guilds but larger! The more prestigeous the harder it is to be accepted. To become a better architect you need to master Geometry to unlock better designs. 

    26. Custom Spells and Skills: This would require a university to do. each individual players could change the color or small animation, but to affect the damage would require the school to extensively to research the spell or skill. 

    27. Food Effects: Simple, eat too much you become obese and stats take a hit, eat too little and stamina becomes affected, eat just right and gain more stats.

    Below is where we can disscuss and come up with new ideas for Sandparks!

    http://www.mmorpg.com/discussion2.cfm/post/5164689#5164689

  • [Deleted User][Deleted User] UncommonPosts: 0
    The user and all related content has been deleted.
  • nariusseldonnariusseldon Member EpicPosts: 27,775

    There is no such thing as what a MMO "should be". Different people have different preferences.

    Personally i would like to see them more like co-op RPGs like D3.

    Shall i say "MMOs should be more like SP games?" That would make a lovely topic title here.

     

  • immodiumimmodium Member RarePosts: 2,610

    MMO's can be a lot of different things. MMORPG, MMOFPS etc.

    Your thread title reads something like "What music should sound like"

     

    I like the idea of your game, however it sounds more like a virtual world than a game. Untill I can touch, taste and smell the world I'm in, that world is going to fail compared to Earth. :)

     

    EDIT: Also, I'm not keen on virtual worlds where other players actions dictate the way I play.

    image
  • iridescenceiridescence Member UncommonPosts: 1,552
    Originally posted by nariusseldon

    Personally i would like to see them more like co-op RPGs like D3.

    Shall i say "MMOs should be more like SP games?" That would make a lovely topic title here.

     

    You do pretty much every day. :) We get it, you think Diablo 3 is the greatest game ever made and wish all RPGs (all games?) would just copy it.

     

    What doesn't make sense to me is why you spend so much time complaining about other games rather than playing your beloved D3. I mean I wish I had a game I loved as much as you love it. If so I doubt I'd even bother posting in forums.

     

    The game you want already exists so why do you want every other game to copy it?

     

  • iridescenceiridescence Member UncommonPosts: 1,552

    OP, sure you ideas mostly sound good but when I see a proposal like this with so many expensive features and specifying the best available graphics I have to ask how many millions it would actually cost and if any company is ever going to be willing to spend that much.

     

    Personally I prefer it when games, especially limited budget games, try to do one or two things and do them better than any other game available rather than promising everything to everybody.

     

  • nariusseldonnariusseldon Member EpicPosts: 27,775
    Originally posted by iridescence
    Originally posted by nariusseldon

    Personally i would like to see them more like co-op RPGs like D3.

    Shall i say "MMOs should be more like SP games?" That would make a lovely topic title here.

     

    You do pretty much every day. :) We get it, you think Diablo 3 is the greatest game ever made and wish all RPGs (all games?) would just copy it.

     

    What doesn't make sense to me is why you spend so much time complaining about other games rather than playing your beloved D3. I mean I wish I had a game I loved as much as you love it. If so I doubt I'd even bother posting in forums.

     

    The game you want already exists so why do you want every other game to copy it?

     

    When did i say "MMO should be more like SP games?". I only say "how to make mmo to be more like SP games" or "I like mmos that are like SP games". I assume your language skill is good enough to tell the difference.

    I can't play D3 every min, can i? Even a good game need to be played in moderation, and in generally i don't play games more than 2-3 hours a day .. and that leaves a LOT of time to do other things like having fun here.

    Who says i want other game to copy it? When i want to play D3, i play D3. I want other games to learn from it .. there is a difference. Plus, i also like stealth action games too (as i mentioned Dishonored many times before). It is silly to just like/play ONE game, even if it is great.

     

  • Yodi2007Yodi2007 Member Posts: 167
    Originally posted by nariusseldon

    There is no such thing as what a MMO "should be". Different people have different preferences.

    Personally i would like to see them more like co-op RPGs like D3.

    Shall i say "MMOs should be more like SP games?" That would make a lovely topic title here.

     

    True but Different Stokes for Different Folks! D3 is ok but not what I would like to see ina MMO.

    Below is where we can disscuss and come up with new ideas for Sandparks!

    http://www.mmorpg.com/discussion2.cfm/post/5164689#5164689

  • Yodi2007Yodi2007 Member Posts: 167
    Originally posted by immodium

    MMO's can be a lot of different things. MMORPG, MMOFPS etc.

    Your thread title reads something like "What music should sound like"

     

    I like the idea of your game, however it sounds more like a virtual world than a game. Untill I can touch, taste and smell the world I'm in, that world is going to fail compared to Earth. :)

     

    EDIT: Also, I'm not keen on virtual worlds where other players actions dictate the way I play.

    Yes it will be a virtual world but a game that will incorporate several different play styles. Want to be a politician you can, want to be an average joe, want to be a Mage that seeks adventure, what about an assassin plotting to assassinate a head political figure, or become a world renowned engineer? The choice is yours! 

    There would be solo and group play.

     

    Below is where we can disscuss and come up with new ideas for Sandparks!

    http://www.mmorpg.com/discussion2.cfm/post/5164689#5164689

  • Yodi2007Yodi2007 Member Posts: 167
    Originally posted by greenreen

    Into your game I'll add the ability to play as a mob. Instead of having mob spawns that just sit there, these mobs controlled by players will roam in search of food. Killing or biting/wounding a player will result in a feeding and increase your ability to use skills on that mob and eventually take on an attribute from them for crafting.

    For the stalkers, they can play as ground cover. If they are able to rope in another player (quicksand, vines) then they gain access to those slowing types of effects on their main characters. They move much slower though so that they are not able to chase people at normal run speed.

    Alas, I can't purchase your game because I don't like the payment model.

     

    Read where I said you can also go to the GW1 and GW2 approach B2P. I said for me to play a game like this I would n't mind a sub.

     

    I like those Ideas!

    Below is where we can disscuss and come up with new ideas for Sandparks!

    http://www.mmorpg.com/discussion2.cfm/post/5164689#5164689

  • nariusseldonnariusseldon Member EpicPosts: 27,775
    Originally posted by Yodi2007
    Originally posted by nariusseldon

    There is no such thing as what a MMO "should be". Different people have different preferences.

    Personally i would like to see them more like co-op RPGs like D3.

    Shall i say "MMOs should be more like SP games?" That would make a lovely topic title here.

     

    True but Different Stokes for Different Folks! D3 is ok but not what I would like to see ina MMO.

    Exactly .. different strokes for different folks. And i found D3 is a better game than all MMOs. Heck, some SP games like Dishonored are also more fun to me than any MMOs.

     

  • Yodi2007Yodi2007 Member Posts: 167
    Originally posted by iridescence

    OP, sure you ideas mostly sound good but when I see a proposal like this with so many expensive features and specifying the best available graphics I have to ask how many millions it would actually cost and if any company is ever going to be willing to spend that much.

     

    Personally I prefer it when games, especially limited budget games, try to do one or two things and do them better than any other game available rather than promising everything to everybody.

     

    The most expensive things i see that would cause the budget to rise is the Game Engine which would need to be built from the ground up and Man hours.

    Everything doesn't need to be released at the same time. features could be added monthly or new spells/skills every month.

    Below is where we can disscuss and come up with new ideas for Sandparks!

    http://www.mmorpg.com/discussion2.cfm/post/5164689#5164689

  • GaendricGaendric Member UncommonPosts: 624
    Originally posted by Yodi2007
    Originally posted by iridescence

    OP, sure you ideas mostly sound good but when I see a proposal like this with so many expensive features and specifying the best available graphics I have to ask how many millions it would actually cost and if any company is ever going to be willing to spend that much.

    Personally I prefer it when games, especially limited budget games, try to do one or two things and do them better than any other game available rather than promising everything to everybody.

    The most expensive things i see that would cause the budget to rise is the Game Engine which would need to be built from the ground up and Man hours.

    Everything doesn't need to be released at the same time. features could be added monthly or new spells/skills every month.

    Content will be king in terms of time and budget. Especially with your mix of big dynamic worlds and high quality / "up to date" graphics.

     

     

  • mmoguy43mmoguy43 Member UncommonPosts: 2,770

    A MMO should be...

    ...impossibly awesome. 

    -gamer

     

    http://www.mmorpg.com/discussion2.cfm/post/6002462#6002462

  • Yodi2007Yodi2007 Member Posts: 167

    28. Day/Night Cycles: This would affect the type of mobs that would appear. Certain Animals/monsters/enemies would show up certain times. This would also determine how powerful a mob would be. Demons and the Undead would appear more @ night and would show more powerful and rare spawns!

    29. Weather Affects: This would include Typhoons, hurricanes, tornadoes, tropical storms, blizzards, lighting storms , and ect. This would have an effect on on the landscape, animal populations  and you!

    30. Clothing: Tired of seeing those skimpy half naked females in places that look like Siberia ( I like Half naked/fully naked females to)? Well this would quell  the trend of seeing them in extreme cold climates. Like under water breathing, hypothermia, without the right clothing, will kill you . So suit up in those thick fur coats and snow boots!

    31. Marriage!: Saw a few posts about how if you neglect her/him for an amount of time they could leave you, divorce you, plot to kill you, cheat on you, have children out of wed-lock, Make your life a living hell or take everything valuable to you. you could marry both NPC or Players! In order to marry courtships need to take place. The person you try and court will have a AI type of mood IE. push over, strong minded, gold digger, the greatest thing since slice bread, the "They Still Make You" model types, or lights on nobody home spouse! Genes from both parents will determine what type of offspring stats will be affected.

    32. Family Tree: As the game's progression takes, this will determine what stats affect your family's lineage. The more noble/corrupt your family is known as will positively/negatively affect your stat's (Can implemented in later expansions). Stats will not be given a greater advantage over other players will have a certain cap and will require great feats!

    33. Technology Tree: Will tie into Universities and civilizations cooperation. As the game progress's, certain tech and medical advances will take place, giving the game new content contiunously. 

     

    Below is where we can disscuss and come up with new ideas for Sandparks!

    http://www.mmorpg.com/discussion2.cfm/post/5164689#5164689

  • Yodi2007Yodi2007 Member Posts: 167

    34. Conquest and Declaration of War: Depending on on your countries government structure, They can declare war with other players/NPC countries. Declaring war without proper reasoning will cause other nations as well as some of your citizens great unhappiness. Other countries can sanction you through the economy, causing some finacial strains or complete ruin. Be careful though as if you destroy an advance civilization certain technology, mythology, research, and other valuable culture pertaining to them could be lost forever. 

    Declaring War will also cause some of your countries reasources to become scarce. Politicians either NPC or players can resolve potential conflicts or war through meetings in Neutral sites.

    35. One and Only Unique Gear and Clones: Make Legendary Named Weapons Unique per server. If you get it then no other player will be able to obtain it. Clones by crafters could be made, the only differences will be that the legendary weapons will have unique stats that differ from the clones.

    Gear will go it Order from Strongest to Weakest:

    1. Artifact Weapon/ Items: Extremely hard to obtain,only one type per server and are Very Very Very rare!Must solve puzzles, explore dangerous areas, at times will require some type of mass sacrifice to obtain ( offer your soul, must kill certain Powerful mobs) may require multiple legendary weapons, and some will require some type of trial whether it be to defeat a boss or some type of choose wisely theme ( See Indiana Jones and the last crusade). Usually a former Old God weapon! (Can Never be sold or traded) if player decides he/she no longer wants it, the weapon will be returned to the "Old Gods"! Cant Decay.
    2. ?Legendary Weapon/ Items: Very Hard to obtain, One per server, and are more common than Artifact Weapons. can be obtained in similar fashion as Artifact Weapons. Usually by defeating lesser humanoids or demons. Can be returned and not sold or traded!  Cant Decay. 
    3. Epic Weapons/ Items: Hard to obtain or Master Crafted with rare materials. More than one per server. obtained in dungeons or world drops.
    4. Rare Weapons/ Items: Not hard to obtain, world drops, and crafted by most crafters.
    5. Uncommon Weapons/ Items: Same as rare
    6. Common weapons/ Items: Same as above.

    Below is where we can disscuss and come up with new ideas for Sandparks!

    http://www.mmorpg.com/discussion2.cfm/post/5164689#5164689

Sign In or Register to comment.