One loading screen for 1-30! Switch to the other continent.
One loading screen for 30-60! Go to Outworld.
One loading screen for 60-70! Go to Frozen Tundra.
One loading screen for 70-80! Go to Pandaria.
One loading screen for 80-90!
How does that give a better impression than GW2? One zone in GW2 is almost the size of half a WoW continent anyway, and filled with much better textures. If you tried to do WoW style zone layering in GW2, you would end up with zoneline lag like in Vanguard. Basically its give and take, if you want a highly detailed world, you need to have zonelines. Vanguard tried to do away with zonelines and it ended up as a mess, walking over those chunk lines is far more immersion breaking than any loading screen I have ever seen.
This post is factually false.
Lets break it down shall we?
One zone in GW2 is not half a WoW continent. Anyone that played both can tell you that. But since we are talking 'facts' lets back it up!
To compare WoW area size and GW2 area size is probably not gonna go 'pro-GW2'; esp when so many people have played both.
Not sure why people are upset though, GW2 loads one area at a time which means players travel from one portal to the next portal. If that is wrong, I'm am surely playing the wrong game.
Gdemami - Informing people about your thoughts and impressions is not a review, it's a blog.
If you tried to do WoW style zone layering in GW2, you would end up with zoneline lag like in Vanguard. Basically its give and take, if you want a highly detailed world, you need to have zonelines. Vanguard tried to do away with zonelines and it ended up as a mess, walking over those chunk lines is far more immersion breaking than any loading screen I have ever seen.
Oh God the memories! Back then we used to die numerous times due to the "seamless world", when you were traveling through loading area and instantly pulling every mob around you. Good times!
If you tried to do WoW style zone layering in GW2, you would end up with zoneline lag like in Vanguard. Basically its give and take, if you want a highly detailed world, you need to have zonelines. Vanguard tried to do away with zonelines and it ended up as a mess, walking over those chunk lines is far more immersion breaking than any loading screen I have ever seen.
Oh God the memories! Back then we used to die numerous times due to the "seamless world", when you were traveling through loading area and instantly pulling every mob around you. Good times!
Just fyi, they have fine tuned the chunk lines in VG, they aren't anywhere close to what it was like in the early days. That and an SSD drive and VG feels the most pervasive of all the mmo worlds.
Its bad but nothing new for any real MMO out there to be blunt. GW2 has it despite preaching to 'level anywhere you want' (which isn't the most efficient way to level mind you, it will be slower) just since the mid-level zones I think just don't have anything 'amazing' to warrent special attention and just most lean at low level or high level content where most people will gravitate to play.
Again, nothing new to an MMo at all but it is a problem that every game has and GW2 is no exception. People often ignore content that isn't fun or just doesn't stick out to them with benefits for doing it.
Hold on , a tad confused here. Are you equating a portal you load through and a world where you can walk or fly or run anywhere as the same because the time it takes to travel is a loading screen by your definition. One is seamless, the world is considered by most MMORPGamers as seamless and the other is not. How can anyone equate a world where you can practically walk anywhere with one where you are forced to use a portal as the same.
Also while you might consider that travel as a time sink many players myself included hate to see zones divided up by portals. We like having the freedom of going anywhere on the terrain as it gives us a feeling of a real world as opposed to zones where we are sheparded to a portal to exit the area. I used to love using the river or going over hills and mountains in WoW to use a less travelled path to get to another area which if you have to use portals can never be achieved. I do not understand how anyone can equate these two.
I do not understand how anyone can equate these two.
Pretty easy since 'logic' doesn't hinder a post by a bias-supporter.
Pretty sure every poster (whether for or against GW2) can now see that 'yes there is a problem' and the problem is very severe.
If you are one of the lucky players to be on the two populated servers, you'd be alright. If not, well, enjoy leveling up solo or via crafting.
guess i'm one of the lucky ones becuase Sanctum of Rall still has plenty to level with.. been leveling my mesmer which i just started last week and have yet to find a zone that feels completely "dead".. it's actually a ton more fun leveling now as everything isn't a giant zerg like it was months ago. Oh also watching the live stream seems a lot of whats coming in the following months is adding things to bring players back to all zones so should help out servers that have emptier mid zones
I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg
Something pretty cool in WoW is that you can be in a zone (say, Elwynn Forest) , pull a mob that is in ANOTHER zone (Duskwood) and the mob will cross the river to fight you. So the frontiers between zones are very open, this gives a great "seamless world" feeling.
I really like GW2 but yeah, not being able to go from my forge in the Black Citadel to the low level zone just next to it without a loading screen is kinda heart breaking.
I do not understand how anyone can equate these two.
Pretty easy since 'logic' doesn't hinder a post by a bias-supporter.
Pretty sure every poster (whether for or against GW2) can now see that 'yes there is a problem' and the problem is very severe.
If you are one of the lucky players to be on the two populated servers, you'd be alright. If not, well, enjoy leveling up solo or via crafting.
What two servers? Ehmry Bay is just fine as well as Gates of Madness. Blackgate is doing well and Tarnished Coast. Why do you people feel the need to make shit up so much? I see
I do not understand how anyone can equate these two.
Pretty easy since 'logic' doesn't hinder a post by a bias-supporter.
Pretty sure every poster (whether for or against GW2) can now see that 'yes there is a problem' and the problem is very severe.
If you are one of the lucky players to be on the two populated servers, you'd be alright. If not, well, enjoy leveling up solo or via crafting.
What two servers? Ehmry Bay is just fine as well as Gates of Madness. Blackgate is doing well and Tarnished Coast. Why do you people feel the need to make shit up so much? I see
Sanctum of Rall is doing well anytime I'm on.. so theres another to add to the list:)
I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg
I do not understand how anyone can equate these two.
Pretty easy since 'logic' doesn't hinder a post by a bias-supporter.
Pretty sure every poster (whether for or against GW2) can now see that 'yes there is a problem' and the problem is very severe.
If you are one of the lucky players to be on the two populated servers, you'd be alright. If not, well, enjoy leveling up solo or via crafting.
What two servers? Ehmry Bay is just fine as well as Gates of Madness. Blackgate is doing well and Tarnished Coast. Why do you people feel the need to make shit up so much? I see
Sanctum of Rall is doing well anytime I'm on.. so theres another to add to the list:)
I don't follow the EU servers, but I know that all but two of the US servers are Full except for very off peak hours, even with the recent server cap increases. (In fact, the caps have been increased a number of times since launch). I'm on Tarnished Coast and there really is no discernable population problem.
People are more spread out and I'm sure average hours played per week has decreased for most players, so of course the zones will feel loss populated than during the first month, but even as an off peak player, I've never had any issues.
Hold on , a tad confused here. Are you equating a portal you load through and a world where you can walk or fly or run anywhere as the same because the time it takes to travel is a loading screen by your definition. One is seamless, the world is considered by most MMORPGamers as seamless and the other is not. How can anyone equate a world where you can practically walk anywhere with one where you are forced to use a portal as the same.
Also while you might consider that travel as a time sink many players myself included hate to see zones divided up by portals. We like having the freedom of going anywhere on the terrain as it gives us a feeling of a real world as opposed to zones where we are sheparded to a portal to exit the area. I used to love using the river or going over hills and mountains in WoW to use a less travelled path to get to another area which if you have to use portals can never be achieved. I do not understand how anyone can equate these two.
Even WoW is not seemless, FYI. With Vanilla WoW, there were at least three regions seperate by loading screens: Eastern Kingdoms, Kalimdor and Teldrassil. With each expansion, the number of transitions has increased. So, please, don't pretend that WoW is seemless.
Developers don't make these decisions to tick of players, they do it for technical reasons. GW2 has much better graphics and much more detailed settings. Having to have zoning is a very minor tradeoff IMO.
Comments
This post is factually false.
Lets break it down shall we?
One zone in GW2 is not half a WoW continent. Anyone that played both can tell you that. But since we are talking 'facts' lets back it up!
WoW: http://mapwow.com/
GW2: http://gw2cartographers.com/
To compare WoW area size and GW2 area size is probably not gonna go 'pro-GW2'; esp when so many people have played both.
Not sure why people are upset though, GW2 loads one area at a time which means players travel from one portal to the next portal. If that is wrong, I'm am surely playing the wrong game.
Gdemami -
Informing people about your thoughts and impressions is not a review, it's a blog.
Oh God the memories! Back then we used to die numerous times due to the "seamless world", when you were traveling through loading area and instantly pulling every mob around you. Good times!
Just fyi, they have fine tuned the chunk lines in VG, they aren't anywhere close to what it was like in the early days. That and an SSD drive and VG feels the most pervasive of all the mmo worlds.
Its bad but nothing new for any real MMO out there to be blunt. GW2 has it despite preaching to 'level anywhere you want' (which isn't the most efficient way to level mind you, it will be slower) just since the mid-level zones I think just don't have anything 'amazing' to warrent special attention and just most lean at low level or high level content where most people will gravitate to play.
Again, nothing new to an MMo at all but it is a problem that every game has and GW2 is no exception. People often ignore content that isn't fun or just doesn't stick out to them with benefits for doing it.
Hold on , a tad confused here. Are you equating a portal you load through and a world where you can walk or fly or run anywhere as the same because the time it takes to travel is a loading screen by your definition. One is seamless, the world is considered by most MMORPGamers as seamless and the other is not. How can anyone equate a world where you can practically walk anywhere with one where you are forced to use a portal as the same.
Also while you might consider that travel as a time sink many players myself included hate to see zones divided up by portals. We like having the freedom of going anywhere on the terrain as it gives us a feeling of a real world as opposed to zones where we are sheparded to a portal to exit the area. I used to love using the river or going over hills and mountains in WoW to use a less travelled path to get to another area which if you have to use portals can never be achieved. I do not understand how anyone can equate these two.
Pretty easy since 'logic' doesn't hinder a post by a bias-supporter.
Pretty sure every poster (whether for or against GW2) can now see that 'yes there is a problem' and the problem is very severe.
If you are one of the lucky players to be on the two populated servers, you'd be alright. If not, well, enjoy leveling up solo or via crafting.
Gdemami -
Informing people about your thoughts and impressions is not a review, it's a blog.
guess i'm one of the lucky ones becuase Sanctum of Rall still has plenty to level with.. been leveling my mesmer which i just started last week and have yet to find a zone that feels completely "dead".. it's actually a ton more fun leveling now as everything isn't a giant zerg like it was months ago. Oh also watching the live stream seems a lot of whats coming in the following months is adding things to bring players back to all zones so should help out servers that have emptier mid zones
I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg
I really like GW2 but yeah, not being able to go from my forge in the Black Citadel to the low level zone just next to it without a loading screen is kinda heart breaking.
What two servers? Ehmry Bay is just fine as well as Gates of Madness. Blackgate is doing well and Tarnished Coast. Why do you people feel the need to make shit up so much? I see
Sanctum of Rall is doing well anytime I'm on.. so theres another to add to the list:)
I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg
I don't follow the EU servers, but I know that all but two of the US servers are Full except for very off peak hours, even with the recent server cap increases. (In fact, the caps have been increased a number of times since launch). I'm on Tarnished Coast and there really is no discernable population problem.
People are more spread out and I'm sure average hours played per week has decreased for most players, so of course the zones will feel loss populated than during the first month, but even as an off peak player, I've never had any issues.
Want to know more about GW2 and why there is so much buzz? Start here: Guild Wars 2 Mass Info for the Uninitiated
Even WoW is not seemless, FYI. With Vanilla WoW, there were at least three regions seperate by loading screens: Eastern Kingdoms, Kalimdor and Teldrassil. With each expansion, the number of transitions has increased. So, please, don't pretend that WoW is seemless.
Developers don't make these decisions to tick of players, they do it for technical reasons. GW2 has much better graphics and much more detailed settings. Having to have zoning is a very minor tradeoff IMO.
Want to know more about GW2 and why there is so much buzz? Start here: Guild Wars 2 Mass Info for the Uninitiated