If EQ next is a fantasy setting EVE, it will be exactly what this industry needs. We need a sandbox in the fantasy setting, not only does it open up more options for skill based combat it removes a lot of tedious activity that one would find in a game like EVE. Don't get me wrong EVE is an amazing game, but you Will find yourself doing things that are straight out boring or very tedious.
Originally posted by Ghavrigg EQN is not going to be a fantasy-themed EVE (thank God!), but it will likely bring many features that EVE has, as well as ideas from other games. Just because Smed says he likes EVE, doesn't mean he likes it or even PLAYED it. He's likely looking at it from a core concepts standpoint.
Smed saying anything at this point is, imho, more about hype than actual content. Got to keep that hype up for just under another month - then there will be the reveal and we will see what we see. Until then all Smed is about is talking points. Again, just my opinion.
I'd say you're right. He's doing a really good job of it, too.
Does that mean that EQ:N won't have PVP? Not neccesarily. But I really really doubt that Sony/Smed is going to essentially piss in the face of the vast majority of the existing EverQuest fanbase by making the game anything even remotely resembling EVE, or PVP focused at all.
I would agree.
However, I'm one of those who think that he will use EVE as a "guideline" since it is more sandboxy, he's making a sandbox and he likes how it's set up.
But I don't think he is going to strictly adhere to EVE's method of managing players.
Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb."
Originally posted by Ghavrigg EQN is not going to be a fantasy-themed EVE (thank God!), but it will likely bring some features that EVE has, as well as ideas from other games. Just because Smed says he likes EVE, doesn't mean he likes it or even PLAYED it. He's likely looking at it from a core concepts standpoint.
Well, I don't think anyone really expects EVE with EQ assets. That wouldn't be very innovative by itself. It's just that many think EVE will be much closer to what EQN is than EQ1 or WoW.
I really can't see them making the game more like EVE than EQ1 and WoW, but ya never know. Although it might be a sign for how the servers and zones are made up. Doesn't EVE have one big server with certain sectors for PvP and others for PvE? Or at least some more dominated by PvP than others?
Also offline progression is a very real possibility.
Originally posted by Ghavrigg EQN is not going to be a fantasy-themed EVE (thank God!), but it will likely bring some features that EVE has, as well as ideas from other games. Just because Smed says he likes EVE, doesn't mean he likes it or even PLAYED it. He's likely looking at it from a core concepts standpoint.
Well, I don't think anyone really expects EVE with EQ assets. That wouldn't be very innovative by itself. It's just that many think EVE will be much closer to what EQN is than EQ1 or WoW.
I really can't see them making the game more like EVE than EQ1 and WoW, but ya never know. Although it might be a sign for how the servers and zones are made up. Doesn't EVE have one big server with certain sectors for PvP and others for PvE? Or at least some more dominated by PvP than others?
Also offline progression is a very real possibility.
Speculation is fun. Can't wait for August. lol
In EVE there can be pvp anywhere at anytime. In hi-sec there are serious consequences for non-war attacking of another player - not so much in lo-sec or null-sec. The consequences are there but not from npc's - but from other players who are allied to whom you attacked. I would like to see that in EQN. Mostly what you see in EVE hi-sec(not all but mostly) is people attacking bots. AFK miners who set their ships to mine endlessly and then go to work, or watch a movie. That was what Hulkageddon was about. And also the miner bumping that was going on when I last played. There were bounties you could place on players who irked you which let people attack the bountied player. There were guild(corp) wars which could involve alliances. I played most of my time in EVE as a miner. I rarely had to fight, I did train my skills up to where I could give enough of a fight to discourage others from trying. Then there is alays the suicide gankers who flew in packs of cheap ships with a transport ship nearby to pick up the loot - not sure how that would translate into a fantasy setting well.
Point is it could be a fun version of EQ - where there is relatively safe zones and zones to go to when you are looking for trouble. Zones where groups are necessary to discourage the random pk'er. Where alliances between guilds are viable. The safe zones would not be 100% safe but one quickly learns in EVE how to be safe. Always listen to local chat, never fly a ship you cannot afford to lose, keep a weather-eye on who enters the belt you are in. i am sure that if they went to an EVE-like game there would be similar things one could do to ensure safety.
I do agree that all is speculation until August. Just wanted to point out that EVE is not the gankfest many think it is.
"Stay tuned. The answer is yes, wholeheartedly. We have plans for that that go out a long way, and a game that is going to dominate because of that kind of stuff.
It’s not just players making quests. Don’t think of it just as Dungeons & Dragons. What we’re actually building is the ability for players to put in systems. System-level stuff. We give them some rules, some basic simple rules, and they can make things out of whole cloth. They could build their own battlegrounds style of gameplay. That’s what we want. What we have is an amazing infrastructure and ability to let players do new and emerging things.
We want them to… Not make their own fun. We’re going to make our games amazingly fun. We want them to be able to make things we didn’t think of fun. That’s really what it is. I mentioned Hulkageddon, I love that in EVE. That’s just players putting bounties on something. It’s nothing. That’s all it is. But that’s as fun as anything in EVE. More fun if you ask me. It’s amazingly fun."
In that article Smed is sort of mocking the fans though,he is basically saying he tells them what they want hear and it makes them happy.He lets them bitch at him and makes them happy,then he probably laughs to himself at the fans.
he mentions good and bad feedback,so he really means feedback is only good if he agrees with it.Feedback is SUPPSED to be looked at in a majority sense.If the majority want something,then guess what you should listen and not take a self stance that it is perhaps bad feedback.Or even better take an active discussion with those ideas and share thoughts instead of just telling them you agree so that they will be happy or go away.
Never forget 3 mile Island and never trust a government official or company spokesman.
Originally posted by Ghavrigg EQN is not going to be a fantasy-themed EVE (thank God!), but it will likely bring some features that EVE has, as well as ideas from other games. Just because Smed says he likes EVE, doesn't mean he likes it or even PLAYED it. He's likely looking at it from a core concepts standpoint.
Well, I don't think anyone really expects EVE with EQ assets. That wouldn't be very innovative by itself. It's just that many think EVE will be much closer to what EQN is than EQ1 or WoW.
I really can't see them making the game more like EVE than EQ1 and WoW, but ya never know. Although it might be a sign for how the servers and zones are made up. Doesn't EVE have one big server with certain sectors for PvP and others for PvE? Or at least some more dominated by PvP than others?
Also offline progression is a very real possibility.
Speculation is fun. Can't wait for August. lol
In EVE there can be pvp anywhere at anytime. In hi-sec there are serious consequences for non-war attacking of another player - not so much in lo-sec or null-sec. The consequences are there but not from npc's - but from other players who are allied to whom you attacked. I would like to see that in EQN. Mostly what you see in EVE hi-sec(not all but mostly) is people attacking bots. AFK miners who set their ships to mine endlessly and then go to work, or watch a movie. That was what Hulkageddon was about. And also the miner bumping that was going on when I last played. There were bounties you could place on players who irked you which let people attack the bountied player. There were guild(corp) wars which could involve alliances. I played most of my time in EVE as a miner. I rarely had to fight, I did train my skills up to where I could give enough of a fight to discourage others from trying. Then there is alays the suicide gankers who flew in packs of cheap ships with a transport ship nearby to pick up the loot - not sure how that would translate into a fantasy setting well.
Point is it could be a fun version of EQ - where there is relatively safe zones and zones to go to when you are looking for trouble. Zones where groups are necessary to discourage the random pk'er. Where alliances between guilds are viable. The safe zones would not be 100% safe but one quickly learns in EVE how to be safe. Always listen to local chat, never fly a ship you cannot afford to lose, keep a weather-eye on who enters the belt you are in. i am sure that if they went to an EVE-like game there would be similar things one could do to ensure safety.
I do agree that all is speculation until August. Just wanted to point out that EVE is not the gankfest many think it is.
Actually, that sounds pretty damn good. I'm not into sci-fi games and spaceships, but that seems like one of the better open world PvP systems I've read about.
Originally posted by Ghavrigg EQN is not going to be a fantasy-themed EVE (thank God!), but it will likely bring some features that EVE has, as well as ideas from other games. Just because Smed says he likes EVE, doesn't mean he likes it or even PLAYED it. He's likely looking at it from a core concepts standpoint.
Well, I don't think anyone really expects EVE with EQ assets. That wouldn't be very innovative by itself. It's just that many think EVE will be much closer to what EQN is than EQ1 or WoW.
I really can't see them making the game more like EVE than EQ1 and WoW, but ya never know. Although it might be a sign for how the servers and zones are made up. Doesn't EVE have one big server with certain sectors for PvP and others for PvE? Or at least some more dominated by PvP than others?
Also offline progression is a very real possibility.
Speculation is fun. Can't wait for August. lol
EQ2 already has a form of offline progression; researching spells/skills. EvE has server clusters that support one game world where every player logs into. PvP is available in all parts of the game, but broken down into security ratings
0.0 - your wild wild west; this is where most of traditional PvP takes place. There are no restrictions to the PvP, corps members can shoot other corps members etc and it is truly a FFA place.
0.1-4.9 - this is the bad part of town you don't want to be in when it gets dark; otherwise known as low-sec. The PvP is still FFA in that you can shoot anyone, but there are restrictions on what you will get away with. Shooting players near gates that have local NPC police could get you shot. Shooting certain structures could get you CONCORDED (CONCORD is the games universal police).
5.0-10.0 space - this is your suburban neighborhood, where society hums along; also known as hi-sec space. The PvP is still FFA in this area, but it comes at a steep price. If you are engaged in a Corps war then you can attack the other corps members. If you tried to shoot a passerby then CONCORD intervenes and destroys your ship. There are however players that will take Tempests (Battleship snipers) and use many ships firing 1 shot each to destroy vessels carrying billions in cargo. Those Tempests will get killed, but the loot from the exploding ship makes the effort worth it. So while hi-sec is generally safe for the average player, there are still risks involved.
No where in EvE is truly safe except for being docked in a station; i.e. station spinning.
PvE happens all over the above regions. I love exploration myself. I take a risk undocking my multi-billion isk Tengu and using it in low-sec to run anomalies etc. I know the risks, and I know that player pirates are scanning for me. The biggest part of "safe" PvE though does happen in hi-sec space, where players run missions for certain agents. Even while running missions you can get "griefed" by salvagers that come into your mission and steal loot. EvE is a lot of fun, but no system is off limits to PvP or PvE.
Instead of devolving into petty he said she said back & forth speculation, just deal with what little facts have been put out.
Smedley's past comments may well be taken massively out of context here, that's fun to do but before you go jumping hook, line & sinker down the rabbit hole don't lose sight of the fact that we know really tiny amounts about it.
By all means frame the conversation around what you'd like to see, but trying to become some kind of prophet about the game is hugely pointless if you just end up arguing like schmucks over nothing.
Wow, OP is a sperglord. It's like he thinks yelling a sentence over and over changes the way people interpret it or something....
With that said, yes, we know Smed plays and loves EVE. Shoot, he's a Goon. If anything he's having a blast trolling these "EQ:N will be EQ1 + pretty graphics" tryhards.
I don't think we'll see FFA PVP ala EVE. I doubt you'll be ganked in downtown Qeynos. Some things I do think they're going to try and incorporate are;
Single Server Shard (oh god, yes)
Most items being player made
Being able to make a profession out of supplying said items
No world-wide item storage
Characters will lose items regularly (these last 4 help facilitate a good economy)
Large swathes of player-owned and player policed territory
Bounties
Skills will exist ("not a big skill based game" implies skills, though I wouldn't be surprised if you choose, say, "Druid as your class then choose a massive array of different skills in which to specialized in)
So, yeah I don't think we'll see FFA PVP, but I think it's safe to say we'll see some EVE elements incorporated into EQ:N, but obviously we won't be warping to Freeport. Seriously, OP, don't entice EVE players into battles of verbal wit. That's practically 80% of our game.
.... but, just to troll a little more, there's only one part of that quotenaut you really need to pay attention to. You'll notice it's two sentences strung together in a single thought, meaning none of this cherry-picking from different interviews. Smed's mind was on one thing, which led him to jump to another...
"A good example, but a very narrow example, is battlegrounds in WoW or EQII, where players get bored doing it over and over again. But imagine the entire world as part of the interaction."
Originally posted by Ghavrigg EQN is not going to be a fantasy-themed EVE (thank God!), but it will likely bring some features that EVE has, as well as ideas from other games. Just because Smed says he likes EVE, doesn't mean he likes it or even PLAYED it. He's likely looking at it from a core concepts standpoint.
Well, I don't think anyone really expects EVE with EQ assets. That wouldn't be very innovative by itself. It's just that many think EVE will be much closer to what EQN is than EQ1 or WoW.
I really can't see them making the game more like EVE than EQ1 and WoW, but ya never know. Although it might be a sign for how the servers and zones are made up. Doesn't EVE have one big server with certain sectors for PvP and others for PvE? Or at least some more dominated by PvP than others?
Also offline progression is a very real possibility.
Speculation is fun. Can't wait for August. lol
EQ2 already has a form of offline progression; researching spells/skills. EvE has server clusters that support one game world where every player logs into. PvP is available in all parts of the game, but broken down into security ratings
0.0 - your wild wild west; this is where most of traditional PvP takes place. There are no restrictions to the PvP, corps members can shoot other corps members etc and it is truly a FFA place.
0.1-4.9 - this is the bad part of town you don't want to be in when it gets dark; otherwise known as low-sec. The PvP is still FFA in that you can shoot anyone, but there are restrictions on what you will get away with. Shooting players near gates that have local NPC police could get you shot. Shooting certain structures could get you CONCORDED (CONCORD is the games universal police).
5.0-10.0 space - this is your suburban neighborhood, where society hums along; also known as hi-sec space. The PvP is still FFA in this area, but it comes at a steep price. If you are engaged in a Corps war then you can attack the other corps members. If you tried to shoot a passerby then CONCORD intervenes and destroys your ship. There are however players that will take Tempests (Battleship snipers) and use many ships firing 1 shot each to destroy vessels carrying billions in cargo. Those Tempests will get killed, but the loot from the exploding ship makes the effort worth it. So while hi-sec is generally safe for the average player, there are still risks involved.
No where in EvE is truly safe except for being docked in a station; i.e. station spinning.
PvE happens all over the above regions. I love exploration myself. I take a risk undocking my multi-billion isk Tengu and using it in low-sec to run anomalies etc. I know the risks, and I know that player pirates are scanning for me. The biggest part of "safe" PvE though does happen in hi-sec space, where players run missions for certain agents. Even while running missions you can get "griefed" by salvagers that come into your mission and steal loot. EvE is a lot of fun, but no system is off limits to PvP or PvE.
Oh really? I didn't know EQ2 had offline progression. But then, I haven't played it in years, and I assume it's not worth trying again now. lol
I do really like the concept of EVE's open PvP, though. I don't think I would hate on a similar system in EQN. Though I know many won't enjoy it, and EVE is a pretty niche game. I really wonder what route they'll take. August is too far away!
An EVE-type PVP would be great in a fantasy setting combined with guild cities, castles, and territories. I would expect some type of factions to play a role though as a dark elf isn't exactly treated the same in Qeynos as a human is.
You guys doing the quote wars should really start "snipping" those down a bit.
As far as this game goes, August is going to be funny. There is going to be so many "I told you so" threads and finger pointing. Meanwhile this game is getting hype from two different, almost opposing, groups of players. Once the facts about the game is released there are going to be so many cry babies that will claim the game will be ruined after they learn about whether it's going to be PVE or PVP focused or how those features will be implemented.
TLDR: Start stocking up on your popcorn.
Yep, pretty much this.
It's too funny watching people talk about everything they expect this world changing game to have. The ideas vary so greatly from person to person that it's no wonder we get WoW clones, how on earth can you make a game for such a disjointed audience? They all want a million things, but don't want to compromise on any of them (i.e. if it does/doesn't have ___ then it'll be horrible!).
August will indeed be a great time for spectators.
question is will it be same ol' PvE-only loving player base splitting artificial restriction safemode heaven with some optional consensual PvP battlesnoozegrounds or will it be innovative and scrap all of this
I'd like EvE/Ultima Online 1.0 with better graphics please
What's so innovative about ganking and griefing? I vote for separate server for psychos.
My favorite part of this argumentative thread so far has been :
Changing what an MMO is and means and breaking out of the mold = Eve with swords and sorcery.
Because that's truly innovative and thinking outside the box!!!!
When Smedley compares EQN, it is almost always against EQ1, WoW, and other themeparks while using EVE as an example of the game breaking the mold. That said, I expect a lot more than EVE in a fantasy setting. There is a lot more to a fantasy RPG than a space simulator. For one, the diversity of terrain, mobs, and other aspects like dungeons, guild cities, and siege warfare that separates it from anything a space game can have. You can hide and creep through a forested area a lot easier than a space region, as an example.
I think there is a high probability of having a dynamic ecology and we know it is going to have a much more advanced AI than any other MMO since Storybricks is going to be apart of it. Combat in EQN is most assuredly going to be completely different.
My favorite part of this argumentative thread so far has been :
Changing what an MMO is and means and breaking out of the mold = Eve with swords and sorcery.
Because that's truly innovative and thinking outside the box!!!!
When Smedley compares EQN, it is almost always against EQ1, WoW, and other themeparks while using EVE as an example of the game breaking the mold. That said, I expect a lot more than EVE in a fantasy setting. There is a lot more to a fantasy RPG than a space simulator. For one, the diversity of terrain, mobs, and other aspects like dungeons, guild cities, and siege warfare that separates it from anything a space game can have. You can hide and creep through a forested area a lot easier than a space region, as an example.
I think there is a high probability of having a dynamic ecology and we know it is going to have a much more advanced AI than any other MMO since Storybricks is going to be apart of it.
I would love to see all that and I have no objection to them borrowing ideas from Eve because Eve had great ideas.But copyng them wholesale and putting a fantasy skin on them ,like some people are hoping and insisting it is, for does not match any of what Smed and Co are claiming anymore than people claiming it'll be mostly the same as EQ1 and 2.
I have no problem with that as long as it's on PVP servers.
Which there just might not be any.
SOE may try to create a hybrid like EVE, or DAOC where they combine safe zones with those more open to combat in one server model.
One day we'll find out, right now there aren't enough facts to be sure how it will all turn out.
Probably can take unrestricted FFA PVP off the table though, that has a very low probability of happening.
First of all.. nobody know what EQN will really be.. except some selected few, which will not tell anything.
So just lets wait until we get some info.
And about the idea of a hybrid between EvE and DAoC.. i personally thought about it for some time, and it would be a really good idea, a mix to get all different kind of players together and let the world be dynamic without forcing pvp upon some, or interfere world economic warfare from others.
Like switching zones from PvP, to half secure pvp/pve zones, to pve zones. Zones along the border between different nations, realms, guilds, whatever, will be full pvp zones, and everyone knows about it, and can avoid it. Zones to border on those full pvp zones will be half pvp, like mid sec zones, where guards will come but pvp exist. And zones that border on that one will be pve zones where everyone is safe.
And about the economic.. you will have different resources all over the world.. is one zone under war the prices for resources of that zone will automaticly rise and therefore you get higher reward for the higher risk.
And about player properties, like houses or farms or the like. You may lose your property, if that zone would turn to pvp at one point.. but it may also be rather safe for a very long time. And to minimize risk you could introduce assurances for those properties similar to EvE.
And if one zone turns to full pve the conqueror(clan, or realm) could get percents of the sale revenue of the sold building land to introduce some kind of meaning and reward for conquering.
With a system like that pvp would be rather predictable for pve players(or better pvp haters), without ruining it for pvp players, and you would get actually a working ingame economy, a working trading route game and economic game.
Do i expect that EQNext will be sonething like that? No. Not really. Up to now i do not even expect that EQN will be either a real sandbox nor that it will have any meaningful pvp. But as i said, up to now we don't know what EQN will bring to the table.
And about rulesets server:
a) ruleset servers never worked. -> pvp usually sucked in a game made for pve or in reverse
b) brings a lot of additional work, if you even try to do it seriously. And i don't know about 1 game, where they really put in some thought into different ruleset servers.
c) if you don't make a game for a certain aspect it will suck, and if you patch one thing it will affect another thing.. with other words both will be affected negatively.
-> ruleset server is never a good idea, and just a poor excuse for lazy developers.
I would love to see all that and I have no objection to them borrowing ideas from Eve because Eve had great ideas.But copyng them wholesale and putting a fantasy skin on them ,like some people are hoping and insisting it is, for does not match any of what Smed and Co are claiming anymore than people claiming it'll be mostly the same as EQ1 and 2.
Pretty sure no EVE players expect them to copy/paste the mechanics wholesale. I mean... we're flying spaceships out there, that doesn't really translate into slogging it on foot.
Should it be safe in downtown Kelethin? Yes.
Should it be safe in an area controlled by a rival guild? No.
I think these are the general aspects we're talking about.
I'm looking forward to the SoE live event in August. I will along with everyone else that is genuinely interested in EQN get to see what will make it into the game.
Undoubtedly MMORPG.com will be rife with discord, with the PvP players either up in arms or dancing around with joy. The PvE players either up in arms or also dancing with joy.
The SWG-NGE crowd will be booing from the cheap seats, and letting us all know we will get stabbed in the back sometime in the future by Smedley.
The WoW crowd will be shouting "Clone", and that the game is doomed to failure after the first month.
Everyone else really won't be bothered as they just aren't into EQ games.
So I wait patiently for August to arrive and for the SoE news source that has the real solid info on whats going to be in EQN.
However please carry on debating, quoting etc to your hearts content, I'm sure some of it just might happen sometime in the future.
I would love to see all that and I have no objection to them borrowing ideas from Eve because Eve had great ideas.But copyng them wholesale and putting a fantasy skin on them ,like some people are hoping and insisting it is, for does not match any of what Smed and Co are claiming anymore than people claiming it'll be mostly the same as EQ1 and 2.
Pretty sure no EVE players expect them to copy/paste the mechanics wholesale. I mean... we're flying spaceships out there, that doesn't really translate into slogging it on foot.
Should it be safe in downtown Kelethin? Yes.
Should it be safe in an area controlled by a rival guild? No.
I think these are the general aspects we're talking about.
But your still thinking that EQN is just going to copy Eve's FFA PvP system just because Smed says he's a Eve PvPer.Unlike others I have no problem with PvP and I think PvP will be a part of EQN how big a part is debatable and we'll have to wait and see.But if they just copy Eve's Security system I'd be disappointed and I would say they don't know what redefining and breaking the mold really means.
A mixture of EVE, DAoC, and Shadowbane would be interesting. You basically have three, four or more default factions and the option for players to setup their own factions once you leave the territories of the default factions. Your faction with your starting faction would decrease if you pk those of your own faction. This would mean you could maintain loyalty to your default faction and be apart of a player faction in the 'nullsec' area or swear off allegiance with your default faction.
Guilds build cities, grow territories, and establish their own factions within 'nullsec'. Other players could gain faction with these player factions via tasks setup by the guilds. This could be anything from pk rival factions or hunt a certain mob in the area that they want cleared. This would be especially interesting if there are mob factions such as the orcs with their own cities and territories that players could align themselves with.
No, I said specifically that I don't think they'll have FFA PVP, ala EVE.
However, if they're going to have one big server (which, yes I do think most people in this thread want), then you're going to have to break the areas where PVP can happen into different areas.
How they do that is anyone's guess. The question is, will safe zones only be centered around player starting cities (Kelethin, Qeynos, Freeport, et. all.) or will they be spread out further?
Assuming they go the single server route, which of course, we have no idea if they will or not (though, again, filling up "the largest sandbox ever created" would be very difficult if they didn't, seeing as how empty most of EVE space is even with 500K subscribers).
No, I said specifically that I don't think they'll have FFA PVP, ala EVE.
However, if they're going to have one big server (which, yes I do think most people in this thread want), then you're going to have to break the areas where PVP can happen into different areas.
How they do that is anyone's guess. The question is, will safe zones only be centered around player starting cities (Kelethin, Qeynos, Freeport, et. all.) or will they be spread out further?
Assuming they go the single server route, which of course, we have no idea if they will or not (though, again, filling up "the largest sandbox ever created" would be very difficult if they didn't, seeing as how empty most of EVE space is even with 500K subscribers).
I can agree to that and it wouldn't be a bad thing but we could all be wrong.
No, I said specifically that I don't think they'll have FFA PVP, ala EVE.
However, if they're going to have one big server (which, yes I do think most people in this thread want), then you're going to have to break the areas where PVP can happen into different areas.
How they do that is anyone's guess. The question is, will safe zones only be centered around player starting cities (Kelethin, Qeynos, Freeport, et. all.) or will they be spread out further?
Assuming they go the single server route, which of course, we have no idea if they will or not (though, again, filling up "the largest sandbox ever created" would be very difficult if they didn't, seeing as how empty most of EVE space is even with 500K subscribers).
I expect that if it is setup with PVP areas and safe areas, the safe areas will be centered around the starting cities and there will be massive areas of wilderness between the safe areas and cities.
No, I said specifically that I don't think they'll have FFA PVP, ala EVE.
However, if they're going to have one big server (which, yes I do think most people in this thread want), then you're going to have to break the areas where PVP can happen into different areas.
How they do that is anyone's guess. The question is, will safe zones only be centered around player starting cities (Kelethin, Qeynos, Freeport, et. all.) or will they be spread out further?
Assuming they go the single server route, which of course, we have no idea if they will or not (though, again, filling up "the largest sandbox ever created" would be very difficult if they didn't, seeing as how empty most of EVE space is even with 500K subscribers).
I expect that if it is setup with PVP areas and safe areas, the safe areas will be centered around the starting cities and there will be massive areas of wilderness between the safe areas and cities.
I would have no problem with that but I think they could placate the PvE only crowd with a few safe areas outside to grind /explore away in if they choose.
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I'd say you're right. He's doing a really good job of it, too.
I would agree.
However, I'm one of those who think that he will use EVE as a "guideline" since it is more sandboxy, he's making a sandbox and he likes how it's set up.
But I don't think he is going to strictly adhere to EVE's method of managing players.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
I really can't see them making the game more like EVE than EQ1 and WoW, but ya never know. Although it might be a sign for how the servers and zones are made up. Doesn't EVE have one big server with certain sectors for PvP and others for PvE? Or at least some more dominated by PvP than others?
Also offline progression is a very real possibility.
Speculation is fun. Can't wait for August. lol
In EVE there can be pvp anywhere at anytime. In hi-sec there are serious consequences for non-war attacking of another player - not so much in lo-sec or null-sec. The consequences are there but not from npc's - but from other players who are allied to whom you attacked. I would like to see that in EQN. Mostly what you see in EVE hi-sec(not all but mostly) is people attacking bots. AFK miners who set their ships to mine endlessly and then go to work, or watch a movie. That was what Hulkageddon was about. And also the miner bumping that was going on when I last played. There were bounties you could place on players who irked you which let people attack the bountied player. There were guild(corp) wars which could involve alliances. I played most of my time in EVE as a miner. I rarely had to fight, I did train my skills up to where I could give enough of a fight to discourage others from trying. Then there is alays the suicide gankers who flew in packs of cheap ships with a transport ship nearby to pick up the loot - not sure how that would translate into a fantasy setting well.
Point is it could be a fun version of EQ - where there is relatively safe zones and zones to go to when you are looking for trouble. Zones where groups are necessary to discourage the random pk'er. Where alliances between guilds are viable. The safe zones would not be 100% safe but one quickly learns in EVE how to be safe. Always listen to local chat, never fly a ship you cannot afford to lose, keep a weather-eye on who enters the belt you are in. i am sure that if they went to an EVE-like game there would be similar things one could do to ensure safety.
I do agree that all is speculation until August. Just wanted to point out that EVE is not the gankfest many think it is.
Currently bored with MMO's.
In that article Smed is sort of mocking the fans though,he is basically saying he tells them what they want hear and it makes them happy.He lets them bitch at him and makes them happy,then he probably laughs to himself at the fans.
he mentions good and bad feedback,so he really means feedback is only good if he agrees with it.Feedback is SUPPSED to be looked at in a majority sense.If the majority want something,then guess what you should listen and not take a self stance that it is perhaps bad feedback.Or even better take an active discussion with those ideas and share thoughts instead of just telling them you agree so that they will be happy or go away.
Never forget 3 mile Island and never trust a government official or company spokesman.
Actually, that sounds pretty damn good. I'm not into sci-fi games and spaceships, but that seems like one of the better open world PvP systems I've read about.
EQ2 already has a form of offline progression; researching spells/skills. EvE has server clusters that support one game world where every player logs into. PvP is available in all parts of the game, but broken down into security ratings
0.0 - your wild wild west; this is where most of traditional PvP takes place. There are no restrictions to the PvP, corps members can shoot other corps members etc and it is truly a FFA place.
0.1-4.9 - this is the bad part of town you don't want to be in when it gets dark; otherwise known as low-sec. The PvP is still FFA in that you can shoot anyone, but there are restrictions on what you will get away with. Shooting players near gates that have local NPC police could get you shot. Shooting certain structures could get you CONCORDED (CONCORD is the games universal police).
5.0-10.0 space - this is your suburban neighborhood, where society hums along; also known as hi-sec space. The PvP is still FFA in this area, but it comes at a steep price. If you are engaged in a Corps war then you can attack the other corps members. If you tried to shoot a passerby then CONCORD intervenes and destroys your ship. There are however players that will take Tempests (Battleship snipers) and use many ships firing 1 shot each to destroy vessels carrying billions in cargo. Those Tempests will get killed, but the loot from the exploding ship makes the effort worth it. So while hi-sec is generally safe for the average player, there are still risks involved.
No where in EvE is truly safe except for being docked in a station; i.e. station spinning.
PvE happens all over the above regions. I love exploration myself. I take a risk undocking my multi-billion isk Tengu and using it in low-sec to run anomalies etc. I know the risks, and I know that player pirates are scanning for me. The biggest part of "safe" PvE though does happen in hi-sec space, where players run missions for certain agents. Even while running missions you can get "griefed" by salvagers that come into your mission and steal loot. EvE is a lot of fun, but no system is off limits to PvP or PvE.
Instead of devolving into petty he said she said back & forth speculation, just deal with what little facts have been put out.
Smedley's past comments may well be taken massively out of context here, that's fun to do but before you go jumping hook, line & sinker down the rabbit hole don't lose sight of the fact that we know really tiny amounts about it.
By all means frame the conversation around what you'd like to see, but trying to become some kind of prophet about the game is hugely pointless if you just end up arguing like schmucks over nothing.
Keep it real, yo.
Wow, OP is a sperglord. It's like he thinks yelling a sentence over and over changes the way people interpret it or something....
With that said, yes, we know Smed plays and loves EVE. Shoot, he's a Goon. If anything he's having a blast trolling these "EQ:N will be EQ1 + pretty graphics" tryhards.
I don't think we'll see FFA PVP ala EVE. I doubt you'll be ganked in downtown Qeynos. Some things I do think they're going to try and incorporate are;
Oh really? I didn't know EQ2 had offline progression. But then, I haven't played it in years, and I assume it's not worth trying again now. lol
I do really like the concept of EVE's open PvP, though. I don't think I would hate on a similar system in EQN. Though I know many won't enjoy it, and EVE is a pretty niche game. I really wonder what route they'll take. August is too far away!
What's so innovative about ganking and griefing? I vote for separate server for psychos.
My favorite part of this argumentative thread so far has been :
Changing what an MMO is and means and breaking out of the mold = Eve with swords and sorcery.
Because that's truly innovative and thinking outside the box!!!!
When Smedley compares EQN, it is almost always against EQ1, WoW, and other themeparks while using EVE as an example of the game breaking the mold. That said, I expect a lot more than EVE in a fantasy setting. There is a lot more to a fantasy RPG than a space simulator. For one, the diversity of terrain, mobs, and other aspects like dungeons, guild cities, and siege warfare that separates it from anything a space game can have. You can hide and creep through a forested area a lot easier than a space region, as an example.
I think there is a high probability of having a dynamic ecology and we know it is going to have a much more advanced AI than any other MMO since Storybricks is going to be apart of it. Combat in EQN is most assuredly going to be completely different.
I would love to see all that and I have no objection to them borrowing ideas from Eve because Eve had great ideas.But copyng them wholesale and putting a fantasy skin on them ,like some people are hoping and insisting it is, for does not match any of what Smed and Co are claiming anymore than people claiming it'll be mostly the same as EQ1 and 2.
First of all.. nobody know what EQN will really be.. except some selected few, which will not tell anything.
So just lets wait until we get some info.
And about the idea of a hybrid between EvE and DAoC.. i personally thought about it for some time, and it would be a really good idea, a mix to get all different kind of players together and let the world be dynamic without forcing pvp upon some, or interfere world economic warfare from others.
Like switching zones from PvP, to half secure pvp/pve zones, to pve zones. Zones along the border between different nations, realms, guilds, whatever, will be full pvp zones, and everyone knows about it, and can avoid it. Zones to border on those full pvp zones will be half pvp, like mid sec zones, where guards will come but pvp exist. And zones that border on that one will be pve zones where everyone is safe.
And about the economic.. you will have different resources all over the world.. is one zone under war the prices for resources of that zone will automaticly rise and therefore you get higher reward for the higher risk.
And about player properties, like houses or farms or the like. You may lose your property, if that zone would turn to pvp at one point.. but it may also be rather safe for a very long time. And to minimize risk you could introduce assurances for those properties similar to EvE.
And if one zone turns to full pve the conqueror(clan, or realm) could get percents of the sale revenue of the sold building land to introduce some kind of meaning and reward for conquering.
With a system like that pvp would be rather predictable for pve players(or better pvp haters), without ruining it for pvp players, and you would get actually a working ingame economy, a working trading route game and economic game.
Do i expect that EQNext will be sonething like that? No. Not really. Up to now i do not even expect that EQN will be either a real sandbox nor that it will have any meaningful pvp. But as i said, up to now we don't know what EQN will bring to the table.
And about rulesets server:
a) ruleset servers never worked. -> pvp usually sucked in a game made for pve or in reverse
b) brings a lot of additional work, if you even try to do it seriously. And i don't know about 1 game, where they really put in some thought into different ruleset servers.
c) if you don't make a game for a certain aspect it will suck, and if you patch one thing it will affect another thing.. with other words both will be affected negatively.
-> ruleset server is never a good idea, and just a poor excuse for lazy developers.
Pretty sure no EVE players expect them to copy/paste the mechanics wholesale. I mean... we're flying spaceships out there, that doesn't really translate into slogging it on foot.
Should it be safe in downtown Kelethin? Yes.
Should it be safe in an area controlled by a rival guild? No.
I think these are the general aspects we're talking about.
I'm looking forward to the SoE live event in August. I will along with everyone else that is genuinely interested in EQN get to see what will make it into the game.
Undoubtedly MMORPG.com will be rife with discord, with the PvP players either up in arms or dancing around with joy. The PvE players either up in arms or also dancing with joy.
The SWG-NGE crowd will be booing from the cheap seats, and letting us all know we will get stabbed in the back sometime in the future by Smedley.
The WoW crowd will be shouting "Clone", and that the game is doomed to failure after the first month.
Everyone else really won't be bothered as they just aren't into EQ games.
So I wait patiently for August to arrive and for the SoE news source that has the real solid info on whats going to be in EQN.
However please carry on debating, quoting etc to your hearts content, I'm sure some of it just might happen sometime in the future.
But your still thinking that EQN is just going to copy Eve's FFA PvP system just because Smed says he's a Eve PvPer.Unlike others I have no problem with PvP and I think PvP will be a part of EQN how big a part is debatable and we'll have to wait and see.But if they just copy Eve's Security system I'd be disappointed and I would say they don't know what redefining and breaking the mold really means.
A mixture of EVE, DAoC, and Shadowbane would be interesting. You basically have three, four or more default factions and the option for players to setup their own factions once you leave the territories of the default factions. Your faction with your starting faction would decrease if you pk those of your own faction. This would mean you could maintain loyalty to your default faction and be apart of a player faction in the 'nullsec' area or swear off allegiance with your default faction.
Guilds build cities, grow territories, and establish their own factions within 'nullsec'. Other players could gain faction with these player factions via tasks setup by the guilds. This could be anything from pk rival factions or hunt a certain mob in the area that they want cleared. This would be especially interesting if there are mob factions such as the orcs with their own cities and territories that players could align themselves with.
No, I said specifically that I don't think they'll have FFA PVP, ala EVE.
However, if they're going to have one big server (which, yes I do think most people in this thread want), then you're going to have to break the areas where PVP can happen into different areas.
How they do that is anyone's guess. The question is, will safe zones only be centered around player starting cities (Kelethin, Qeynos, Freeport, et. all.) or will they be spread out further?
Assuming they go the single server route, which of course, we have no idea if they will or not (though, again, filling up "the largest sandbox ever created" would be very difficult if they didn't, seeing as how empty most of EVE space is even with 500K subscribers).
I can agree to that and it wouldn't be a bad thing but we could all be wrong.
I expect that if it is setup with PVP areas and safe areas, the safe areas will be centered around the starting cities and there will be massive areas of wilderness between the safe areas and cities.
I would have no problem with that but I think they could placate the PvE only crowd with a few safe areas outside to grind /explore away in if they choose.