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As the title says.
I hate quest grinding, really. I just want to relax and do a few levels... not running around and looking for quests that are done in 30sec anyways, always trying to figure out what to do next and what to click now ect.
Really loved the old school EQ leveling. Kiting mobs, farming a dungeon for xp. XP-Groups where the best social experience i ever had in MMOs and actually never had again after EQ. Nowadays there are no downtimes that make room for talking, only stressfull rushing or questgrinding *sadface*.
Anyways: Is it possible at all in ESO, or will i have to do all those quests for skill points?
MMOs finally replaced social interaction, forced grouping and standing in a line while talking to eachother.
Now we have forced soloing, forced questing and everyone is the hero, without ever having to talk to anyone else. The evolution of multiplayer is here! We won,... right?
Comments
Yes. Once you reach level 10 you can progress by AvA.
I'm wondering is possible not to progress at all and just craft.
Not really. If you were a dedicated crafter you'd want access to all the unique crafting tables found in the game world and so you'd want to be able to survive getting out to them, including the ones you wouldn't be able to access in other faction zones until you beat 50+/50++.
You can farm mobs for XP. From what i saw, mobs don't give a lot of XP, so it will take a long time. But they DO give XP, so if you just want to get out and grind, you CAN do that. Great way to gather crafting materials too, so you can grind for whatever hours then go back to town and make yourself a new suit of armor.
You will get to level 50 and you will get enough skilpoints to main your solo grind playstyle. After that you can get a list of skyshards and go back to pick them up.
"Id rather work on something with great potential than on fulfilling a promise of mediocrity."
- Raph Koster
Tried: AO,EQ,EQ2,DAoC,SWG,AA,SB,HZ,CoX,PS,GA,TR,IV,GnH,EVE, PP,DnL,WAR,MxO,SWG,FE,VG,AoC,DDO,LoTRO,Rift,TOR,Aion,Tera,TSW,GW2,DCUO,CO,STO
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Currently Playing: ESO
Was it possible to "level" without doing any quests in Skyrim or Oblivion?
I can not remember winning or losing a single debate on the internet.
This is the only themepark I've seen in years that allows you to do it. that's what turned me from hater to "its not that bad"er.
The FASTEST way to level is by grabbing a few friends and grinding mobs. Group bonus xp.
Every open world dungeon I've seen so far has been absolute garbage. They've been designed JUST LIKE instanced dungeons, except you just zerg through and then the boss spawns at the end, not like proper open dungeons.
That sounds sad,...
Well, to make it perfectly clear: I hate meaningless quests and i don't care for medicore story in a MMO either. I will be leveling with my GF and we definitly want to level together. Sadly questing with two people really has it's own issues. Every now and then we clicked trough the "talk to x, then y then z and collect some sand sacks on the way"-quests, just to notice how she picked option b and i picked a, leaving us in differend phases. (Did i mention i hate phasing even more then questing lol)
If dungeons really are like instances in ESO (and we preordered because we saw reports of the opposite), then only pvp can save us i guess. Missing out on Quests that give skill points could suck in the long run tho. Is there a pattern on which quests provide points? Like only mainquests? Missing out on skill points that can only be gotten this way really means we will have to quest.
MMOs finally replaced social interaction, forced grouping and standing in a line while talking to eachother.
Now we have forced soloing, forced questing and everyone is the hero, without ever having to talk to anyone else. The evolution of multiplayer is here! We won,... right?
You got me wrong there.
I absolutly don't want to solo, at all. I will never be online alone (i have plenty of better single player games for that). I know this sounds crazy, but i really do play MMOs do make use of multiplayer. Questing is something that most of the time is very bad for grouping, the more phasing, the worse.
Sure it could work if we would always play with the two of us only, but we have another few that also level together and would join us regulary, but not always. So phasing and questing effectivly means our progress will be unneeded slow. Also we prefer to learn our classes in a teamwork setting and not on trashmobs while questing. It is simply annoying to quest in a team. At least if a quest takes like 30 seconds from start to finish. Would be a differend story if it was a dungeon quest type of thing that wanted us to do Boss xy or clear a run in x time.
Basically questing may work well for solo player, or people that like story more then teamwork. But after 15 years of questing in MMOs there simply is no way to make it entertaining anymore. I don't blame ESO for that, don't get me wrong! There simply is no quest i have not done to death in another game already and i dislike the constant feel of grinding them... i prefer grinding dungeons haha. Well, it is only grinding if it is no fun. Guess that statement fits pretty well.
MMOs finally replaced social interaction, forced grouping and standing in a line while talking to eachother.
Now we have forced soloing, forced questing and everyone is the hero, without ever having to talk to anyone else. The evolution of multiplayer is here! We won,... right?
There are dungeons, then there are "dungeons." The former are everywhere, where folks usually zerg through and fight a mini boss to get the exploration exp. But each area has at least one "public dungeon" with quests inside and boss mobs that WILL shred solo players that just run in without any backup. The final boss of these have to be sought out, are a bit out of the way and have mechanics that will kill people who decide not to react to it.
Why would you not?
WIth combat "grind" as your actually playing one of the core aspects of the game. The quest "grind" is much more of a grind due to quests being artificial things to do that have no impact what so ever in the game world.
If you consider killing mobs in a video game repetitive and boring, then your in the wrong hobby and shows that you actually don't know what you want. Its similar to saying you want a song that were its written ABCD or non-repetitive, yet I can tell you that you will not like a song that does not repeat its melody. The other factor as well is that camping actually had an impact in the game even if a minor/temporary one.
If a group of people were already set up you had to find another place/share/steal their camp. The players at the camp before actually impacted your game play experience, unlike questing which is done almost completely solo and once completed is never done again, as well as no one knowing if you even quested save for a game that has achievements telling everyone you have.
yeah definitely given how awful the quests are in this game. However the combat is just as bad so not like grinding is any fun either.
I played for two hours this afternoon and forced my way through being dead, got to noob Island at level 2. I ignored all the bread crumbs and went exploring. When I logged out I was level 3 so you can level through OW. I don't know how much I was getting for mob kills or how much just for finding places but I know it was a mix because I got level 3 from a discovery. My armor and weapon leveled through combat, I saw a level up on gathering.
If you "need" to be cap now, now, now then quest exper will be the way to go. I will run aimlessly about for a good month as long as I'm not getting my ass handed to me on every turn.
What the hell are you talking about the quests being awful?
I found most of the Aldmeri Dominion questline to be great when considered against other MMOs. I'd say it's almost on par with Secret World but with better voice acting and a more engaging combat system.
The quests are awful compared to what?
The quests send you to a place where you kill mobs, they're not required but they're in the area.
Public dungeons can boost your exp a bit faster too, grab some randoms and get to work
/personallyzergthroughquests
Ryoshi1 as Rikimaru
no i don't think you can mob grind levels like you could in EQ.
maybe in a group instance or the public dungeons you can? i have not tested that out yet but the mobs in the open world don't give very much experience.
i don't think you will get an answer to that. it's easy to make blanket statements and say everything about the game is terrible.
i stopped reading right there lol
are you being serious? so grinding mobs mindlessly does have an impact on the game world? LOL
what kind of impact did it have in classic EQ other than to grind xp and loot?
at least with quests you have a purpose and are on an adventure of some sort (the good quests at least)
i do think it's sometimes fun to just kick back and kill mobs without having to think or travel around but i usually do group dungeons to get that fix /shrugs
one last thing, when you grind mobs you also don't get to see the rest of the world because you are just grinding the best mobs at the best camp in the zone, you are not traveling around and seeing/ doing different things.
It's not as if he/she is the only person ever to say the quests are lame though right?
I personally have read much feedback saying in game quests are indeed pretty lame. With many fetch this or kill 10 of this type quests except in this game there is apparently nothing but dead scenery during the walk to each quest. Walk 5 mins....see nothing on the way....kill one guy then head back to start point. How generic and meh is that?
If the dungeons are equally as generic it's no wonder most feedback suggests the PvE side of the game is very lacklustre. Sounds as if you disagree...great that's great for you your opinion is just that though and is no grounds to mock the opinion of others....
Driz