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It's nice that they obviously are working hard to fix the issues but slowly but surely I can't help feeling too much left in the dark. Have I only missed where they post their patch notes? I don't mean those vague changes and aims they posted on facebook.
Just wanted to buy myself the Vigil armor just to read that they "temporarily disabled them". Now I could bet that they will greatly increase the cost for those pieces (which weren't unusually cheap, unlike with the karma vendor issue). Some more stability in the game and its economics would be truly awesome.
I can accept the tradepost being bugged but if they keep messing about with the vendor prices then it really gets too chaotic. I don't want to have to wonder if I should at all costs buy whatever I can just because ArenaNet might suddenly get the idea that it would be awesome to multiply them just so people will grind even more. Not even announcing those changes would make it even worse in my eyes.
Comments
http://wiki.guildwars2.com/wiki/Game_status_updates
Also, they've been posting updates on reddit.
Why do some developers feel that its ok to post such things on 3rd party/fan websites and have no offical way of telling the players.
I appreciate that you took the time to answer. That's just the general stuff that I meant though. It's nothing more than "We know this and that is broken. We will fix that sometime".
Those also are only the "big" issues with so many sneaky tweaks happening on the side. As I said I do wonder what they will do with the Vigil armor set once they will enable the vendors again. Punishing people that haven't rushed the content and couldn't afford the set before.
ooorr .... you could learn how to use facebook/twitter and get the required information quicker haha its not that hard
Totally, agree.
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You do realize that most of these updates are more bug fixes and server maintenance, trying to fix the broken stuff. It's not like we'll never get patch notes, but it takes time to create patch notes in a way that users can easily read. It's not like they don't keep internal patch notes, so other developers know what was changed. However, those notes are most likely far from readable.
I'd rather them spend their manpower on fixing the game then worrying about releasing patch notes with every update. Get all the problems fixed, then start coming out with patch notes. The game isn't even a week old yet.
Well since they've started to post on the wiki, it's about as official as they are going to get. All of GW1 updates are posted on the official wiki, and it looks like GW2 updates will be posted there as well.
They do properly communicate (except for patch notes), whether you like it or not Facebook, Twitter and Reddit are perfectly valid forms of communicating with their player base, perhaps even more popular than official forums would be.
Recently they started using their own official wiki to handle out status updates.
This isn't the point of the thread though, an important feature missing (at least for me and OP) is a patch update info with descriptions of what each build of the game has been fixing or improving, not some general game update idea but real patch notes. This is something they haven't been doing - be it through Facebook, Twitter or any other means of communication. It's something I enjoyed in GW1, they did properly communicate patch notes.
Again, they are still working on getting things fixed. These aren't just regular updates like GW1 yet. Give the game a couple weeks, and I"m sure they'll begin posting patch notes. Right now these updates are mostly just fixing bugs and doing server maintenance/prepping the game for various tests, etc.
There are some Major changes going on in game with every patch. For example, I've been having my guildmates buy a bag of food whenever they see one on a heart vender and sending it to me. Before, very few foods were account-bound, and now every single food you can buy from a karma vendor is account bound. I had a friend send me 100 coconuts, and the next day they're account-bound.
I'm just glad I hit 400/400 cooking before that change took place, it was a major nerf to one of the more difficult professions. Now instead of spreading the karma cost, it is all focused on the poor cook. I guess they want a person to actually hit 80 before mastering cooking now, instead of completing it at 31 like I did.
Stuff like this should be included in patch notes. This was a major change that redefined how an entire crafting profession aquires its materials.
Those aren't patch notes, they're appeasement bulletpoints. Anet's level of communication since launch has been piss poor.