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GW2 Dynamic Events ARE revolutionary, I can't wait till they are evolutionary!

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  • EnerzealEnerzeal Member Posts: 326
    Originally posted by eyelolled

      The DE's in GW2 are very revolutionary. Take for example, one of the norn Dynamic Events in the starting area.  It starts off with a norn woman wanting to collect wyrm eggs for food. Now she asks everyone in the area to help by retrieving as many wyrm eggs as possible, and she will use the eggs to make some food for everyone. Needless to say, she needs a lot of eggs, and the more people that take part, means she will need even more eggs. Once she has enough, she will say so and then give people a chance to bring the last of the eggs they've collected to her.  Yeah, thats right, she doesn't just stop and leave, she gives everyone a chance to participate even though she's reached her quota.

     

    Then she goes back to the lodge to prepare a wondrous meal for everyone, but the scent of the eggs attracts wyrms to the lodge! Yes, this is a lodge with NPC vendors and everything, and everybody has to help fend off the wyrm attack! The attack almost seems endless as wave after wave of wyrms attack the lodge. The bodies of wyrms, and norn litter the ground in front of the lodge.  And once the assault is finally over, the eggs are ruined and the woman has to admit that it might not have been such a good idea to collect all those eggs. Another norn comments that the fight was magnificent (LOL! That is sooo norn) and before long the woman decides to go collect more eggs, and the event has gone through it's full revolution. Full circle, so to speak.

     

    What is dynamic about this? It's a god damn quest chain! Get me eggs, okay we got eggs, ohh no we're being attacked! Defend from attack - okay go  get more eggs!

    Start again.

    Do you know what Dynamic means? Is this even for real?


    Characterized by continuous change, activity, or progress

    You just told me exactly what happens in the event, no divergence, no change, absolutely nothing about it was truly dynamic!

    The location, the same. The activity, the same. The steps taken to complete the activity, the same!

     

    This is what an MMO gamers is happy with these days! No wonder this genre is nose diving.

     

     
  • TorgrimTorgrim Member CommonPosts: 2,088
    Originally posted by Enerzeal
    Originally posted by eyelolled

      The DE's in GW2 are very revolutionary. Take for example, one of the norn Dynamic Events in the starting area.  It starts off with a norn woman wanting to collect wyrm eggs for food. Now she asks everyone in the area to help by retrieving as many wyrm eggs as possible, and she will use the eggs to make some food for everyone. Needless to say, she needs a lot of eggs, and the more people that take part, means she will need even more eggs. Once she has enough, she will say so and then give people a chance to bring the last of the eggs they've collected to her.  Yeah, thats right, she doesn't just stop and leave, she gives everyone a chance to participate even though she's reached her quota.

     

    Then she goes back to the lodge to prepare a wondrous meal for everyone, but the scent of the eggs attracts wyrms to the lodge! Yes, this is a lodge with NPC vendors and everything, and everybody has to help fend off the wyrm attack! The attack almost seems endless as wave after wave of wyrms attack the lodge. The bodies of wyrms, and norn litter the ground in front of the lodge.  And once the assault is finally over, the eggs are ruined and the woman has to admit that it might not have been such a good idea to collect all those eggs. Another norn comments that the fight was magnificent (LOL! That is sooo norn) and before long the woman decides to go collect more eggs, and the event has gone through it's full revolution. Full circle, so to speak.

     

    What is dynamic about this? It's a god damn quest chain! Get me eggs, okay we got eggs, ohh no we're being attacked! Defend from attack - okay go  get more eggs!

    Start again.

    Do you know what Dynamic means? Is this even for real?


    Characterized by continuous change, activity, or progress

    You just told me exactly what happens in the event, no divergence, no change, absolutely nothing about it was truly dynamic!

    The location, the same. The activity, the same. The steps taken to complete the activity, the same!

     

    This is what an MMO gamers is happy with these days! No wonder this genre is nose diving.

     

     

     

    Here we go again.

    I suggest you read thrue this thread, plenty of people have explained what Dynamic is in GW2 and how it works and what it means.

    If it's not broken, you are not innovating.

  • NobleNerdNobleNerd Member UncommonPosts: 759
    Originally posted by KhinRunite
    Originally posted by grimfall
    Originally posted by KhinRunite
    Originally posted by cronius77
    lol at above post isnt it the truth here on this site seriously. I honestly would love to see a article from Anet posting about how they were adding in the dynamic events WAY before rift released because Ive never read anything on it and followed the game for awhile myself.

    http://www.guildwars2hub.com/features/interviews/dynamic-events-dev-journal-colin-johanson

    If you don't want to read all that, here it is:

     

    Are events an entirely brand-new system people have never seen before? No, they are notThey are our attempt to innovate on traditional concepts and elevate them to something different than what people have experienced before, while keeping alive enough of the old so that people feel comfortable with the system.

    It’s worth noting that development on our event system started long before we ever knew about games like Warhammer Online or Rift, which share some commonalities with the events in Guild Wars 2. We learned lessons from their choices, but they never drove our core decision to use dynamic events. Focusing on what really makes dynamic events unique is really important in either enjoying them or in being disappointed based on the expectations someone may have for them. For us, the things that we expect from the dynamic event system, and what we think makes it unique, are the following:

    Unlike any game ever made before Guild Wars 2, these events are our core content model for the game world. In other games you might find hundreds or thousands of quests, and some events scattered around as well; we literally have thousands of events with additional content scattered around to help support those events. The events are the core world content in Guild Wars 2 and make up the bulk of the content in the game between the open world and dungeons, with stuff like more traditional-style renown regions and exploration challenges there to provide a supporting hand to the events. We believe this creates a fundamental paradigm shift in the way you play and experience the game.

    It's also worth noting that there was a thread for arguments like this:

    http://www.mmorpg.com/gamelist.cfm/game/473/view/forums/thread/361194/page/1

    Hey, bud.  I've got a couple of bridges for sale.  Hit me up on PM.

    I think A-Net also invented spells, swords and axes in a game.

    It doesn't matter what you and I think. The guy asked for an article from ANet, I gave him one. Now, what the hell are you trying to do?

    The Naysayers just want to whine and cry about something they don't like even if there is evidence to the contrary. Nice post.


  • xArsonistxxArsonistx Member Posts: 31
    Originally posted by Torgrim
    Originally posted by xArsonistx

    These dynamic events are the same as go here kill that quest only difference is how they packaged it. I fear for the human race when people blndly let companies repackage old stuff and they call it groundbreaking.

     

    Tell you what I have invented dynamic toilet paper it will wipe your ass a different way each time no two times alike lol.

     

    Umm ok, How do you suppose to proceed in killing mobs in another way that has never been done before, fart them to death? ohh that won't work It's still same thing you still kill them but It's wraped up in a different package.

    I never said I had the ultimate idea. Simply stating that they rebranded quest to make the gullible believe they were getting something new when in fact they get the same thing wrapped in a different package.

     

    Its PR ya know you literally can't believe a single word a company or a reviewer says anymore. People have lost all dignity and are easily bought.

  • NaralNaral Member UncommonPosts: 748
    Originally posted by Scalpless
    It's not about who did them first. It's about who did the right first.

    Jury is still out on that. I do not get any more awe inspired feeling from DEs, than I did Rifts or PQs. They all play out roughly the same, and they all share similar technical problems.  I do not feel GW2s take to be all that much different really from the other two versions. Certainly not as different as they should be.

  • TorgrimTorgrim Member CommonPosts: 2,088
    Originally posted by xArsonistx
    Originally posted by Torgrim
    Originally posted by xArsonistx

    These dynamic events are the same as go here kill that quest only difference is how they packaged it. I fear for the human race when people blndly let companies repackage old stuff and they call it groundbreaking.

     

    Tell you what I have invented dynamic toilet paper it will wipe your ass a different way each time no two times alike lol.

     

    Umm ok, How do you suppose to proceed in killing mobs in another way that has never been done before, fart them to death? ohh that won't work It's still same thing you still kill them but It's wraped up in a different package.

    I never said I had the ultimate idea. Simply stating that they rebranded quest to make the gullible believe they were getting something new when in fact they get the same thing wrapped in a different package.

     

    Its PR ya know you literally can't believe a single word a company or a reviewer says anymore. People have lost all dignity and are easily bought.

     

    Pretty much everything has been done before since the dawn of computer gaming.

    Only thing that is left are VR and the holodecks but that's just new tech the core gaming still same as we have today.

    If it's not broken, you are not innovating.

  • KhinRuniteKhinRunite Member Posts: 879
    Originally posted by Enerzeal
    Originally posted by eyelolled

      The DE's in GW2 are very revolutionary. Take for example, one of the norn Dynamic Events in the starting area.  It starts off with a norn woman wanting to collect wyrm eggs for food. Now she asks everyone in the area to help by retrieving as many wyrm eggs as possible, and she will use the eggs to make some food for everyone. Needless to say, she needs a lot of eggs, and the more people that take part, means she will need even more eggs. Once she has enough, she will say so and then give people a chance to bring the last of the eggs they've collected to her.  Yeah, thats right, she doesn't just stop and leave, she gives everyone a chance to participate even though she's reached her quota.

     

    Then she goes back to the lodge to prepare a wondrous meal for everyone, but the scent of the eggs attracts wyrms to the lodge! Yes, this is a lodge with NPC vendors and everything, and everybody has to help fend off the wyrm attack! The attack almost seems endless as wave after wave of wyrms attack the lodge. The bodies of wyrms, and norn litter the ground in front of the lodge.  And once the assault is finally over, the eggs are ruined and the woman has to admit that it might not have been such a good idea to collect all those eggs. Another norn comments that the fight was magnificent (LOL! That is sooo norn) and before long the woman decides to go collect more eggs, and the event has gone through it's full revolution. Full circle, so to speak.

     

    What is dynamic about this? It's a god damn quest chain! Get me eggs, okay we got eggs, ohh no we're being attacked! Defend from attack - okay go  get more eggs!

    Start again.

    Do you know what Dynamic means? Is this even for real?


    Characterized by continuous change, activity, or progress

    You just told me exactly what happens in the event, no divergence, no change, absolutely nothing about it was truly dynamic!

    The location, the same. The activity, the same. The steps taken to complete the activity, the same!

     

    This is what an MMO gamers is happy with these days! No wonder this genre is nose diving.

     

     

    In your typical quest chain, the quest giver will always be there, ready to give you your task, tracking your progress along the chain. Go to the lodge any number of times and he will always be there, at the most wandering around. In the particular DE the OP described, you go to the lodge and you will be met with different possible state:

    1.) The girl is asking around for help with egg collection

    2.) The girl is no longer there, as she is gathering eggs not too far away

    3.) The lodge is under attack by Gryphons

    4.) Eggs are cooked, and the girl is selling omelettes.

    Quest chain or not, scripted or not, repeating or not, you simply CANT say that this is the same experience as a traditional Quest system. This is why we are happy. We are able to appreciate the strive to move away from traditional systems. People like you though, apparently want something you cannot summarize or predict. You're gonna be staying bitter towards the genre for a much longer time, I'm afraid.

  • TwoThreeFourTwoThreeFour Member UncommonPosts: 2,155
    Originally posted by Torgrim
    Originally posted by xArsonistx
    Originally posted by Torgrim
    Originally posted by xArsonistx

    These dynamic events are the same as go here kill that quest only difference is how they packaged it. I fear for the human race when people blndly let companies repackage old stuff and they call it groundbreaking.

     

    Tell you what I have invented dynamic toilet paper it will wipe your ass a different way each time no two times alike lol.

     

    Umm ok, How do you suppose to proceed in killing mobs in another way that has never been done before, fart them to death? ohh that won't work It's still same thing you still kill them but It's wraped up in a different package.

    I never said I had the ultimate idea. Simply stating that they rebranded quest to make the gullible believe they were getting something new when in fact they get the same thing wrapped in a different package.

     

    Its PR ya know you literally can't believe a single word a company or a reviewer says anymore. People have lost all dignity and are easily bought.

     

    Pretty much everything has been done before since the dawn of computer gaming.

    Only thing that is left are VR and the holodecks but that's just new tech the core gaming still same as we have today.

     

    Define "core gaming", because I assume you would be more specific than just simply stating something like "PvE and PvP".

  • TorgrimTorgrim Member CommonPosts: 2,088
    Originally posted by TwoThreeFour
    Originally posted by Torgrim
    Originally posted by xArsonistx
    Originally posted by Torgrim
    Originally posted by xArsonistx

    These dynamic events are the same as go here kill that quest only difference is how they packaged it. I fear for the human race when people blndly let companies repackage old stuff and they call it groundbreaking.

     

    Tell you what I have invented dynamic toilet paper it will wipe your ass a different way each time no two times alike lol.

     

    Umm ok, How do you suppose to proceed in killing mobs in another way that has never been done before, fart them to death? ohh that won't work It's still same thing you still kill them but It's wraped up in a different package.

    I never said I had the ultimate idea. Simply stating that they rebranded quest to make the gullible believe they were getting something new when in fact they get the same thing wrapped in a different package.

     

    Its PR ya know you literally can't believe a single word a company or a reviewer says anymore. People have lost all dignity and are easily bought.

     

    Pretty much everything has been done before since the dawn of computer gaming.

    Only thing that is left are VR and the holodecks but that's just new tech the core gaming still same as we have today.

     

    Define "core gaming", because I assume you would be more specific than just simply stating something like "PvE and PvP".

    Kill

    Escort

    Fed-ex

    Pick random items

    If it's not broken, you are not innovating.

  • LatronusLatronus Member Posts: 692
    Originally posted by KhinRunite
    Originally posted by Enerzeal
    Originally posted by eyelolled

      The DE's in GW2 are very revolutionary. Take for example, one of the norn Dynamic Events in the starting area.  It starts off with a norn woman wanting to collect wyrm eggs for food. Now she asks everyone in the area to help by retrieving as many wyrm eggs as possible, and she will use the eggs to make some food for everyone. Needless to say, she needs a lot of eggs, and the more people that take part, means she will need even more eggs. Once she has enough, she will say so and then give people a chance to bring the last of the eggs they've collected to her.  Yeah, thats right, she doesn't just stop and leave, she gives everyone a chance to participate even though she's reached her quota.

     

    Then she goes back to the lodge to prepare a wondrous meal for everyone, but the scent of the eggs attracts wyrms to the lodge! Yes, this is a lodge with NPC vendors and everything, and everybody has to help fend off the wyrm attack! The attack almost seems endless as wave after wave of wyrms attack the lodge. The bodies of wyrms, and norn litter the ground in front of the lodge.  And once the assault is finally over, the eggs are ruined and the woman has to admit that it might not have been such a good idea to collect all those eggs. Another norn comments that the fight was magnificent (LOL! That is sooo norn) and before long the woman decides to go collect more eggs, and the event has gone through it's full revolution. Full circle, so to speak.

     

    What is dynamic about this? It's a god damn quest chain! Get me eggs, okay we got eggs, ohh no we're being attacked! Defend from attack - okay go  get more eggs!

    Start again.

    Do you know what Dynamic means? Is this even for real?


    Characterized by continuous change, activity, or progress

    You just told me exactly what happens in the event, no divergence, no change, absolutely nothing about it was truly dynamic!

    The location, the same. The activity, the same. The steps taken to complete the activity, the same!

     

    This is what an MMO gamers is happy with these days! No wonder this genre is nose diving.

     

     

    In your typical quest chain, the quest giver will always be there, ready to give you your task, tracking your progress along the chain. Go to the lodge any number of times and he will always be there, at the most wandering around. In the particular DE the OP described, you go to the lodge and you will be met with different possible state:

    1.) The girl is asking around for help with egg collection

    2.) The girl is no longer there, as she is gathering eggs not too far away

    3.) The lodge is under attack by Gryphons

    4.) Eggs are cooked, and the girl is selling omelettes.

    Quest chain or not, scripted or not, repeating or not, you simply CANT say that this is the same experience as a traditional Quest system. This is why we are happy. We are able to appreciate the strive to move away from traditional systems. People like you though, apparently want something you cannot summarize or predict. You're gonna be staying bitter towards the genre for a much longer time, I'm afraid.

    This is exactly the same crap we've been doing for years.  Just you and the fanbois like you are too blinded to the fact that all these DEs are is re-skinned kill, gather, protect, and escort quests just shows how far the community has degenerated into a bunch of easily fooled lemmings.  The big difference is there isn't a "?" Over the quest givers head, but it has been replaced by a bigass circle when the DE is active.   Oooooh, so revolutionary.  They are nothing but the traditional quest system, you are just too blinded  to see it.

    The only revolutionary thing about them is they have fooled the suckers into believing they are revolutionary.  

    image
  • TorgrimTorgrim Member CommonPosts: 2,088
    Originally posted by Latronus
    Originally posted by KhinRunite
    Originally posted by Enerzeal
    Originally posted by eyelolled

      The DE's in GW2 are very revolutionary. Take for example, one of the norn Dynamic Events in the starting area.  It starts off with a norn woman wanting to collect wyrm eggs for food. Now she asks everyone in the area to help by retrieving as many wyrm eggs as possible, and she will use the eggs to make some food for everyone. Needless to say, she needs a lot of eggs, and the more people that take part, means she will need even more eggs. Once she has enough, she will say so and then give people a chance to bring the last of the eggs they've collected to her.  Yeah, thats right, she doesn't just stop and leave, she gives everyone a chance to participate even though she's reached her quota.

     

    Then she goes back to the lodge to prepare a wondrous meal for everyone, but the scent of the eggs attracts wyrms to the lodge! Yes, this is a lodge with NPC vendors and everything, and everybody has to help fend off the wyrm attack! The attack almost seems endless as wave after wave of wyrms attack the lodge. The bodies of wyrms, and norn litter the ground in front of the lodge.  And once the assault is finally over, the eggs are ruined and the woman has to admit that it might not have been such a good idea to collect all those eggs. Another norn comments that the fight was magnificent (LOL! That is sooo norn) and before long the woman decides to go collect more eggs, and the event has gone through it's full revolution. Full circle, so to speak.

     

    What is dynamic about this? It's a god damn quest chain! Get me eggs, okay we got eggs, ohh no we're being attacked! Defend from attack - okay go  get more eggs!

    Start again.

    Do you know what Dynamic means? Is this even for real?


    Characterized by continuous change, activity, or progress

    You just told me exactly what happens in the event, no divergence, no change, absolutely nothing about it was truly dynamic!

    The location, the same. The activity, the same. The steps taken to complete the activity, the same!

     

    This is what an MMO gamers is happy with these days! No wonder this genre is nose diving.

     

     

    In your typical quest chain, the quest giver will always be there, ready to give you your task, tracking your progress along the chain. Go to the lodge any number of times and he will always be there, at the most wandering around. In the particular DE the OP described, you go to the lodge and you will be met with different possible state:

    1.) The girl is asking around for help with egg collection

    2.) The girl is no longer there, as she is gathering eggs not too far away

    3.) The lodge is under attack by Gryphons

    4.) Eggs are cooked, and the girl is selling omelettes.

    Quest chain or not, scripted or not, repeating or not, you simply CANT say that this is the same experience as a traditional Quest system. This is why we are happy. We are able to appreciate the strive to move away from traditional systems. People like you though, apparently want something you cannot summarize or predict. You're gonna be staying bitter towards the genre for a much longer time, I'm afraid.

    This is exactly the same crap we've been doing for years.  Just you and the fanbois like you are too blinded to the fact that all these DEs are is re-skinned kill, gather, protect, and escort quests just shows how far the community has degenerated into a bunch of easily fooled lemmings.  The big difference is there isn't a "?" Over the quest givers head, but it has been replaced by a bigass circle when the DE is active.   Oooooh, so revolutionary.  They are nothing but the traditional quest system, you are just too blinded  to see it.

    The only revolutionary thing about them is they have fooled the suckers into believing they are revolutionary.  

     

    Really this is getting out of hand, can't you hear yourself how this sounds really dumb when you wrote it?

    Of course It's all about kill shit, gather shit, crafting shit, pick shit, protect shit.....what else is there to do in a game in any game???????

    I take it you have ideas how to make features that no one ever had in their wildest dreams right, It sounds like it with your respons.

    If it's not broken, you are not innovating.

  • IcewhiteIcewhite Member Posts: 6,403

    Seems to be some emotional investment in "winning" this argument.

    Oh, it's Saturday, of course. Hey, look over there; Redskins vs Cowboys!

    Self-pity imprisons us in the walls of our own self-absorption. The whole world shrinks down to the size of our problem, and the more we dwell on it, the smaller we are and the larger the problem seems to grow.

  • MyriaMyria Member UncommonPosts: 699
    Originally posted by Torgrim

    Really this is getting out of hand, can't you hear yourself how this sounds really dumb when you wrote it?

    Of course It's all about kill shit, gather shit, crafting shit, pick shit, protect shit.....what else is there to do in a game in any game???????

    I take it you have ideas how to make features that no one ever had in their wildest dreams right, It sounds like it with your respons.

    When you feel the need to start your post with a pointless insult, you've already well and truly lost.

    That aside, the whole point of something being "revolutionary" is that it has found a way to do something new, and not just rested on the "what else is there to do?" argument.

    PQs were revolutionary, a concept that worked (sorta, I ran into more than my fair share that couldn't be finished due to bugging or lack of population, but whatever) and added something completely new to the MMO formula.

    Rifts, adding the notion of invasions and zone events, were an evolution of that basic concept.

    DEs, like Champion's version (albeit Cryptic never tried to make a big deal of them), being nothing really more than a renaming of PQs, are neither revolutionary nor evolutionary.

    And that, of course, is where the argument is -- for reasons that wholly escape me, some argue that DEs are somehow something new and not simply a near copy-and-paste of PQs. I've yet to see anyone articulate a good reason for this belief.

  • ThebigchinThebigchin Member Posts: 9
    Originally posted by Torgrim
    Originally posted by Latronus
    Originally posted by KhinRunite
    Originally posted by Enerzeal
    Originally posted by eyelolled

      The DE's in GW2 are very revolutionary. Take for example, one of the norn Dynamic Events in the starting area.  It starts off with a norn woman wanting to collect wyrm eggs for food. Now she asks everyone in the area to help by retrieving as many wyrm eggs as possible, and she will use the eggs to make some food for everyone. Needless to say, she needs a lot of eggs, and the more people that take part, means she will need even more eggs. Once she has enough, she will say so and then give people a chance to bring the last of the eggs they've collected to her.  Yeah, thats right, she doesn't just stop and leave, she gives everyone a chance to participate even though she's reached her quota.

     

    Then she goes back to the lodge to prepare a wondrous meal for everyone, but the scent of the eggs attracts wyrms to the lodge! Yes, this is a lodge with NPC vendors and everything, and everybody has to help fend off the wyrm attack! The attack almost seems endless as wave after wave of wyrms attack the lodge. The bodies of wyrms, and norn litter the ground in front of the lodge.  And once the assault is finally over, the eggs are ruined and the woman has to admit that it might not have been such a good idea to collect all those eggs. Another norn comments that the fight was magnificent (LOL! That is sooo norn) and before long the woman decides to go collect more eggs, and the event has gone through it's full revolution. Full circle, so to speak.

     

    What is dynamic about this? It's a god damn quest chain! Get me eggs, okay we got eggs, ohh no we're being attacked! Defend from attack - okay go  get more eggs!

    Start again.

    Do you know what Dynamic means? Is this even for real?


    Characterized by continuous change, activity, or progress

    You just told me exactly what happens in the event, no divergence, no change, absolutely nothing about it was truly dynamic!

    The location, the same. The activity, the same. The steps taken to complete the activity, the same!

     

    This is what an MMO gamers is happy with these days! No wonder this genre is nose diving.

     

     

    In your typical quest chain, the quest giver will always be there, ready to give you your task, tracking your progress along the chain. Go to the lodge any number of times and he will always be there, at the most wandering around. In the particular DE the OP described, you go to the lodge and you will be met with different possible state:

    1.) The girl is asking around for help with egg collection

    2.) The girl is no longer there, as she is gathering eggs not too far away

    3.) The lodge is under attack by Gryphons

    4.) Eggs are cooked, and the girl is selling omelettes.

    Quest chain or not, scripted or not, repeating or not, you simply CANT say that this is the same experience as a traditional Quest system. This is why we are happy. We are able to appreciate the strive to move away from traditional systems. People like you though, apparently want something you cannot summarize or predict. You're gonna be staying bitter towards the genre for a much longer time, I'm afraid.

    This is exactly the same crap we've been doing for years.  Just you and the fanbois like you are too blinded to the fact that all these DEs are is re-skinned kill, gather, protect, and escort quests just shows how far the community has degenerated into a bunch of easily fooled lemmings.  The big difference is there isn't a "?" Over the quest givers head, but it has been replaced by a bigass circle when the DE is active.   Oooooh, so revolutionary.  They are nothing but the traditional quest system, you are just too blinded  to see it.

    The only revolutionary thing about them is they have fooled the suckers into believing they are revolutionary.  

     

    Really this is getting out of hand, can't you hear yourself how this sounds really dumb when you wrote it?

    Of course It's all about kill shit, gather shit, crafting shit, pick shit, protect shit.....what else is there to do in a game in any game???????

    I take it you have ideas how to make features that no one ever had in their wildest dreams right, It sounds like it with your respons.

    But it is the manner in which it is delivered that matters.  By your argument you may as well subsist on gruel because it keeps you alive.  

     

  • TorgrimTorgrim Member CommonPosts: 2,088
    Originally posted by Myria
    Originally posted by Torgrim

    Really this is getting out of hand, can't you hear yourself how this sounds really dumb when you wrote it?

    Of course It's all about kill shit, gather shit, crafting shit, pick shit, protect shit.....what else is there to do in a game in any game???????

    I take it you have ideas how to make features that no one ever had in their wildest dreams right, It sounds like it with your respons.

    When you feel the need to start your post with a pointless insult, you've already well and truly lost.

    That aside, the whole point of something being "revolutionary" is that it has found a way to do something new, and not just rested on the "what else is there to do?" argument.

    PQs were revolutionary, a concept that worked (sorta, I ran into more than my fair share that couldn't be finished due to bugging or lack of population, but whatever) and added something completely new to the MMO formula.

    Rifts, adding the notion of invasions and zone events, were an evolution of that basic concept.

    DEs, like Champion's version (albeit Cryptic never tried to make a big deal of them), being nothing really more than a renaming of PQs, are neither revolutionary nor evolutionary.

    And that, of course, is where the argument is -- for reasons that wholly escape me, some argue that DEs are somehow something new and not simply a near copy-and-paste of PQs. I've yet to see anyone articulate a good reason for this belief.

     

    Read what he wrote then you understand.

    If it's not broken, you are not innovating.

  • ThebigchinThebigchin Member Posts: 9
    Originally posted by Torgrim
    Originally posted by Myria
    Originally posted by Torgrim

    Really this is getting out of hand, can't you hear yourself how this sounds really dumb when you wrote it?

    Of course It's all about kill shit, gather shit, crafting shit, pick shit, protect shit.....what else is there to do in a game in any game???????

    I take it you have ideas how to make features that no one ever had in their wildest dreams right, It sounds like it with your respons.

    When you feel the need to start your post with a pointless insult, you've already well and truly lost.

    That aside, the whole point of something being "revolutionary" is that it has found a way to do something new, and not just rested on the "what else is there to do?" argument.

    PQs were revolutionary, a concept that worked (sorta, I ran into more than my fair share that couldn't be finished due to bugging or lack of population, but whatever) and added something completely new to the MMO formula.

    Rifts, adding the notion of invasions and zone events, were an evolution of that basic concept.

    DEs, like Champion's version (albeit Cryptic never tried to make a big deal of them), being nothing really more than a renaming of PQs, are neither revolutionary nor evolutionary.

    And that, of course, is where the argument is -- for reasons that wholly escape me, some argue that DEs are somehow something new and not simply a near copy-and-paste of PQs. I've yet to see anyone articulate a good reason for this belief.

     

    Read what he wrote then you understand.

    I think you might be waiting a while longer.  

  • eye_meye_m Member UncommonPosts: 3,317
    Originally posted by Latronus

     

     

     

     

     

    This is exactly the same crap we've been doing for years.  Just you and the fanbois like you are too blinded to the fact that all these DEs are is re-skinned kill, gather, protect, and escort quests just shows how far the community has degenerated into a bunch of easily fooled lemmings.  The big difference is there isn't a "?" Over the quest givers head, but it has been replaced by a bigass circle when the DE is active.   Oooooh, so revolutionary.  They are nothing but the traditional quest system, you are just too blinded  to see it.

    The only revolutionary thing about them is they have fooled the suckers into believing they are revolutionary.  

    If you simplify it, than absolutely it is the exact same thing that we've been doing for years. And you have the right to look at things however you want.

    I however, would rather not be simple. I would rather look at all the variable and points AND how they work together.

     

    Imagine this. Two people go hunting. The first person comes home and tells his wife "When I went out this morning, it was cold, and the wind was blowing from the north. I knew that I wouldn't be able to circle around and approach from the south, so for tonight, we are going to have to live with rabbit stew and I'll try for big game again tomorrow."

     

    The second person comes home and tells his wife "Mog kill bunny, you cook"

     

    Those two situations sound completely different to me, even though the end result might be the same, but thats because I'm choosing to NOT be simple.

     

     

    All of my posts are either intelligent, thought provoking, funny, satirical, sarcastic or intentionally disrespectful. Take your pick.

    I get banned in the forums for games I love, so lets see if I do better in the forums for games I hate.

    I enjoy the serenity of not caring what your opinion is.

    I don't hate much, but I hate Apple© with a passion. If Steve Jobs was alive, I would punch him in the face.

  • VidirVidir Member UncommonPosts: 963
    Originally posted by eyelolled

    I keep hearing people talking about Dynamic Events and how they are just like Rift's rifts, or Warhammer's PQ's, but I don't see the similarity at all.   The DE's in GW2 are extremely revolutionary.   Rifts just seem to be random occurances of mobs all over the map, and that doesn't sound revolutionary at all, nothing like GW2 Dynamic Events.

     

    Now I know that there are all sorts of people going to tell me how wrong I am. I've seen how people react to words, and especially words that might show GW2 in a positive light.  And I'm sure that none of them actually care if  nobody says anything, but they sure care if someone says that they like the game. It's just a negative world for many people, and they  feel compelled to "keep the optimism in check"

     

     The DE's in GW2 are very revolutionary. Take for example, one of the norn Dynamic Events in the starting area.  It starts off with a norn woman wanting to collect wyrm eggs for food. Now she asks everyone in the area to help by retrieving as many wyrm eggs as possible, and she will use the eggs to make some food for everyone. Needless to say, she needs a lot of eggs, and the more people that take part, means she will need even more eggs. Once she has enough, she will say so and then give people a chance to bring the last of the eggs they've collected to her.  Yeah, thats right, she doesn't just stop and leave, she gives everyone a chance to participate even though she's reached her quota.

     

    Then she goes back to the lodge to prepare a wondrous meal for everyone, but the scent of the eggs attracts wyrms to the lodge! Yes, this is a lodge with NPC vendors and everything, and everybody has to help fend off the wyrm attack! The attack almost seems endless as wave after wave of wyrms attack the lodge. The bodies of wyrms, and norn litter the ground in front of the lodge.  And once the assault is finally over, the eggs are ruined and the woman has to admit that it might not have been such a good idea to collect all those eggs. Another norn comments that the fight was magnificent (LOL! That is sooo norn) and before long the woman decides to go collect more eggs, and the event has gone through it's full revolution. Full circle, so to speak.

     

    That is why I say that GW2 Dynamic Events are revolutionary, but what I'm really looking forward to is when they become evolutionary. When an event chain matures to not always come back to the exact same point. Maybe it will still have the potential to return to it's original point, but I would like to see multiple return points to start off from, as well as multiple outcomes. 

     

    I can't wait to see where the genre moves to next.

     

     Cool that you like gw2, comparing gw2 and rift I will not comment but I played rif for about 4 weeks before canceled account gw2 did last for 10 days. This is my personal experience from those two games.

  • eye_meye_m Member UncommonPosts: 3,317
    Originally posted by Vidir

     

     Cool that you like gw2, comparing gw2 and rift I will not comment but I played rif for about 4 weeks before canceled account gw2 did last for 10 days. This is my personal experience from those two games.

    Thanks for sharing.

    All of my posts are either intelligent, thought provoking, funny, satirical, sarcastic or intentionally disrespectful. Take your pick.

    I get banned in the forums for games I love, so lets see if I do better in the forums for games I hate.

    I enjoy the serenity of not caring what your opinion is.

    I don't hate much, but I hate Apple© with a passion. If Steve Jobs was alive, I would punch him in the face.

  • kadepsysonkadepsyson Member UncommonPosts: 1,919
    Originally posted by eyelolled
    Originally posted by Latronus

     

     

     

     

     

    This is exactly the same crap we've been doing for years.  Just you and the fanbois like you are too blinded to the fact that all these DEs are is re-skinned kill, gather, protect, and escort quests just shows how far the community has degenerated into a bunch of easily fooled lemmings.  The big difference is there isn't a "?" Over the quest givers head, but it has been replaced by a bigass circle when the DE is active.   Oooooh, so revolutionary.  They are nothing but the traditional quest system, you are just too blinded  to see it.

    The only revolutionary thing about them is they have fooled the suckers into believing they are revolutionary.  

    If you simplify it, than absolutely it is the exact same thing that we've been doing for years. And you have the right to look at things however you want.

    I however, would rather not be simple. I would rather look at all the variable and points AND how they work together.

     

    Imagine this. Two people go hunting. The first person comes home and tells his wife "When I went out this morning, it was cold, and the wind was blowing from the north. I knew that I wouldn't be able to circle around and approach from the south, so for tonight, we are going to have to live with rabbit stew and I'll try for big game again tomorrow."

     

    The second person comes home and tells his wife "Mog kill bunny, you cook"

     

    Those two situations sound completely different to me, even though the end result might be the same, but thats because I'm choosing to NOT be simple.

     

     

    To be honest, I think GW2 has the "simple" version of quests.  I think they somehow managed to further casualize trivialize and dumb down the whole process.

    In GW2 there isn't any need to know where to go, who to return to, or what you're really doing.  It really amounts to wandering aimlessly and seeing a bunch of people zerging something, and then pressing buttons until a bar fills and the game hands you a gold star just like the rest of the class.

  • ThebigchinThebigchin Member Posts: 9
    Originally posted by kadepsyson
    Originally posted by eyelolled
    Originally posted by Latronus

     

     

     

     

     

    This is exactly the same crap we've been doing for years.  Just you and the fanbois like you are too blinded to the fact that all these DEs are is re-skinned kill, gather, protect, and escort quests just shows how far the community has degenerated into a bunch of easily fooled lemmings.  The big difference is there isn't a "?" Over the quest givers head, but it has been replaced by a bigass circle when the DE is active.   Oooooh, so revolutionary.  They are nothing but the traditional quest system, you are just too blinded  to see it.

    The only revolutionary thing about them is they have fooled the suckers into believing they are revolutionary.  

    If you simplify it, than absolutely it is the exact same thing that we've been doing for years. And you have the right to look at things however you want.

    I however, would rather not be simple. I would rather look at all the variable and points AND how they work together.

     

    Imagine this. Two people go hunting. The first person comes home and tells his wife "When I went out this morning, it was cold, and the wind was blowing from the north. I knew that I wouldn't be able to circle around and approach from the south, so for tonight, we are going to have to live with rabbit stew and I'll try for big game again tomorrow."

     

    The second person comes home and tells his wife "Mog kill bunny, you cook"

     

    Those two situations sound completely different to me, even though the end result might be the same, but thats because I'm choosing to NOT be simple.

     

     

    To be honest, I think GW2 has the "simple" version of quests.  I think they somehow managed to further casualize trivialize and dumb down the whole process.

    In GW2 there isn't any need to know where to go, who to return to, or what you're really doing.  It really amounts to wandering aimlessly and seeing a bunch of people zerging something, and then pressing buttons until a bar fills and the game hands you a gold star just like the rest of the class.

    I agree. It is an oversimplification (as with much of the game) that just makes it incredibly dull to play.  It looks pretty though, I'll give it that.  

  • AerowynAerowyn Member Posts: 7,928
    Originally posted by kadepsyson

     

    To be honest, I think GW2 has the "simple" version of quests.  I think they somehow managed to further casualize trivialize and dumb down the whole process.

    In GW2 there isn't any need to know where to go, who to return to, or what you're really doing.  It really amounts to wandering aimlessly and seeing a bunch of people zerging something, and then pressing buttons until a bar fills and the game hands you a gold star just like the rest of the class.

    honestly sounds like you didnt put much effort into the game or tried since launch or a month in.. for example i could play through most any MMO with static quest givers and not read any of the text or pay attention just got from point A to point B and level.. but doing so I would miss out on the lore the stories and everything that is going on.. just like in GW2 you could play without paying attention "hearing" and following the stories of the DE's but you are not required to. Game lets you play how you want but people who pay little more attention will get more out of the game then those that don't.. but this like I said above isn't GW2 specific it goes for most MMOs.

    I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

  • kadepsysonkadepsyson Member UncommonPosts: 1,919
    Originally posted by Aerowyn
    Originally posted by kadepsyson

     

    To be honest, I think GW2 has the "simple" version of quests.  I think they somehow managed to further casualize trivialize and dumb down the whole process.

    In GW2 there isn't any need to know where to go, who to return to, or what you're really doing.  It really amounts to wandering aimlessly and seeing a bunch of people zerging something, and then pressing buttons until a bar fills and the game hands you a gold star just like the rest of the class.

    honestly sounds like you didnt put much effort into the game or tried since launch or a month in.. for example i could play through most any MMO with static quest givers and not read any of the text or pay attention just got from point A to point B and level.. but doing so I would miss out on the lore the stories and everything that is going on.. just like in GW2 you could play without paying attention "hearing" and following the stories of the DE's but you are not required to. Game lets you play how you want but people who pay little more attention will get more out of the game then those that don't.. but this like I said above isn't GW2 specific it goes for most MMOs.

    The Secret World has static quest givers, I'm not sure how many people can GW2 their way through investigation missions though.

    Just a counterexample ;)

  • AerowynAerowyn Member Posts: 7,928
    Originally posted by kadepsyson
    Originally posted by Aerowyn
    Originally posted by kadepsyson

     

    To be honest, I think GW2 has the "simple" version of quests.  I think they somehow managed to further casualize trivialize and dumb down the whole process.

    In GW2 there isn't any need to know where to go, who to return to, or what you're really doing.  It really amounts to wandering aimlessly and seeing a bunch of people zerging something, and then pressing buttons until a bar fills and the game hands you a gold star just like the rest of the class.

    honestly sounds like you didnt put much effort into the game or tried since launch or a month in.. for example i could play through most any MMO with static quest givers and not read any of the text or pay attention just got from point A to point B and level.. but doing so I would miss out on the lore the stories and everything that is going on.. just like in GW2 you could play without paying attention "hearing" and following the stories of the DE's but you are not required to. Game lets you play how you want but people who pay little more attention will get more out of the game then those that don't.. but this like I said above isn't GW2 specific it goes for most MMOs.

    The Secret World has static quest givers, I'm not sure how many people can GW2 their way through investigation missions though.

    Just a counterexample ;)

    i played TSW and i could if i wanted just get all the solutions on youtube and not listen to anything.. but then i would not get anything from the games quests.. just an example...

    I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

  • kadepsysonkadepsyson Member UncommonPosts: 1,919
    Originally posted by Aerowyn
    Originally posted by kadepsyson
    Originally posted by Aerowyn
    Originally posted by kadepsyson

     

    To be honest, I think GW2 has the "simple" version of quests.  I think they somehow managed to further casualize trivialize and dumb down the whole process.

    In GW2 there isn't any need to know where to go, who to return to, or what you're really doing.  It really amounts to wandering aimlessly and seeing a bunch of people zerging something, and then pressing buttons until a bar fills and the game hands you a gold star just like the rest of the class.

    honestly sounds like you didnt put much effort into the game or tried since launch or a month in.. for example i could play through most any MMO with static quest givers and not read any of the text or pay attention just got from point A to point B and level.. but doing so I would miss out on the lore the stories and everything that is going on.. just like in GW2 you could play without paying attention "hearing" and following the stories of the DE's but you are not required to. Game lets you play how you want but people who pay little more attention will get more out of the game then those that don't.. but this like I said above isn't GW2 specific it goes for most MMOs.

    The Secret World has static quest givers, I'm not sure how many people can GW2 their way through investigation missions though.

    Just a counterexample ;)

    i played TSW and i could if i wanted just get all the solutions on youtube and not listen to anything.. but then i would not get anything from the games quests.. just an example...

    Yes that is a very good point.  Personally I hate that some of the investigation missions require external searches in order to solve.

    However, that still means following lengthy detailed guides instead of just running to the zerg and pushing a few numbers until the reward comes.

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