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  • grimalgrimal Member UncommonPosts: 2,935
    Originally posted by Gaia_Hunter
    Originally posted by grimal
    Originally posted by Bladestrom
    If you don't like the dungeons don't do em, you certainly don't need to do them. your contradicting yourself, you either hate dungeons or you want to do them. Sometimes I fancy pvp in gw2 sometimes I fancy wvw sometimes I explore for puzzles, sometimes I do the daily, sometimes I do dungeons - none of em depend on each other.

    Reread what was being said.  Someone claimed to experience everything in other MMOs, you need to grind.  (I'm paraphrasing here).  So I said if you want to experience that same everything in GW2 you need to do dungeons.

     

    Doing a dungeon is different from grinding a dungeon.

    The difference is in some games you need to grind to do the content. In GW2 you do the content and then grind if you want.

    Don't you need to grind the dungeons in GW2 to learn how to run through it? A lot of people complained at how difficult they were until learning how to play one through repeated attempts.

    Anyways, what I am forbidden from doing in a game like SWTOR without grinding a dungeon?

  • Gaia_HunterGaia_Hunter Member UncommonPosts: 3,066
    Originally posted by grimal
    Originally posted by Gaia_Hunter
    Originally posted by grimal
    Originally posted by Bladestrom
    If you don't like the dungeons don't do em, you certainly don't need to do them. your contradicting yourself, you either hate dungeons or you want to do them. Sometimes I fancy pvp in gw2 sometimes I fancy wvw sometimes I explore for puzzles, sometimes I do the daily, sometimes I do dungeons - none of em depend on each other.

    Reread what was being said.  Someone claimed to experience everything in other MMOs, you need to grind.  (I'm paraphrasing here).  So I said if you want to experience that same everything in GW2 you need to do dungeons.

     

    Doing a dungeon is different from grinding a dungeon.

    The difference is in some games you need to grind to do the content. In GW2 you do the content and then grind if you want.

    Don't you need to grind the dungeons in GW2 to learn how to run through it? A lot of people complained at how difficult they were until learning how to play one through repeated attempts.

    Anyways, what I am forbidden from doing in a game like SWTOR without grinding a dungeon?

    Why SWTOR  and dungeons in particular?

    And why would I need to run a dungeon multiple times to learn how to do it? Didn't I already finished the dungeon? And if I do a dungeon multiple times to learn how to play it, is that grind or is that gameplay?

    Currently playing: GW2
    Going cardboard starter kit: Ticket to ride, Pandemic, Carcassonne, Dominion, 7 Wonders

  • Eir_SEir_S Member UncommonPosts: 4,440
    Originally posted by Rider071

    Also a game you didn't list, but should be very apparant that you should, a game with a huge focus on community and chat...GW1.

    Ah yes, "community".  Like Shing Jea district 1.. a place that made the Barrens look good.

  • mikahrmikahr Member Posts: 1,066
    Originally posted by grimal

    Don't you need to grind the dungeons in GW2 to learn how to run through it? A lot of people complained at how difficult they were until learning how to play one through repeated attempts.

    Anyways, what I am forbidden from doing in a game like SWTOR without grinding a dungeon?

    new raids/flashpoints. You are aware of gear check? It seems SWTOR was your very first MMO and you didnt get very far either.

    Originally posted by Jean-Luc_Picard

    Clutching at straws or just trolling now?

    Do you even read what Gaia writes? Your answers have nothing to do with what he says.


    Yah, his answres dont make any sense at all.

    And he likes selective reading and selective answers, that adds to the above.

  • Eir_SEir_S Member UncommonPosts: 4,440
    Originally posted by grimal

    Don't you need to grind the dungeons in GW2 to learn how to run through it? A lot of people complained at how difficult they were until learning how to play one through repeated attempts.

    There's a new meaning of the word grinding every day at MMORPG.com! lol

  • grimalgrimal Member UncommonPosts: 2,935
    Originally posted by Gaia_Hunter
    Originally posted by grimal
    Originally posted by Gaia_Hunter
    Originally posted by grimal
    Originally posted by Bladestrom
    If you don't like the dungeons don't do em, you certainly don't need to do them. your contradicting yourself, you either hate dungeons or you want to do them. Sometimes I fancy pvp in gw2 sometimes I fancy wvw sometimes I explore for puzzles, sometimes I do the daily, sometimes I do dungeons - none of em depend on each other.

    Reread what was being said.  Someone claimed to experience everything in other MMOs, you need to grind.  (I'm paraphrasing here).  So I said if you want to experience that same everything in GW2 you need to do dungeons.

     

    Doing a dungeon is different from grinding a dungeon.

    The difference is in some games you need to grind to do the content. In GW2 you do the content and then grind if you want.

    Don't you need to grind the dungeons in GW2 to learn how to run through it? A lot of people complained at how difficult they were until learning how to play one through repeated attempts.

    Anyways, what I am forbidden from doing in a game like SWTOR without grinding a dungeon?

    Why SWTOR  and dungeons in particular?

    And why would I need to run a dungeon multiple times to learn how to do it? Didn't I already finished the dungeon? And if I do a dungeon multiple times to learn how to play it, is that grind or is that gameplay?

    This all stems from the original claim that GW2 is unique in that you are not forced to do anything you don't want.

    I am saying this isn't true; many MMORPGs are like this.

  • grimalgrimal Member UncommonPosts: 2,935
    Originally posted by Jean-Luc_Picard
    Originally posted by grimal
    Originally posted by Gaia_Hunter
    Originally posted by grimal
    Originally posted by Bladestrom
    If you don't like the dungeons don't do em, you certainly don't need to do them. your contradicting yourself, you either hate dungeons or you want to do them. Sometimes I fancy pvp in gw2 sometimes I fancy wvw sometimes I explore for puzzles, sometimes I do the daily, sometimes I do dungeons - none of em depend on each other.

    Reread what was being said.  Someone claimed to experience everything in other MMOs, you need to grind.  (I'm paraphrasing here).  So I said if you want to experience that same everything in GW2 you need to do dungeons.

     

    Doing a dungeon is different from grinding a dungeon.

    The difference is in some games you need to grind to do the content. In GW2 you do the content and then grind if you want.

    Don't you need to grind the dungeons in GW2 to learn how to run through it? A lot of people complained at how difficult they were until learning how to play one through repeated attempts.

    Anyways, what I am forbidden from doing in a game like SWTOR without grinding a dungeon?

    Clutching at straws or just trolling now?

    Do you even read what Gaia writes? Your answers have nothing to do with what he says.

    Read my post above. 

  • KyleranKyleran Member LegendaryPosts: 43,975
    Originally posted by Jean-Luc_Picard
    Originally posted by Rider071

     
     

    You sound like the typical player who thinks there's no viable MMORPG model beside the EQ/WoW clone one. Well, good news for you, there's a ton of those games on the market right now, your choice is huge. For the people like me, who know more than just that model, and who enjoy(ed) games like Ultima Online and Asheron's Call, the choice is very limited. The question is, what the hell are you doing here looking for another EQ/WoW clone in a game that would be more like an Asheron's Call clone? It's liking buying carrots and trying to turn them into potatoes just because the two are vegetables... it doesn't make sense.

    First time I've ever seen anyone compare GW2 to games such as UO and AC1, in fact, I would think most fans of those two titles would eschew the mechanics GW2  brought to the genre.

    But you guys have gone way off topic with this discussion about socialization mechanics in modern MMORPG's.  Let's try to redirect back to the OP.

    I agree with the premise that GW2's combat design goes a long way towards reducing the hostility of some players against others for not properly filling out their roles.  Mostly because I believe in any situation there is either no one correct action a player should take to ensure success, or perhaps moreso because most people haven't played all classes and don't know what the correct response should have been.

    It's pretty easy in a role based game to tell if the healer missed his heal, the tank lost aggro, or the DPS over pulled (esp with DPS meters), but in GW2 I don't think these are all so apparent, so they can't be used to attack others, and as a person whose largely given up dungeon running due to said hostility I can really appreciate this benefit.

    On the converse, I also know there's a great deal of satisfaction for developing your skills so that you become a truely proficient healer (never been a tank) and it is gratifying to know you were a key reason why the group was successful.  So this system seems to sort of detract from that in a big way, probably hard to really look towards your individual contribution and say, man, that action I took just saved the whole team.

    I guess with all changes, there's are pluses and minuses, and it's really more of a matter of player preference which you favor.  I must say, my interest in GW2 has gone up quite a bit since reading this thread, (haven't played it yet, only observed my son's activities) but I must say, I'm reconsidering my position and might actually give this a go, just to see if dungeon running can become fun again for me.

     

    "True friends stab you in the front." | Oscar Wilde 

    "I need to finish" - Christian Wolff: The Accountant

    Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm

    Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV

    Don't just play games, inhabit virtual worlds™

    "This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon






  • MuntzMuntz Member UncommonPosts: 332
    Originally posted by Gaia_Hunter
    Originally posted by grimal
    Originally posted by Gaia_Hunter
    Originally posted by grimal
    Originally posted by Bladestrom
    If you don't like the dungeons don't do em, you certainly don't need to do them. your contradicting yourself, you either hate dungeons or you want to do them. Sometimes I fancy pvp in gw2 sometimes I fancy wvw sometimes I explore for puzzles, sometimes I do the daily, sometimes I do dungeons - none of em depend on each other.

    Reread what was being said.  Someone claimed to experience everything in other MMOs, you need to grind.  (I'm paraphrasing here).  So I said if you want to experience that same everything in GW2 you need to do dungeons.

     

    Doing a dungeon is different from grinding a dungeon.

    The difference is in some games you need to grind to do the content. In GW2 you do the content and then grind if you want.

    Don't you need to grind the dungeons in GW2 to learn how to run through it? A lot of people complained at how difficult they were until learning how to play one through repeated attempts.

    Anyways, what I am forbidden from doing in a game like SWTOR without grinding a dungeon?

    Why SWTOR  and dungeons in particular?

    And why would I need to run a dungeon multiple times to learn how to do it? Didn't I already finished the dungeon? And if I do a dungeon multiple times to learn how to play it, is that grind or is that gameplay?

    Maybe grimal it's the way you play. I have not played SWTOR so I can only give you an example from something I have played thats AoC. Just as your saying you can in AoC level in world content and get to max and you have NO option option of getting the best gear available without raiding. You can say you don't need the best gear in the game but to really experience the game you need to. In order to be competative in PvP ( at least at the time I played) the raid gear was pretty much required. Sure you could PvP without it at a big disadvantage. Further there were raid dungeon tiers so inorder to get from one set of dungeons to the next the previous dungeons gear was required (partial gear was possible). Everything the developers did funnelled you toward the dungeons. New releases, new tiers of dungeons or new content that requires dungeon gear. So in response to these dungeon funnelled games people build systems hence the DKP system where your time invested in your group gains you rewards. 

    Guild Wars two avoids this there isn't a DKP system needed. You can simply do world content and have the best armor in the game. Maybe, if I'm reading what you say correctly, because you only do world content in games it doesn't feel any different to you. But for many of us the whole layout of the system is very different. I can be competative in any aspect of the game so I can do any content I want at any time. I don't have to wait for enough DKP points to buy that armor set that will get me into the next teir of dungeon so I can get to the next 3 tiers so that I can PvP without falling over like a paper doll. That is an example of what people are calling forced. Again from how you talk it may not be your experience but many have had it. 

  • Eir_SEir_S Member UncommonPosts: 4,440
    Originally posted by Kyleran
    Originally posted by Jean-Luc_Picard
    Originally posted by Rider071

     
     

    You sound like the typical player who thinks there's no viable MMORPG model beside the EQ/WoW clone one. Well, good news for you, there's a ton of those games on the market right now, your choice is huge. For the people like me, who know more than just that model, and who enjoy(ed) games like Ultima Online and Asheron's Call, the choice is very limited. The question is, what the hell are you doing here looking for another EQ/WoW clone in a game that would be more like an Asheron's Call clone? It's liking buying carrots and trying to turn them into potatoes just because the two are vegetables... it doesn't make sense.

    First time I've ever seen anyone compare GW2 to games such as UO and AC1, in fact, I would think most fans of those two titles would eschew the mechanics GW2  brought to the genre.

    But you guys have gone way off topic with this discussion about socialization mechanics in modern MMORPG's.  Let's try to redirect back to the OP.

    I agree with the premise that GW2's combat design goes a long way towards reducing the hostility of some players against others for not properly filling out their roles.  Mostly because I believe in any situation there is either no one correct action a player should take to ensure success, or perhaps moreso because most people haven't played all classes and don't know what the correct response should have been.

    It's pretty easy in a role based game to tell if the healer missed his heal, the tank lost aggro, or the DPS over pulled (esp with DPS meters), but in GW2 I don't think these are all so apparent, so they can't be used to attack others, and as a person whose largely given up dungeon running due to said hostility I can really appreciate this benefit.

    On the converse, I also know there's a great deal of satisfaction for developing your skills so that you become a truely proficient healer (never been a tank) and it is gratifying to know you were a key reason why the group was successful.  So this system seems to sort of detract from that in a big way, probably hard to really look towards your individual contribution and say, man, that action I took just saved the whole team.

    I guess with all changes, there's are pluses and minuses, and it's really more of a matter of player preference which you favor.  I must say, my interest in GW2 has gone up quite a bit since reading this thread, (haven't played it yet, only observed my son's activities) but I must say, I'm reconsidering my position and might actually give this a go, just to see if dungeon running can become fun again for me.

     

    Great post.  To be honest, Caudecas' (sp) Manor is pretty straight forward, and Ascalonian Catacombs is known to be pretty hard for a "first" dungeon, but the Fractals I've played are super fun.  Not once do the people I'm with get mad at each other for failing to fill their role like in WoW where I'd be yelled at at least a few times a day, usually by hunters who blamed me for letting them die (sometimes I did it on purpose because they pulled before I could).  It's a really nice change for me as well.  Hopefully if you decide to give it a shot, you'll enjoy it.  Who knows, but it can't hurt to try.

  • RizelStarRizelStar Member UncommonPosts: 2,773
    Originally posted by Eir_S
    Originally posted by grimal

    Don't you need to grind the dungeons in GW2 to learn how to run through it? A lot of people complained at how difficult they were until learning how to play one through repeated attempts.

    There's a new meaning of the word grinding every day at MMORPG.com! lol

    LMBO!!!

    The same happens with the word innovative. Lord have mercy on Developers that try to make an innovative MMORPG these days.

     

    On topic: I really don't have any comments, I gotta re read it first, not going to lie I skipped to the end of this thread and hardly read the OP. 

    :/

     

    Edited: OKay I definately agree with what's being said, now if I'm reading this correctly eye means that you don't have to depend on certain roles and etc to get things done, which is what I like about GW2, also not bein required to group, the type of guy I am in games is how I am in rl, I really talk to anyone, I really don't give a fuck like for when we fought Balzaar or w/e his name was at ORR, he downed like all 20 of us, I'd try to use humor in open chat like "I wish they had this fight on the receipt." Didn't know we would all get our asses whooped, people laughed and talked even more.

    It felt good to me because we weren't all grouped, but we socialised and no one was worried about what proffesion and etc, nothing required/forced, no one needed a certain role as well, we just used better tactics when we fought him the second time.

    Umm I forgot that one boss fight but it was where the boss would teleport and eventually the group fighting him would have to learn patience because if you kept chasing him he would regenerate after teleportin back to where he was, which made it once again not depending on a role and hell even a zerg this time. It was an Asuran boss btw to unlock a dungeon it was open world.

    I might be using poor examples but if I am then eh well I tried ha ha.

    I might get banned for this. - Rizel Star.

    I'm not afraid to tell trolls what they [need] to hear, even if that means for me to have an forced absence afterwards.

    P2P LOGIC = If it's P2P it means longevity, overall better game, and THE BEST SUPPORT EVER!!!!!(Which has been rinsed and repeated about a thousand times)

    Common Sense Logic = P2P logic is no better than F2P Logic.

  • grimalgrimal Member UncommonPosts: 2,935
    Originally posted by Muntz
    Originally posted by Gaia_Hunter
    Originally posted by grimal
    Originally posted by Gaia_Hunter
    Originally posted by grimal
    Originally posted by Bladestrom
    If you don't like the dungeons don't do em, you certainly don't need to do them. your contradicting yourself, you either hate dungeons or you want to do them. Sometimes I fancy pvp in gw2 sometimes I fancy wvw sometimes I explore for puzzles, sometimes I do the daily, sometimes I do dungeons - none of em depend on each other.

    Reread what was being said.  Someone claimed to experience everything in other MMOs, you need to grind.  (I'm paraphrasing here).  So I said if you want to experience that same everything in GW2 you need to do dungeons.

     

    Doing a dungeon is different from grinding a dungeon.

    The difference is in some games you need to grind to do the content. In GW2 you do the content and then grind if you want.

    Don't you need to grind the dungeons in GW2 to learn how to run through it? A lot of people complained at how difficult they were until learning how to play one through repeated attempts.

    Anyways, what I am forbidden from doing in a game like SWTOR without grinding a dungeon?

    Why SWTOR  and dungeons in particular?

    And why would I need to run a dungeon multiple times to learn how to do it? Didn't I already finished the dungeon? And if I do a dungeon multiple times to learn how to play it, is that grind or is that gameplay?

    Maybe grimal it's the way you play. I have not played SWTOR so I can only give you an example from something I have played thats AoC. Just as your saying you can in AoC level in world content and get to max and you have NO option option of getting the best gear available without raiding. You can say you don't need the best gear in the game but to really experience the game you need to. In order to be competative in PvP ( at least at the time I played) the raid gear was pretty much required. Sure you could PvP without it at a big disadvantage. Further there were raid dungeon tiers so inorder to get from one set of dungeons to the next the previous dungeons gear was required (partial gear was possible). Everything the developers did funnelled you toward the dungeons. New releases, new tiers of dungeons or new content that requires dungeon gear. So in response to these dungeon funnelled games people build systems hence the DKP system where your time invested in your group gains you rewards. 

    Guild Wars two avoids this there isn't a DKP system needed. You can simply do world content and have the best armor in the game. Maybe, if I'm reading what you say correctly, because you only do world content in games it doesn't feel any different to you. But for many of us the whole layout of the system is very different. I can be competative in any aspect of the game so I can do any content I want at any time. I don't have to wait for enough DKP points to buy that armor set that will get me into the next teir of dungeon so I can get to the next 3 tiers so that I can PvP without falling over like a paper doll. That is an example of what people are calling forced. Again from how you talk it may not be your experience but many have had it. 

    I think you're right in that I am playing the games differently because the idea of raiding or doing repetitive grinding is not something I desire.  I typically play the game through to max level for a character and then leave that character as I consider it done.  Never been into the modern notion of MMO endgame.

    Thanks for pointing that out.

    So in the end, the argument would be that for GW2 endgame, you are not forced to grind as defined by traditional MMOs.  But as for the rest of the game, it's much like a traditional MMO with some slight variations, of course.

  • Gaia_HunterGaia_Hunter Member UncommonPosts: 3,066
    Originally posted by grimal
    Originally posted by Gaia_Hunter
    Originally posted by grimal
    Originally posted by Gaia_Hunter
    Originally posted by grimal
    Originally posted by Bladestrom
    If you don't like the dungeons don't do em, you certainly don't need to do them. your contradicting yourself, you either hate dungeons or you want to do them. Sometimes I fancy pvp in gw2 sometimes I fancy wvw sometimes I explore for puzzles, sometimes I do the daily, sometimes I do dungeons - none of em depend on each other.

    Reread what was being said.  Someone claimed to experience everything in other MMOs, you need to grind.  (I'm paraphrasing here).  So I said if you want to experience that same everything in GW2 you need to do dungeons.

     

    Doing a dungeon is different from grinding a dungeon.

    The difference is in some games you need to grind to do the content. In GW2 you do the content and then grind if you want.

    Don't you need to grind the dungeons in GW2 to learn how to run through it? A lot of people complained at how difficult they were until learning how to play one through repeated attempts.

    Anyways, what I am forbidden from doing in a game like SWTOR without grinding a dungeon?

    Why SWTOR  and dungeons in particular?

    And why would I need to run a dungeon multiple times to learn how to do it? Didn't I already finished the dungeon? And if I do a dungeon multiple times to learn how to play it, is that grind or is that gameplay?

    This all stems from the original claim that GW2 is unique in that you are not forced to do anything you don't want.

    I am saying this isn't true; many MMORPGs are like this.

    Unless anyone is pointing a gun at your head all the games don't force you doing anything and even then you have the choice to just take bullet in your head and die.,

    Now that we got the idiotic out of the way, many games force one to do something. If you don't like the word force you can use the word REQUIREMENT, a very common word in the RPG and MMORPG , but even RTS and FPS require you to succesfuly compete the previous level/mission to do the next.

    GW2 only requirement is your level for PvE. There is no gear check that is so common in MMORPGs and basically is another leveling system that funnels the players in certain activities to be able to do the tiers.

    Again no one forces you to do those things, but to do those things you have certain requirements that generally involve doing other activities.

     

    Currently playing: GW2
    Going cardboard starter kit: Ticket to ride, Pandemic, Carcassonne, Dominion, 7 Wonders

  • grimalgrimal Member UncommonPosts: 2,935
    Originally posted by Gaia_Hunter
    Originally posted by grimal
    Originally posted by Gaia_Hunter
    Originally posted by grimal
    Originally posted by Gaia_Hunter
    Originally posted by grimal
    Originally posted by Bladestrom
    If you don't like the dungeons don't do em, you certainly don't need to do them. your contradicting yourself, you either hate dungeons or you want to do them. Sometimes I fancy pvp in gw2 sometimes I fancy wvw sometimes I explore for puzzles, sometimes I do the daily, sometimes I do dungeons - none of em depend on each other.

    Reread what was being said.  Someone claimed to experience everything in other MMOs, you need to grind.  (I'm paraphrasing here).  So I said if you want to experience that same everything in GW2 you need to do dungeons.

     

    Doing a dungeon is different from grinding a dungeon.

    The difference is in some games you need to grind to do the content. In GW2 you do the content and then grind if you want.

    Don't you need to grind the dungeons in GW2 to learn how to run through it? A lot of people complained at how difficult they were until learning how to play one through repeated attempts.

    Anyways, what I am forbidden from doing in a game like SWTOR without grinding a dungeon?

    Why SWTOR  and dungeons in particular?

    And why would I need to run a dungeon multiple times to learn how to do it? Didn't I already finished the dungeon? And if I do a dungeon multiple times to learn how to play it, is that grind or is that gameplay?

    This all stems from the original claim that GW2 is unique in that you are not forced to do anything you don't want.

    I am saying this isn't true; many MMORPGs are like this.

    Unless anyone is pointing a gun at your head all the games don't force you doing anything and even then you have the choice to just take bullet in your head and die.,

    Now that we got the idiotic out of the way, many games force one to do something. If you don't like the word force you can use the word REQUIREMENT, a very common word in the RPG and MMORPG , but even RTS and FPS require you to succesfuly compete the previous level/mission to do the next.

    GW2 only requirement is your level for PvE. There is no gear check that is so common in MMORPGs and basically is another leveling system that funnels the players in certain activities to be able to do the tiers.

    Again no one forces you to do those things, but to do those things you have certain requirements that generally involve doing other activities.

     

    Required is a much better word, thank you.

  • RizelStarRizelStar Member UncommonPosts: 2,773
    Originally posted by Jean-Luc_Picard

    There's no difference between required and forced in this specific context.

    If in order to get to the next step, you are required to do something else first, then you are indeed forced to do it to get to the next step. It's either that, or stop playing. Both have the same effect, therefore trying to argue on a supposed difference is just arguing for the sake of arguing... and as I said above, avoid having to admit being wrong, of course ;-)

    Shhhhhhhhhh let it go hahahaha, oh my goodness, just let it be despite being right.

     

    Least grimal admitted to being wrong(Much respect not joking) which is hard to do on the internet, most just stop showing up after awhile, there was this one guy can't remember his name but he was committed to GW2 being P2W, the same with this other guy his named started with a B, he claimed they sold power and etc, once that was wrong they dissappeared, though they could of made a different accoun or something.

    I might get banned for this. - Rizel Star.

    I'm not afraid to tell trolls what they [need] to hear, even if that means for me to have an forced absence afterwards.

    P2P LOGIC = If it's P2P it means longevity, overall better game, and THE BEST SUPPORT EVER!!!!!(Which has been rinsed and repeated about a thousand times)

    Common Sense Logic = P2P logic is no better than F2P Logic.

  • DinastyDinasty Member UncommonPosts: 212
    Originally posted by Eir_S
    I honestly don't care what anyone says, they did something right with their game because I have rarely ever seen any arguments either in map chat or in groups, nor have I seen stupid tween speak like "baddies".  People are just there to play, there's no hierarchy or ridiculous name calling over the tiniest thing, and I love it.  If that's casual, count me in.

    You don't see this because so many people quit after finding out how bad the game really is.

    The Hype train left the station and never delivered at the next stop.

  • AeonbladesAeonblades Member Posts: 2,083
    Originally posted by Dinasty
    Originally posted by Eir_S
    I honestly don't care what anyone says, they did something right with their game because I have rarely ever seen any arguments either in map chat or in groups, nor have I seen stupid tween speak like "baddies".  People are just there to play, there's no hierarchy or ridiculous name calling over the tiniest thing, and I love it.  If that's casual, count me in.

    You don't see this because so many people quit after finding out how bad the game really is.

    The Hype train left the station and never delivered at the next stop.

    Don't bother, you won't convince these people they have been ripped off and you are probably going to get reported for harrassment because talking down about GW2 will get you a warning/ban on these forums. Best just say it wasn't your cup o tea and move on, it will work out better for everyone :)

    Currently Playing: ESO and FFXIV
    Have played: You name it
    If you mention rose tinted glasses, you better be referring to Mitch Hedberg.

  • Eir_SEir_S Member UncommonPosts: 4,440
    Originally posted by Dinasty
    Originally posted by Eir_S
    I honestly don't care what anyone says, they did something right with their game because I have rarely ever seen any arguments either in map chat or in groups, nor have I seen stupid tween speak like "baddies".  People are just there to play, there's no hierarchy or ridiculous name calling over the tiniest thing, and I love it.  If that's casual, count me in.

    You don't see this because so many people quit after finding out how bad the game really is.

    The Hype train left the station and never delivered at the next stop.

    Ok, sure.  Problem is, it delivered for lots of people, including myself.  *shrug*

  • Eir_SEir_S Member UncommonPosts: 4,440
    Originally posted by Aeonblades
    Originally posted by Dinasty
    Originally posted by Eir_S
    I honestly don't care what anyone says, they did something right with their game because I have rarely ever seen any arguments either in map chat or in groups, nor have I seen stupid tween speak like "baddies".  People are just there to play, there's no hierarchy or ridiculous name calling over the tiniest thing, and I love it.  If that's casual, count me in.

    You don't see this because so many people quit after finding out how bad the game really is.

    The Hype train left the station and never delivered at the next stop.

    Don't bother, you won't convince these people they have been ripped off and you are probably going to get reported for harrassment because talking down about GW2 will get you a warning/ban on these forums. Best just say it wasn't your cup o tea and move on, it will work out better for everyone :)

    I'm not going to report anyone for an opinion.  He seems to think everyone was disappointed in GW2, which is more of a non-fact.  There's no sense being rude about it though.

  • AeonbladesAeonblades Member Posts: 2,083
    Originally posted by Eir_S
    Originally posted by Aeonblades
    Originally posted by Dinasty
    Originally posted by Eir_S
    I honestly don't care what anyone says, they did something right with their game because I have rarely ever seen any arguments either in map chat or in groups, nor have I seen stupid tween speak like "baddies".  People are just there to play, there's no hierarchy or ridiculous name calling over the tiniest thing, and I love it.  If that's casual, count me in.

    You don't see this because so many people quit after finding out how bad the game really is.

    The Hype train left the station and never delivered at the next stop.

    Don't bother, you won't convince these people they have been ripped off and you are probably going to get reported for harrassment because talking down about GW2 will get you a warning/ban on these forums. Best just say it wasn't your cup o tea and move on, it will work out better for everyone :)

    I'm not going to report anyone for an opinion.  He seems to think everyone was disappointed in GW2, which is more of a non-fact.  There's no sense being rude about it though.

    You would be surprised what others would do. And I agree, no need to be rude. Sometimes I get hot headed and I know this, but most of the time it's just a better idea to be nice about it and just say you didn't enjoy it, ya know?

    Currently Playing: ESO and FFXIV
    Have played: You name it
    If you mention rose tinted glasses, you better be referring to Mitch Hedberg.

  • Eir_SEir_S Member UncommonPosts: 4,440
    Originally posted by Aeonblades
    Originally posted by Eir_S
    Originally posted by Aeonblades
    Originally posted by Dinasty
    Originally posted by Eir_S
    I honestly don't care what anyone says, they did something right with their game because I have rarely ever seen any arguments either in map chat or in groups, nor have I seen stupid tween speak like "baddies".  People are just there to play, there's no hierarchy or ridiculous name calling over the tiniest thing, and I love it.  If that's casual, count me in.

    You don't see this because so many people quit after finding out how bad the game really is.

    The Hype train left the station and never delivered at the next stop.

    Don't bother, you won't convince these people they have been ripped off and you are probably going to get reported for harrassment because talking down about GW2 will get you a warning/ban on these forums. Best just say it wasn't your cup o tea and move on, it will work out better for everyone :)

    I'm not going to report anyone for an opinion.  He seems to think everyone was disappointed in GW2, which is more of a non-fact.  There's no sense being rude about it though.

    You would be surprised what others would do. And I agree, no need to be rude. Sometimes I get hot headed and I know this, but most of the time it's just a better idea to be nice about it and just say you didn't enjoy it, ya know?

    Yep.  I'm guilty of the same thing sometimes and have been warned/banned for it, but I learned my lesson... basically.  :p  In the end they're just games, so I try to keep that in mind. 

  • xSagaixSagai Member CommonPosts: 94
    Originally posted by Rider071

    So, no, on many levels. You call yourselves 'heroes' for playing this game, I call you something else.

    But I would reccommend it for the person getting their feet wet in MMOs, it's a decent investment, but it's not something I would reccommend an MMO vet unless I wanted that person really angry at me for a while.

     

    No, we just call ourselves video gamers. I know many an "MMO Vet" that love the game, in fact one of those said  "Vets" were angry with me for not badering them into playing sooner.

  • RizelStarRizelStar Member UncommonPosts: 2,773
    Originally posted by Aeonblades
    Originally posted by Dinasty
    Originally posted by Eir_S
    I honestly don't care what anyone says, they did something right with their game because I have rarely ever seen any arguments either in map chat or in groups, nor have I seen stupid tween speak like "baddies".  People are just there to play, there's no hierarchy or ridiculous name calling over the tiniest thing, and I love it.  If that's casual, count me in.

    You don't see this because so many people quit after finding out how bad the game really is.

    The Hype train left the station and never delivered at the next stop.

    Don't bother, you won't convince these people they have been ripped off and you are probably going to get reported for harrassment because talking down about GW2 will get you a warning/ban on these forums. Best just say it wasn't your cup o tea and move on, it will work out better for everyone :)

    Oh geez lol, but yea it actually would help, you know that is the best way to go about it in any forum with any game, I actually take what's highlighted in red more serious than what's highlighted in green, because in green it sounds very desperate you know? But in red it's like "Okay seriousely this game isn't my type, it was bad to me, maybe not for you, so I'm just going to move on in life."'

    Also same goes for those who gush about a game as well, I'm not going to lie I gush over TSW and GW2 in general forums before but they did ask about opinions or something in that regards.

     

    I might get banned for this. - Rizel Star.

    I'm not afraid to tell trolls what they [need] to hear, even if that means for me to have an forced absence afterwards.

    P2P LOGIC = If it's P2P it means longevity, overall better game, and THE BEST SUPPORT EVER!!!!!(Which has been rinsed and repeated about a thousand times)

    Common Sense Logic = P2P logic is no better than F2P Logic.

  • grimalgrimal Member UncommonPosts: 2,935
    Originally posted by RizelStar
    Originally posted by Jean-Luc_Picard

    There's no difference between required and forced in this specific context.

    If in order to get to the next step, you are required to do something else first, then you are indeed forced to do it to get to the next step. It's either that, or stop playing. Both have the same effect, therefore trying to argue on a supposed difference is just arguing for the sake of arguing... and as I said above, avoid having to admit being wrong, of course ;-)

    Shhhhhhhhhh let it go hahahaha, oh my goodness, just let it be despite being right.

     

    Least grimal admitted to being wrong(Much respect not joking) which is hard to do on the internet, most just stop showing up after awhile, there was this one guy can't remember his name but he was committed to GW2 being P2W, the same with this other guy his named started with a B, he claimed they sold power and etc, once that was wrong they dissappeared, though they could of made a different accoun or something.

    How was I wrong?

  • RizelStarRizelStar Member UncommonPosts: 2,773
    Originally posted by grimal
    Originally posted by RizelStar
    Originally posted by Jean-Luc_Picard

    There's no difference between required and forced in this specific context.

    If in order to get to the next step, you are required to do something else first, then you are indeed forced to do it to get to the next step. It's either that, or stop playing. Both have the same effect, therefore trying to argue on a supposed difference is just arguing for the sake of arguing... and as I said above, avoid having to admit being wrong, of course ;-)

    Shhhhhhhhhh let it go hahahaha, oh my goodness, just let it be despite being right.

     

    Least grimal admitted to being wrong(Much respect not joking) which is hard to do on the internet, most just stop showing up after awhile, there was this one guy can't remember his name but he was committed to GW2 being P2W, the same with this other guy his named started with a B, he claimed they sold power and etc, once that was wrong they dissappeared, though they could of made a different accoun or something.

    How was I wrong?

    Oh my...just don't worry about it. image

    I might get banned for this. - Rizel Star.

    I'm not afraid to tell trolls what they [need] to hear, even if that means for me to have an forced absence afterwards.

    P2P LOGIC = If it's P2P it means longevity, overall better game, and THE BEST SUPPORT EVER!!!!!(Which has been rinsed and repeated about a thousand times)

    Common Sense Logic = P2P logic is no better than F2P Logic.

This discussion has been closed.