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Which server will you play?

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  • xpiherxpiher Member UncommonPosts: 3,310
    Originally posted by Howbadisbad

     


    Originally posted by xpiher

    Originally posted by Howbadisbad Hardcore, the Normal server will eventually end up being the garbage dump like how softcore is in Path of Exile. One way transfers guarantee it. I agree with the idea to have two separate servers though, one is to generate the revenue by giving people their theme park, and the other is the actual game which serves a more niche market. I only hope the devs deliver half of what they are promising. So many crowdfunders and kickstarters have crashed and burned, I would hate to see it with this, as it has such vision.The normal server isn't a themepark... 

     

     

    The "Normal" ruleset is the baseline functionality. You can not loot dead players in the normal ruleset, and there is in fact very little penalty for death. We want to encourage players to participate in PvP by focusing on the fun, rather than penalizing players for being killed. The Normal ruleset employs Active and Reserve military system which modifies where a player can kill or be killed


     

    No consequences + PvP flags sounds like a theme park to me

    That doesn't make it themepark, it just removes a little bit of sand from the box. 

    image
    Games:
    Currently playing:Nothing
    Will play: Darkfall: Unholy Wars
    Past games:
    Guild Wars 2 - Xpiher Duminous
    Xpiher's GW2
    GW 1 - Xpiher Duminous
    Darkfall - Xpiher Duminous (NA) retired
    AoC - Xpiher (Tyranny) retired
    Warhammer - Xpiher

  • GintohGintoh Member UncommonPosts: 329
    Originally posted by Howbadisbad

     


    Originally posted by xpiher

    Originally posted by Howbadisbad Hardcore, the Normal server will eventually end up being the garbage dump like how softcore is in Path of Exile. One way transfers guarantee it. I agree with the idea to have two separate servers though, one is to generate the revenue by giving people their theme park, and the other is the actual game which serves a more niche market. I only hope the devs deliver half of what they are promising. So many crowdfunders and kickstarters have crashed and burned, I would hate to see it with this, as it has such vision.The normal server isn't a themepark... 

     

     

    The "Normal" ruleset is the baseline functionality. You can not loot dead players in the normal ruleset, and there is in fact very little penalty for death. We want to encourage players to participate in PvP by focusing on the fun, rather than penalizing players for being killed. The Normal ruleset employs Active and Reserve military system which modifies where a player can kill or be killed


     

    No consequences + PvP flags sounds like a theme park to me

    Oh wow so SWG (where you had to flag yourself as overt to do open PVP) was a theme park? Learn something new everyday.

  • HowbadisbadHowbadisbad Member UncommonPosts: 453


    Originally posted by Gintoh
    Originally posted by Howbadisbad   Originally posted by xpiher Originally posted by Howbadisbad Hardcore, the Normal server will eventually end up being the garbage dump like how softcore is in Path of Exile. One way transfers guarantee it. I agree with the idea to have two separate servers though, one is to generate the revenue by giving people their theme park, and the other is the actual game which serves a more niche market. I only hope the devs deliver half of what they are promising. So many crowdfunders and kickstarters have crashed and burned, I would hate to see it with this, as it has such vision.The normal server isn't a themepark... 
        The "Normal" ruleset is the baseline functionality. You can not loot dead players in the normal ruleset, and there is in fact very little penalty for death. We want to encourage players to participate in PvP by focusing on the fun, rather than penalizing players for being killed. The Normal ruleset employs Active and Reserve military system which modifies where a player can kill or be killed
      No consequences + PvP flags sounds like a theme park to me
    Oh wow so SWG (where you had to flag yourself as overt to do open PVP) was a theme park? Learn something new everyday.

    My bad I just realized I had mixed up my words and definitions.

    Waiting for:
    The Repopulation
    Albion Online

  • StaffaStaffa Member Posts: 14
    The Companions will be playing on the "normal" server......

    Staffa KarTherma
    Founder of The Companions
    http://www.thecompanions.ca
    Currently Recruiting

  • HatefullHatefull Member EpicPosts: 2,503

    Both. The way my job works I have a couple weeks between contracts for half the year, then I get basically the other half of the year off. So for short sessions, I will play the normal rule set, and when I have time to burn I will play the hardcore server.

    Just for clarification: Being good at PvP in a video game means just that, you are good at PvP in a video game. One should never tie their self esteem to their gaming skills, because as soon as you log off, they mean nothing. Paid gamers can ignore this comment, but you knew that already.

    If you want a new idea, go read an old book.

    In order to be insulted, I must first value your opinion.

  • HatefullHatefull Member EpicPosts: 2,503


    Originally posted by Gintoh
    Originally posted by Howbadisbad   Originally posted by xpiher Originally posted by Howbadisbad Hardcore, the Normal server will eventually end up being the garbage dump like how softcore is in Path of Exile. One way transfers guarantee it. I agree with the idea to have two separate servers though, one is to generate the revenue by giving people their theme park, and the other is the actual game which serves a more niche market. I only hope the devs deliver half of what they are promising. So many crowdfunders and kickstarters have crashed and burned, I would hate to see it with this, as it has such vision.The normal server isn't a themepark... 
        The "Normal" ruleset is the baseline functionality. You can not loot dead players in the normal ruleset, and there is in fact very little penalty for death. We want to encourage players to participate in PvP by focusing on the fun, rather than penalizing players for being killed. The Normal ruleset employs Active and Reserve military system which modifies where a player can kill or be killed
      No consequences + PvP flags sounds like a theme park to me
    Oh wow so SWG (where you had to flag yourself as overt to do open PVP) was a theme park? Learn something new everyday.


    It was sand box with theme parks. Jabba's palace was a theme park, the imperial lines, and rebel lines, theme parks. The game itself was a complete sandbox. People get confused on how to 'label' games. SWG was a sand box with theme parks you could do or not do as you so desired, they were not required at all. So complete sand box. Optional PvP has no bearing on sandbox or not.

    If you want a new idea, go read an old book.

    In order to be insulted, I must first value your opinion.

  • CliffAscentCliffAscent Member Posts: 4
    Imperial Phalanx will be going hardcore! Open PvP games/servers add an entire new layer to the game with politics, and in this game hardcore will probably have a better economy.

    Imperial Phalanx
    The Repopulation Nation

    If you're looking to band together with like-minded gamers for Conquest and Glory, Imperial Phalanx might be the Nation for you! Check out our Recruitment Post or ImpNation.com to learn more.

  • MMOman101MMOman101 Member UncommonPosts: 1,787
    Originally posted by VincerKaden

    There is an underlying tone of this thread that seems to be trying to dissuade people from playing on the normal server for PvE.

     

    The OP is clearly in favor of the hardcore server and is trying to use this thread to bait people into playing that.

    Kind of silly to even try.  Like anyone is not going to see through this and say oh, you are right and clearly unbiased.  I will change my mind.

    “It's unwise to pay too much, but it's worse to pay too little. When you pay too much, you lose a little money - that's all. When you pay too little, you sometimes lose everything, because the thing you bought was incapable of doing the thing it was bought to do. The common law of business balance prohibits paying a little and getting a lot - it can't be done. If you deal with the lowest bidder, it is well to add something for the risk you run, and if you do that you will have enough to pay for something better.”

    --John Ruskin







  • CliffAscentCliffAscent Member Posts: 4
    Originally posted by MMOman101
    Originally posted by VincerKaden

    There is an underlying tone of this thread that seems to be trying to dissuade people from playing on the normal server for PvE.

     

    The OP is clearly in favor of the hardcore server and is trying to use this thread to bait people into playing that.

    Kind of silly to even try.  Like anyone is not going to see through this and say oh, you are right and clearly unbiased.  I will change my mind.

    I'm sure he is in favor of the hardcore server, but for the most part he has been simply clearing up common misconceptions between the server types, most notable surrounding hardcore. For example, most "MMO gamers" hear player looting and think of losing the gloves they spent 3 months farming for, but that's not relevant in a game designed for this type of game play.

    Imperial Phalanx
    The Repopulation Nation

    If you're looking to band together with like-minded gamers for Conquest and Glory, Imperial Phalanx might be the Nation for you! Check out our Recruitment Post or ImpNation.com to learn more.

  • AlalalaAlalala Member UncommonPosts: 314
    Originally posted by xpiher
    I'm curious how many people viewing these forums are going to be on each server. Please select which server you are primarily interested in. Feel free to discuss the pros and cons on each, but try to keep it civil. I'm also curious, given the recent rule set reveal, how many who play on the normal server are tempted to try the hardcore one so mention that as well.

     

    Very excited about the Repopulation - any game with the spirit of SWG gets my attention.  Definitely going with the pve option.  I'm fan of the themepark games with a splash of sandbox; for me, that's the right balance.

     

    I also can step away from the keyboard, and the pve server would allow my character to be risk-free unattended, which is important (for me, at least).

     

    I'm not all the good at pvp, so I tend to craft.  Mostly, pve provides a better marketplace, as PVPers tend to put on the cheap gear which they can afford to lose, and pve'ers are more willing to invest in top-end gear (better crafter margins).

     

    So, while I'm excited about this game, this thread gives me a bit of pause.   Glancing through some of the posts responding to others, there is definitely a mean and rude streak.  Hopefully that does not represent the majority of the Repopulation community.

  • xpiherxpiher Member UncommonPosts: 3,310
    Originally posted by CliffAscent
    Originally posted by MMOman101
    Originally posted by VincerKaden

    There is an underlying tone of this thread that seems to be trying to dissuade people from playing on the normal server for PvE.

     

    The OP is clearly in favor of the hardcore server and is trying to use this thread to bait people into playing that.

    Kind of silly to even try.  Like anyone is not going to see through this and say oh, you are right and clearly unbiased.  I will change my mind.

    I'm sure he is in favor of the hardcore server, but for the most part he has been simply clearing up common misconceptions between the server types, most notable surrounding hardcore. For example, most "MMO gamers" hear player looting and think of losing the gloves they spent 3 months farming for, but that's not relevant in a game designed for this type of game play.

    Pretty much this. I do favor the hardcore server and I made this poll in order to see how many that view this site are interested in that server type. Why? because I want to try and figure out if the hardcore server, with the existence of the normal server, can reach critical mass. I think it will.

    That said, there are certain things that are enhanced., especially in the political realm, by the hardcore server's rule set and I feel that anyone interested in the game should understand that. 

    image
    Games:
    Currently playing:Nothing
    Will play: Darkfall: Unholy Wars
    Past games:
    Guild Wars 2 - Xpiher Duminous
    Xpiher's GW2
    GW 1 - Xpiher Duminous
    Darkfall - Xpiher Duminous (NA) retired
    AoC - Xpiher (Tyranny) retired
    Warhammer - Xpiher

  • xpiherxpiher Member UncommonPosts: 3,310
    Originally posted by Alalala
    Originally posted by xpiher
    I'm curious how many people viewing these forums are going to be on each server. Please select which server you are primarily interested in. Feel free to discuss the pros and cons on each, but try to keep it civil. I'm also curious, given the recent rule set reveal, how many who play on the normal server are tempted to try the hardcore one so mention that as well.

     

    Very excited about the Repopulation - any game with the spirit of SWG gets my attention.  Definitely going with the pve option.  I'm fan of the themepark games with a splash of sandbox; for me, that's the right balance.

     

    I also can step away from the keyboard, and the pve server would allow my character to be risk-free unattended, which is important (for me, at least).

     

    I'm not all the good at pvp, so I tend to craft.  Mostly, pve provides a better marketplace, as PVPers tend to put on the cheap gear which they can afford to lose, and pve'ers are more willing to invest in top-end gear (better crafter margins).

     

    So, while I'm excited about this game, this thread gives me a bit of pause.   Glancing through some of the posts responding to others, there is definitely a mean and rude streak.  Hopefully that does not represent the majority of the Repopulation community.

    I think you underestimate the market meaningful territory control can create for a hardcore server. People will use any advantage they can get to "play to crush" and a dedicated crafter who can tailor gear for very specific builds will find a constant market due to gear destruction. On the PvE server, unless gear degrades very quickly  and can't be repaired, people won't need to constantly obtain gear. 1 set will last a long time and thus put downward pressure on the crafting market. 

    I also think you underestimate the power of the guards in safe zones on the hardcore server. These guards sound like they'll operate much like guards in 1.0 sec space in EvE. If you get attacked in the npc towns the person who attacks you will get instantly killed.

     

    image
    Games:
    Currently playing:Nothing
    Will play: Darkfall: Unholy Wars
    Past games:
    Guild Wars 2 - Xpiher Duminous
    Xpiher's GW2
    GW 1 - Xpiher Duminous
    Darkfall - Xpiher Duminous (NA) retired
    AoC - Xpiher (Tyranny) retired
    Warhammer - Xpiher

  • TuchakaTuchaka Member UncommonPosts: 468
    Someone please correct me if i am wrong but I believe the hardcore server is not going to be in at launch but will be in the game if the normal server does well.
  • xpiherxpiher Member UncommonPosts: 3,310
    Originally posted by Tuchaka
    Someone please correct me if i am wrong but I believe the hardcore server is not going to be in at launch but will be in the game if the normal server does well.

    This is not correct. The hardcore server will not be available during alpha, but it will be opened during sometime in beta. The reason for this is that they want to get the basic core systems in place working before testing the hardcore rule set. From J.C, Smith, when I asked him when the server would go live:

    "Hardcore won't be available during Alpha 3, at some point prior to launch it will become available. We want to make sure to work out all the major kinks before we try to integrate a second branch of code."

    https://www.therepopulation.com/forums/viewtopic.php?f=1&t=3252&start=60#p56917

    image
    Games:
    Currently playing:Nothing
    Will play: Darkfall: Unholy Wars
    Past games:
    Guild Wars 2 - Xpiher Duminous
    Xpiher's GW2
    GW 1 - Xpiher Duminous
    Darkfall - Xpiher Duminous (NA) retired
    AoC - Xpiher (Tyranny) retired
    Warhammer - Xpiher

  • RetiredRetired Member UncommonPosts: 744
    maybe both :)
  • Agent_JosephAgent_Joseph Member UncommonPosts: 1,361

    separates servers are past for me,it is only reason why I am lost interesting for this game

     

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