Originally posted by Kyleran Anyone still working on MMORPGs these days? If so does this site still cover them?
^^This^^
I thought this was an mmorpg forum, a lot of the games covered don't even qualify.
Fear not though, in the upcoming redesign (yes, we're almost there for the beta test), you'll be able to filter more easily the stuff you don't want to see.
That will be great, all I care about is mmorpg's, everything else, I'm just not interested in. Would be nice to have a filter, to filter them out.
Originally posted by DeanGrey Is this really a Minecraft copy or did Minecraft realize a new genre? If it is a new genre, how do we classify it/them?
I wouldn't say it's a new genre, as these games are sandbox in nature (well CubeWorld is an adventure game to be honest). Voxel based sandbox games are going to be all the rage because of the freedom that's inherent.
MineCraft is great because of the modding community. Mojang can't keep up with the army of modders. FTB is basically an entirely different game than MC. Pretty much like what DayZ was to Arma II.
EQN:Landmark is a "prettier" sandbox game than MC. It also doesn't have the survival aspect either. Seems to be more of a giant playground for gamers.
Trove is looking like it's going to be sort of a blend of MC and Landmark. What's most interesting is the new world aspect. There's a lot of potential for many epic moments within the game. It'll also lend itself for nostalgia as well, as certain worlds will become player favorites.
I can't say I'm very happy with the look of Trove though. There's a bit of muddled-ness to it that doesn't seem right. MC looks neat because of the 8-bit look, plus the texture packs can really change things. CubeWorld looks cleaner than MC or Trove, even though it retains the "cube" aspect. Landmark looks nice, kinda has Fable sort of look. Trove....I thought the characters looked like ducks when shown from behind. It just doesn't look as nice as the other offerings, imo.
It'll be interesting to see how much voxel worlds take off. Tons of potential for many developers out there to do some really neat things.
Screw F2P. F2P is utter garbage. Stupid trend that needs to go away. Design games worth playing and paying for maybe?
Designing games to be F2P at launch is like saying "we know our game isn't worth paying for." F2P is gamespeak for "we surrender - we need money by any means necessary even if it means giving losers pay to win because our game ultimately sucks and isn't worth money up front"
The only GOOD thing about yet another voxel based game is that Trion actually finishes games in something other than an eternity so there's some chance you could be playing this sooner rather than years later.
Premium MMORPGs do not feature built-in cheating via cash for gold pay 2 win. PLAY to win or don't play.
My biggest complaint about cubeworld was the fact it was not as free to build and destroy such as minecraft, such a cool idea but skimping out on that very basic thing limits itself from being something greater.
Originally posted by Lonzo Minecraft Bandwagon…… oh my lord. What is going on in mom-development these days… Where are the games for real men? What is wrong with you developers?! Seriously, where are the DEVS from the early '00s? They were able to build good games….
Notice a trend? People think that WoW ruined the MMO genre. The truth is that whatever is successful will be replicated ad infinitum until everyone hates it.
It's building game time! Hope you enjoy these for the next few years, until something else makes money!
I don't know how to feel about this. On the one hand I think it's great that Voxel based games are taking off. I just like the style. On the other, there is no way that Trion doesn't know about CubeWorld, and the CubeWorld guy has the nearly the most awesome name that a developer can have. Wolfram von Funck. That beats the cr@p out of "Scott Hartsman". I am further conflicted by the desire to actually play the game and the fact that I think Trion has done decent work with the current crop of stuff, even if it hasn't necessarily been to my taste. It really does seem like a David and Goliath type scenario, where Trion saw the idea of what von Funck was doing, and thought they could do it better so they co-opted the idea. Unless they bought the idea or brought von Funck in to work with them. That would ease my conscience.
C'mon man, the lead engineer's name is Courtland Idstrom. How cool is that? I'd trade in Randy (me) for that any day of the week.
I don't get the conflict. Are you conflicted when you play other games that have taken some existing idea and done their own thing with it? That's sort of what game designers do. They play games and then say, "Hey I could make a game like that, only I would do this, that, and the other thing with it. It's going to be so awesome."
I'm not sure this is a game I'll play, although I'll give a spin if given a chance. I would say just play a game for what it is and if you like it cool. If not then no big. I don't see the value in second guessing yourself and the motives of others. Trust your instincts.
There's a big difference between Blizzard looking at Sony's work and improving on it and what appears to be happening here. I have very little sympathy for corporations. The thing that is happening here is something that benefits the gaming community, spurs creation of new games and generally is an all around good thing. We don't need no stinking copyrights in our entertainment.
From what I can see though, Trion is looking at the work of an independent developer that is generating interest and pretty much just taking it because they can and because they have considerably more resources. Cubeworld hasn't even had a chance to release and they're getting overshadowed. It's a d!ck move, if the move is as it appears to me.
On the other hand, Cubeworld may never release. Maybe Wolfram von Funck is a pseudonym and he's working at Trion. There's a lot I just don't know about this scenario. Except that "Wolfram von Funck" as a name just rocks.
I've already signed up for the beta, so I guess I know what my instincts are telling me. :-)
I can not remember winning or losing a single debate on the internet.
Originally posted by bingbongbros Why??!!??!?! I'm so sick of these gaming companies jumping on the greed train when another type of game becomes successful. THINK OF YOUR OWN SHIT!
I love the sound of this. I didn't like Minecraft because it didn't seem you have any kind of real direction in the game, no goal or focus other than the ones you make yourself. I get that's why it appeals to a lot of people.. just didn't work for me. This looks like Minecraft with an actual 'game' attached to it and that just seems loads better to me. Mojang could have done something like this by now but instead they've just been cashing in and re-releasing on as many platforms as possible.. same game over and over again.. with Gen8 versions still to come.
Feel like Mojang is going to get overthrown because they've been milking it for too long.
Is this a clone? Yep, it's copying loads from MC.. but it's Trion doing what they do best; taking something that already exists and adding more to it.
I don't suffer from insanity, I enjoy every minute of it.
I think the term "COOL" is a bit over played,you cannot build what ever you want because the graphics are super low end.
IMO this trend is already starting to flood the market,so i guess the race is on to see who can cash in first.What i see is just a low budget low risk venture,not a heck of a lot of effort.
As for transferring your model over,that is super easy,just save the entire mesh/model and being that the graphics are sooo low end,very low poly the save files will be super small.I would say anywhere from 100-1000kb tops, that puts no strain on their system and costs very little to store and carry over.
The problem with this gimmick is it is so 1990,we are well beyond this tech and to be honest,we deserve better tech.
Way back in 2001 a game i actually played RED Faction ,was already utilizing their own form of geometry modelling that allowed for destructive surfaces.That is 12 years ago and tech was not that great back then.
I am only guessing but just maybe Voxels has got out and marketed their product hard and talked a lot of devs into licensing it.Personally if i ran a gaming business,i would say no,tech is too outdated and not visually attractive.Just look at the selling point "NEW WORLDS" all the time.Well what is so attractive about new worlds?Simple the VISUALS,you can't pull that off with Lego type building.
Personally i feel it is a bad business decision for any dev to jump on this current bandwagon,i do not see a big enough market for it.
Never forget 3 mile Island and never trust a government official or company spokesman.
I keep hearing people saying this game is like this game, that game, etc etc. Some saying there is no point in it since Everquest Next.
Granted a ton are being made (I am following like 5 alone on steam) yet none are actually out. We have no idea what EQ Next is going to turn out to be like. What GW2 hyped up ended up being something completely different than the product given. I been burnt for too many years on MMORPGs to believe in any of them.
Point is there is a huge market for this time of game building upon what Minecraft done voxel blocks or not. Cubeworld doesn't even count to me yet. I am really thankful I never bought that game. After Wally's stunt of making tons of money on alpha orders followed by months of silence/no updates for gods knows how many months... Well, I am hesitant to believe anything is going to come from that game that will be worth its price. Hope I am wrong though.
Anyway I am glad to see so many working on same project basically lol. My guess at the end of the day at least ONE of them has gotta be a step up from Minecraft
Originally posted by DeanGrey Is this really a Minecraft copy or did Minecraft realize a new genre? If it is a new genre, how do we classify it/them?
I wouldn't say it's a new genre, as these games are sandbox in nature (well CubeWorld is an adventure game to be honest). Voxel based sandbox games are going to be all the rage because of the freedom that's inherent.
MineCraft is great because of the modding community. Mojang can't keep up with the army of modders. FTB is basically an entirely different game than MC. Pretty much like what DayZ was to Arma II.
EQN:Landmark is a "prettier" sandbox game than MC. It also doesn't have the survival aspect either. Seems to be more of a giant playground for gamers.
Trove is looking like it's going to be sort of a blend of MC and Landmark. What's most interesting is the new world aspect. There's a lot of potential for many epic moments within the game. It'll also lend itself for nostalgia as well, as certain worlds will become player favorites.
I can't say I'm very happy with the look of Trove though. There's a bit of muddled-ness to it that doesn't seem right. MC looks neat because of the 8-bit look, plus the texture packs can really change things. CubeWorld looks cleaner than MC or Trove, even though it retains the "cube" aspect. Landmark looks nice, kinda has Fable sort of look. Trove....I thought the characters looked like ducks when shown from behind. It just doesn't look as nice as the other offerings, imo.
It'll be interesting to see how much voxel worlds take off. Tons of potential for many developers out there to do some really neat things.
Actually one of the SoE guys told me on Twitter Landmark WILL have combat and survival aspects. I am curious to see just how good these are, but my fingers are crossed!
And the potential to nickle and dime you (as Im sure we'll find out) is going to be huge and big part of this game, I daresay more than the exploration and wonder this game will provide.
"I understand that if I hear any more words come pouring out of your **** mouth, Ill have to eat every fucking chicken in this room."
Originally posted by Destai Jesus Christ, Trion. Is it that hard to have an original idea?
Know what, why don't YOU try having one first. Go on smart guy, since you've obviously got a bajillion or two completely original game ideas bouncing around in your cerebrum, toss one at us.
Furthermore you're getting hung up on the similarities to other games and paying no attention to the differences (as are all the other complainers).
I don't care too much about this game in particular, but calling this a (insert voxel game here) clone is about as accurate as calling Planet Explorers a clone of Portal because they both have turret emplacements.
What's next? Are you people going to start calling Dark Souls a Fable clone because they're both third-person RPGs? How about we turn back the clock and call Crusader: No Remorse an Ultima clone because they both have an isometric perspective? Same company, same engine even, so the games have to be the same, right?
Sigh...
Oh, and since we're playing 'name that clone', it would be remiss of me to forget to point out that Minecraft itself took inspiration from another game, Infiniminer...
AN' DERE AIN'T NO SUCH FING AS ENUFF DAKKA, YA GROT! Enuff'z more than ya got an' less than too much an' there ain't no such fing as too much dakka. Say dere is, and me Squiggoff'z eatin' tonight!
We are born of the blood. Made men by the blood. Undone by the blood. Our eyes are yet to open. FEAR THE OLD BLOOD.
Comments
That will be great, all I care about is mmorpg's, everything else, I'm just not interested in. Would be nice to have a filter, to filter them out.
What happens when you log off your characters????.....
http://www.youtube.com/watch?v=GFQhfhnjYMk
Dark Age of Camelot
I wouldn't say it's a new genre, as these games are sandbox in nature (well CubeWorld is an adventure game to be honest). Voxel based sandbox games are going to be all the rage because of the freedom that's inherent.
MineCraft is great because of the modding community. Mojang can't keep up with the army of modders. FTB is basically an entirely different game than MC. Pretty much like what DayZ was to Arma II.
EQN:Landmark is a "prettier" sandbox game than MC. It also doesn't have the survival aspect either. Seems to be more of a giant playground for gamers.
Trove is looking like it's going to be sort of a blend of MC and Landmark. What's most interesting is the new world aspect. There's a lot of potential for many epic moments within the game. It'll also lend itself for nostalgia as well, as certain worlds will become player favorites.
I can't say I'm very happy with the look of Trove though. There's a bit of muddled-ness to it that doesn't seem right. MC looks neat because of the 8-bit look, plus the texture packs can really change things. CubeWorld looks cleaner than MC or Trove, even though it retains the "cube" aspect. Landmark looks nice, kinda has Fable sort of look. Trove....I thought the characters looked like ducks when shown from behind. It just doesn't look as nice as the other offerings, imo.
It'll be interesting to see how much voxel worlds take off. Tons of potential for many developers out there to do some really neat things.
Screw F2P. F2P is utter garbage. Stupid trend that needs to go away. Design games worth playing and paying for maybe?
Designing games to be F2P at launch is like saying "we know our game isn't worth paying for." F2P is gamespeak for "we surrender - we need money by any means necessary even if it means giving losers pay to win because our game ultimately sucks and isn't worth money up front"
The only GOOD thing about yet another voxel based game is that Trion actually finishes games in something other than an eternity so there's some chance you could be playing this sooner rather than years later.
Premium MMORPGs do not feature built-in cheating via cash for gold pay 2 win. PLAY to win or don't play.
Notice a trend? People think that WoW ruined the MMO genre. The truth is that whatever is successful will be replicated ad infinitum until everyone hates it.
It's building game time! Hope you enjoy these for the next few years, until something else makes money!
There's a big difference between Blizzard looking at Sony's work and improving on it and what appears to be happening here. I have very little sympathy for corporations. The thing that is happening here is something that benefits the gaming community, spurs creation of new games and generally is an all around good thing. We don't need no stinking copyrights in our entertainment.
From what I can see though, Trion is looking at the work of an independent developer that is generating interest and pretty much just taking it because they can and because they have considerably more resources. Cubeworld hasn't even had a chance to release and they're getting overshadowed. It's a d!ck move, if the move is as it appears to me.
On the other hand, Cubeworld may never release. Maybe Wolfram von Funck is a pseudonym and he's working at Trion. There's a lot I just don't know about this scenario. Except that "Wolfram von Funck" as a name just rocks.
I've already signed up for the beta, so I guess I know what my instincts are telling me. :-)
I can not remember winning or losing a single debate on the internet.
Playing: Smite, Marvel Heroes
Played: Nexus:Kingdom of the Winds, Everquest, DAoC, Everquest 2, WoW, Matrix Online, Vangaurd, SWG, DDO, EVE, Fallen Earth, LoTRo, CoX, Champions Online, WAR, Darkfall, Mortal Online, Guild Wars, Rift, Tera, Aion, AoC, Gods and Heroes, DCUO, FF14, TSW, SWTOR, GW2, Wildstar, ESO, ArcheAge
Waiting On: Nothing. Mmorpg's are dead.
Amen brother.
Sigh.....
.
.
.
.
Voxel
Why not do a real graphical pleasing version? Minecraft and/or Cubeworld graphics is not my cup of tea.
Sandbox means open world, non-linear gaming PERIOD!
Subscription Gaming, especially MMO gaming is a Cash grab bigger then the most P2W cash shop!
Bring Back Exploration and lengthy progression times. RPG's have always been about the Journey not the destination!!!
Yeah I'm growing tired of peopling Thinking they can win us over with a used up concept. Go back to the drawing board Trion !!!!!!
I love the sound of this. I didn't like Minecraft because it didn't seem you have any kind of real direction in the game, no goal or focus other than the ones you make yourself. I get that's why it appeals to a lot of people.. just didn't work for me. This looks like Minecraft with an actual 'game' attached to it and that just seems loads better to me. Mojang could have done something like this by now but instead they've just been cashing in and re-releasing on as many platforms as possible.. same game over and over again.. with Gen8 versions still to come.
Feel like Mojang is going to get overthrown because they've been milking it for too long.
Is this a clone? Yep, it's copying loads from MC.. but it's Trion doing what they do best; taking something that already exists and adding more to it.
I think the term "COOL" is a bit over played,you cannot build what ever you want because the graphics are super low end.
IMO this trend is already starting to flood the market,so i guess the race is on to see who can cash in first.What i see is just a low budget low risk venture,not a heck of a lot of effort.
As for transferring your model over,that is super easy,just save the entire mesh/model and being that the graphics are sooo low end,very low poly the save files will be super small.I would say anywhere from 100-1000kb tops, that puts no strain on their system and costs very little to store and carry over.
The problem with this gimmick is it is so 1990,we are well beyond this tech and to be honest,we deserve better tech.
Way back in 2001 a game i actually played RED Faction ,was already utilizing their own form of geometry modelling that allowed for destructive surfaces.That is 12 years ago and tech was not that great back then.
I am only guessing but just maybe Voxels has got out and marketed their product hard and talked a lot of devs into licensing it.Personally if i ran a gaming business,i would say no,tech is too outdated and not visually attractive.Just look at the selling point "NEW WORLDS" all the time.Well what is so attractive about new worlds?Simple the VISUALS,you can't pull that off with Lego type building.
Personally i feel it is a bad business decision for any dev to jump on this current bandwagon,i do not see a big enough market for it.
Never forget 3 mile Island and never trust a government official or company spokesman.
I keep hearing people saying this game is like this game, that game, etc etc. Some saying there is no point in it since Everquest Next.
Granted a ton are being made (I am following like 5 alone on steam) yet none are actually out. We have no idea what EQ Next is going to turn out to be like. What GW2 hyped up ended up being something completely different than the product given. I been burnt for too many years on MMORPGs to believe in any of them.
Point is there is a huge market for this time of game building upon what Minecraft done voxel blocks or not. Cubeworld doesn't even count to me yet. I am really thankful I never bought that game. After Wally's stunt of making tons of money on alpha orders followed by months of silence/no updates for gods knows how many months... Well, I am hesitant to believe anything is going to come from that game that will be worth its price. Hope I am wrong though.
Anyway I am glad to see so many working on same project basically lol. My guess at the end of the day at least ONE of them has gotta be a step up from Minecraft
Actually one of the SoE guys told me on Twitter Landmark WILL have combat and survival aspects. I am curious to see just how good these are, but my fingers are crossed!
I'm not feeling it.
And the potential to nickle and dime you (as Im sure we'll find out) is going to be huge and big part of this game, I daresay more than the exploration and wonder this game will provide.
"I understand that if I hear any more words come pouring out of your **** mouth, Ill have to eat every fucking chicken in this room."
+1
"believe me, mike.. i calculated the odds of this working against the odds that i was doing something incredibly stupid and i did it anyway!"
Know what, why don't YOU try having one first. Go on smart guy, since you've obviously got a bajillion or two completely original game ideas bouncing around in your cerebrum, toss one at us.
Furthermore you're getting hung up on the similarities to other games and paying no attention to the differences (as are all the other complainers).
I don't care too much about this game in particular, but calling this a (insert voxel game here) clone is about as accurate as calling Planet Explorers a clone of Portal because they both have turret emplacements.
What's next? Are you people going to start calling Dark Souls a Fable clone because they're both third-person RPGs? How about we turn back the clock and call Crusader: No Remorse an Ultima clone because they both have an isometric perspective? Same company, same engine even, so the games have to be the same, right?
Sigh...
Oh, and since we're playing 'name that clone', it would be remiss of me to forget to point out that Minecraft itself took inspiration from another game, Infiniminer...
AN' DERE AIN'T NO SUCH FING AS ENUFF DAKKA, YA GROT! Enuff'z more than ya got an' less than too much an' there ain't no such fing as too much dakka. Say dere is, and me Squiggoff'z eatin' tonight!
We are born of the blood. Made men by the blood. Undone by the blood. Our eyes are yet to open. FEAR THE OLD BLOOD.
#IStandWithVic