Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Are MMOs too Massive?

12346»

Comments

  • AxehiltAxehilt Member RarePosts: 10,504
    Originally posted by UNATCOII

    Ah, the amount of trading done on the AH would mimic what trade is done in EvE by millions.

    It's a terrible trade system, though. Horrible. The EQII broker system is 10x better, as a crafter doesn't have to actively manage his trades like a day trader (items are for sale as long as you log in every week). If you have hundreds/thousands of items for sale, do you want to reserve bank toons for it, especially every 48hrs for all of the junk sent back via mail to do it all over again?

    Much better to "set it and forget it" while playing the game itself...not the market itself. Crafters already have their own time sinks.

    Right, exactly.

    For crafters they want to spend time engaged in the crafting side of things.

    For traders they want to spend time engaged in trading -- and not necessarily the massive timesinks associated with trading (EVE trading.)

    But it's awkward to discuss these as two separate groups, because there's probably more overlap than not.  Still, a popular mainstream economy game wouldn't really play like EVE.  It'd be more like the Stronghold or Settlers series, where you're making a constant series of important decisions regarding how your economy is run, but you're rarely just waiting on something to happen.  There's a lot of waiting for things to happen in EVE, which makes it a pretty awful trading game.

    "What is truly revealing is his implication that believing something to be true is the same as it being true. [continue]" -John Oliver

  • nariusseldonnariusseldon Member EpicPosts: 27,775
    Originally posted by Scot

    @Auction House Lovers - You go to a hub area where all the crafters are, you don't have to go on an adventure to find a blacksmith. :) In fact you would travel the same amount of time, just going to see players rather than an AH.

     

    But i have to talk to those players. It is a lot less efficient than search and bids on AHs. I don't play games to haggle with players.

     

  • nariusseldonnariusseldon Member EpicPosts: 27,775
    Originally posted by FoeHammerJT
     

    Desirable is a matter of opinion.

    Popularity is a matter of fact

    The two statements above are also fact.

    Auction Houses are popular, fact.

    Not everyone desires an Auction House, Fact.( I can prove this. See next statement. ) 

    I prefer no Auction Houses and no immediate access to goods and services without player interaction in an MMO. (My opinion. )

    @ Loktofeit: Dispute any of the last six statements I made?

    Let's add more facts, shall we?

    I prefer AH and immediate access to goods and services without player interaction in an MMO (my preference).

    WoW, the biggest sub-only MMO, has a AH.

    D3 which sold 12M+ boxes has a AH.

    Auction Houses are popular, fact. (repeating your statement)

    So is there a conclusion, or we just leave it at that?

  • ScotScot Member LegendaryPosts: 24,273
    Originally posted by nariusseldon
    Originally posted by Scot

    @Auction House Lovers - You go to a hub area where all the crafters are, you don't have to go on an adventure to find a blacksmith. :) In fact you would travel the same amount of time, just going to see players rather than an AH.

     

    But i have to talk to those players. It is a lot less efficient than search and bids on AHs. I don't play games to haggle with players.

     

    Is an AH always faster? Every had to scroll through countless pages of items at the AH to get what you want? A "Any offers on 20 piles of timber" results in a few messages, you pick one and trade. With a little nosing around you will find a couple of crafting contacts that will do your job for you and have it ready for when you arrive. With a CoD postal system you can just /tell your contacts your request.

    If you are in a guild, ((yes a guild Nari, with other players, don't get scared now :) )) you have guild crafters who you know anyway and they will sort you out. At a cheap rate, as opposed to the over inflated prices AH's always seem to end up having.

  • nariusseldonnariusseldon Member EpicPosts: 27,775
    Originally posted by Scot
    Originally posted by nariusseldon
    Originally posted by Scot

    @Auction House Lovers - You go to a hub area where all the crafters are, you don't have to go on an adventure to find a blacksmith. :) In fact you would travel the same amount of time, just going to see players rather than an AH.

     

    But i have to talk to those players. It is a lot less efficient than search and bids on AHs. I don't play games to haggle with players.

     

    Is an AH always faster? Every had to scroll through countless pages of items at the AH to get what you want? A "Any offers on 20 piles of timber" results in a few messages, you pick one and trade. With a little nosing around you will find a couple of crafting contacts that will do your job for you and have it ready for when you arrive. With a CoD postal system you can just /tell your contacts your request.

    If you are in a guild, ((yes a guild Nari, with other players, don't get scared now :) )) you have guild crafters who you know anyway and they will sort you out. At a cheap rate, as opposed to the over inflated prices AH's always seem to end up having.

    Yes, AH is always faster because a) you can search, and b) you can sort with price. For craft materials, since they are all the same, sorting in price makes it 10x better than talking to people.

    I was in a guild .... yes .. you can get the actual enchanting from a guildie .. but usually you bring your own mats, unless it is the really cheap stuff that tons are lying around for free anyway.

    Plus, i am talking about buying & selling gear. Craft mats are not the only stuff being traded. In fact, they are in the minority anyway since crafting is not that important in most games.

     

  • MalcanisMalcanis Member UncommonPosts: 3,297

    The more on the server, the better. Other players are (or should be) part of the content of an MMORPG. Being able to interact with others is the whole point. There more people ther are to interact with (and the more ways there are to interact with them), the more of an MMORPG you have.

    I get concerned when I log into EVE and there are less than 40,000 on my server.

    Give me liberty or give me lasers

  • nariusseldonnariusseldon Member EpicPosts: 27,775
    Originally posted by Malcanis

    The more on the server, the better. Other players are (or should be) part of the content of an MMORPG. Being able to interact with others is the whole point. There more people ther are to interact with (and the more ways there are to interact with them), the more of an MMORPG you have.

    I get concerned when I log into EVE and there are less than 40,000 on my server.

    What is the point of a MMO is up to the player. Interacting with others (at least not all interactions) is NOT the point for me when i play MMORPGs.

     

Sign In or Register to comment.