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Sticky-backing in or out?

EntinerintEntinerint Member UncommonPosts: 868

Forgive me if this is an obvious question, and this has already been answered, but do we have any intel on the "40% more effective to the back" feature that existed in DF?

Is it still in DF:UW?

The reason I asked as that, is primarily a melee person in DF, this was always the most annoying aspect of the game to me.  It turned melee fights into what could have been heated, intense duels, into figure-eight sprint-matches, with each apponent trying to get a back-shot on the other.  It was very silly IMO and made the game unenjoyable for me.

I understand the logic behind it, but I always thought removing this one feature would have vastly improved the combat in the game.  It's inclusion isn't going to stop me from playing, but it might make me roll a ranged class instead.  So, any word on whether its in or out?

Comments

  • kaiser3282kaiser3282 Member UncommonPosts: 2,759

    As far as Im aware (havent seen anything that says otherwise) this featur eis still in. However with the new momentum mechanics, it's going to be a bit tougher for people to dance around in circles trying to stay on your back. My understanding is that its going to impact your turning ability when youre in motion, which means for example, if someone does something like running past you at full speed and popping a whirlwhind attack to catch you in the back as they pass by, theyre also going to be hindering their turning capability and sort of opening themselves up to getting nailed in the back as well before they can turn around and swing at you again.

    If that holds true, then in effect, it wont be so much anymore about who can dance around in circles the fastest, but knowing the right moments to stand still and when to be in motion to have it work in your favor.

  • EntinerintEntinerint Member UncommonPosts: 868
    Originally posted by kaiser3282

    As far as Im aware (havent seen anything that says otherwise) this featur eis still in. However with the new momentum mechanics, it's going to be a bit tougher for people to dance around in circles trying to stay on your back. My understanding is that its going to impact your turning ability when youre in motion, which means for example, if someone does something like running past you at full speed and popping a whirlwhind attack to catch you in the back as they pass by, theyre also going to be hindering their turning capability and sort of opening themselves up to getting nailed in the back as well before they can turn around and swing at you again.

    If that holds true, then in effect, it wont be so much anymore about who can dance around in circles the fastest, but knowing the right moments to stand still and when to be in motion to have it work in your favor.

    Ah I see, I always liked the idea in theory, but in practice it lead to some really silly gameplay.

    Either way, it sounds like they have some balancing in effect, and not just in the numbers, in the actual gameplay.

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