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Recently ANet's game director Colin Johanson said that GW2 is going to change from their original vision and 'Change Course'.
More permanent over temporal content, more personal stories and more focus on loot (including the higher end Legendary)
GW2 is going down the traditional MMO route of 'More gear' which is fine for some (I am for this change personally) while some of the more 'traditionalist' crying foul on how ANet betrayed them.
Which side do you fall under?
Will this 'course correction' entice you back if you left?
Will this 'course correction' push you away?
Gdemami -
Informing people about your thoughts and impressions is not a review, it's a blog.
Comments
They said the gear level will keep on going till legendary then no more BUT who knows how many tiers of gear there is between the two?
At the start no one knew about ascended but it was added between exotic and legendary. (I just hope they don't make a lot more tiers in between)
In my honest opinion there's no need to have more and more new tiers of armour/weapons infact they need to implement some features from their former game Gw1 and by that I mean skill hunting.
Award people with real stuff not fluff for beating that huge ass boss, for completing the damn story, for beating zhaitan (What a disgrace of a boss) and whatever else you can implement. Even traits could have been implemented this way instead of having everything readily available to you and you acquire them by spending points in them from level ups....
Of course more permanent content is better than temporary or one-time content. This is a no-brainer.
As far as gear goes though? They really need to reward gear for completing difficult group or guild content, instead of basing them on silly dailies or huge money sinks.
I hate dailies with a passion.
I completed my legendary 7 months ago and the process was beyond stupid and as unlegendary as it gets. The entire economy revolves around them and the fact that they can be purchased outright off the auction house or through RMT is unacceptable.
Can you give a quote or something? I don't think that's what he said. At least not exactly.
They're doing a loot overhaul, but that means better rewards for content that is very unrewarding right now, like Arah. Supposedly they'll also add some unique skins to bosses to make them more unique and rewarding.
Then you've got Ascended armor and weapons, but that's not really new and we don't know much about it.
If anything, the changes they've outlined look like they'll make getting gear by playing the game normally easier. Right now you can get full exotics after a few hours of CoF, but getting the same stuff via open world activities and other dungeons is much harder.
More permanent content is good, but I'm joining the people who think we've gotten too many festivals. We just got Dragon Bash and the next LS update is a festival in DR. Getting a new Fractal is nice, but I want more open world content.
I haven't seen anything about more personal story missions. I guess you mean more instanced LS missions? I'm not a big fan of them, but they're ok.
I think they course correction happened many months ago. I wasn't too pleased about it, but I don't mind it now that they've added more ways to get Ascended gear. As ANet has already admitted, only letting players get it in Fractals was a mistake.
So you hate dailies, the process for the legendary was beyond stupid, and as unlegendary as it gets, and other aspects of legendarys themselves are unacceptable....
yet you did it anyway?
its a wonder MMOs are in the state they are..
This
They should focus on their content instead of starting the traditional gear threadmill.
Good for the elitists when they regularly get new shinies to show off - I just want to play the game without being at a disadvantage.
It isn't as much of a course correction as a refinement of what they're doing. With the (now) four Living Story teams having four months each to make a months content (instead of one team pushing it out monthly) they have the time to create more permanence like the community has been hoping for. We've known all along ascended gear was coming (as well as Legendary) and that Legendary would match the stats of ascended. We've also known that ascended is a small enough step that you don't need it yet enough of a time sink to give you something to pursue. Anyone crying about ascended gear allegedly left the game months ago anyhow, if you believe the ascended trolls.
All in all, good changes that aren't departing from their philosophy. You won't be forced down a single path to get ascended gear (there will be still a few ways to get it), more permanent content will be welcome, horizontal progression with new skills and traits to get (and new ways to get them)... things are going from good to better.
Oderint, dum metuant.
There is no treadmill, and certainly nothing "traditional" about it. Ascended stats will be the highest and were added for a much needed time sink between exotics and legendary.
Oderint, dum metuant.
And you can guarantee that they will not add any higher tiers than Ascended?
Their last comment on this topic was "no more tiers after Ascended", and that's how things are going to be for the foreseeable future. More loot tiers don't solve the problems some players have with long-term motivation in GW2, and Arenanet knows that.
I could, but since I don't work there it wouldn't be much of a guarantee. However, they did state that this is it... ascended between exotics and legendary, and I'm willing to take their word on that. They have no intentions on going the treadmill route which is one reason we're seeing things like the horizontal skills/traits progression, WvW rank progression, etc.
Now... there will be new Legendary weapons and I'd expect new ascended gear of the same stats to add variety, plus there's mention of Legendary gear (same stats as ascended but you can, out of combat, actually change the stats on them, cor example change it from Knights to Carrion). So no, there won't be a single road to becoming more powerful, instead there will be many roads to being as powerful.
Oderint, dum metuant.
Ok my backup is that their manifesto where they said we will not get higher tier gear. Guess what? We got it.
But apparently mentioning that is paranoid "bs"
Is there a link to this announcement/article?
I'm not clear exactly what''s going on? Are they really adding gear with "power" or are these just more cosmetic choices?
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
They also put focus on more skills. Frankly I don't care about more personal story either way. More focus on loot dpends a little on how they handle it.
But I think that exoctic gear was a little too easy to get in a game like this. I am not that happy about buying ascended only through laurels and grinding fractals, adding crafted is good for me.
As for legendarys I am working on mine right now, and since they promised to make the precursors easier to get it fits me fine. Legendary weapons are really cool and should be hard to get, but the drop rate and price of precursors are just way to low for my taste. 100% explorations, the ecto, obsidian and so on works for me but I am getting pretty sick of throwing exo swords in the mystic forge hoping to get a precursor. And buying one for 200+ gold while I still need to farm all ecto and other rare stuff is a bit over the top.
Personally I think they should up the difficulty back to beta weekend 1 & 2, otherwise I am fine with the new vision unless they make looting to close to raiding.
They will be adding ascended armor and weapons, and you will be able to craft them. They also said precursors will be easier to get, more than so is currently unknown.
"ArenaNet has indicated that they intend to introduce ascended armor and weapons at some date in the future"
http://wiki.guildwars2.com/wiki/Ascended_equipment
There were a news message about it somewhere on this forum as well, but I have to run now.
https://www.guildwars2.com/en/news/guild-wars-2-design-manifesto/
It doesn't even mention gear tiers. Now, they have said there'll be no gear treadmill, but Ascended gear is, in no shape or form, a gear treadmill. It's actually pretty useless outside of WvW, because most of the content was designed with Exotic gear in mind and can completed in greens.
It's not necessarily 'paranoid bs' but it does appear to people who've kept up that you're making an issue out of something that has already been discussed and explained to death. Many argue that they've not deviated from their manifesto at all. I argue that a manifesto is a statement of intent, not law. If you just sit there, afraid to change something that appears to be an issue because how some will interpret the manifesto you wrote many years ago, you're probably stabbing yourself in the foot.
Ascended gear was added due to the rapid rate in which players obtained full sets of exotics (rather quickly) leaving the only gear progression available (Which is important to some players) to be that of obtaining Legendary weapons, which was a hefty task. Far out of the grasp of many. Rather than suddenly make exotics more difficult to obtain, ascended gear was added as a sort of half way point between exotics and legendaries. It also gave them the ability to do funny little things with slots and all that jazz.
Along with all of this, they've stated that they do not intend to add more tiers of gear, but that it's not an impossibility. Why is it not an impossibility? Because making such a staunch statement only gives people like you (no offense, just an example) a reason to hop on here and argue principles and possibilities.
Personally? I don't care what they do. Make the game more fun. Guild Wars 2 is pretty great over all, but needs more hooks for some people. Adding skills to work for and all that will provide the hook needed for many.
I couldn't agree with you more. The manifesto has turned into something for people to wave in the air and cry foul every time Anet mentions a change in one direction or another. In either case, I stopped playing after 900+ hours and still love what they have done. I felt that aside from PvP, I ran out of stuff to do and look forward to changes they make that will entice me to come back and play because temporary content has not done it for me as of yet.
RIP Jimmy "The Rev" Sullivan and Paul Gray.
More personal story? oh... goody..... .... ....
I can’t stand any kind of scripted story content, let alone personal story content in MMOs, that’s not why I play them and I believe is counter intuitive to how mmos are supposed to be. They are community based games.. not single player story lines.
The way mmo's were: Community, Exploration, Character Development, Conquest.
The way mmo's are now : Cut-Scenes,Cut-Scenes, solo Questing, Cut-Scenes...
www.CeaselessGuild.com
It really is unfortunate. Video games are video games, not politics. I understand players wanting the developer to stick to the principles they stated when setting out, but issues arise and things change as you move down the line. The air waving, as you stated, is why we all too often get pr-filtered posts from our devs.
It's as if some players want this static, never updated game. Where adding new things is a bad idea because those that have the guile to go after those new things may have some kind of advantage over you. But many players want to feel more powerful after sinking in huge amounts of time. I think adding skills is a great way to do this. It adds variety to what you have at your fingertips without giving you an incredible advantage.
Players bitch that GW2 doesn't have this or it doesn't have that, then when ANET responds to give players what they want, player bitch that ANET isn't sticking to the Manifesto. The Manifesto was a marketing tool to get across what they wanted to create. It did it's job, (or to some, it didn't) but regardless, it's kind of silly to think that in years to come, they will adhere to it like it's some kind of bible. They can't do that. MMOs are all about adapting and changing. When Rift released it was a "WoW Clone" The game lost subs. Trion adapted. They added 3 faction PVP. To which players complained "They are just copying GW2" Did it matter? It was a change the player base wanted. Sticking to the manifesto without the ability to adapt to changes will be a bigger failure than adding content with specific rewards.
Legendary is always highest tier. no matter what.
The only thing that they may add is additional levels, not additional tiers. And with them adding more skills to the game, the level cap increase may be more distant.
Honestly, they just need to bring the kinds of dungeon mechanics we saw in Flame and Frost and the Aetherblade dungeon into permanent content, which is what they plan to do.
They are doing well.
"As you read these words, a release is seven days or less away or has just happened within the last seven days those are now the only two states youll find the world of Tyria."...Guild Wars 2
I'm mostly concerned as to how much this would affect WvW... this loot thing sounds like more stats and older players have more advantages in WvW. Do not want.
Generally, what I'd want them to do is squish the leveling, from 80 to something like 40, so that I wouldn't have to spend too much time maxing out classes.
Favorite MMO: Vanilla WoW
Currently playing: GW2, EVE
Excited for: Wildstar, maybe?
Queen's Jubilee Patch
This patch seems to be one of the strongest yet, balancing dungeons without making farming useless. It also incentivizes killing those damned champions which makes Orr another viable place to farm once again.
They also essentially added dueling as well.
The account-wallet makes all these currencies MUCH easier to handle without the additional bag space.
And FINALLY toning down the particle effects so battle is much clearer.
They are getting their crap together and making a stronger game.
"As you read these words, a release is seven days or less away or has just happened within the last seven days those are now the only two states youll find the world of Tyria."...Guild Wars 2