Originally posted by kakasaki What amazes me more is how caught up on labels we can become. MMORPGs have become so varied and "mainstream" that does the title really mean anything anymore. Besides, at the end of the day, isn't the real question is are you having fun playing?
That's not my point. The game can be fun, but doesn't mean it need to be misleading with its marketing. Originally Crytic stated in quote that Neverwinter wasn't going to be a MMORPG.
That understandable, since not all good games need to be MMO.
but when PWI jumped in they changed their tune and said they were going to make Neverwinter into a full MMORPG.
but as we can see from the final project, it isn't a MMO at all. It's still a CORPG like originally designed. That's false advertisement.
nothing against the quality, just if somebody was looking for a MMO and not a CORPG, and was suggested this due to this false marketing, than that would be a waste of time and disappointment. Because the same thing happen to me when I first dealt with Guild Wars 1. Can never forget that
But is there an agreed upon definition of MMORPG vs CORPG that everyone agrees on? If so, what is the dividing line that determines when you have entered a particular camp? And honestly, do you think the "label" affects the decision of most users to try a game.... particularly one that is F2P? And assuming it did, what is the harm of trying out a F2P game and then finding out it wasn't your cup of tea? Just my opinions.
A man is his own easiest dupe, for what he wishes to be true he generally believes to be true...
Originally posted by kakasaki But is there an agreed upon definition of MMORPG vs CORPG that everyone agrees on? If so, what is the dividing line that determines when you have entered a particular camp? And honestly, do you think the "label" affects the decision of most users to try a game.... particularly one that is F2P? And assuming it did, what is the harm of trying out a F2P game and then finding out it wasn't your cup of tea? Just my opinions.
Have to agree with this one. (not with the OP)
First lets look at the definition of MMO. Massive Multiplayer Online. NW has all three of those with no issues. MMO doesn't refer to FPS/RPG how the world is formed, whether the game has mounts or not or any of that other thing, it also implies a 3D world to move around in and interact.
COOP games like D3 do have plenty of people in them however they don't have a true 3D environment.
However none of this stuff is a factor in what people like to play. Games can be fun without the need for certain things so like Kak I don't see these things as negatives so long as balance and honesty are the primary accomplishments in the games people play.
One thing people forget is you can take any MMO in the history of MMOs, and play it like an RPG and not talk to a single player, and guess what? It's not an MMO anymore...It's the players' fault if it doesn't feel like it's an MMO. I play with numerous friends and guildmates all the time, and it feels more MMO than most other MMOs. There's also a good base for roleplaying in the foundry and just running around doing things in character.
Just the other day my guild and a lot of friends filled up an instance of Protector's Enclave and nerded out on some roleplaying for hours
Originally posted by kakasaki But is there an agreed upon definition of MMORPG vs CORPG that everyone agrees on? If so, what is the dividing line that determines when you have entered a particular camp? And honestly, do you think the "label" affects the decision of most users to try a game.... particularly one that is F2P? And assuming it did, what is the harm of trying out a F2P game and then finding out it wasn't your cup of tea? Just my opinions.
Acronym for Massively Multiplayer Online Role Playing Game. Role playing games where thousands of players play online in a virtual and persistent world. The virtual and persistent world may be termed a "virtual and evolving world" or "virtual and persistent environment". Thousands may be terms "a very large number".
You need a lot of players, and a persistent, virtual environment or world.
** ** **
If NW has thousands of players on a server and the environment is persistent, then it can call itself an MMORPG. If, however, the environment is like D3 and not persistent, then it's not really an MMORPG.
It might be an MMO though, because MMOs are not nearly as well defined as MMORPGs. They do not have the requirement of a persistent environment.
I can not remember winning or losing a single debate on the internet.
I hereby declare that a baked dish of fruit, or meat and vegetables, typically with a top and base of pastry is no longer pie. It is pudding because I say so.
Originally posted by rodingo I hereby declare that a baked dish of fruit, or meat and vegetables, typically with a top and base of pastry is no longer pie. It is pudding because I say so.
If you get a bunch of people to agree with you, you can do that.
I can not remember winning or losing a single debate on the internet.
Comments
That's not my point. The game can be fun, but doesn't mean it need to be misleading with its marketing. Originally Crytic stated in quote that Neverwinter wasn't going to be a MMORPG.
That understandable, since not all good games need to be MMO.
but when PWI jumped in they changed their tune and said they were going to make Neverwinter into a full MMORPG.
but as we can see from the final project, it isn't a MMO at all. It's still a CORPG like originally designed. That's false advertisement.
nothing against the quality, just if somebody was looking for a MMO and not a CORPG, and was suggested this due to this false marketing, than that would be a waste of time and disappointment. Because the same thing happen to me when I first dealt with Guild Wars 1. Can never forget that
Philosophy of MMO Game Design
A man is his own easiest dupe, for what he wishes to be true he generally believes to be true...
Have to agree with this one. (not with the OP)
First lets look at the definition of MMO. Massive Multiplayer Online. NW has all three of those with no issues. MMO doesn't refer to FPS/RPG how the world is formed, whether the game has mounts or not or any of that other thing, it also implies a 3D world to move around in and interact.
COOP games like D3 do have plenty of people in them however they don't have a true 3D environment.
However none of this stuff is a factor in what people like to play. Games can be fun without the need for certain things so like Kak I don't see these things as negatives so long as balance and honesty are the primary accomplishments in the games people play.
Define massive
Crazkanuk
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Azarelos - 90 Hunter - Emerald
Durnzig - 90 Paladin - Emerald
Demonicron - 90 Death Knight - Emerald Dream - US
Tankinpain - 90 Monk - Azjol-Nerub - US
Brindell - 90 Warrior - Emerald Dream - US
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One thing people forget is you can take any MMO in the history of MMOs, and play it like an RPG and not talk to a single player, and guess what? It's not an MMO anymore...It's the players' fault if it doesn't feel like it's an MMO. I play with numerous friends and guildmates all the time, and it feels more MMO than most other MMOs. There's also a good base for roleplaying in the foundry and just running around doing things in character.
Just the other day my guild and a lot of friends filled up an instance of Protector's Enclave and nerded out on some roleplaying for hours
Acronym for Massively Multiplayer Online Role Playing Game. Role playing games where thousands of players play online in a virtual and persistent world. The virtual and persistent world may be termed a "virtual and evolving world" or "virtual and persistent environment". Thousands may be terms "a very large number".
You need a lot of players, and a persistent, virtual environment or world.
** ** **
If NW has thousands of players on a server and the environment is persistent, then it can call itself an MMORPG. If, however, the environment is like D3 and not persistent, then it's not really an MMORPG.
It might be an MMO though, because MMOs are not nearly as well defined as MMORPGs. They do not have the requirement of a persistent environment.
I can not remember winning or losing a single debate on the internet.
"If I offended you, you needed it" -Corey Taylor
If you get a bunch of people to agree with you, you can do that.
I can not remember winning or losing a single debate on the internet.