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C'mon would be devs, make a game that has...

Deathstrike2Deathstrike2 Member UncommonPosts: 1,777

Open world - how the hell are we supposed to "explore" in an instanced box?  I'm talking open world housing, caves, castles, forests, deserts, oceans (above and below), etc. 

 

Diverse customization options - End war of the clones in MMOs!  I'm talking dyes, huge variety in armor and weapon LOOKS and choices, different races, etc.

 

Crafting.  If it's in the world, someone in the world should be able to make it.  Period.  There should be NOTHING found on a loot drop that someone, somewhere can't make -- it might be hard to achieve mastery, but it should be possible.

 

Dynamic events.  Not scheduled, scripted crap.  You have a developer team.  You have an art team.  You have people who manage your networks and servers.  Hire a team to do dynamic events.  Give them the ability to ENGAGE the players -- Give me PVD - Player vs. Developer!  No need for AI.  Just log in and bring it from time to time...

 

Mounts.  Tons of options for mounts.  And stop limiting them to certain levels.  I mean really... I must be level 40 to ride a horse, but I can kill tens of thousands of dangerous creatures from 1-39?  WTF?  If I can draw a sword, I can sure as hell ride a horse.

 

And for the love of all that's holy, stop dicking with the UI.  We have games already with UIs that work fine.  No need to re-invent the wheel.  And while I'm on this subject, if you're creating a game that cross platform, keep the 360 stuff out of my PC version.  Don't assume I'll be using a 360 controller with my computer.  If I wanted to use a 360 controller, I'd be playing on a shitty $200 Xbox 360, not a $2000 computer.

 

Whew... I feel much better for having gotten this off my chest.  Seriously though, why do we keep getting garbage MMOs that have all the stuff in them that the players are saying they hate, and very little if any of the stuff players say they want?  You want to take the top spot from WoW?  Listen to the players....   it's not rocket science...

 

Comments

  • asdarasdar Member UncommonPosts: 662

    ditto

    Asdar

  • KyleranKyleran Member LegendaryPosts: 43,975
    You put up the 100 million, no strings attached, and you'll find plenty of capable developers to build what you want.

    But don't put on any unreasonable restrictions such as it must have mass appeal or be profitable.

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  • Dreamo84Dreamo84 Member UncommonPosts: 3,713
    Originally posted by Kyleran
    You put up the 100 million, no strings attached, and you'll find plenty of capable developers to build what you want.

    But don't put on any unreasonable restrictions such as it must have mass appeal or be profitable.

    +1

    image
  • asdarasdar Member UncommonPosts: 662

    I really don't understand the last two responses. The OP isn't saying that the game has to be his type of game even, just very broad and seemingly common sense suggestions unless you think the examples he gave wouldn't appeal to a mass audience.

    I think
    Step 1: follow this post
    Step 2: develop a good game

    Step 2 is of course the larger step, but by not following step 1 they're already messing things up.

    Asdar

  • DamonVileDamonVile Member UncommonPosts: 4,818

    The problem with listening to forum posters is they don't represent the mass market. Look at this site for instance. Ask ppl here what they want and you'll get a resounding sandbox answer.

    Why don't any/most of them still play the two most popular sandbox games ?

    People ask for full loot ffa pvp. Why do those games fail so badly ?

     

    Henry Ford said it best. If I'd asked the people what they wanted they would of said give us faster horses.

  • LivnthedreamLivnthedream Member Posts: 555
    Originally posted by asdar

    I really don't understand the last two responses. The OP isn't saying that the game has to be his type of game even, just very broad and seemingly common sense suggestions unless you think the examples he gave wouldn't appeal to a mass audience.

    I think
    Step 1: follow this post
    Step 2: develop a good game

    Step 2 is of course the larger step, but by not following step 1 they're already messing things up.

    His last statement alone says that he does not want mass market appeal. The rest of it is rather expensive, especially the live team.

     

    Any game can be made, its purely a matter of time and money. The problem comes down to what can you actually not only recoup your losses on, but what can you actually make a profit, preferably a significant profit. If someone tosses $100m at a project, they realistically want $300m in short order.

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