Originally posted by HowbadisbadHardcore, the Normal server will eventually end up being the garbage dump like how softcore is in Path of Exile. One way transfers guarantee it.I agree with the idea to have two separate servers though, one is to generate the revenue by giving people their theme park, and the other is the actual game which serves a more niche market.I only hope the devs deliver half of what they are promising. So many crowdfunders and kickstarters have crashed and burned, I would hate to see it with this, as it has such vision.The normal server isn't a themepark...
The "Normal" ruleset is the baseline functionality. You can not loot dead players in the normal ruleset, and there is in fact very little penalty for death. We want to encourage players to participate in PvP by focusing on the fun, rather than penalizing players for being killed. The Normal ruleset employs Active and Reserve military system which modifies where a player can kill or be killed
No consequences + PvP flags sounds like a theme park to me
That doesn't make it themepark, it just removes a little bit of sand from the box.
Originally posted by HowbadisbadHardcore, the Normal server will eventually end up being the garbage dump like how softcore is in Path of Exile. One way transfers guarantee it.I agree with the idea to have two separate servers though, one is to generate the revenue by giving people their theme park, and the other is the actual game which serves a more niche market.I only hope the devs deliver half of what they are promising. So many crowdfunders and kickstarters have crashed and burned, I would hate to see it with this, as it has such vision.The normal server isn't a themepark...
The "Normal" ruleset is the baseline functionality. You can not loot dead players in the normal ruleset, and there is in fact very little penalty for death. We want to encourage players to participate in PvP by focusing on the fun, rather than penalizing players for being killed. The Normal ruleset employs Active and Reserve military system which modifies where a player can kill or be killed
No consequences + PvP flags sounds like a theme park to me
Oh wow so SWG (where you had to flag yourself as overt to do open PVP) was a theme park? Learn something new everyday.
Originally posted by Gintoh Originally posted by HowbadisbadOriginally posted by xpiherOriginally posted by HowbadisbadHardcore, the Normal server will eventually end up being the garbage dump like how softcore is in Path of Exile. One way transfers guarantee it.I agree with the idea to have two separate servers though, one is to generate the revenue by giving people their theme park, and the other is the actual game which serves a more niche market.I only hope the devs deliver half of what they are promising. So many crowdfunders and kickstarters have crashed and burned, I would hate to see it with this, as it has such vision.The normal server isn't a themepark...
The "Normal" ruleset is the baseline functionality. You can not loot dead players in the normal ruleset, and there is in fact very little penalty for death. We want to encourage players to participate in PvP by focusing on the fun, rather than penalizing players for being killed. The Normal ruleset employs Active and Reserve military system which modifies where a player can kill or be killedNo consequences + PvP flags sounds like a theme park to meOh wow so SWG (where you had to flag yourself as overt to do open PVP) was a theme park? Learn something new everyday.
My bad I just realized I had mixed up my words and definitions.
Both. The way my job works I have a couple weeks between contracts for half the year, then I get basically the other half of the year off. So for short sessions, I will play the normal rule set, and when I have time to burn I will play the hardcore server.
Just for clarification: Being good at PvP in a video game means just that, you are good at PvP in a video game. One should never tie their self esteem to their gaming skills, because as soon as you log off, they mean nothing. Paid gamers can ignore this comment, but you knew that already.
If you want a new idea, go read an old book.
In order to be insulted, I must first value your opinion.
Originally posted by Gintoh Originally posted by HowbadisbadOriginally posted by xpiherOriginally posted by HowbadisbadHardcore, the Normal server will eventually end up being the garbage dump like how softcore is in Path of Exile. One way transfers guarantee it.I agree with the idea to have two separate servers though, one is to generate the revenue by giving people their theme park, and the other is the actual game which serves a more niche market.I only hope the devs deliver half of what they are promising. So many crowdfunders and kickstarters have crashed and burned, I would hate to see it with this, as it has such vision.The normal server isn't a themepark...
The "Normal" ruleset is the baseline functionality. You can not loot dead players in the normal ruleset, and there is in fact very little penalty for death. We want to encourage players to participate in PvP by focusing on the fun, rather than penalizing players for being killed. The Normal ruleset employs Active and Reserve military system which modifies where a player can kill or be killedNo consequences + PvP flags sounds like a theme park to meOh wow so SWG (where you had to flag yourself as overt to do open PVP) was a theme park? Learn something new everyday.
It was sand box with theme parks. Jabba's palace was a theme park, the imperial lines, and rebel lines, theme parks. The game itself was a complete sandbox. People get confused on how to 'label' games. SWG was a sand box with theme parks you could do or not do as you so desired, they were not required at all. So complete sand box. Optional PvP has no bearing on sandbox or not.
If you want a new idea, go read an old book.
In order to be insulted, I must first value your opinion.
Imperial Phalanx will be going hardcore! Open PvP games/servers add an entire new layer to the game with politics, and in this game hardcore will probably have a better economy.
Imperial Phalanx The Repopulation Nation
If you're looking to band together with like-minded gamers for Conquest and Glory, Imperial Phalanx might be the Nation for you! Check out our Recruitment Post or ImpNation.com to learn more.
There is an underlying tone of this thread that seems to be trying to dissuade people from playing on the normal server for PvE.
The OP is clearly in favor of the hardcore server and is trying to use this thread to bait people into playing that.
Kind of silly to even try. Like anyone is not going to see through this and say oh, you are right and clearly unbiased. I will change my mind.
“It's unwise to pay too much, but it's worse to pay too little. When you pay too much, you lose a little money - that's all. When you pay too little, you sometimes lose everything, because the thing you bought was incapable of doing the thing it was bought to do. The common law of business balance prohibits paying a little and getting a lot - it can't be done. If you deal with the lowest bidder, it is well to add something for the risk you run, and if you do that you will have enough to pay for something better.”
There is an underlying tone of this thread that seems to be trying to dissuade people from playing on the normal server for PvE.
The OP is clearly in favor of the hardcore server and is trying to use this thread to bait people into playing that.
Kind of silly to even try. Like anyone is not going to see through this and say oh, you are right and clearly unbiased. I will change my mind.
I'm sure he is in favor of the hardcore server, but for the most part he has been simply clearing up common misconceptions between the server types, most notable surrounding hardcore. For example, most "MMO gamers" hear player looting and think of losing the gloves they spent 3 months farming for, but that's not relevant in a game designed for this type of game play.
Imperial Phalanx The Repopulation Nation
If you're looking to band together with like-minded gamers for Conquest and Glory, Imperial Phalanx might be the Nation for you! Check out our Recruitment Post or ImpNation.com to learn more.
Originally posted by xpiher I'm curious how many people viewing these forums are going to be on each server. Please select which server you are primarily interested in. Feel free to discuss the pros and cons on each, but try to keep it civil. I'm also curious, given the recent rule set reveal, how many who play on the normal server are tempted to try the hardcore one so mention that as well.
Very excited about the Repopulation - any game with the spirit of SWG gets my attention. Definitely going with the pve option. I'm fan of the themepark games with a splash of sandbox; for me, that's the right balance.
I also can step away from the keyboard, and the pve server would allow my character to be risk-free unattended, which is important (for me, at least).
I'm not all the good at pvp, so I tend to craft. Mostly, pve provides a better marketplace, as PVPers tend to put on the cheap gear which they can afford to lose, and pve'ers are more willing to invest in top-end gear (better crafter margins).
So, while I'm excited about this game, this thread gives me a bit of pause. Glancing through some of the posts responding to others, there is definitely a mean and rude streak. Hopefully that does not represent the majority of the Repopulation community.
There is an underlying tone of this thread that seems to be trying to dissuade people from playing on the normal server for PvE.
The OP is clearly in favor of the hardcore server and is trying to use this thread to bait people into playing that.
Kind of silly to even try. Like anyone is not going to see through this and say oh, you are right and clearly unbiased. I will change my mind.
I'm sure he is in favor of the hardcore server, but for the most part he has been simply clearing up common misconceptions between the server types, most notable surrounding hardcore. For example, most "MMO gamers" hear player looting and think of losing the gloves they spent 3 months farming for, but that's not relevant in a game designed for this type of game play.
Pretty much this. I do favor the hardcore server and I made this poll in order to see how many that view this site are interested in that server type. Why? because I want to try and figure out if the hardcore server, with the existence of the normal server, can reach critical mass. I think it will.
That said, there are certain things that are enhanced., especially in the political realm, by the hardcore server's rule set and I feel that anyone interested in the game should understand that.
Originally posted by xpiher I'm curious how many people viewing these forums are going to be on each server. Please select which server you are primarily interested in. Feel free to discuss the pros and cons on each, but try to keep it civil. I'm also curious, given the recent rule set reveal, how many who play on the normal server are tempted to try the hardcore one so mention that as well.
Very excited about the Repopulation - any game with the spirit of SWG gets my attention. Definitely going with the pve option. I'm fan of the themepark games with a splash of sandbox; for me, that's the right balance.
I also can step away from the keyboard, and the pve server would allow my character to be risk-free unattended, which is important (for me, at least).
I'm not all the good at pvp, so I tend to craft. Mostly, pve provides a better marketplace, as PVPers tend to put on the cheap gear which they can afford to lose, and pve'ers are more willing to invest in top-end gear (better crafter margins).
So, while I'm excited about this game, this thread gives me a bit of pause. Glancing through some of the posts responding to others, there is definitely a mean and rude streak. Hopefully that does not represent the majority of the Repopulation community.
I think you underestimate the market meaningful territory control can create for a hardcore server. People will use any advantage they can get to "play to crush" and a dedicated crafter who can tailor gear for very specific builds will find a constant market due to gear destruction. On the PvE server, unless gear degrades very quickly and can't be repaired, people won't need to constantly obtain gear. 1 set will last a long time and thus put downward pressure on the crafting market.
I also think you underestimate the power of the guards in safe zones on the hardcore server. These guards sound like they'll operate much like guards in 1.0 sec space in EvE. If you get attacked in the npc towns the person who attacks you will get instantly killed.
Someone please correct me if i am wrong but I believe the hardcore server is not going to be in at launch but will be in the game if the normal server does well.
Originally posted by Tuchaka Someone please correct me if i am wrong but I believe the hardcore server is not going to be in at launch but will be in the game if the normal server does well.
This is not correct. The hardcore server will not be available during alpha, but it will be opened during sometime in beta. The reason for this is that they want to get the basic core systems in place working before testing the hardcore rule set. From J.C, Smith, when I asked him when the server would go live:
"Hardcore won't be available during Alpha 3, at some point prior to launch it will become available. We want to make sure to work out all the major kinks before we try to integrate a second branch of code."
Comments
That doesn't make it themepark, it just removes a little bit of sand from the box.
Games:
Currently playing:Nothing
Will play: Darkfall: Unholy Wars
Past games:
Guild Wars 2 - Xpiher Duminous
Xpiher's GW2
GW 1 - Xpiher Duminous
Darkfall - Xpiher Duminous (NA) retired
AoC - Xpiher (Tyranny) retired
Warhammer - Xpiher
Oh wow so SWG (where you had to flag yourself as overt to do open PVP) was a theme park? Learn something new everyday.
No consequences + PvP flags sounds like a theme park to me
Oh wow so SWG (where you had to flag yourself as overt to do open PVP) was a theme park? Learn something new everyday.
My bad I just realized I had mixed up my words and definitions.
Waiting for:
The Repopulation
Albion Online
Staffa KarTherma
Founder of The Companions
http://www.thecompanions.ca
Currently Recruiting
Both. The way my job works I have a couple weeks between contracts for half the year, then I get basically the other half of the year off. So for short sessions, I will play the normal rule set, and when I have time to burn I will play the hardcore server.
Just for clarification: Being good at PvP in a video game means just that, you are good at PvP in a video game. One should never tie their self esteem to their gaming skills, because as soon as you log off, they mean nothing. Paid gamers can ignore this comment, but you knew that already.
If you want a new idea, go read an old book.
In order to be insulted, I must first value your opinion.
No consequences + PvP flags sounds like a theme park to me
Oh wow so SWG (where you had to flag yourself as overt to do open PVP) was a theme park? Learn something new everyday.
It was sand box with theme parks. Jabba's palace was a theme park, the imperial lines, and rebel lines, theme parks. The game itself was a complete sandbox. People get confused on how to 'label' games. SWG was a sand box with theme parks you could do or not do as you so desired, they were not required at all. So complete sand box. Optional PvP has no bearing on sandbox or not.
If you want a new idea, go read an old book.
In order to be insulted, I must first value your opinion.
Imperial Phalanx
The Repopulation Nation
If you're looking to band together with like-minded gamers for Conquest and Glory, Imperial Phalanx might be the Nation for you! Check out our Recruitment Post or ImpNation.com to learn more.
The OP is clearly in favor of the hardcore server and is trying to use this thread to bait people into playing that.
Kind of silly to even try. Like anyone is not going to see through this and say oh, you are right and clearly unbiased. I will change my mind.
--John Ruskin
I'm sure he is in favor of the hardcore server, but for the most part he has been simply clearing up common misconceptions between the server types, most notable surrounding hardcore. For example, most "MMO gamers" hear player looting and think of losing the gloves they spent 3 months farming for, but that's not relevant in a game designed for this type of game play.
Imperial Phalanx
The Repopulation Nation
If you're looking to band together with like-minded gamers for Conquest and Glory, Imperial Phalanx might be the Nation for you! Check out our Recruitment Post or ImpNation.com to learn more.
Very excited about the Repopulation - any game with the spirit of SWG gets my attention. Definitely going with the pve option. I'm fan of the themepark games with a splash of sandbox; for me, that's the right balance.
I also can step away from the keyboard, and the pve server would allow my character to be risk-free unattended, which is important (for me, at least).
I'm not all the good at pvp, so I tend to craft. Mostly, pve provides a better marketplace, as PVPers tend to put on the cheap gear which they can afford to lose, and pve'ers are more willing to invest in top-end gear (better crafter margins).
So, while I'm excited about this game, this thread gives me a bit of pause. Glancing through some of the posts responding to others, there is definitely a mean and rude streak. Hopefully that does not represent the majority of the Repopulation community.
Pretty much this. I do favor the hardcore server and I made this poll in order to see how many that view this site are interested in that server type. Why? because I want to try and figure out if the hardcore server, with the existence of the normal server, can reach critical mass. I think it will.
That said, there are certain things that are enhanced., especially in the political realm, by the hardcore server's rule set and I feel that anyone interested in the game should understand that.
Games:
Currently playing:Nothing
Will play: Darkfall: Unholy Wars
Past games:
Guild Wars 2 - Xpiher Duminous
Xpiher's GW2
GW 1 - Xpiher Duminous
Darkfall - Xpiher Duminous (NA) retired
AoC - Xpiher (Tyranny) retired
Warhammer - Xpiher
I think you underestimate the market meaningful territory control can create for a hardcore server. People will use any advantage they can get to "play to crush" and a dedicated crafter who can tailor gear for very specific builds will find a constant market due to gear destruction. On the PvE server, unless gear degrades very quickly and can't be repaired, people won't need to constantly obtain gear. 1 set will last a long time and thus put downward pressure on the crafting market.
I also think you underestimate the power of the guards in safe zones on the hardcore server. These guards sound like they'll operate much like guards in 1.0 sec space in EvE. If you get attacked in the npc towns the person who attacks you will get instantly killed.
Games:
Currently playing:Nothing
Will play: Darkfall: Unholy Wars
Past games:
Guild Wars 2 - Xpiher Duminous
Xpiher's GW2
GW 1 - Xpiher Duminous
Darkfall - Xpiher Duminous (NA) retired
AoC - Xpiher (Tyranny) retired
Warhammer - Xpiher
This is not correct. The hardcore server will not be available during alpha, but it will be opened during sometime in beta. The reason for this is that they want to get the basic core systems in place working before testing the hardcore rule set. From J.C, Smith, when I asked him when the server would go live:
"Hardcore won't be available during Alpha 3, at some point prior to launch it will become available. We want to make sure to work out all the major kinks before we try to integrate a second branch of code."
https://www.therepopulation.com/forums/viewtopic.php?f=1&t=3252&start=60#p56917
Games:
Currently playing:Nothing
Will play: Darkfall: Unholy Wars
Past games:
Guild Wars 2 - Xpiher Duminous
Xpiher's GW2
GW 1 - Xpiher Duminous
Darkfall - Xpiher Duminous (NA) retired
AoC - Xpiher (Tyranny) retired
Warhammer - Xpiher
separates servers are past for me,it is only reason why I am lost interesting for this game