The first one is the most obvious one, and because I don't want to spend hours on this post, I'll keep it relatively short to prove my point.
No alternate rule sets. This is often a major complaint when a new MMO is coming out. Many people are clamoring for PvP, PvE, Hardcore, etc etc. With megaserver, all servers are combined into one, and you really have no choice with whom you are playing with, no matter how smart they claim that the server is at placing you with your friends.
Phasing, layering and instancing. The buzz words of the new decade. With regular servers, these things would be kept to a minimum. You wouldn't randomly lose party members because they made a different choice or because they crossed the invisible wall that put them in their own phase, separate from group members. It breaks immersion and it's a huge annoyance. Some games can hide it better than others, but I promise you, you'll notice it quite often. You just have to keep your eyes open.
Next, it destroys server communities. Now, you're in a community with potentially millions of people. Gone are the days of being able to grow up with the same community of gamers. Gamers that you'll remember over your leveling process. Now, unless you are guilded or they are on your friends list, chances are, you'll never see them again.
I'll stop there. As my point is proven. Saying there are only positives is just seeing what you want to see. There are negatives, and very obvious ones. Well, obvious for me at least.
Can I sit in a chair? Can I play a lute? Can I sit in a chair, play a loot, in my own home?
No?
Usually roleplayers have more imagination...
Apparently you missed the whole point. You can replace chair and lute and home, and it wouldn't matter. Those three things just fit the game, so they came to mind first.
The first one is the most obvious one, and because I don't want to spend hours on this post, I'll keep it relatively short to prove my point.
No alternate rule sets. This is often a major complaint when a new MMO is coming out. Many people are clamoring for PvP, PvE, Hardcore, etc etc. With megaserver, all servers are combined into one, and you really have no choice with whom you are playing with, no matter how smart they claim that the server is at placing you with your friends.
Phasing, layering and instancing. The buzz words of the new decade. With regular servers, these things would be kept to a minimum. You wouldn't randomly lose party members because they made a different choice or because they crossed the invisible wall that put them in their own phase, separate from group members. It breaks immersion and it's a huge annoyance. Some games can hide it better than others, but I promise you, you'll notice it quite often. You just have to keep your eyes open.
Next, it destroys server communities. Now, you're in a community with potentially millions of people. Gone are the days of being able to grow up with the same community of gamers. Gamers that you'll remember over your leveling process. Now, unless you are guilded or they are on your friends list, chances are, you'll never see them again.
I'll stop there. As my point is proven. Saying there are only positives is just seeing what you want to see. There are negatives, and very obvious ones. Well, obvious for me at least.
I don't think rulesets are excluded because of the mega server infrastructure. Rulesets are basic design options that are of a much greater importance than the server infrastructure. I'm thinking that they simply didn't want to have different rulesets. So blaming the megaserver for this is not really right.
Your second point doesn't feel right either, at least not yet. We don't know how much phasing there will be. Why would you count on it already?
Your third point is a very valid one. I forgot this one. See, I overlooked something :-) I really hope they do something about this. Just the way they fix it for roleplayers, they could let people assign a few favorite worlds/shards/whatever so that people end up being in the same environment more often. But this is a problem yes, to me to.
Can I sit in a chair? Can I play a lute? Can I sit in a chair, play a loot, in my own home?
No?
Usually roleplayers have more imagination...
Apparently you missed the whole point. You can replace chair and lute and home, and it wouldn't matter. Those three things just fit the game, so they came to mind first.
Here's what you can do, (not taken from in game but the ESO site.)
/angry
/cuckoo
/handtoheart
/pointdown
/situps
/annoyed
/curtsey
/headache
/pointleft
/sleep
/applaud
/dance
/headscratch
/pointright
/stagger
/approve
/dancedrunk
/heartbroken
/pointup
/stop
/armscrossed
/disapprove
/hello
/poke
/stretch
/beckon
/disgust
/huh
/pour
/surprised
/beg
/dismiss
/humble
/pray
/surrender
/beggar
/doom
/impatient
/preen
/tap
/bestowblessing
/downcast
/jumpingjacks
/push
/taunt
/bless
/drink
/kiss
/pushup
/thank
/blowkiss
/drum
/kneel
/pushups
/thanks
/boo
/drunk
/kneelpray
/rally
/thankyou
/bored
/dustoff
/knock
/ritual
/threaten
/bow
/eat
/kowtow
/rubhands
/thumbsdown
/breathless
/exasperated
/laugh
/rude
/thumbsup
/brushoff
/facepalm
/leanback
/saluteloop
/tilt
/bucketsplash
/faint
/leanside
/scared
/torch
/celebrate
/fistpump
/leaveme
/scratch
/touch
/cheer
/flirt
/lol
/search
/twiddle
/clap
/flute
/lute
/shakefist
/wagfinger
/cold
/followme
/me
/shh
/wand
/come
/goaway
/no
/shieldeyes
/wave
/comehere
/grats
/nod
/shout
/welcome
/confused
/greet
/overhere
/shovel
/whisper
/congrats
/hail
/payme
/shrug
/whistle
/congratulate
/hammer
/phew
/sick
/write
/controlrod
/hammerlow
/playdead
/sigh
/yawn
/cower
/hammerwall
/point
/sit
/yes
/crouch
/handsonhips
/pointback
/sitchair
/you
/cry
You'll notice you can sit in a chair and play a lute. Player housing won't be in at launch but might be added down the road.
Can I sit in a chair? Can I play a lute? Can I sit in a chair, play a loot, in my own home?
No?
I've seen several instruments being played and people sitting... So....
Yes...
Grasping for straws yet?
Yeah saw /lute, /flute and /drum. Not sure if there were any more, all played songs when you did it, was kinda cool. Would be nice if you could pick a few songs to play (press 1-5 while doing /instrument), or play it manually like LOTRO, but overall pretty cool.
if you want the "good old days" where you find yourself running into the same players as you level then you need to find a MMO with a small player base. Those days are gone because developers need to create server architecture that can handle millions of players right from the start, not thousands. This gives them more flexibility and they don't risk long queues or the need to condense servers shortly after release.
The first one is the most obvious one, and because I don't want to spend hours on this post, I'll keep it relatively short to prove my point.
No alternate rule sets. This is often a major complaint when a new MMO is coming out. Many people are clamoring for PvP, PvE, Hardcore, etc etc. With megaserver, all servers are combined into one, and you really have no choice with whom you are playing with, no matter how smart they claim that the server is at placing you with your friends.
Phasing, layering and instancing. The buzz words of the new decade. With regular servers, these things would be kept to a minimum. You wouldn't randomly lose party members because they made a different choice or because they crossed the invisible wall that put them in their own phase, separate from group members. It breaks immersion and it's a huge annoyance. Some games can hide it better than others, but I promise you, you'll notice it quite often. You just have to keep your eyes open.
Next, it destroys server communities. Now, you're in a community with potentially millions of people. Gone are the days of being able to grow up with the same community of gamers. Gamers that you'll remember over your leveling process. Now, unless you are guilded or they are on your friends list, chances are, you'll never see them again.
I'll stop there. As my point is proven. Saying there are only positives is just seeing what you want to see. There are negatives, and very obvious ones. Well, obvious for me at least.
Point well made. I do agree. I would be very surprised if ESO has a "rich and vibrant" gaming community in oh say 1-2 years from now. I can't see it. ...... A multi-faceted MMORPG experience ? Pshah ! I very much doubt it.
I know some players that won't RP at all and just roll in RP servers to troll the role players. You will see a lot of names such as "l33t4u" and "JoePwnz" even if you only select RP. And I doubt Zenimax will enforce RP names. That would be real news, but it ain't gonna happen.
Now, you're in a community with potentially millions of people. Gone are the days of being able to grow up with the same community of gamers. Gamers that you'll remember over your leveling process. Now, unless you are guilded or they are on your friends list, chances are, you'll never see them again.
Suits me. It works in Real Life, it's fine in a game. It's not like being in an mmorpg is a relationship.
The first one is the most obvious one, and because I don't want to spend hours on this post, I'll keep it relatively short to prove my point.
No alternate rule sets. This is often a major complaint when a new MMO is coming out. Many people are clamoring for PvP, PvE, Hardcore, etc etc. With megaserver, all servers are combined into one, and you really have no choice with whom you are playing with, no matter how smart they claim that the server is at placing you with your friends.
Phasing, layering and instancing. The buzz words of the new decade. With regular servers, these things would be kept to a minimum. You wouldn't randomly lose party members because they made a different choice or because they crossed the invisible wall that put them in their own phase, separate from group members. It breaks immersion and it's a huge annoyance. Some games can hide it better than others, but I promise you, you'll notice it quite often. You just have to keep your eyes open.
Next, it destroys server communities. Now, you're in a community with potentially millions of people. Gone are the days of being able to grow up with the same community of gamers. Gamers that you'll remember over your leveling process. Now, unless you are guilded or they are on your friends list, chances are, you'll never see them again.
I'll stop there. As my point is proven. Saying there are only positives is just seeing what you want to see. There are negatives, and very obvious ones. Well, obvious for me at least.
serious I don't even like this game, find it took too many GW2 ideas and didn't improve much, well the pvp map is huge at least. but lets help you out.
a lot of game out there have more then one server and all on the same rule set, also since pvp,(from what I seen) is locked in a instance make not such diference.
games normally put players of the same party together always, in some rare cases when the map is hard capped people will get in a diferent one, but easy to fix if everyone leaves and enter again.
server community even if was small ones you would never hang with everyone, you most hang with your guild and allied guilds, maybe a fellow your partied before and know each other, but in the ned if you think about it will make community stronger, everyone together not like its not happening on my server so don't care.
saying you prove anything is kinda false, you tossed your opnions, opnions != facts, with you need facts to prove anything, also all your fears can be easily fixed but good sense, maybe this game will bring a stronger guild and inter guild dinamics, with can be good overall.
even so I say wait 3-6 months after launch so they can fix all bugs(or at least most people will be gone from the buged points)
forgot to mention one thing who could give fear for a sole mega server, and its login queues, that is the sole thing I would say its a con for a mega server, if they don't work that well, with from what I know from both company they won't
Can I sit in a chair? Can I play a lute? Can I sit in a chair, play a loot, in my own home?
No?
Usually roleplayers have more imagination...
Apparently you missed the whole point. You can replace chair and lute and home, and it wouldn't matter. Those three things just fit the game, so they came to mind first.
No, your point wasn't lost on me, but mine was lost on you. But instead of dismissing you, I'll expand.
Roleplayers are going to face limitations no matter what game they play. But RPers, traditionally, have great imaginations. They can overcome minor discrepancies such as your examples, and even greater ones than those. I once roleplayed with a fellow who was hideously burned in one of our adventures, and even though he couldn't change the appearance of his avatar so that all could see the burns on his face, the guild still managed to turn it into a key RP component for him.
My point is, it usually doesn't matter what the game will physically allow you to do, as the imagination of the average RPer is more than up to the task of overcoming that limitation.
Comments
Which is something you set on the fly?
This megaserver is really cool, I only see advantages.
And no more dramatic talks about decreasing server populations.
Then you are only seeing what you want to see.
There's quite a long list of disadvantages.
Can I sit in a chair? Can I play a lute? Can I sit in a chair, play a loot, in my own home?
No?
Or we may think differently about many things. Imagine everyone agreeing on everything.
Feel free to say what's on your mind. I may have overlooked a few things
Would you mind linking to them or just mentioning them please?
Usually roleplayers have more imagination...
I've seen several instruments being played and people sitting... So....
Yes...
Grasping for straws yet?
If that's what floats your boat, go for it! Whatever you do in the privacy of your own home is your business. It's a lute though.
Crazkanuk
----------------
Azarelos - 90 Hunter - Emerald
Durnzig - 90 Paladin - Emerald
Demonicron - 90 Death Knight - Emerald Dream - US
Tankinpain - 90 Monk - Azjol-Nerub - US
Brindell - 90 Warrior - Emerald Dream - US
----------------
The first one is the most obvious one, and because I don't want to spend hours on this post, I'll keep it relatively short to prove my point.
No alternate rule sets. This is often a major complaint when a new MMO is coming out. Many people are clamoring for PvP, PvE, Hardcore, etc etc. With megaserver, all servers are combined into one, and you really have no choice with whom you are playing with, no matter how smart they claim that the server is at placing you with your friends.
Phasing, layering and instancing. The buzz words of the new decade. With regular servers, these things would be kept to a minimum. You wouldn't randomly lose party members because they made a different choice or because they crossed the invisible wall that put them in their own phase, separate from group members. It breaks immersion and it's a huge annoyance. Some games can hide it better than others, but I promise you, you'll notice it quite often. You just have to keep your eyes open.
Next, it destroys server communities. Now, you're in a community with potentially millions of people. Gone are the days of being able to grow up with the same community of gamers. Gamers that you'll remember over your leveling process. Now, unless you are guilded or they are on your friends list, chances are, you'll never see them again.
I'll stop there. As my point is proven. Saying there are only positives is just seeing what you want to see. There are negatives, and very obvious ones. Well, obvious for me at least.
Apparently you missed the whole point. You can replace chair and lute and home, and it wouldn't matter. Those three things just fit the game, so they came to mind first.
I don't think rulesets are excluded because of the mega server infrastructure. Rulesets are basic design options that are of a much greater importance than the server infrastructure. I'm thinking that they simply didn't want to have different rulesets. So blaming the megaserver for this is not really right.
Your second point doesn't feel right either, at least not yet. We don't know how much phasing there will be. Why would you count on it already?
Your third point is a very valid one. I forgot this one. See, I overlooked something :-) I really hope they do something about this. Just the way they fix it for roleplayers, they could let people assign a few favorite worlds/shards/whatever so that people end up being in the same environment more often. But this is a problem yes, to me to.
Here's what you can do, (not taken from in game but the ESO site.)
/angry
/cuckoo
/handtoheart
/pointdown
/situps
/annoyed
/curtsey
/headache
/pointleft
/sleep
/applaud
/dance
/headscratch
/pointright
/stagger
/approve
/dancedrunk
/heartbroken
/pointup
/stop
/armscrossed
/disapprove
/hello
/poke
/stretch
/beckon
/disgust
/huh
/pour
/surprised
/beg
/dismiss
/humble
/pray
/surrender
/beggar
/doom
/impatient
/preen
/tap
/bestowblessing
/downcast
/jumpingjacks
/push
/taunt
/bless
/drink
/kiss
/pushup
/thank
/blowkiss
/drum
/kneel
/pushups
/thanks
/boo
/drunk
/kneelpray
/rally
/thankyou
/bored
/dustoff
/knock
/ritual
/threaten
/bow
/eat
/kowtow
/rubhands
/thumbsdown
/breathless
/exasperated
/laugh
/rude
/thumbsup
/brushoff
/facepalm
/leanback
/saluteloop
/tilt
/bucketsplash
/faint
/leanside
/scared
/torch
/celebrate
/fistpump
/leaveme
/scratch
/touch
/cheer
/flirt
/lol
/search
/twiddle
/clap
/flute
/lute
/shakefist
/wagfinger
/cold
/followme
/me
/shh
/wand
/come
/goaway
/no
/shieldeyes
/wave
/comehere
/grats
/nod
/shout
/welcome
/confused
/greet
/overhere
/shovel
/whisper
/congrats
/hail
/payme
/shrug
/whistle
/congratulate
/hammer
/phew
/sick
/write
/controlrod
/hammerlow
/playdead
/sigh
/yawn
/cower
/hammerwall
/point
/sit
/yes
/crouch
/handsonhips
/pointback
/sitchair
/you
/cry
You'll notice you can sit in a chair and play a lute. Player housing won't be in at launch but might be added down the road.
Yeah saw /lute, /flute and /drum. Not sure if there were any more, all played songs when you did it, was kinda cool. Would be nice if you could pick a few songs to play (press 1-5 while doing /instrument), or play it manually like LOTRO, but overall pretty cool.
Point well made. I do agree. I would be very surprised if ESO has a "rich and vibrant" gaming community in oh say 1-2 years from now. I can't see it. ...... A multi-faceted MMORPG experience ? Pshah ! I very much doubt it.
megaserver = you will always get the trolls
I know some players that won't RP at all and just roll in RP servers to troll the role players. You will see a lot of names such as "l33t4u" and "JoePwnz" even if you only select RP. And I doubt Zenimax will enforce RP names. That would be real news, but it ain't gonna happen.
Suits me. It works in Real Life, it's fine in a game. It's not like being in an mmorpg is a relationship.
YOU OBVIOUSLY havent played lotro .eso dosent come close to the rp feature of that game. Is not even supported by ZeniMax
serious I don't even like this game, find it took too many GW2 ideas and didn't improve much, well the pvp map is huge at least. but lets help you out.
a lot of game out there have more then one server and all on the same rule set, also since pvp,(from what I seen) is locked in a instance make not such diference.
games normally put players of the same party together always, in some rare cases when the map is hard capped people will get in a diferent one, but easy to fix if everyone leaves and enter again.
server community even if was small ones you would never hang with everyone, you most hang with your guild and allied guilds, maybe a fellow your partied before and know each other, but in the ned if you think about it will make community stronger, everyone together not like its not happening on my server so don't care.
saying you prove anything is kinda false, you tossed your opnions, opnions != facts, with you need facts to prove anything, also all your fears can be easily fixed but good sense, maybe this game will bring a stronger guild and inter guild dinamics, with can be good overall.
even so I say wait 3-6 months after launch so they can fix all bugs(or at least most people will be gone from the buged points)
forgot to mention one thing who could give fear for a sole mega server, and its login queues, that is the sole thing I would say its a con for a mega server, if they don't work that well, with from what I know from both company they won't
No, your point wasn't lost on me, but mine was lost on you. But instead of dismissing you, I'll expand.
Roleplayers are going to face limitations no matter what game they play. But RPers, traditionally, have great imaginations. They can overcome minor discrepancies such as your examples, and even greater ones than those. I once roleplayed with a fellow who was hideously burned in one of our adventures, and even though he couldn't change the appearance of his avatar so that all could see the burns on his face, the guild still managed to turn it into a key RP component for him.
My point is, it usually doesn't matter what the game will physically allow you to do, as the imagination of the average RPer is more than up to the task of overcoming that limitation.
I would be honored to play the lute solemnly over your dead carcass.