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A proposal for pvp servers.

JyiigaJyiiga Member UncommonPosts: 1,187

As many of you might know from the weekend betas, pvp is split into many shards or servers. There is no single server for pvp.

How would people feel if some of these servers had special rule sets? I feel like this could alleviate some of the tension we are seeing for several topics, both here and on the official forums.

Examples:

First person only pvp server.

No addon/mod pvp server.

We would all still be united on the mega server for pve and there people could do as they please.

Opinions?

Comments

  • HorusraHorusra Member EpicPosts: 4,411
    On paper easy...in life lot of logistics, separate testing, balance issues, bug issues, multi line development process. Lots of headaches.
  • bcbullybcbully Member EpicPosts: 11,843
    A lot would need to be done. It seems easier to design with systems that involve pvp, then turn them off for some, rather than trying to just turn it on.
  • HengistHengist Member RarePosts: 1,313

    You mean different ruleset's on Campaigns, since there is not a "PvP server", right?

    Something like this:


    Brian Wheeler – Live Q&A from Eltist Jerks December 2013

    Killed the question – too much extra stuff graphic wise.

    “During Beta we have been using a 48 hour Campaign ruleset but standard Campaigns will last 3 months. We have the ability to make scoring changes and duration changes depending on player needs and we’ll analyze how scoring goes to determine if we need alternate rulesets with different duration, scoring, but also if we need to add player level restricted Campaigns or not. There really is a great deal of flexibility with the Campaign system, and we will be paying close attention to what players ask for to determine which Campaign rules we add.”


    Link

  • HellidolHellidol Member UncommonPosts: 476
    They would not even entertain that idea because they are only having one server to my understanding.

    image
  • JyiigaJyiiga Member UncommonPosts: 1,187
    Originally posted by Baikal

    You mean different ruleset's on Campaigns, since there is not a "PvP server", right?

    Something like this:

     


     

    Brian Wheeler – Live Q&A from Eltist Jerks December 2013

    Killed the question – too much extra stuff graphic wise.

    “During Beta we have been using a 48 hour Campaign ruleset but standard Campaigns will last 3 months. We have the ability to make scoring changes and duration changes depending on player needs and we’ll analyze how scoring goes to determine if we need alternate rulesets with different duration, scoring, but also if we need to add player level restricted Campaigns or not. There really is a great deal of flexibility with the Campaign system, and we will be paying close attention to what players ask for to determine which Campaign rules we add.”


     

    Link

    Good stuff, thank you for sharing. I had not seen this information before. Makes me a little more hopeful.

  • JyiigaJyiiga Member UncommonPosts: 1,187
    Originally posted by Hellidol
    They would not even entertain that idea because they are only having one server to my understanding.

    During the PVE portion of the game you and everyone else are on the mega server. Which is a single server, but still instanced to some degree.

    PVP is actually very different. There are multiple PVP servers that you view from an in game browser. In that browser you select your home server (primary) and a guest server (secondary). You are then locked into those two servers for a set amount of time or you pay a fee to switch to another server after 24 hours.

    Each of these "copies" of Cyrodiil houses around 500 players (I think) from each faction. So around 1500 players total.

    Sadly in todays day and age, no one zone is going to be able to house the entire pvp population of a big game like this. So expect to see dozens (maybe even hundreds) of pvp servers.

  • HengistHengist Member RarePosts: 1,313


    Originally posted by Jyiiga
    Originally posted by Baikal You mean different ruleset's on Campaigns, since there is not a "PvP server", right? Something like this:     Brian Wheeler – Live Q&A from Eltist Jerks December 2013 Killed the question – too much extra stuff graphic wise. “During Beta we have been using a 48 hour Campaign ruleset but standard Campaigns will last 3 months. We have the ability to make scoring changes and duration changes depending on player needs and we’ll analyze how scoring goes to determine if we need alternate rulesets with different duration, scoring, but also if we need to add player level restricted Campaigns or not. There really is a great deal of flexibility with the Campaign system, and we will be paying close attention to what players ask for to determine which Campaign rules we add.”
      Link
    Good stuff, thank you for sharing. I had not seen this information before. Makes me a little more hopeful.

    It probably is not to the degree you were asking for in your OP, but it does show that Zenimax, and the system is flexible that they probably can make some different, and interesting changes as needed. I hope enough people feel the same way to get some of those opened up down the road.

    Cheers!

  • obake90obake90 Member Posts: 60
    Do it old school, flag your self as pvp and only other flag players can be attacked or attack. (SWG, old EQ) Once you flag no turn off button.
  • HengistHengist Member RarePosts: 1,313


    Originally posted by Jyiiga
    Originally posted by Hellidol They would not even entertain that idea because they are only having one server to my understanding.
    During the PVE portion of the game you and everyone else are on the mega server. Which is a single server, but still instanced to some degree.

    PVP is actually very different. There are multiple PVP servers that you view from an in game browser. In that browser you select your home server (primary) and a guest server (secondary). You are then locked into those two servers for a set amount of time or you pay a fee to switch to another server after 24 hours.

    Each of these "copies" of Cyrodiil houses around 500 players (I think) from each faction. So around 1500 players total.

    Sadly in todays day and age, no one zone is going to be able to house the entire pvp population of a big game like this. So expect to see dozens (maybe even hundreds) of pvp servers.



    Zenimax is calling those "campaigns", not servers.

    Everyone is assigned at launch a "home" campaign, and can guest, or switch like you had said. I know the nomenclature is a little different, but with them running the game on a mega-server, I suspect the catchy Campaign designation keeps people feeling that it's a single server, and avoids confusion for 'em.

  • JyiigaJyiiga Member UncommonPosts: 1,187
    Originally posted by Torvaldr
     

    Are the campaigns persistent or do they get reset every month, quarter, etc? When the campaign ends does it close that campaign shard and open a new one or reset it? When a campaign ends do the players stay with that (i.e.: is it account bound) or can they choose a new campaign to join?

     

    I will attempt to answer this. Someone correct me if I am wrong.

    I think ultimately they are suppose to persist for 3 months at a time, but this can be changed.

    I think it just resets.

    They can choose to stay with it or move to another one.

  • deakondeakon Member Posts: 583
    I'm all for more options, and options that stop people complaining are normally the best kind in my experience :)
  • achesomaachesoma Member RarePosts: 1,768
    I'm not sure what you're asking.  There is only one mega-server.  Pvp is just in one large zone.  Are you asking to expand pvp outside of Cyrodiil?  I'm confused. image
    Preaching Pantheon to People at PAX  PAX East 2018 Day 4 - YouTube
  • JyiigaJyiiga Member UncommonPosts: 1,187
    Originally posted by deakon
    I'm all for more options, and options that stop people complaining are normally the best kind in my experience :)

    Yay, someone that is not dancing on my parade for once today!

     

  • JyiigaJyiiga Member UncommonPosts: 1,187
    Originally posted by achesoma
    I'm not sure what you're asking.  There is only one mega-server.  Pvp is just in one large zone.  Are you asking to expand pvp outside of Cyrodiil?  I'm confused. image

     

    Ruh Roh Raggy - someone else that didn't read what I posted above. Time to copy and paste!

     

    During the PVE portion of the game you and everyone else are on the mega server. Which is a single server, but still instanced to some degree.

    PVP is actually very different. There are multiple PVP servers (or campaigns) that you view from an in game browser. In that browser you select your home server (primary) and a guest server (secondary). You are then locked into those two servers for a set amount of time or you pay a fee to switch to another server after 24 hours.

    Each of these "copies" of Cyrodiil houses around 500 players (I think) from each faction. So around 1500 players total.

    Sadly in todays day and age, no one zone is going to be able to house the entire pvp population of a big game like this. So expect to see dozens (maybe even hundreds) of pvp servers.

  • deakondeakon Member Posts: 583
    Originally posted by achesoma
    I'm not sure what you're asking.  There is only one mega-server.  Pvp is just in one large zone.  Are you asking to expand pvp outside of Cyrodiil?  I'm confused. image

    There will be several "campaigns" for cyrodiil and each campaign pretty much acts like a server specifically for pvp in cyrodiil, there will be many and each will hold about 2k players. The OP is suggesting that they include different rule-sets for alternate playstyles, like one with no addons, one first person only etc

  • deakondeakon Member Posts: 583
    Originally posted by Torvaldr
    Originally posted by Baikal

     


    Originally posted by Jyiiga

    Originally posted by Hellidol They would not even entertain that idea because they are only having one server to my understanding.
    During the PVE portion of the game you and everyone else are on the mega server. Which is a single server, but still instanced to some degree.

    PVP is actually very different. There are multiple PVP servers that you view from an in game browser. In that browser you select your home server (primary) and a guest server (secondary). You are then locked into those two servers for a set amount of time or you pay a fee to switch to another server after 24 hours.

    Each of these "copies" of Cyrodiil houses around 500 players (I think) from each faction. So around 1500 players total.

    Sadly in todays day and age, no one zone is going to be able to house the entire pvp population of a big game like this. So expect to see dozens (maybe even hundreds) of pvp servers.

    Zenimax is calling those "campaigns", not servers.

    Everyone is assigned at launch a "home" campaign, and can guest, or switch like you had said. I know the nomenclature is a little different, but with them running the game on a mega-server, I suspect the catchy Campaign designation keeps people feeling that it's a single server, and avoids confusion for 'em.

    Are the campaigns persistent or do they get reset every month, quarter, etc? When the campaign ends does it close that campaign shard and open a new one or reset it? When a campaign ends do the players stay with that (i.e.: is it account bound) or can they choose a new campaign to join?

    Score resets keeps owned and state of walls etc all persists through the reset (which happens every 3 months)

  • TheLizardbonesTheLizardbones Member CommonPosts: 10,910

    They really just kind of tossed out the book of how to do MMORPGs, didn't they?  Well, good for them.  I have no idea if I'm going to even play the game, but it's kind of cool to see a company just make a game instead of adhering to standards like some kind of mindless bureaucrat.

     

    I can not remember winning or losing a single debate on the internet.

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