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If SWTOR 2.0 would have been 1.0...

... this game would have a much better standing!

It´s actually a pretty decent game, clearly better than on release.

Imagine they would not have invested time into the space rails and rather announced a big space sim with the release, and show something of it!

A lot of "would have´s" but hopefully the game is on the right track now and they skim through the tons of suggestion.

Still needs Pazaak, swoop racing, space casino, improve the feeling of the lame ass speeders, giving more life to the planets(day night change), sandbox elements and expand the planets, add a really good "Privateer/EvE" type space sim then it will be perfect.

SWTOR 3.0 maybe?

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Comments

  • RaysheRayshe Member UncommonPosts: 1,279

    unfortunately with the size and budget the game already has, if they took the time to invest into a "Space Sim" the cost would have gone up even more. Not to mention delaying the release date by a good chunk. The time they released their game at was the absolute best time. if they had tried to directly compete with GW2, TSW and Tera in the release dates SWTOR would be even worse off than it is now.

     

    The game is a decent game. However Funcom and Anet  are Juggernauts of the buisness.  and Tera with how they designed that game to play was something new into the MMO genre aswell. SWTOR being a Traditional MMO just wouldnt stack up because all 3 of these games brought something new. the only thing SWTOR brought was Voice overs, and even they were in other games.

    Because i can.
    I'm Hopeful For Every Game, Until the Fan Boys Attack My Games. Then the Knives Come Out.
    Logic every gamers worst enemy.

  • observerobserver Member RarePosts: 3,685
    I disagree.  The game still suffers with leveling alts, questing, class specialization, exploration & closed off zones, bloated UI that takes too much real estate on screen, etc.  The list goes on.  There are many positives though, but the negatives outweigh them.
  • koljanekoljane Member UncommonPosts: 171

    SWTOR is absolutly awesome right now. With few more tweeks and new 55 Flashpoints (Dungeon) it will be a blast to play.

    The way new content works and new daily and weekly quests are fantastic.

    I resubed and I am sad that this things were not at the beggining :(

  • tiefighter25tiefighter25 Member Posts: 937

    If they released the game as it is now at launch the universe would have imploded.

    First they wouldn't be able to hype up Open world PVP (No Ilum).

    The would not be able to say class stories would be the game's future focus.

    There would be riots in the streets if they launched the game with a subscription fee and a cash shop.

    They wouldn't have sold any boxes, (especially collector's edition boxes) with its current payment model.

    With its FTP option, a ton of people would have never subscribed at all.

    Other then that, good plan.

  • Instigator-JonesInstigator-Jones Member UncommonPosts: 530
    I've been surprised at its change since release. I subbed for 3 months when it first came out, lost interest, came back as a ftp a month ago, and recently subbed again (with the xpac). The simple addition of a group finder was nice to have, and opened a lot more content up for those who want to casually play. I haven't scratched the surface on all the new content that's been added.
  • tixylixtixylix Member UncommonPosts: 1,288

    I don't like it, I tried playing it the other day and the combat is too fast now, 1.2 ruined PVP but it's even faster now : I liked the pace of the PVP before 1.2..........

    Sadly what I hated about the game still exists, so all they've done is made it worse IMO.

  • Pongo_Pongo_ Member UncommonPosts: 38
    Originally posted by tiefighter25

    If they released the game as it is now at launch the universe would have imploded.

    First they wouldn't be able to hype up Open world PVP (No Ilum).

    The would not be able to say class stories would be the game's future focus.

    There would be riots in the streets if they launched the game with a subscription fee and a cash shop.

    They wouldn't have sold any boxes, (especially collector's edition boxes) with its current payment model.

    With its FTP option, a ton of people would have never subscribed at all.

    Other then that, good plan.

    It is sad that all a company has to do is lable a game FTP, and not only can they double dip on the playerbase.  But the players will defend the company's actions.

  • tintilinictintilinic Member Posts: 283

    If 2.0 was 1.0 nothing much would change because its just more of the same...even less because most hyped and interesting part (by BW) is missing...class stories.

    Originally posted by Pongo_

    It is sad that all a company has to do is lable a game FTP, and not only can they double dip on the playerbase.  But the players will defend the company's actions.

    Its more of triple dip now. sub+cash shop+(mandatory)paid content update

  • bugmenobugmeno Member Posts: 85
    Originally posted by tintilinic

    If 2.0 was 1.0 nothing much would change because its just more of the same...even less because most hyped and interesting part (by BW) is missing...class stories.

    Originally posted by Pongo_

    It is sad that all a company has to do is lable a game FTP, and not only can they double dip on the playerbase.  But the players will defend the company's actions.

    Its more of triple dip now. sub+cash shop+(mandatory)paid content update

    well **** class stories, in the future this game needs cool new gameplay instead of cutscenes

    image
  • JasonJJasonJ Member Posts: 395
    Originally posted by bugmeno

    ... this game would have a much better standing!

    Not really, they did next to nothing to fill the glaring holes in its gameplay. The only people remaining are the hardcore fans and F2Pers which are coming and going as fast as any other game that went from sub to F2P. In another 2-3 months they will have hit that wall of being able to replace those F2Pers quitting with new ones joining and their own forums proved it by the many subbed players pissed off at their bandaid PvP fix which casued another drop in subs. Its the very reason the CEO of EA stepped down, they couldnt even fix the games lack of revenue with F2P.

    AND NO, F2P DID NOT SAVE THE GAME. You believed the smoke and mirriors put out, the investors didnt, because EA couldnt hide the numbers from them no matter how hard they tried to hide it from the players. Their increase in revenue from going F2P was still far lower than the games revenue from release, which was far lower than what was needed to make back the money put into the game, and keep it funded.

  • simpliussimplius Member UncommonPosts: 1,134
    Originally posted by tiefighter25

    If they released the game as it is now at launch the universe would have imploded.

    First they wouldn't be able to hype up Open world PVP (No Ilum).

    The would not be able to say class stories would be the game's future focus.

    There would be riots in the streets if they launched the game with a subscription fee and a cash shop.

    They wouldn't have sold any boxes, (especially collector's edition boxes) with its current payment model.

    With its FTP option, a ton of people would have never subscribed at all.

    Other then that, good plan.

    yup, they would have failed even harder and faster

    the lack of a proper space part would also be obvious

  • aligada87aligada87 Member UncommonPosts: 234
    Originally posted by simplius
    Originally posted by tiefighter25

    If they released the game as it is now at launch the universe would have imploded.

    First they wouldn't be able to hype up Open world PVP (No Ilum).

    The would not be able to say class stories would be the game's future focus.

    There would be riots in the streets if they launched the game with a subscription fee and a cash shop.

    They wouldn't have sold any boxes, (especially collector's edition boxes) with its current payment model.

    With its FTP option, a ton of people would have never subscribed at all.

    Other then that, good plan.

    yup, they would have failed even harder and faster

    the lack of a proper space part would also be obvious

    i don't know i just resubbed after leaving the game after 4 month release of the game.  i also bought the new patch rise of the hut cartel. going to see the big improvements people are talking about. 

  • SwaneaSwanea Member UncommonPosts: 2,401
    If space was good, and in for 1.0, the game would be doing fine.
  • Jerek_Jerek_ Member Posts: 409
    it still has the exact same problem.  No sandbox elements to fill time between content updates and a wek endgame consisting of dailies+FP+OP.  The same thing would have happened, except as others have said they can't even claim to have world pvp.
  • william0532william0532 Member Posts: 251

    ....The game would take 13 days to beat instead of 11.

     

    PvP is worse. The original PvP was much better.

    Your decisions having consequences was better during beta(you could lose a companion)

    Space-is still horrible. Just the worst.

    Sandbox things-anything. There's nothing to do, other than just stand there staring at terminals.(standing on fleet is the number one activity according to biowares own metrics)

    Games ok. Just small, linear with nothing to work for, other than PvE and PvP gear. (even though naked is the way to go thanks to bolstering now lol).

     

    Not a horrible game. Just the most linear thing since WoW. Which alot of people love.

    Hopefully, after a couple of years of building up content(since that's the only way a themepark is fun, after years of content is built up), than playing it will be alright for me. Also, when the add the Super Secret Space Project....Some open world PvP(ilum, is still pretty dull), and things to just explore. Holy crap, exploration used to be one of the pillars of MMO's. Now it's just an after thought(follow the mini map arrow, because we have determined that players are too stupid to find anything with out being led to it)

    I have no major problems with the game. maybe in 5 years, it will be fun.

  • TrionicusTrionicus Member UncommonPosts: 498

    With a space sim, eve style (with better graphics of course) I think SWTOR would have crushed. A few more improvements would have been nice, you guys mentioned pazaak, swoop racing etc... some other fun stuff, multi-passenger ships maybe.

    With those additions I think SWTOR would and maybe still could be a monster of a MMO. I think Disney might have other plans though lol. Seeing as they're shutting Starwars shit down at the moment.

  • rojoArcueidrojoArcueid Member EpicPosts: 10,722
    I purchased digital deluxe at launch. I like the game without the sub, but i get a lot more content  in other mmos and not be locked away. So yeah, i dont feel that i need to play this game for now. Maybe in the future if it keeps improving the cash shop side of the spectrum and its limitations.




  • ktanner3ktanner3 Member UncommonPosts: 4,063
    Originally posted by bugmeno

    ... this game would have a much better standing!

    It´s actually a pretty decent game, clearly better than on release.

    Imagine they would not have invested time into the space rails and rather announced a big space sim with the release, and show something of it!

    A lot of "would have´s" but hopefully the game is on the right track now and they skim through the tons of suggestion.

    Still needs Pazaak, swoop racing, space casino, improve the feeling of the lame ass speeders, giving more life to the planets(day night change), sandbox elements and expand the planets, add a really good "Privateer/EvE" type space sim then it will be perfect.

    SWTOR 3.0 maybe?

    Biggest mistakes they made in my opinion...

    1.) Space. Clearly that was tacked on at the last minute. They should have just put the space part of the game on hold and diverted their time and resources on other things like...

    2) PVP.   I refuse to even do PVP anymore because of the ridiculous amount of stuns. It wouldn't be so bad if your stun broke after being attacked but in this game you stay stunned while players whack away at you. Plus Ilum  should have been better thought out. 

    3.)Choices having consequences.....As tends to happen, a bunch of carebears got into beta and complained about losing companions after a bad decision and the level of difficulty. So the game was dumbed down to appease them. Big mistake. They should have just offered droid companions on the GTN to replace the ones you killed or let go. They didn't have to talk, they just needed to fill healer,DPS or tank roles. 

    4.) They should have designed the game to where republic starts on one planet, empire starts on one planet and then your choices branch you off down the line. That would let decisions you make actually matter as well as cut down on the number of voice actors. 

    Just my two cents. 

    Currently Playing: World of Warcraft

  • MyriaMyria Member UncommonPosts: 699
    Originally posted by bugmeno

    ... this game would have a much better standing!

    Nah, it wouldn't. Most of the hate thrown at this game has nothing to do with what it is or was, truth is most of the people who keep ranting and raving about how terrible it is are doing nothing but repeating stuff they read in the forums because they really have no idea what the state of the game really is.

     

    The problem, from the herd's perspective, has always been what ToR wasn't. Specifically, that it wasn't SWG V2.0, and thus they were, and are going to continue to, trash it no matter what.

  • hikaru77hikaru77 Member UncommonPosts: 1,123
    Originally posted by bugmeno

    ... this game would have a much better standing!

    It´s actually a pretty decent game, clearly better than on release.

    Imagine they would not have invested time into the space rails and rather announced a big space sim with the release, and show something of it!

    A lot of "would have´s" but hopefully the game is on the right track now and they skim through the tons of suggestion.

    Still needs Pazaak, swoop racing, space casino, improve the feeling of the lame ass speeders, giving more life to the planets(day night change), sandbox elements and expand the planets, add a really good "Privateer/EvE" type space sim then it will be perfect.

    SWTOR 3.0 maybe?

    MMOs Need time and swtor is on the right track after the xpac, Pazzak, swoop racing, etc, are thing that we will see ingame, same with a real space combat wich is called ¨the space combat secret proyect¨. BW is working in really a lot of things to make swtor the game that the fans want, but like any other game in the MMO world, they need time. 

  • NikopolNikopol Member UncommonPosts: 626

    If SWTOR 2.0 was 1.0, it still wouldn't cut it for most people.

    Let's see how SWTOR did: Most people did have a good time leveling and doing the storyline, what turned them off was endgame. So they got to cap, spent a couple of weeks there, and quit.

    And to me, there's no way you could prevent that. After playing a purely story-based leveling game, a classic raiding endgame will not do (no matter the quality or quantity of it), because it's just too awkward a transition. Raiding and battlegrounds in a game like this just don't make sense at all, just as classic healer/tank setup doesn't make sense in a Star Wars setting.

    So I say SWTOR's problems run much deeper than stuff that can be fixed by systems-patching and even space-game implementation. Bioware should have stuck to their storytelling guns and KOTOR progression, and done a much more story-based game if anything. The uninspired MMO parts are what ruined the game in my opinion. It should have been much more like KOTOR, much more of a coop game. It should have been B2P with DLC story content. Then it'd be different.

     

  • ktanner3ktanner3 Member UncommonPosts: 4,063
    Originally posted by hikaru77
    Originally posted by bugmeno

    ... this game would have a much better standing!

    It´s actually a pretty decent game, clearly better than on release.

    Imagine they would not have invested time into the space rails and rather announced a big space sim with the release, and show something of it!

    A lot of "would have´s" but hopefully the game is on the right track now and they skim through the tons of suggestion.

    Still needs Pazaak, swoop racing, space casino, improve the feeling of the lame ass speeders, giving more life to the planets(day night change), sandbox elements and expand the planets, add a really good "Privateer/EvE" type space sim then it will be perfect.

    SWTOR 3.0 maybe?

    MMOs Need time and swtor is on the right track after the xpac, Pazzak, swoop racing, etc, are thing that we will see ingame, same with a real space combat wich is called ¨the space combat secret proyect¨. BW is working in really a lot of things to make swtor the game that the fans want, but like any other game in the MMO world, they need time. 

    And I bet that even if Pazaak and swoop racing is put in game that it will be popular wth a small group of people for a bit then nobody will bother will it again. Reminds me of fishing. I always read on forums how great fishing is yet when I played WOW and RIFT I never saw more than one or two people at a time by a lake fishing. 

    Currently Playing: World of Warcraft

  • simmihisimmihi Member UncommonPosts: 709
    Originally posted by ktanner3
    Originally posted by hikaru77
    Originally posted by bugmeno
    - snip -

    And I bet that even if Pazaak and swoop racing is put in game that it will be popular wth a small group of people for a bit then nobody will bother will it again. Reminds me of fishing. I always read on forums how great fishing is yet when I played WOW and RIFT I never saw more than one or two people at a time by a lake fishing. 

    The binoculars and the seeker droid are awesome ideas for me. People can do those dailies along with the other dailies (at least on Makeb). If the content "connects", I tend to enjoy it more. If it does not connect at all (space missions) I get bored easily. Pazaak and swoop racing would probably not connect with my daily routine and for me they will probably be cool for like a week, then I'll get bored.

    As an elder WoW player and a new TOR player, i find the way they approached dailies in TOR to be far superior. The dailies are quick. The group quests and the weekly missions encourage doing those dailies with others. On my server, in the evenings, places like SectionX and Black Hole are packed with people. The players tend to act better than in WoW, as their reputation matters more - "old-school" things happen more often - people put other people in friends list based on their attitude ingame -> jerks tend to be avoided. Overall, even with the obvious flaws (lack of an animated world, corridors, lack of content) the game is much much better than most people advertise it on these boards. Never thought that I'm gonna be playing this as my main MMO, but now I'm happy I've had the strength to get past the flaws I've mentioned.

  • Sevenstar61Sevenstar61 Member UncommonPosts: 1,686

    I agree that seeker droid and macrobinocular quests are adding a new taste to the game. I love to do them. It's definitely something different from anything I played in any MMO...

    Daily quests are fast and with meaningful rewards... lots of hopping from mesa to mesa is making them more interesting. Working on them with friends make is easy, fast and enjoyable.


    Sith Warrior - Story of Hate and Love http://www.youtube.com/watch?v=sxKrlwXt7Ao
    Imperial Agent - Rise of Cipher Nine http://www.youtube.com/watch?v=OBBj3eJWBvU&feature=youtu.be
    Imperial Agent - Hunt for the Eagle Part 1http://www.youtube.com/watch?v=UQqjYYU128E

  • ktanner3ktanner3 Member UncommonPosts: 4,063
    Originally posted by simmihi
    Originally posted by ktanner3
    Originally posted by hikaru77
    Originally posted by bugmeno
    - snip -

    And I bet that even if Pazaak and swoop racing is put in game that it will be popular wth a small group of people for a bit then nobody will bother will it again. Reminds me of fishing. I always read on forums how great fishing is yet when I played WOW and RIFT I never saw more than one or two people at a time by a lake fishing. 

    The binoculars and the seeker droid are awesome ideas for me. People can do those dailies along with the other dailies (at least on Makeb). If the content "connects", I tend to enjoy it more. If it does not connect at all (space missions) I get bored easily. Pazaak and swoop racing would probably not connect with my daily routine and for me they will probably be cool for like a week, then I'll get bored.

    As an elder WoW player and a new TOR player, i find the way they approached dailies in TOR to be far superior. The dailies are quick. The group quests and the weekly missions encourage doing those dailies with others. On my server, in the evenings, places like SectionX and Black Hole are packed with people. The players tend to act better than in WoW, as their reputation matters more - "old-school" things happen more often - people put other people in friends list based on their attitude ingame -> jerks tend to be avoided. Overall, even with the obvious flaws (lack of an animated world, corridors, lack of content) the game is much much better than most people advertise it on these boards. Never thought that I'm gonna be playing this as my main MMO, but now I'm happy I've had the strength to get past the flaws I've mentioned.

    I like the new dailies as well. The seeker droid stuff is like mining for gold because you have to move around the area in order to score a hit. Between Section X and Black Hole I tend to the Black Hole more as I can finish it within an hour. I still have'nt finished the main storyline on Makeb yet becase of the seeker and Macrobiocular dailies. At some point I need to get back and finish that. 

    Currently Playing: World of Warcraft

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