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FFXIV: A Realm Reborn to surpass 1.5 million accounts.

124

Comments

  • tommygunzIItommygunzII Member Posts: 321
    FFXIV: ARR is hands down one of the best experiences available, it just lacks content currently. That will change soon enough.
  • orcbumorcbum Member Posts: 4
    Originally posted by Tissmogi
    Originally posted by DMKano
    Originally posted by Phry
    Originally posted by DMKano

    One little wrinkle - the original article clearly states "registered accounts" - the wording is important, because technically you can register an account with SE without even buying the game.

     

    registered accounts means they registered their 'key's so unless your suggesting they stole them? then surely that means they bought the game, hence the 'registered account' status.image

    Registered SE account - no keys needed.

    FF14 accounts need a key.

     

    Final Fantasy XIV: A Realm Reborn has seen an increase of 500 000 accounts since Tokyo Game Show . . .

    Sounds like FF14 accounts to me, but reading comprehension is low on these forums so you are excused.

    It's not an issue of reading comprehension; a lot of these statistical reports to give the impression the game is in a good state are written in newspeak. It's always good to be wary, do remember that. 

    Under the assumption the accounts in question are FF14:ARR only, it isn't a terribly large surprise that the game has achieved over 1.5m registrations. The game garnered quite a bit of popularity and recognition during closed-beta, and sales were incredibly limited because of the high demand. However, I'd be truly wowed if  half of those accounts are active. 

  • MMOManiacsMMOManiacs Member UncommonPosts: 191
    Originally posted by orcbum
    Originally posted by Tissmogi
    Originally posted by DMKano
    Originally posted by Phry
    Originally posted by DMKano

    One little wrinkle - the original article clearly states "registered accounts" - the wording is important, because technically you can register an account with SE without even buying the game.

     

    registered accounts means they registered their 'key's so unless your suggesting they stole them? then surely that means they bought the game, hence the 'registered account' status.image

    Registered SE account - no keys needed.

    FF14 accounts need a key.

     

    Final Fantasy XIV: A Realm Reborn has seen an increase of 500 000 accounts since Tokyo Game Show . . .

    Sounds like FF14 accounts to me, but reading comprehension is low on these forums so you are excused.

    It's not an issue of reading comprehension; a lot of these statistical reports to give the impression the game is in a good state are written in newspeak. It's always good to be wary, do remember that. 

    Under the assumption the accounts in question are FF14:ARR only, it isn't a terribly large surprise that the game has achieved over 1.5m registrations. The game garnered quite a bit of popularity and recognition during closed-beta, and sales were incredibly limited because of the high demand. However, I'd be truly wowed if  half of those accounts are active. 

    ^

    The fact that they were announcing concurrent player numbers without having an ilde timeout (which all other MMOs have), and now "registered accounts" knowing full well that not all of those "accounts" are active, leaves me feeling like SE thinks we are all 5 years old.

  • stevebombsquadstevebombsquad Member UncommonPosts: 884
    Originally posted by deniromonk
    Originally posted by orcbum
    Originally posted by Tissmogi
    Originally posted by DMKano
    Originally posted by Phry
    Originally posted by DMKano

    One little wrinkle - the original article clearly states "registered accounts" - the wording is important, because technically you can register an account with SE without even buying the game.

     

    registered accounts means they registered their 'key's so unless your suggesting they stole them? then surely that means they bought the game, hence the 'registered account' status.image

    Registered SE account - no keys needed.

    FF14 accounts need a key.

     

    Final Fantasy XIV: A Realm Reborn has seen an increase of 500 000 accounts since Tokyo Game Show . . .

    Sounds like FF14 accounts to me, but reading comprehension is low on these forums so you are excused.

    It's not an issue of reading comprehension; a lot of these statistical reports to give the impression the game is in a good state are written in newspeak. It's always good to be wary, do remember that. 

    Under the assumption the accounts in question are FF14:ARR only, it isn't a terribly large surprise that the game has achieved over 1.5m registrations. The game garnered quite a bit of popularity and recognition during closed-beta, and sales were incredibly limited because of the high demand. However, I'd be truly wowed if  half of those accounts are active. 

    ^

    The fact that they were announcing concurrent player numbers without having an ilde timeout (which all other MMOs have), and now "registered accounts" knowing full well that not all of those "accounts" are active, leaves me feeling like SE thinks we are all 5 years old.

    Actually the 350K amount was announced after they had added the autolog feature..... image

    James T. Kirk: All she's got isn't good enough! What else ya got?

  • Ramonski7Ramonski7 Member UncommonPosts: 2,662
    I could care less about how many millions of people are playing. As long as they maintain the 400k Yoshi-P said was needed to consider FFXIV:ARR a success. All this effort to tear down the very games this genre needs in order to grow and diversify is sickening. PC elitism at it's best I suppose. And that goes for both sides bickering about this topic.

    image
    "Small minds talk about people, average minds talk about events, great minds talk about ideas."

  • MMOManiacsMMOManiacs Member UncommonPosts: 191
    Originally posted by stevebombsquad
    Originally posted by deniromonk
    Originally posted by orcbum
    Originally posted by Tissmogi
    Originally posted by DMKano
    Originally posted by Phry
    Originally posted by DMKano

    One little wrinkle - the original article clearly states "registered accounts" - the wording is important, because technically you can register an account with SE without even buying the game.

     

    registered accounts means they registered their 'key's so unless your suggesting they stole them? then surely that means they bought the game, hence the 'registered account' status.image

    Registered SE account - no keys needed.

    FF14 accounts need a key.

     

    Final Fantasy XIV: A Realm Reborn has seen an increase of 500 000 accounts since Tokyo Game Show . . .

    Sounds like FF14 accounts to me, but reading comprehension is low on these forums so you are excused.

    It's not an issue of reading comprehension; a lot of these statistical reports to give the impression the game is in a good state are written in newspeak. It's always good to be wary, do remember that. 

    Under the assumption the accounts in question are FF14:ARR only, it isn't a terribly large surprise that the game has achieved over 1.5m registrations. The game garnered quite a bit of popularity and recognition during closed-beta, and sales were incredibly limited because of the high demand. However, I'd be truly wowed if  half of those accounts are active. 

    ^

    The fact that they were announcing concurrent player numbers without having an ilde timeout (which all other MMOs have), and now "registered accounts" knowing full well that not all of those "accounts" are active, leaves me feeling like SE thinks we are all 5 years old.

    Actually the 350K amount was announced after they had added the autolog feature..... image

    Im talking about when they were releasing "record breaking concurrent users" way before that went in. And though the announcement may have come out after the idle timeouts were added, the announcement doesn't say if the 344k was before or after...it just says that since the game was released, it peaked at 344k...keep in mind 95% of that release time was pre idle timeout...so ya...they still think we are 5 years old.

  • VorchVorch Member UncommonPosts: 793

    I think ARR will do just fine :)

    They have a good base and a great IP.

    As long as they follow through with regular updates, I see no reason to worry about it. I'll probably check it out on PS4.

    "As you read these words, a release is seven days or less away or has just happened within the last seven days— those are now the only two states you’ll find the world of Tyria."...Guild Wars 2

  • zanfirezanfire Member UncommonPosts: 969
    Originally posted by doodphace
    Originally posted by Hyanmen
    Originally posted by Siveria

    Sadly that many accts means nothing when 80% of the playerbase has probally quit by now or will be soon due to nothing to do in this latest wow-clone mmorpg.

    I wish, would make these queues to get in the servers so much more bearable. Would also help with the constant fps drops in the cities due to the hundreds of characters to render at any given time.

    Let me know when they release data on how many people are actually playing lol

    I find that halarious that is all they can do for a rebuttle. I can have that same problem with a game when a couple servers are crowded and the rest are mostly empty. You play on one of the few high pop servers and have log in issues...well you could have moved to one of the vast amount of much lower pop servers and never had that problem you know?

    just because your server has a lot means jack shit.

  • SatimasuSatimasu Member UncommonPosts: 900
    Originally posted by zanfire
    Originally posted by doodphace
    Originally posted by Hyanmen
    Originally posted by Siveria

    Sadly that many accts means nothing when 80% of the playerbase has probally quit by now or will be soon due to nothing to do in this latest wow-clone mmorpg.

    I wish, would make these queues to get in the servers so much more bearable. Would also help with the constant fps drops in the cities due to the hundreds of characters to render at any given time.

    Let me know when they release data on how many people are actually playing lol

    I find that halarious that is all they can do for a rebuttle. I can have that same problem with a game when a couple servers are crowded and the rest are mostly empty. You play on one of the few high pop servers and have log in issues...well you could have moved to one of the vast amount of much lower pop servers and never had that problem you know?

    just because your server has a lot means jack shit.

    I also find it hilarious that everyone tried to discount a relaunch of an MMO, and now are trying to downplay any positive reports.

    image
    To be the best, you must help each other become the best.
    FFXI Character: Satimasu
    FFXI Server: Valefor
    FFXIV Character: Tamorae Fonteil

  • MMOManiacsMMOManiacs Member UncommonPosts: 191
    Originally posted by Satimasu
    Originally posted by zanfire
    Originally posted by doodphace
    Originally posted by Hyanmen
    Originally posted by Siveria

    Sadly that many accts means nothing when 80% of the playerbase has probally quit by now or will be soon due to nothing to do in this latest wow-clone mmorpg.

    I wish, would make these queues to get in the servers so much more bearable. Would also help with the constant fps drops in the cities due to the hundreds of characters to render at any given time.

    Let me know when they release data on how many people are actually playing lol

    I find that halarious that is all they can do for a rebuttle. I can have that same problem with a game when a couple servers are crowded and the rest are mostly empty. You play on one of the few high pop servers and have log in issues...well you could have moved to one of the vast amount of much lower pop servers and never had that problem you know?

    just because your server has a lot means jack shit.

    I also find it hilarious that everyone tried to discount a relaunch of an MMO, and now are trying to downplay any positive reports.

    Id gladly praise the game if it actually announced anything substantial. I do not equate "accounts created", and how many players stayed logged in at once due to no idle timeout, as anything to write home about.

    You are saying you do? Do you not feel the least bit insulted to be told of record breaking concurrent logins before they implemented an idle time out? Does that really not make u feel a little bit taken for a fool?

  • RaquisRaquis Member RarePosts: 1,029

    I have got 2 weeks subscription left and I have to force myself to play the game just to try and finish.

    sush a boring old game.

  • SatimasuSatimasu Member UncommonPosts: 900
    Originally posted by deniromonk
    Originally posted by Satimasu
    Originally posted by zanfire
    Originally posted by doodphace
    Originally posted by Hyanmen
    Originally posted by Siveria

    Sadly that many accts means nothing when 80% of the playerbase has probally quit by now or will be soon due to nothing to do in this latest wow-clone mmorpg.

    I wish, would make these queues to get in the servers so much more bearable. Would also help with the constant fps drops in the cities due to the hundreds of characters to render at any given time.

    Let me know when they release data on how many people are actually playing lol

    I find that halarious that is all they can do for a rebuttle. I can have that same problem with a game when a couple servers are crowded and the rest are mostly empty. You play on one of the few high pop servers and have log in issues...well you could have moved to one of the vast amount of much lower pop servers and never had that problem you know?

    just because your server has a lot means jack shit.

    I also find it hilarious that everyone tried to discount a relaunch of an MMO, and now are trying to downplay any positive reports.

    Id gladly praise the game if it actually announced anything substantial. I do not equate "accounts created", and how many players stayed logged in at once due to no idle timeout, as anything to write home about.

    You are saying you do? Do you not feel the least bit insulted to be told of record breaking concurrent logins before they implemented an idle time out? Does that really not make u feel a little bit taken for a fool?

    Why would I? You can get around afk kickers, so that doesn't mean much. It didn't matter anyway. All of the servers were full. Even if a lot of them were afk so they didn't have to try to get in, that just meant all the people in queue with the people being rejected by that would have been in there. Do you really think the numbers would have been skewed that much?

    The fact that this game was written off as dead and made a comeback. That's worthy of praise. The fact that people are even still buying the game that was written off as dead, made a comeback, and more people are interested? That's just weird. I'm sure SE is just as weireded out. They were expecting to have a lackluster beginning and grow the base from there.

    We'll see what things look like down the road when they get there.

    image
    To be the best, you must help each other become the best.
    FFXI Character: Satimasu
    FFXI Server: Valefor
    FFXIV Character: Tamorae Fonteil

  • Ender4Ender4 Member UncommonPosts: 2,247

    Lets be honest here, you can release any pile of garbage MMORPG and get 1 million accounts these days. The fans just want a new game that badly. That is how games like SWTOR an Rift and even WAR reached those marks so early. This number is utterly meaningless for how good the game actually is.

  • tommygunzIItommygunzII Member Posts: 321
    Originally posted by Ender4

    Lets be honest here, you can release any pile of garbage MMORPG and get 1 million accounts these days. The fans just want a new game that badly. That is how games like SWTOR an Rift and even WAR reached those marks so early. This number is utterly meaningless for how good the game actually is.

    Over 95% of MMORPG's in my opinion are garbage including the big one. The Final Fantasy games are the exception. Numbers mean nothing though, 10 million people played WoW and in my opinion you would have to have suffered a brain injury to find years of enjoyment in that unless you were ten, but FFXI spoiled me so my apologies.

  • didjeramadidjerama Member Posts: 201
    Originally posted by Ender4

    Lets be honest here, you can release any pile of garbage MMORPG and get 1 million accounts these days. The fans just want a new game that badly. That is how games like SWTOR an Rift and even WAR reached those marks so early. This number is utterly meaningless for how good the game actually is.

    Even TERA boasted 1,8 million accounts (or close to that) since F2P.

  • amber-ramber-r Member Posts: 323

    I don't think people realise how bad 1.5 million accounts actually is in this case (especially considering it's not clear if that is pure ARR or XIV v1 accounts carried over too.  1.5 million subs would of been impressive but they didn't say that.

    FFXIV ARR is an AAA, extremely well known IP released on PC and PS3, that was sold extremely cheap (£12.99) and is a 3 region release (every other mmo is NA and EU alone).

    To compare: (also note these games all sold for full price not the very low price ARR did)

    Guild wars 2 sold 3.5 million copies for £50-60 and was released in NA and EU alone, it's a far less well known IP.

    SWTOR sold well in excess of what GW2 did, can't remember the numbers of that right now but it was very high.

    AoC sold close to 1 million units for NA and EU alone on PC.

    WAR sold somthing like 1.2 million for NA and EU alone on PC.

    Rift sold 1.3 million copies for NA and EU in the first month.

    Defiance had 1 million accounts for console and PC for NA/EU and was considered a flop.

    PSO2 has over 1 million accounts for Japan alone, making it the most successful mmo in JP.

    FFXIV V1 sold 630k units and that is one of the worst mmos ever made and was PC only.  I hasten to add that sales were lower in Japan for that game than anywhere else in the world.

    Tera I'm not sure about since it's released seperatly in 6 regions, last I heard NA alone was 1.6 million accounts and EU had similar.  Not sure about how it's doing itn JP, China and Korea.

     

    This game if it was a success should have around 4-5 million accounts and should of sold in excess of GW2 numbers, it's in 3 regions (which every other mmo is not) it's on console and PC, it was sold for throwaway prices and it's a huge well know IP.  1.5 million accounts (remember this isn't sales since there are many V1 carry overs) is not impressive or boast worthy given how much money was thrown into this game and SEs incredibly high standards for success/failure (see the last TR figures).

     

    Almost everything I've read from SE regarding press releases have been PR speak and not very impressive PR speak at that, which leads me to believe they are very unhappy with what it's achieved so far.

     

    Interesting article about Square Enix and their current situation:

    http://www.digitaltrends.com/gaming/square-enix-explains-why-it-considers-multi-platinum-sellers-like-tomb-raider-a-disappointment/

    Interesting part at the end about XIV and what it did to the company.

  • kikoodutroa8kikoodutroa8 Member RarePosts: 565

    That kind of news doesn't mean anything.

    I'm pretty sure my account is counted even though I could barely force myself to play this terrible game during its beta.

    Now I understand a lot of people fall to the pack mentality and thus will enjoy their game more knowing so many people made an account.

  • SatimasuSatimasu Member UncommonPosts: 900
    Originally posted by amber-r

    I don't think people realise how bad 1.5 million accounts actually is in this case (especially considering it's not clear if that is pure ARR or XIV v1 accounts carried over too.  1.5 million subs would of been impressive but they didn't say that.

    FFXIV ARR is an AAA, extremely well known IP released on PC and PS3, that was sold extremely cheap (£12.99) and is a 3 region release (every other mmo is NA and EU alone).

    To compare: (also note these games all sold for full price not the very low price ARR did)

    Guild wars 2 sold 3.5 million copies for £50-60 and was released in NA and EU alone, it's a far less well known IP.

    SWTOR sold well in excess of what GW2 did, can't remember the numbers of that right now but it was very high.

    AoC sold close to 1 million units for NA and EU alone on PC.

    WAR sold somthing like 1.2 million for NA and EU alone on PC.

    Rift sold 1.3 million copies for NA and EU in the first month.

    Defiance had 1 million accounts for console and PC for NA/EU and was considered a flop.

    PSO2 has over 1 million accounts for Japan alone, making it the most successful mmo in JP.

    FFXIV V1 sold 630k units and that is one of the worst mmos ever made and was PC only.  I hasten to add that sales were lower in Japan for that game than anywhere else in the world.

    Tera I'm not sure about since it's released seperatly in 6 regions, last I heard NA alone was 1.6 million accounts and EU had similar.  Not sure about how it's doing itn JP, China and Korea.

     

    This game if it was a success should have around 4-5 million accounts and should of sold in excess of GW2 numbers, it's in 3 regions (which every other mmo is not) it's on console and PC, it was sold for throwaway prices and it's a huge well know IP.  1.5 million accounts (remember this isn't sales since there are many V1 carry overs) is not impressive or boast worthy given how much money was thrown into this game and SEs incredibly high standards for success/failure (see the last TR figures).

     

    Almost everything I've read from SE regarding press releases have been PR speak and not very impressive PR speak at that, which leads me to believe they are very unhappy with what it's achieved so far.

     

    Interesting article about Square Enix and their current situation:

    http://www.digitaltrends.com/gaming/square-enix-explains-why-it-considers-multi-platinum-sellers-like-tomb-raider-a-disappointment/

    Interesting part at the end about XIV and what it did to the company.

    They were not expecting the numbers they have now. They were expecting way less. So they are very impressed with the numbers right now. Just because of them having overly high expectations with the recent game releases like Tomb Raider and Hit Man (which I think were ridiculous since 3.5mil for Tomb Raider is amazing) earlier this year, doesn't mean they had high expectations for ARR. Yoshi-P was actually expecting it to be bad numbers and then they grow from there. That's why they got caught with their pants down and had to stop sales for a bit.

    So no. A success to them wouldn't be GW2 numbers at launch, especially for a "failed" game that just relaunched. A success to them is where they are at right now and hopefully can keep up for the future.

    image
    To be the best, you must help each other become the best.
    FFXI Character: Satimasu
    FFXI Server: Valefor
    FFXIV Character: Tamorae Fonteil

  • masterbroodmasterbrood Member Posts: 62
    Originally posted by Satimasu
    Originally posted by amber-r

    I don't think people realise how bad 1.5 million accounts actually is in this case (especially considering it's not clear if that is pure ARR or XIV v1 accounts carried over too.  1.5 million subs would of been impressive but they didn't say that.

    FFXIV ARR is an AAA, extremely well known IP released on PC and PS3, that was sold extremely cheap (£12.99) and is a 3 region release (every other mmo is NA and EU alone).

    To compare: (also note these games all sold for full price not the very low price ARR did)

    Guild wars 2 sold 3.5 million copies for £50-60 and was released in NA and EU alone, it's a far less well known IP.

    SWTOR sold well in excess of what GW2 did, can't remember the numbers of that right now but it was very high.

    AoC sold close to 1 million units for NA and EU alone on PC.

    WAR sold somthing like 1.2 million for NA and EU alone on PC.

    Rift sold 1.3 million copies for NA and EU in the first month.

    Defiance had 1 million accounts for console and PC for NA/EU and was considered a flop.

    PSO2 has over 1 million accounts for Japan alone, making it the most successful mmo in JP.

    FFXIV V1 sold 630k units and that is one of the worst mmos ever made and was PC only.  I hasten to add that sales were lower in Japan for that game than anywhere else in the world.

    Tera I'm not sure about since it's released seperatly in 6 regions, last I heard NA alone was 1.6 million accounts and EU had similar.  Not sure about how it's doing itn JP, China and Korea.

     

    This game if it was a success should have around 4-5 million accounts and should of sold in excess of GW2 numbers, it's in 3 regions (which every other mmo is not) it's on console and PC, it was sold for throwaway prices and it's a huge well know IP.  1.5 million accounts (remember this isn't sales since there are many V1 carry overs) is not impressive or boast worthy given how much money was thrown into this game and SEs incredibly high standards for success/failure (see the last TR figures).

     

    Almost everything I've read from SE regarding press releases have been PR speak and not very impressive PR speak at that, which leads me to believe they are very unhappy with what it's achieved so far.

     

    Interesting article about Square Enix and their current situation:

    http://www.digitaltrends.com/gaming/square-enix-explains-why-it-considers-multi-platinum-sellers-like-tomb-raider-a-disappointment/

    Interesting part at the end about XIV and what it did to the company.

    They were not expecting the numbers they have now. They were expecting way less. So they are very impressed with the numbers right now. Just because of them having overly high expectations with the recent game releases like Tomb Raider and Hit Man (which I think were ridiculous since 3.5mil for Tomb Raider is amazing) earlier this year, doesn't mean they had high expectations for ARR. Yoshi-P was actually expecting it to be bad numbers and then they grow from there. That's why they got caught with their pants down and had to stop sales for a bit.

    So no. A success to them wouldn't be GW2 numbers at launch, especially for a "failed" game that just relaunched. A success to them is where they are at right now and hopefully can keep up for the future.

    ^ This. 

    How the hell the first poster even thought that anything he said made any difference whatsoever is beyond me.  Apples and oranges dude.  FFXIV's situation is unprecedented, so comparing it to other releases that have totally different scenarios surrounding them is just plain ol' dumb.

    The bottom line is it tanked the first time, and as a result was expected to be very niche right from the get-go.  So for any other title?  Not impressive in the least.  For this one?  Nearly a damn miracle.

    -The only sure thing about the future is uncertainty

  • DrakynnDrakynn Member Posts: 2,030

    Wow.... 10 pages of people successfully trolled.The OP has been around long enough to know the figures he posted are highly debatable and in the end pointless and their is a high probability that the OP has engaged in the same criticism of similar figures released for games he/she doesn't like.But the OP is getting the reactions they hoped for.

    I believe FFXIV:ARR is a good game and is doing fine and is in no danger of closing down any time soon so this is not a knock on this game only the content of this thread.

  • PanzerbasePanzerbase Member Posts: 423
    The bottom line, no pun intended, is how many paying customers you. Without that you will enter SWOTR land. 
  • MMOManiacsMMOManiacs Member UncommonPosts: 191
    Originally posted by Satimasu
    Originally posted by deniromonk
    Originally posted by Satimasu
    Originally posted by zanfire
    Originally posted by doodphace
    Originally posted by Hyanmen
    Originally posted by Siveria

    Sadly that many accts means nothing when 80% of the playerbase has probally quit by now or will be soon due to nothing to do in this latest wow-clone mmorpg.

    I wish, would make these queues to get in the servers so much more bearable. Would also help with the constant fps drops in the cities due to the hundreds of characters to render at any given time.

    Let me know when they release data on how many people are actually playing lol

    I find that halarious that is all they can do for a rebuttle. I can have that same problem with a game when a couple servers are crowded and the rest are mostly empty. You play on one of the few high pop servers and have log in issues...well you could have moved to one of the vast amount of much lower pop servers and never had that problem you know?

    just because your server has a lot means jack shit.

    I also find it hilarious that everyone tried to discount a relaunch of an MMO, and now are trying to downplay any positive reports.

    Id gladly praise the game if it actually announced anything substantial. I do not equate "accounts created", and how many players stayed logged in at once due to no idle timeout, as anything to write home about.

    You are saying you do? Do you not feel the least bit insulted to be told of record breaking concurrent logins before they implemented an idle time out? Does that really not make u feel a little bit taken for a fool?

    Why would I? You can get around afk kickers, so that doesn't mean much. It didn't matter anyway. All of the servers were full. Even if a lot of them were afk so they didn't have to try to get in, that just meant all the people in queue with the people being rejected by that would have been in there. Do you really think the numbers would have been skewed that much?

    The fact that this game was written off as dead and made a comeback. That's worthy of praise. The fact that people are even still buying the game that was written off as dead, made a comeback, and more people are interested? That's just weird. I'm sure SE is just as weireded out. They were expecting to have a lackluster beginning and grow the base from there.

    We'll see what things look like down the road when they get there.

    The point wasn't that you cant get around afkers, my point was they were bragging about concurrent user number without having an idle timeout active in their game. And you are also assuming there were as many people trying to login, as there were afk, which there is absolutly 0 way of telling. Voodoo math doesnt mask the fact that they were bragging about concurrent users, even comparing themselvs to other games, all while not having an idle timeout...something which pretty much every other MMO ever made has launched with.

    You see, I am pretty sure you understood that, but decided to first turn it into me complaining about the idle timeout itself. That, in and of itself, is quite telling here.

  • SatimasuSatimasu Member UncommonPosts: 900
    I don't see how the game not having an AFK kicker makes it bad to say they had high concurrent log ins. I was explaining why it doesn't matter that they showed those numbers. It would have been that high anyway. You think they are trying to brag when they don't have any right to. I'm saying it doesn't matter. That was with the game being restricted with log ins.

    image
    To be the best, you must help each other become the best.
    FFXI Character: Satimasu
    FFXI Server: Valefor
    FFXIV Character: Tamorae Fonteil

  • tommygunzIItommygunzII Member Posts: 321

    As reported last weekFinal Fantasy XIV: A Realm Reborn has over 1.5 million registered players worldwide, but naturally this doesn’t mean that all 1.5 million players are actively playing the game. Yoshida provides a little more insight.

    “As FFXIV: ARR is a subscription based business model, naturally there will be players who will not play anymore once they finish the main scenario,” he concedes. However, he continues, “MMORPGs that launched after 2008 with a subscription based model retained a maximum of 35% of their users during the first month of subscriptions. However, FFXIV: ARR has surpassed this number by a wide margin.”

    http://forum.square-enix.com/ffxiv/threads/113554

  • GregorMcgregorGregorMcgregor Member UncommonPosts: 263
    Originally posted by tommygunzII

    As reported last weekFinal Fantasy XIV: A Realm Reborn has over 1.5 million registered players worldwide, but naturally this doesn’t mean that all 1.5 million players are actively playing the game. Yoshida provides a little more insight.

    “As FFXIV: ARR is a subscription based business model, naturally there will be players who will not play anymore once they finish the main scenario,” he concedes. However, he continues, “MMORPGs that launched after 2008 with a subscription based model retained a maximum of 35% of their users during the first month of subscriptions. However, FFXIV: ARR has surpassed this number by a wide margin.”

    http://forum.square-enix.com/ffxiv/threads/113554

    The next question then has to be... And do you believe him? Not that I think he's a liar, BUT people in business are out to make cash and keep face; but they'd also sell you the moon... If you'd buy it! :)

    No trials. No tricks. No traps. No EU-RP server. NO THANKS!

    image

    ...10% Benevolence, 90% Arrogance in my case!
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