Originally posted by JoeyMMO It is too high when compared to the vendor value of an item. That just means vendors and repairers are ripping you off. When you play it's not exorbitant unless you just can't stop dying at all. Teleport charges are almost as ridiculous, so I don't really see the big issue.
Vendor prices in ALL Games (selling your armor) is low. Compare the armor you get from merchants to armor + mods to make it near what you would get as a drop or craft. Then the prices are WAY LOW. Compare the cost of repair to an Order's gold or T1-3 racial armor - then look at the price of fixing. It is reasonable.
So, it would cost 11 Silver 48 Copper to fix a set of armor costing 119 Gold - that is less than 0.09% of the cost of the item - how is that expensive? And this does not include the backpiece (which can be broken) and all the runes you will use on the armor.
Originally posted by JoeyMMO It is too high when compared to the vendor value of an item. That just means vendors and repairers are ripping you off. When you play it's not exorbitant unless you just can't stop dying at all. Teleport charges are almost as ridiculous, so I don't really see the big issue.
By vendor value do you mean the value at which you can sell something to a vendor? Well, yeah. It doesn't matter what you sell to a vendor, they aren't going to give you much for it. That's normal. If a player does that to make money, they do that on vendoring a lot of items, not getting a lot per item.
I can not remember winning or losing a single debate on the internet.
Originally posted by Maelzrael This will sound harsh.. but have you tried dieing less? Death is supposed to have some semblence of meaning in this game, one of the ways it has meaning is Armor repair costs. So.. equip some defenseive abilities and stop dieing bro.
I agree with having some sort of consequence for dieing but should be more of an inconvenience. Travel, repair and the trash drops you vendor are out of wack in this game. Most of the time if your a general explorer doing de's your hero runs around broke. Sorry Mael stop dieing, no kidding.
Repair cost should be based on the value of the item. And should be less than that value.
Why?
Because it makes repairing worthless. Except as some have said, regarding higher level items. I used to be able to repair for less than the cost of the items but now that Ive leveled up to around 55 or so, its not worth it. So its inconsistent is what it is. I think it must be based on level and perhaps nothing to do with the items themselves. Or maybe the level of the item and not the quality.
Im not sure. But repair should be consistent. Costs less to repair yellow items than to replace them? Yea. So why is it more expensive to repair blues or greens rather than just replace them? Why at a very early level is it sensible to repair but not later? Its insconsistent.
So at 80 its better to repair once you get all really good armor. Or very early in the game its okay. Mid way if you are only wearing green or blues? No its not. Thats inconsistent and even with all the lovely real life scenarios being posted here that still doesnt make sense.
Okay some real life things cost more to repair than to replace. But how does it make sense that something INCREDIBLY rare and valuable is easier to repair than something more common. Wouldnt the common item be easily repaired? Not something rare. Replacement parts for something rare would be hard to come by yet repairing them is cost effective meanwhile common mid level gear is not cost effective to repair. Early level junk is though.
You know Im starting to think GW2 has some serious apologists who would clap their hands at anything Anet did. Any problem with the game isn't a problem. Its a GOOD thing. I absolutely love GW2. Its freaking amazing. But it does have problems. Period. Every game does. This is just a minor issue I find with it.
But according to you guys, its not an issue because in real life blah blah blah which doesnt even add up. Or just don't damage your armor by dying! Then that solves the problem. No it really doesn't. I'm surprised at the lack of logic here. The lack or reasonable responses. Its kind of weird.
Originally posted by DavisFlight.... I never thought I'd see the day when people complained about a death penalty as nonexistant as GW2's...
In comparison to what? EvE maybe? Other than that? And my complaint was that repair is far more expensive than buying new items if they are blues or even greens in some cases. That's off. As for a death penalty? I didnt complain about that at all. So your post is entirely invalid in every way.
In comparison to what? Just about every real MMORPG.
And the repair cost IS the death penalty buddy. That's the reason it costs more than buying new items. So my post is valid in every way.
That doesn't make any sense. The cost to repair gear should be a percentage of the cost to buy the gear in the first place. If a piece of gear can be bought for 1 silver, repairing that same gear shouldn't cost 2 silver. If that is what is happening, then it is a legitimate gripe that repairing gear is too expensive.
From the GW2 WIKI:
"NPCs marked with a broken red shield icon can repair armor for a cost of 4 plus 2 per level of the item. For example, an L80 item will cost 1 64 to fix.
The only variable affecting repairs costs is the level of the broken or damaged items.
Broken and damage gear costs the same to repair.
Item quality does not affect repair cost. Item level does.
It costs 11 48 to repair a full set of L80 armor.
Damaged items in inventory will be included in the repairs.
Rings, earrings, and amulets cannot be damaged.
Items that go in the breather and back slots can be broken."
It seems reasonable to me
Okay...yes...thank you.
Repair cost is based on item level then and not quality. So it might be worth repairing rarer items than more common ones. Which even in a real world scenario makes absolutely no sense.
Id simply suggest a modification. Base it on level AND item quality (aka how rare it is). After all rare items should be more costly to repair, since repairing something of high quality and also restoring it to previous condition would cost more. Something common and not rare should be repaired cheaper and easier.
But the cost of repairing something should never cost more than the buying of it. Otherwise you just need to remove repairing from the game. As it has no point. And having it be viable for very rare special items and not common items makes no sense as I've said. Or for low level items. They can be repaired for cheaper but not mid level items. It just makes no sense. There's no logical reason for any of it. Its extremely inconsistent.
You're talking about two different things here, OP. First is repair cost. Second is purchase price of the armor. Purchase price is determined by supply/demand, unless you just buy it off of a vendor.
Also, in real life the cost to repair something can exceed item value because of labor. If armor is mass produced, labor costs can be spread over more units. But for a craftsman to repair something takes time and expertise. And often times, the wear on an item will require extra attention versus an item that was newly crafted. Just throwing out an rp rationale, lol.
You're talking about two different things here, OP. First is repair cost. Second is purchase price of the armor. Purchase price is determined by supply/demand, unless you just buy it off of a vendor.
Also, in real life the cost to repair something can exceed item value because of labor. If armor is mass produced, labor costs can be spread over more units. But for a craftsman to repair something takes time and expertise. And often times, the wear on an item will require extra attention versus an item that was newly crafted. Just throwing out an rp rationale, lol.
That would be sensible except as Ive said early level items are repair worthy. Rare items are repair worthy. Because its based on level. Not item quality. Therefore take a level 55 blue gear. Not repair worthy. A level 55 yellow gear is repair worthy because it cost so much to acquire the cost of repair is well worth it in comparison to buying it new again.
Inconsistent. Non sensical. Thats the problem.
After all if I have a super rare car and I go to get a replacement part can they even order the part? Jeez only a factory in Germany makes the part. The mechanic might not even be able to replace it and if so, its going to be ultra expensive. But not for something in GW2. In fact a 55 yellow costs the same to repair as a 55 blue. Its worth it to repair the yellow. But its better to just replace the blue instead of paying for repair.
Already been said, but once you hit 80 and get in the 80 zones money becomes very easy to come by. Waypoints and Repair costs mean nothing to me. I don't even think about them anymore. Easily make 3 or 4 gold a day just playing PvE not even really trying to make gold.
Repair cost should be based on the value of the item. And should be less than that value.
Why?
Because it makes repairing worthless. Except as some have said, regarding higher level items. I used to be able to repair for less than the cost of the items but now that Ive leveled up to around 55 or so, its not worth it. So its inconsistent is what it is. I think it must be based on level and perhaps nothing to do with the items themselves. Or maybe the level of the item and not the quality.
To buy new armor, I've got to stop what I was doing, open the TP, find a suit of armor, compare its price to the repair cost, buy it, run to a TP NPC, pick the armor up and run back to whereever I was doing stuff. If I teleport at all, this becomes more costly and likely more expensive than visiting a repair vendor. To repair all of my armor, I have to pay a few silver to a repair vendor. In the time I just saved by doing that, I'll probably get enough loot to compensate for the lost money and some XP. So no, repairing isn't worthless.
Comments
Vendor prices in ALL Games (selling your armor) is low. Compare the armor you get from merchants to armor + mods to make it near what you would get as a drop or craft. Then the prices are WAY LOW. Compare the cost of repair to an Order's gold or T1-3 racial armor - then look at the price of fixing. It is reasonable.
T3 - Human Racial
By vendor value do you mean the value at which you can sell something to a vendor? Well, yeah. It doesn't matter what you sell to a vendor, they aren't going to give you much for it. That's normal. If a player does that to make money, they do that on vendoring a lot of items, not getting a lot per item.
I can not remember winning or losing a single debate on the internet.
I agree with having some sort of consequence for dieing but should be more of an inconvenience. Travel, repair and the trash drops you vendor are out of wack in this game. Most of the time if your a general explorer doing de's your hero runs around broke. Sorry Mael stop dieing, no kidding.
Because it makes repairing worthless. Except as some have said, regarding higher level items. I used to be able to repair for less than the cost of the items but now that Ive leveled up to around 55 or so, its not worth it. So its inconsistent is what it is. I think it must be based on level and perhaps nothing to do with the items themselves. Or maybe the level of the item and not the quality.
Im not sure. But repair should be consistent. Costs less to repair yellow items than to replace them? Yea. So why is it more expensive to repair blues or greens rather than just replace them? Why at a very early level is it sensible to repair but not later? Its insconsistent.
So at 80 its better to repair once you get all really good armor. Or very early in the game its okay. Mid way if you are only wearing green or blues? No its not. Thats inconsistent and even with all the lovely real life scenarios being posted here that still doesnt make sense.
Okay some real life things cost more to repair than to replace. But how does it make sense that something INCREDIBLY rare and valuable is easier to repair than something more common. Wouldnt the common item be easily repaired? Not something rare. Replacement parts for something rare would be hard to come by yet repairing them is cost effective meanwhile common mid level gear is not cost effective to repair. Early level junk is though.
You know Im starting to think GW2 has some serious apologists who would clap their hands at anything Anet did. Any problem with the game isn't a problem. Its a GOOD thing. I absolutely love GW2. Its freaking amazing. But it does have problems. Period. Every game does. This is just a minor issue I find with it.
But according to you guys, its not an issue because in real life blah blah blah which doesnt even add up. Or just don't damage your armor by dying! Then that solves the problem. No it really doesn't. I'm surprised at the lack of logic here. The lack or reasonable responses. Its kind of weird.
Okay...yes...thank you.
Repair cost is based on item level then and not quality. So it might be worth repairing rarer items than more common ones. Which even in a real world scenario makes absolutely no sense.
Id simply suggest a modification. Base it on level AND item quality (aka how rare it is). After all rare items should be more costly to repair, since repairing something of high quality and also restoring it to previous condition would cost more. Something common and not rare should be repaired cheaper and easier.
But the cost of repairing something should never cost more than the buying of it. Otherwise you just need to remove repairing from the game. As it has no point. And having it be viable for very rare special items and not common items makes no sense as I've said. Or for low level items. They can be repaired for cheaper but not mid level items. It just makes no sense. There's no logical reason for any of it. Its extremely inconsistent.
Needs some tweaking. Otherwise a superb game.
You're talking about two different things here, OP. First is repair cost. Second is purchase price of the armor. Purchase price is determined by supply/demand, unless you just buy it off of a vendor.
Also, in real life the cost to repair something can exceed item value because of labor. If armor is mass produced, labor costs can be spread over more units. But for a craftsman to repair something takes time and expertise. And often times, the wear on an item will require extra attention versus an item that was newly crafted. Just throwing out an rp rationale, lol.
That would be sensible except as Ive said early level items are repair worthy. Rare items are repair worthy. Because its based on level. Not item quality. Therefore take a level 55 blue gear. Not repair worthy. A level 55 yellow gear is repair worthy because it cost so much to acquire the cost of repair is well worth it in comparison to buying it new again.
Inconsistent. Non sensical. Thats the problem.
After all if I have a super rare car and I go to get a replacement part can they even order the part? Jeez only a factory in Germany makes the part. The mechanic might not even be able to replace it and if so, its going to be ultra expensive. But not for something in GW2. In fact a 55 yellow costs the same to repair as a 55 blue. Its worth it to repair the yellow. But its better to just replace the blue instead of paying for repair.
Again that's non sensical. Period.
To buy new armor, I've got to stop what I was doing, open the TP, find a suit of armor, compare its price to the repair cost, buy it, run to a TP NPC, pick the armor up and run back to whereever I was doing stuff. If I teleport at all, this becomes more costly and likely more expensive than visiting a repair vendor. To repair all of my armor, I have to pay a few silver to a repair vendor. In the time I just saved by doing that, I'll probably get enough loot to compensate for the lost money and some XP. So no, repairing isn't worthless.
SWG pre cu had a nice system for decay on items.
Items started at 100% and lost x amounts of % as you died/used it etc.