In a previous Community Q&A back in 2010, the excuse for not having free form space was because in the movies Han never looked at Chewie and said lets go into space and just dick around. My question is this, will the restriction on faction armor ever be removed. Such as Bounty Hunters being able to wear Commando armor and having it still look like Commando armor? It was a huge dissapointment I first was able to get a helmet transfered between factions only to find out it looked different. Using your own logic, do you remember the time that Han and Luke were unable to rescue the princess because they couldn't wear stormtroooper armor?
Will you make more then just the story line worth playing? Really the class system sucks, way too restrictive. I'd like to shoot lighting and use a light sabre this isn't WoW. Combat dull at best. Armor design looks like you have WoW mixed with some lame star wars knock off.
My disappointment comes from the fact playing the story line was the best experience I've ever had in an mmo but you guys messed it up by not bothering designing the rest of the game.
Two questions regarding preferred and subscribers.
1) What changes are you willing to make to the business model so preferred players are enticed to support the game with cartel coins and not feel awfully restricted?
Right now there are still some major restrictions to preferred players that no matter how much cartel coins they spend it is very discouraging to keep going. Paying money to stay restricted scares players away form the game.
2) What are you planning for subscribers to keep them happy? Free small DLCs like RotHC is nice, but it isnt enough to keep a subscription active. It would be much better to pay for a massive expansion full of new and varied content in my opinion.
Do you plan on making any changes to the current subscriber system to provide real value to subsribers instead of artificially providing a sense of value through punitive handicaps applied to F2P players?
2. Open world pvp. I remember there being a poll asking about OPVP and them working on it. Seems like it was just a gimic to keep peoole subbed a bit longer and used words to talk down to their customers by wording it as raw OPVP. Wtf is raw OPVP? Its a lie, thats what it is. But thry make it sound like they are working on nothing.
3. Player bounties
4. Gambling - for pazaak, swoop racing and anything really
5. Options to spend money on many things - buy npc favor, hire armies, and thing that can shape the politics of the game (insert new SW game that is actually well thought out)
6. Day/night cycles and actual npc movement
7. Dx 11 support, and better graphucs - its not bad, buts its based on dx9 amd runs badly - another wtf monent.
8. Make crafting require exploration, have transport vehicles and make crafting more important to the game. Gear grinds are boring.
9. Have quests that give unique rewards. A quests or flashpoint that gives revans gear. Another one that gives malhus lightsaber. These flashpoints are very simple when it comes to making them, dont lie bioware, just make a lot of them and givecrewards and tell a story we want to hear relating to epic rewards.
10. No gear grinds. Allow for faction grinds...but, make it mean something, as in npc aligbment and gaining favor to protect in their territory, or come to our defense in guild battles, defense of homes.
11. Player housing, decoration with conquests of slain animals and foes. Decorste woth certain lore unlocks etc. player housing is a place to keep pur treasure so it should be designed with security in mind. Allo players to design houses with their own security and ninions they can tame. They can tame a beast from a raid. Make that into a grind, being able to enslave or tame any npc.
12. Dev tools for player made content. Designing arenas, mini games, war zones, quests, flaspoints, and of course houses. Houses can act like a war zone scenario. Also creating gear.
13. Exploration. Have more platforming with datacrons but instead with npcs. Since getting data crons with alts is a grind. Other ways to reward rxploration is with unique areas that stray off the path, and gaining npc alingment, a plot of land to build a house, a unique boss that has some sort pf context - on a bounty board but no quest indicator to lead to them.
14. Fix your engine, and either improve your dev tools and metric collection or dont lie about releasing simple flashpoint mrchanics so slowly. Read previous point with suggestion for many flashpoints.
15. Continue class story as much as possible. Less or no side quests. Unless you put dynamic events.
16. Dynamic events/public quests. Remove side quests to an extreme minimum.
So, when are going to see all that in a high quality mmo with a huge budget, and the best devs in the industry?
Write bad things that are done to you in sand, but write the good things that happen to you on a piece of marble
1) Why are you not able to choose every Operation (like EV,Karraga's Palace etc) on every difficulty (sm/hm/nim) from Groupfinder when you reach LVL 55 (maybe without a reward)
2) Why is there no Quest related Section in the Groupfinder where you can signup for the H2/H4 belonging to Questlines like HK51/Seeker/Binoculars
One thing that hasnt been talked about alot is the single server tech bioware were looking into not long after launch i rem reading an official comment couple of years back but this would solve a whole bunch of issues (maybe create some) but the main reason i only log in every couple of months is because of server pop being so low
Will the "pass" system for F2P be reconsidered? I won't even go near the game in its current state due to that limitation.
Retired: WoW (Cataclysm), SWTOR (pre-F2P), Champions Online, City of Heroes, RIFT, Age of Conan (pre-F2P) On Hold: FFXIV Heavensward, Blade and Soul, Firefall
Is there any plans to add more sandbox / swg type gameplay into the game? (sorry for mentioning swg but it had many very positive aspects that haven't really been seen since)
As it is now most of the game is just a singleplayer game (with multiple people walking around in populated areas).
Can we ever expect
Real player housing - purchasable on every planet
Worthwhile crafting - crafted items are sought after for their quality / extra stats / different visual look
Originally posted by Morfeus641 Will SWTOR ever release a box expansion with a significant amount of new content, or will future expansions continue to be small amounts of new content on digital download?
For me I liked also Makeb as it was, but would prefer some new class or alike. For the rest I love class quests so hope they add them next time.
When will we get PVE Space Combat? I Hate the ganking, griefing, unfair gear balance, and general unfairness in PVP.
There will never be pure pvp skill and challenging gameplay if you have chain crowd controlling stuns and/or equipment unbalancing (ie different pvp "tiers" or allowing hardcore pve raiders to pvp in their raid gear usually allows a kill shot 1 rounder on lower equipped players).
Can we ever get the entertainer musician/dancers and image designer capabilities or bio-engineers like SWG?
Can we get the dancing ribbons and different instruments like SWG?
Can we get larger more expansive planets like SWG ?? Can we get player vendor shops like SWG?
Please give us more variety in recipes for tradeskill profession skills, can we make more items please? Can we get way more companion pets? Tradeskill unique companion pets and mounts that look very cool? Unique stuff for every tradeskill that is bind on pick up to that player and account bound for others? Cool fluff illusion items and emotes? Better looking prettier outfits? Purple outfits??
We need housing please, house decorators spend a lot of time on games and are willing to pay money for furniture, without houses and guild halls you can't sell furniture on the cartel shop. You could really make a lot more money if you had them. Then, you could start selling prestige houses on special planets...
Give us carpenters and architects that make blueprints for houses, with the ability to have houses the game would suddenly be a whole lot larger.
Have awesome rare mounts, cosmetics, and rare companions drop from all instances and operation raidzones, this would encourage playing more than just for statistical equipment.
PVP needs to always have special achievements and titles and stuff of course too, but all content PVE and PVP needs to have fun and cheesy humourous achievements with cool titles...
Add in some roleplay, and fun stuffs, alcoholic beverages with cool emotes and effects, click items with cool illusions and effects, make them drop off random group instances and solo content. Put in random rare bosses for them... Anything that encourages playing through a planet more than once.
What are your plans regarding the poor performance of the game engine? Will the excessive lag, ability delay and framerate issues that have been plaguing the game since launch ever be dealt with?
I can only speak for myself, but on my juggernaut, abilities like Force Jump and Ravage are particularly hampered by the poor performance. The Ravage animation is executed, but the ability doesn't always trigger. Force Jump sometimes only takes me about halfway to my target, especially in tight situations with several mobs/players on the screen.
With the initial PR for TOR having been about the 4th Pillar of Story why has there been a move away from this will the majority of new content being either PvP mindless fight clubbing mini games or quest box text based daily missions.
Is Bioware going to add story to the game in a meaningful way or is this no longer something that is on the table.
When will we see meaningful open world PvP. The latest moves have been to segregate it into smaller mini games with arenas and now Galactic Star fighters further produces it to queues and mini games.
It seems the galactic war is no more than a hutt game. Where is the massive faction battles for control of the galaxy. The war is ment to have started back up but get to end game and outside of a few name changes the 2 factions could be one.
Ever thought of selling permanent unlocks as digital account upgrade through account management page that would allow us to upgrade our account directly using $ instead of cartel coins? for example, "digital account upgrade : unlimited flashpoint access - x.xx$" or "digital account upgrade : unlimited operations access - x.xx$"?
How about allowing non subscribers to create in game ticket and post in forums through this same idea, like - "digital account upgrade : bioware support unleashed - x.xx$"?
Boobs are LIFE, Boobs are LOVE, Boobs are JUSTICE, Boobs are mankind's HOPES and DREAMS. People who complain about boobs have lost their humanity.
Comments
In a previous Community Q&A back in 2010, the excuse for not having free form space was because in the movies Han never looked at Chewie and said lets go into space and just dick around. My question is this, will the restriction on faction armor ever be removed. Such as Bounty Hunters being able to wear Commando armor and having it still look like Commando armor? It was a huge dissapointment I first was able to get a helmet transfered between factions only to find out it looked different. Using your own logic, do you remember the time that Han and Luke were unable to rescue the princess because they couldn't wear stormtroooper armor?
(link to video found here http://www.youtube.com/watch?v=pyShopOcV0M at the 4:30 mark)
Will you make more then just the story line worth playing? Really the class system sucks, way too restrictive. I'd like to shoot lighting and use a light sabre this isn't WoW. Combat dull at best. Armor design looks like you have WoW mixed with some lame star wars knock off.
My disappointment comes from the fact playing the story line was the best experience I've ever had in an mmo but you guys messed it up by not bothering designing the rest of the game.
Two questions regarding preferred and subscribers.
1) What changes are you willing to make to the business model so preferred players are enticed to support the game with cartel coins and not feel awfully restricted?
Right now there are still some major restrictions to preferred players that no matter how much cartel coins they spend it is very discouraging to keep going. Paying money to stay restricted scares players away form the game.
2) What are you planning for subscribers to keep them happy? Free small DLCs like RotHC is nice, but it isnt enough to keep a subscription active. It would be much better to pay for a massive expansion full of new and varied content in my opinion.
Do you plan on making any changes to the current subscriber system to provide real value to subsribers instead of artificially providing a sense of value through punitive handicaps applied to F2P players?
1. Large scale pvp and mounted combat.
2. Open world pvp. I remember there being a poll asking about OPVP and them working on it. Seems like it was just a gimic to keep peoole subbed a bit longer and used words to talk down to their customers by wording it as raw OPVP. Wtf is raw OPVP? Its a lie, thats what it is. But thry make it sound like they are working on nothing.
3. Player bounties
4. Gambling - for pazaak, swoop racing and anything really
5. Options to spend money on many things - buy npc favor, hire armies, and thing that can shape the politics of the game (insert new SW game that is actually well thought out)
6. Day/night cycles and actual npc movement
7. Dx 11 support, and better graphucs - its not bad, buts its based on dx9 amd runs badly - another wtf monent.
8. Make crafting require exploration, have transport vehicles and make crafting more important to the game. Gear grinds are boring.
9. Have quests that give unique rewards. A quests or flashpoint that gives revans gear. Another one that gives malhus lightsaber. These flashpoints are very simple when it comes to making them, dont lie bioware, just make a lot of them and givecrewards and tell a story we want to hear relating to epic rewards.
10. No gear grinds. Allow for faction grinds...but, make it mean something, as in npc aligbment and gaining favor to protect in their territory, or come to our defense in guild battles, defense of homes.
11. Player housing, decoration with conquests of slain animals and foes. Decorste woth certain lore unlocks etc. player housing is a place to keep pur treasure so it should be designed with security in mind. Allo players to design houses with their own security and ninions they can tame. They can tame a beast from a raid. Make that into a grind, being able to enslave or tame any npc.
12. Dev tools for player made content. Designing arenas, mini games, war zones, quests, flaspoints, and of course houses. Houses can act like a war zone scenario. Also creating gear.
13. Exploration. Have more platforming with datacrons but instead with npcs. Since getting data crons with alts is a grind. Other ways to reward rxploration is with unique areas that stray off the path, and gaining npc alingment, a plot of land to build a house, a unique boss that has some sort pf context - on a bounty board but no quest indicator to lead to them.
14. Fix your engine, and either improve your dev tools and metric collection or dont lie about releasing simple flashpoint mrchanics so slowly. Read previous point with suggestion for many flashpoints.
15. Continue class story as much as possible. Less or no side quests. Unless you put dynamic events.
16. Dynamic events/public quests. Remove side quests to an extreme minimum.
So, when are going to see all that in a high quality mmo with a huge budget, and the best devs in the industry?
Write bad things that are done to you in sand, but write the good things that happen to you on a piece of marble
Two Questions regarding the Groupfinder:
1) Why are you not able to choose every Operation (like EV,Karraga's Palace etc) on every difficulty (sm/hm/nim) from Groupfinder when you reach LVL 55 (maybe without a reward)
2) Why is there no Quest related Section in the Groupfinder where you can signup for the H2/H4 belonging to Questlines like HK51/Seeker/Binoculars
Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)
On Hold: FFXIV Heavensward, Blade and Soul, Firefall
Is there any plans to add more sandbox / swg type gameplay into the game? (sorry for mentioning swg but it had many very positive aspects that haven't really been seen since)
As it is now most of the game is just a singleplayer game (with multiple people walking around in populated areas).
Can we ever expect
Real player housing - purchasable on every planet
Worthwhile crafting - crafted items are sought after for their quality / extra stats / different visual look
Deeper mining / harvesting of crafting resources.
None combat professions
I hope for this. This was worst part of Makeb expansion, liked all the rest.
For me I liked also Makeb as it was, but would prefer some new class or alike. For the rest I love class quests so hope they add them next time.
Are the developers content with the current options provided for same-sex romances in SWTOR?
How are you planning to implement new companion characters with same-sex romance options that are in line with existing companion character content?
Why are the only same-sex romances currently in-game casual and disposable?
Why is there only one NPC in the game solely available to same-sex flirts, and why did you choose to provide players with the option to kill him?
When will we get PVE Space Combat? I Hate the ganking, griefing, unfair gear balance, and general unfairness in PVP.
There will never be pure pvp skill and challenging gameplay if you have chain crowd controlling stuns and/or equipment unbalancing (ie different pvp "tiers" or allowing hardcore pve raiders to pvp in their raid gear usually allows a kill shot 1 rounder on lower equipped players).
- Wil you ever merge Republic and Imperial zones into one world for realism, also for better and more interesting PvP?
- Will you add day night change on planets?
- Will you add housing like SWG had?
Why are there so few options for romance? I didn't want to romance any of the male humans, I can't romance a robot, and I can't even romance a lizard.
As a female, I was more interested in the male being able to romance a female Twi'lek Vette, but I can't romance her because I'm a female?
Are there going to be better options for a female character to romance? Can we ever romance a robot with special romance technology chips? Lol.
Can we ever get the entertainer musician/dancers and image designer capabilities or bio-engineers like SWG?
Can we get the dancing ribbons and different instruments like SWG?
Can we get larger more expansive planets like SWG ?? Can we get player vendor shops like SWG?
Please give us more variety in recipes for tradeskill profession skills, can we make more items please? Can we get way more companion pets? Tradeskill unique companion pets and mounts that look very cool? Unique stuff for every tradeskill that is bind on pick up to that player and account bound for others? Cool fluff illusion items and emotes? Better looking prettier outfits? Purple outfits??
We need housing please, house decorators spend a lot of time on games and are willing to pay money for furniture, without houses and guild halls you can't sell furniture on the cartel shop. You could really make a lot more money if you had them. Then, you could start selling prestige houses on special planets...
Give us carpenters and architects that make blueprints for houses, with the ability to have houses the game would suddenly be a whole lot larger.
Have awesome rare mounts, cosmetics, and rare companions drop from all instances and operation raidzones, this would encourage playing more than just for statistical equipment.
PVP needs to always have special achievements and titles and stuff of course too, but all content PVE and PVP needs to have fun and cheesy humourous achievements with cool titles...
Add in some roleplay, and fun stuffs, alcoholic beverages with cool emotes and effects, click items with cool illusions and effects, make them drop off random group instances and solo content. Put in random rare bosses for them... Anything that encourages playing through a planet more than once.
What are your plans regarding the poor performance of the game engine? Will the excessive lag, ability delay and framerate issues that have been plaguing the game since launch ever be dealt with?
I can only speak for myself, but on my juggernaut, abilities like Force Jump and Ravage are particularly hampered by the poor performance. The Ravage animation is executed, but the ability doesn't always trigger. Force Jump sometimes only takes me about halfway to my target, especially in tight situations with several mobs/players on the screen.
With the initial PR for TOR having been about the 4th Pillar of Story why has there been a move away from this will the majority of new content being either PvP mindless fight clubbing mini games or quest box text based daily missions.
Is Bioware going to add story to the game in a meaningful way or is this no longer something that is on the table.
When will we see meaningful open world PvP. The latest moves have been to segregate it into smaller mini games with arenas and now Galactic Star fighters further produces it to queues and mini games.
It seems the galactic war is no more than a hutt game. Where is the massive faction battles for control of the galaxy. The war is ment to have started back up but get to end game and outside of a few name changes the 2 factions could be one.
Ever thought of selling permanent unlocks as digital account upgrade through account management page that would allow us to upgrade our account directly using $ instead of cartel coins? for example, "digital account upgrade : unlimited flashpoint access - x.xx$" or "digital account upgrade : unlimited operations access - x.xx$"?
How about allowing non subscribers to create in game ticket and post in forums through this same idea, like - "digital account upgrade : bioware support unleashed - x.xx$"?
Boobs are LIFE, Boobs are LOVE, Boobs are JUSTICE, Boobs are mankind's HOPES and DREAMS. People who complain about boobs have lost their humanity.