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So after watching the reveal I am a little conflicted. They certainly have some ambitious innovative ideas, but some things felt like they are trying to force innovation.
Likes:
A.I. - In my opinion, having Orcs do what they "want" to do is pretty darn awesome
Destructibility - This seems like it will create a fun element to the game.. Everyone likes blowing stuff up right?
Permanent Change - If this is legit (Dragon Wars, Cities forming, Civil Wars) then it will be awesome!!
Stylized Art - I liked it (I know not everyone did) I especially liked how it worked with SOEmote.
Landmark - Love it!
Concerns:
Multiclassing - Makes me imagine a system where everyone is the same because they all pick the most powerful abilities
No Levels - This is the perfect example of trying to force innovation. Levels have been key component of RPG's since the beginning for a good reason. Levels reflect progression. Change for the sake of change doesn't make it good. I just hope that tiers really are just their new word for levels.
Combat - It looked clumsy, easy, and repetitive. (Warrior just kept smacking the ground and spinning around). Its early though so this should get better right???
Didn't Like:
8 button hotbar - 4 buttons based on your weapon and 4 buttons based on class. Ugh, spamming the same few buttons over and over isn't strategic or fun. Its GW2 all over again, dumbed downed simplistic combat.
The Kerrans head - Fix it! No one liked the Chester Cheetah look!
Previous Smed Quote - "Players will get their hands on an actual release version of what we’re doing late [this] year – and I don’t mean a beta" Well now we know he was talking about Landmark but that was an intentionally misleading thing to say.
Whats Missing:
Player Housing - No mention if it will be in world/instanced, will there be player made/guild cities? Please?
PVP - In world? Battleground? Not at all?
The reveal was sorta a rollercoaster ride, they would go over an aspect that I loved and then they would follow it up with something I didn't like at all. I really hope they put their Round Table to good use.
Comments
You summed up exactly what I was thinking.
I'm not happy with the amount of hotbar buttons. And were not sure if those are combat related buttons. Meaning one may be for a buff and one may be for summoning a pet.
But to help your fears this was really just about the "Four Holy Grails".
Im sure crafting is going to get a big hoopla, as will player housing, as will quest dungeons, and quest raids. And as to the animations combat moves. Remember, it was a demo. Spell and combat animations are always the icing on the cake.
"I understand that if I hear any more words come pouring out of your **** mouth, Ill have to eat every fucking chicken in this room."
You know what else I liked, and liked a lot. was that no two servers will progress the same. Quit literally if you get bored with your server you can pick another, and who knows what will be different because of Rally Calls and how the AI reacts and responds.
I dont think they will go this epic and do instanced player housing. They may have designated areas set aside that you can build on in each zone.
Just a feeling I have. You dont shoot this high with the overall game just to aim low with housing, and crafting for that matter.
"I understand that if I hear any more words come pouring out of your **** mouth, Ill have to eat every fucking chicken in this room."
Also now no trinity, and scaled "raiding" down to 2 people.
This should (imo) make any EQ1 or Vanguard veteran rage (you f'ing liar Brad).
http://xivpads.com/?1595680
http://guildwork.com/users/murugan
Pretty much summed up my feelings about the game. Though I do personally like multiclassing.
As for Chester... KILL IT WITH FIRE! Have to admit, I am glad so many people felt the same way I did about that.
As for a cash shop, I am actually really looking forward to how it works out. After LOTRO I have pretty good feelings about how they can work and work well. Not to mention being able to sell my creations like on Second Life pleases me greatly.
I think what I look forward to most is digging down and exploring caves. Im a born dwarf.
If its anything like PlanetSide 2, or Guild Wars 2, or even SWtoR, I dont have a problem with it. What I do hope is the have a subscription option too.
"I understand that if I hear any more words come pouring out of your **** mouth, Ill have to eat every fucking chicken in this room."
I read that Tweet too, and I dont think it means what everyone thinks it does.
Im more than happy to take a "wait and see" approach before I decide to get worked up over something. Especially as something as vague as a Tweet post.
"I understand that if I hear any more words come pouring out of your **** mouth, Ill have to eat every fucking chicken in this room."
Mixed feelings here also. My major concern is the Disney look of the game. Apparently the majority of gamers seem to prefer this look and I need to adjust or depart, so I'm trying to adapt and deal with it.
Getting rid of the trinity and having all players available for all roles in my book is a positive, sort of like GW2. Ding Dong! The trinity is dead. Let us keep it buried.
No levels? Hmm... not sure if I am so excited about this one. This is something pyschologically satisifying about getting another level and even hearing that ding or , in some games, that celebratory sound when you reach another level. There are tiers which sound suspiciously like levels. Is this a case where we are just renaming levels? We shall see.
Of course little is known about crafting but apparently it is a big deal. I say terrific. It is about time we get a game today that makes crafting a vital activity and not just busy work. GW2 crafting , for instance, is mainly just an afterthought.
Sure blowing up things is cool, but lets face it of course there will be limitations. Players will not be able to go in to a major city and just blow everything up. That would be a bit ridiculous. So let us see where the limits will be.
Procedurally generated terrain. Not exactly sure how this will turn out. In my thinking there will be basically a half a dozen templates and they will be randomly generated so you don't know which one you will get. After about the 12th time this will probably just get tedious and lose any sense of originality. But let us wait and see here.
Just my thoughts at the moment.. I am sure more will come to me.
well i am not a fan of cash shops, I prefer to just pay my sub fee but they didn't really talk about it on anything I saw so I just didn't bring it up. I agree that it can ruin a game in a hurry though
I also saw a quote saying their will be healers, tanks, dd, and crowd control.... So I don't know what to think about that..
I imagine what they are going to do is something like GW2's self-heal but not as powerful and it will have to be slotted.
So lets say you want to solo play as a tank or DPS class. One of the class slot abilities that you get will be a self heal that heals for say 33% of your total health.
So what its there for is if you accidentally pull a big mob or pull an "elite" mob its just enough of a heal to let you win the fight.
Now lets say youre grouped with a "healer" class, you can now use that self-heal slot for a DPS ability or tanking ability. While the "healer" slots a mix of DPS and targeted heals. Or if its a group that consists of a tank, two DPS's and healer, the healer may slot, heal over time abilities, or spike heals, or protection bubbles, or buffs, or de-buffs.
Thats how I read what they said. You get to build and pick your own role (or a combination of) - Spike DPS, DoT DPS, Tank, CC, Healer, De-Buffer, Buffer, etc, even if that roll is a new "Solo" role built for single player survival.
"I understand that if I hear any more words come pouring out of your **** mouth, Ill have to eat every fucking chicken in this room."
You are probably right. Thats sorta what I am afraid of though. I find it hard to imagine making a proper healer or crowd control or anything when you have 8 powers of which 4 are based off your weapon. It made GW2 combat feel like fisher price combat. The only thing I liked about their combat was the juking to dodge, other than that it was just wasnt challenging.
ALL MMOs have awful, boring, non-challenging "Fisher-Price combat."
Spamming dps rotations to make red bars go down or spamming heals on the tank (with an occassional heal thrown to the dps, should the tank mess up) isn't more skillful or challenging, regardless of the number of skills you have (most of which will go underused) - it's less.
I think we all have reasonable concerns. This just stems from how much we do not yet know.
They kind of flopped down these interesting ideas in our lap, and really didn't give us the best view of how they will translate into game play. We just have more questions than we do answers. Which is certainly what they want at this point.
I don't think you have to worry about BoB (Best of Builds).
In the recent panel interview it was said that if such a thing existed then they have failed as developers. They are not perfect, but they want to avoid such a thing as it is seen as failure.
So how to you avoid BoBs taking over. You make sure skills are multi-faceted and that their strengths/weaknessess are context sensitive. Then you have a system in which a small number of skills can be used in multiple ways, but relying on the same skill to handle every situation could backfire on yourself.
Here you go Mischief, I dont think you have to worry.
Thanks to Grimjakk for the links.
1 - http://www.youtube.com/watch?v=IOKhfxwLokg&list=UUf6J9yokPS0ys456jvjLBGQ
2 - http://www.youtube.com/watch?v=QVqv78MfJus&feature=share&list=UUf6J9yokPS0ys456jvjLBGQ
"I understand that if I hear any more words come pouring out of your **** mouth, Ill have to eat every fucking chicken in this room."
I think the features and game design, on paper, are very compelling and I will definitely be watching this game closely.
However, I think the visuals attached to those details were sad and disappointing and I can only hope it reflects a VERY early state of development and is not in any way a reflection of what we should expect from the game when it launches.
I'm not talking about the decision to go cartoon-ish either. I'm not a fan of cartoonish, but if it's a good game otherwise, I won't let that decision prevent me from enjoying the game. I'm talking about how poorly they've done the cartoon look and how bad many of the animations are.
Wildstar went cartoonish as well, but videos from that game look a lot better.
I am NOT bashing the game or saying that I expect EQN to look bad at release. I am saying that these videos are bound to be very disappointing to many and I hope AND expect that the game will look much, much better closer to release.
As I said, I can do Cartoonish if the rest of the game is great, but, for me, the current visuals don't reach a minimal acceptable level of quality for me. If the game launches looking as bad as it does in the new videos, I'm not sure even stellar game play could make up for it.
Minecraft proves that not everyone is a graphics snob, but I know I'm not alone in being someone who just can't get into a game with horrible graphics, no matter how popular it is or how good the game play.
Want to know more about GW2 and why there is so much buzz? Start here: Guild Wars 2 Mass Info for the Uninitiated
I could of handled the graphics even though it wasn't what i was looking for. But how am i supposed to go from 25 hot keyed buttons (that doesnt't even include the rare abilities i occasionally click) on my Unholy Death Knight down to 8 buttons on a 2013/14/15 Everquest Shadowknight.
How is that not dumbing down?
There is a reason i am not playing GW2 even though i really wanted to like it.
MMOs are heading for the same place FPSs already have: The Console.
Developers will call the changes "simplification" so you can focus your eyes on the pretty and shiny pixels and effects flashing on your HD TV. This way you wont have to worry about silly things like: good timing, strategy and tactics, planning or working with teammates to overcome a challenge; all of these things detract from the experience and only slow down the real action.
i feel exactly the same. apart from destrictbility. it's a good thing but shood not be overdone. That warrior destroying ruins with his whirlwind is abit too much.. i can already see this happening: building a grand house all details nearly done its a beauty and you acidently hit a skill. bye house...
and the art im mixed about that. i like it it looks good the world looks good. What is troubling me is that i don't see everquest in it. All 3 everquest games EQ1 EQ2 and EQOA have a certain feel. When your in antonica in either 1 of those games the zone might look diffrent but the feeling you get from it combined with the music is alike. you are in the same world despite being in a diffrent game wich has lorewise a diffrent timezone.
Right now i don't see that i just see a game and they just slapped the EQ title ontop of it.
But that's the thing, once you become experienced you are able to focus on what is going on in front of you allowing you to plan and time your moves. Using the Death Knight example again i have all his runes and runic power stored in my brain. I know where i am at and what abilities are available at any given time.
Yes, i do occasionally take a very quick glance at my runes/runic power to confirm i am where i think i am. But how is that any different than checking your rearview mirror when driving a vehicle at 60 miles an hour.
Warcraft has done some things wrong imo but the way a class plays isn't really one of them.
Thanks, those were encouraging.