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Why not offer multiple business models?

raykorraykor Member UncommonPosts: 326

There have been a couple of prominent upcoming games that recently announced they would be using a subscription business model.  Lots of drama ensued from people on both sides of this thorny topic.

Why don’t companies offer some servers with a FTP model and others that are subscription based? 

Sure, it takes more work to offer both but not a whole lot considering what it costs to create and launch an MMOG.  They would avoid all the drama and I’m sure it would attract enough extra players to offset the expense of offering multiple models.

Comments

  • SephirosoSephiroso Member RarePosts: 2,020

    splitting a game server by payment model is completely retarded and useless.

     

    There are however already games that are f2p but also have a subscription plan in place for those who wish to. SWTOR, LOTRO, TERA(best f2p model w/ subscription and cash shop i have ever seen)

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  • killion81killion81 Member UncommonPosts: 995

    My guess is they don't want to pay for the infrastructure and development costs to attract people to their game that don't want to pay for it.  They wouldn't even receive the so called "benefit" of non-paying players in the form of more populated servers.  At least it wouldn't benefit the sub paying users that they want to attract.

  • nariusseldonnariusseldon Member EpicPosts: 27,775

    They already do. Many F2P games have a sub option.

     

  • Four0SixFour0Six Member UncommonPosts: 1,175

    Already in place, as others have said.

    The reality of what you describe, where you segregate players, would turn into a nightmare on all fronts.

     

  • raykorraykor Member UncommonPosts: 326

    Sure, some games offer a sub option as a component of their FTP model but that is altogether different than a pure subscription-based model.  In every one of those games, the subscriber can choose to spend more than their monthly sub on supplementary “stuff.”

    Many of the proponents of subscription based games absolutely want to be segregated from the FTP crowd.  They are willing to pay for a game where 100% of the content must be earned in-game and absolutely nothing can be purchased beyond the monthly sub.

  • raykorraykor Member UncommonPosts: 326

    Let me add that I don’t want to engage in yet another discussion of the virtues of one business model over another.  I simply don’t understand why companies don’t avoid the controversy entirely by offering some servers with each business model and let players decide which server they want to play on.

  • BanquettoBanquetto Member UncommonPosts: 1,037
    That model really didn't work very well for EQ2 when it first launched a F2P option on separate "EQ2X" servers. Certainly they abandoned that idea and moved to one set of servers with F2P and a sub option.
  • free2playfree2play Member UncommonPosts: 2,043
    They don't want to.
  • madazzmadazz Member RarePosts: 2,115
    Originally posted by raykor

    There have been a couple of prominent upcoming games that recently announced they would be using a subscription business model.  Lots of drama ensued from people on both sides of this thorny topic.

    Why don’t companies offer some servers with a FTP model and others that are subscription based? 

    Sure, it takes more work to offer both but not a whole lot considering what it costs to create and launch an MMOG.  They would avoid all the drama and I’m sure it would attract enough extra players to offset the expense of offering multiple models.

    This has been tried before. It was called Everquest 2 and the whole experiment failed miserably. 

  • GruntyGrunty Member EpicPosts: 8,657
    Because all you are looking at is the income generated by doing so. You are completely ignoring the real costs and opportunity costs associated with managing those multiple business models.
    "I used to think the worst thing in life was to be all alone.  It's not.  The worst thing in life is to end up with people who make you feel all alone."  Robin Williams
  • thinktank001thinktank001 Member UncommonPosts: 2,144
    Originally posted by raykor

    There have been a couple of prominent upcoming games that recently announced they would be using a subscription business model.  Lots of drama ensued from people on both sides of this thorny topic.

    Why don’t companies offer some servers with a FTP model and others that are subscription based? 

    Sure, it takes more work to offer both but not a whole lot considering what it costs to create and launch an MMOG.  They would avoid all the drama and I’m sure it would attract enough extra players to offset the expense of offering multiple models.

     

    Most microtransaction games are too low quality and would not gain enough players for a sustainable population.   The only game I know that will be trying both models on different servers is Allods.   They have a subscription server in Russia that runs along side their microtransaction servers, and they have plans to open a subscription server in the NA market.   It  will be interesting to see how well it does, since during beta there was a lot of forum activity.

  • Lord.BachusLord.Bachus Member RarePosts: 9,686

    Yes i like it 2 different buiseness plans..

     

    one at initial releasee, b2p with 15 dollarr sub.

    and another one after some years if players start leaving f2p with cash shop..

     

    Wildstar and ncsoft proove to me that gw2 was despite the 3 mil box sales not as succesfull as it would have been as a subscription game. Basically f2p is the mode that gives aaa games a 2nd live..

    Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)

  • Four0SixFour0Six Member UncommonPosts: 1,175
    Originally posted by Torvaldr
    Originally posted by Lord.Bachus

    Yes i like it 2 different buiseness plans..

     

    one at initial releasee, b2p with 15 dollarr sub.

    and another one after some years if players start leaving f2p with cash shop..

     

    Wildstar and ncsoft proove to me that gw2 was despite the 3 mil box sales not as succesfull as it would have been as a subscription game. Basically f2p is the mode that gives aaa games a 2nd live..

    Sorry Bachus, but I would need to see the logic train that leads to your conclusion.

    I can say for sure ANet would not have seen the ~$200 we've spent with them on 2 accounts and some gems. How many people would not have purchased or paid for the game had it been sub-locked?  I know my brother and nephew would not have bought it because he specifically asked me if it required a subscriptions, something they weren't interested in adding to the monthly bill pile.

    The logic is in seeing NC launch WildStar with a sub.

    If GW2 and its B2P model was the best, which NC has all the info to determine, NC I am sure would have launched WS with the same model.

     

    Some Math: you spent $200 + $120 for 1 year = $320. WS's model would be $120 + $180(year sub) + $180 = $480

  • PAL-18PAL-18 Member UncommonPosts: 844

    RuneScape does it right,if i sub i dont need to watch and listen f2p crowd.

    And they have free to play servers for them with own rules.

     

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  • NovusodNovusod Member UncommonPosts: 912

    This was tried with EQ2 and when SoE made a free 2 play server called EQ2 extended. After a year Free 2 Play won out and all the servers went F2P. There was tonns of analysis and market research done on this. For a year there were two buttons on the EQ2 home page. One button said Play FREE now and the other button said BUY NOW $15/mo sub. Guess which one 99% of the new players picked? It was a landslide in favor free 2 play. Starting areas in subscription server became ghost towns. Meanwhile there were 20 different spawned channels on the Free server for weeks after F2P conversion.

     

    This is why Smedley decided go right to Free 2 Play with EQ-Next. The title above the two buttons said something like One game two models Play it your way. Never had there been a more fair comparison between F2P and P2P over a single product. The market had spoken and they wanted EQ2 to be Free 2 Play.

     

  • GruugGruug Member RarePosts: 1,793
    Originally posted by nariusseldon

    They already do. Many F2P games have a sub option.

     

     

    Except it is the subscribers that are funding those that are truly attempting to play the game for free. I should say the subscribers  and the few that actually use the item shop. I am opposed to such a thing.

     

    By the way, has nothing to do with placing subers on on server and f2p players on another....the models just do not logically work period when mixed. The arguments FOR f2p are always "it brings in more players". No brainer there. But it is those paying the subs fees and/or buying off the item shop that actually PAY.

     

    Let's party like it is 1863!

  • FrostveinFrostvein Member UncommonPosts: 157

    Ok, lets say we have two servers - F2P, and Sub only.

     

    I'm a F2P player. I found a guild, I made a few friends. I decide that "Hey, this game isn't so bad, I'm going to sub"

     

    Now what? Does he have to go to the sub server? Does he stay?

     

     

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