Then once at end game, its usually team effort, and individual gear does not matter as much as long as it is good enough. It really always comes down to the players themselves.
Unfortunately that isn't true in most MMOs these days. Take a player with max PvP gear in WoW, EQ2, Age of Conan, Rift etc and put them up against a team with the base PvP set and they will be able to dominate them single handed.
My arena geared WoW character can do over 5 times the damage output of the next highest player in most random battlegrounds, and takes out groups of players easily. The gear disparity is huge. I really wish more MMOs had more of a focus on player skill and teamwork, rather than gear, but that's usually not the case.
its pretty much the same in planetside 2 also, if you buy the 'better' weapons from the cash shop, it significantly improves your odds versus a player with the basic weapons, although a rubbish player with good weapons will still die 100% of the time against a good player with basic ones... i wish more games were more player skill orientated than a gear grind treadmill, but WoW etc pretty much seems to have set the standard that other games are loathe to deviate from
If you put more time into your real life than in the mmo, your real life will be richer than someone who puts much more time into the mmo. That's your benefit. The other person's benefit is that they'll mmo experience should be richer.
The problem is that most people nowadays want to have the same benefits playing a mmo 1 hour a day than those who play 10 hours a day. Sometimes mmo developers even back these lazy casuals under the excuse "they pay the same subscription fee" or through pay to win models where the lazy casuals are allowed to catch up by paying more. But that's bullsh*t as well.
It's like because I pay the same monthly subs at the gym than John the Rock, I demand to have the same perfectly sculpted body as him despite him spending 5 hours a day in the gym and me only going to the gym 3 days a week for 1 hour.
The only mmo's I ever bother touching with a ten meter pole are those that reward players in direct propotion to their skill and dedication. It's the reason for I loved WoW once upon a time and I've quit it a couple of years ago, and the reason for most mmo's nowadays aren't worth spitting at.
My opinion is my own. I respect all other opinions and views equally, but keep in mind that my opinion will always be the best for me. That's why it's my opinion.
If you put more time into your real life than in the mmo, your real life will be richer than someone who puts much more time into the mmo. That's your benefit. The other person's benefit is that they'll mmo experience should be richer.
The problem is that most people nowadays want to have the same benefits playing a mmo 1 hour a day than those who play 10 hours a day. Sometimes mmo developers even back these lazy casuals under the excuse "they pay the same subscription fee" or through pay to win models where the lazy casuals are allowed to catch up by paying more. But that's bullsh*t as well.
It's like because I pay the same monthly subs at the gym than John the Rock, I demand to have the same perfectly sculpted body as him despite him spending 5 hours a day in the gym and me only going to the gym 3 days a week for 1 hour.
The only mmo's I ever bother touching with a ten meter pole are those that reward players in direct propotion to their skill and dedication. It's the reason for I loved WoW once upon a time and I've quit it a couple of years ago, and the reason for most mmo's nowadays aren't worth spitting at.
except your friend John the Rock is probably buying steroids.. even going to the gym can be pay to win...
I think you need to reread the post you responded to, especialy the bottom part. Also read my follow up post made after that. You seem to be assuming a level of angst against you for making RMT that doesn't exist. I do hate the PRACTICE of cash shops because of how it effects the DESIGN of games, even purely PvE games. That's on the Developers for choosing that business model. I don't even hate the Developers, thier in business to make money....but I do hate that design choice.
The degree to which RMT actualy bothers me is the degree to which it directly effects the play experience of others (including myself) which can varry greatly from one type of game to another. However, that doesn't mean it's not "cheating" as far as I'm concerned. A person can cheat playing a game of solitaire. That doesn't effect me or anyone else. It doesn't bother me or cause me to have any angst toward that person.....but it doesn't change the fact that the person was cheating.
The only time I get really, really upset at the people doing RMT themselves is those who purchase from account hackers and the like....because they support people who really do destroy the enjoyment of others. If a person is doing RMT purchases from a Developer...fine...I don't want any part of that....and if it's pervasive in the game design, I likely won't play. I think that's cheap and against the spirit of what playing games is supposed to be about....but knock yourself out. You are doing something that is within the intent of what the Developer has built. Do we understand each other now?
P.S. You seem pretty defensive in your response. Does the opinion of those of us who dislike RMT really matter that much to you that you are bothered by the fact we are unaccepting of the practice?
Comments
its pretty much the same in planetside 2 also, if you buy the 'better' weapons from the cash shop, it significantly improves your odds versus a player with the basic weapons, although a rubbish player with good weapons will still die 100% of the time against a good player with basic ones... i wish more games were more player skill orientated than a gear grind treadmill, but WoW etc pretty much seems to have set the standard that other games are loathe to deviate from
If you put more time into your real life than in the mmo, your real life will be richer than someone who puts much more time into the mmo. That's your benefit. The other person's benefit is that they'll mmo experience should be richer.
The problem is that most people nowadays want to have the same benefits playing a mmo 1 hour a day than those who play 10 hours a day. Sometimes mmo developers even back these lazy casuals under the excuse "they pay the same subscription fee" or through pay to win models where the lazy casuals are allowed to catch up by paying more. But that's bullsh*t as well.
It's like because I pay the same monthly subs at the gym than John the Rock, I demand to have the same perfectly sculpted body as him despite him spending 5 hours a day in the gym and me only going to the gym 3 days a week for 1 hour.
The only mmo's I ever bother touching with a ten meter pole are those that reward players in direct propotion to their skill and dedication. It's the reason for I loved WoW once upon a time and I've quit it a couple of years ago, and the reason for most mmo's nowadays aren't worth spitting at.
My opinion is my own. I respect all other opinions and views equally, but keep in mind that my opinion will always be the best for me. That's why it's my opinion.
except your friend John the Rock is probably buying steroids.. even going to the gym can be pay to win...
@Mr Kujo,
I think you need to reread the post you responded to, especialy the bottom part. Also read my follow up post made after that. You seem to be assuming a level of angst against you for making RMT that doesn't exist. I do hate the PRACTICE of cash shops because of how it effects the DESIGN of games, even purely PvE games. That's on the Developers for choosing that business model. I don't even hate the Developers, thier in business to make money....but I do hate that design choice.
The degree to which RMT actualy bothers me is the degree to which it directly effects the play experience of others (including myself) which can varry greatly from one type of game to another. However, that doesn't mean it's not "cheating" as far as I'm concerned. A person can cheat playing a game of solitaire. That doesn't effect me or anyone else. It doesn't bother me or cause me to have any angst toward that person.....but it doesn't change the fact that the person was cheating.
The only time I get really, really upset at the people doing RMT themselves is those who purchase from account hackers and the like....because they support people who really do destroy the enjoyment of others. If a person is doing RMT purchases from a Developer...fine...I don't want any part of that....and if it's pervasive in the game design, I likely won't play. I think that's cheap and against the spirit of what playing games is supposed to be about....but knock yourself out. You are doing something that is within the intent of what the Developer has built. Do we understand each other now?
P.S. You seem pretty defensive in your response. Does the opinion of those of us who dislike RMT really matter that much to you that you are bothered by the fact we are unaccepting of the practice?