I'm kinda of a completionist so I spend 1 hour in the oblivion part opening chests and looking for secondary quests making sure I explored everything,
This may be part of the problem. Even wandering around it took me 15 minutes to finish the prison part and I didn't get the impression that I missed anything. In my opinion most people will find exploring a tutorial area that's not meant for exploration rather dull. To be honest, I am surprised you kept playing for four more hours after that.
Then again, if you had tried Wildstar the same weekend, you'd realize that you have not yet experienced the "most boring intro" ever. If you had, you'd look at ESO and appreciate that its quests have an actual storyline, the well made voice overs, and the sandboxy feel of it all.
Originally posted by d_20 You can't complain about ESO's intro if you consider FFXIV's. Seriously.
Exactly my thoughts.
Together with his statements about graphics, his time to reach lvl 3, and some more, I can't take him seriously and can't avoid thinking what his problem really is and what he is actually trying to achieve here?
AFAICT the start of the TESO intro is supposed to be a twist on previous TES intros - no complaints from me.
(in oblivion you start in a jail cell and [miraculously] escape, in skyrim you start awaiting execution and [miraculously] escape, in TESO you start awaiting execution and... well, not what you'd expect).
---
Re: the trap quest. To avoid that blocker, log out, wait 5 minutes, log back in. (some instances of the temple are bugged such that the lever-thing never resets, logging out/in gives you another instance).
Originally posted by d_20 You can't complain about ESO's intro if you consider FFXIV's. Seriously.
Exactly my thoughts.
Together with his statements about graphics, his time to reach lvl 3, and some more, I can't take him seriously and can't avoid thinking what his problem really is and what he is actually trying to achieve here?
Oh cut it out. You're just angry and hurt he doesn't like a game in which you are emotionally vested.
Yes I was actually in lvl 4 when the game gave me massive lag, the npcs I was fighting were all in lvl 3 so not much exp boost from them, plus I always explore what is around me to start quests so I can then just focus on completing them altogether, it's more efficient that way.
Yeah, level 4 lag......
You might consider upgrading your system, or getting some crap off that is impacting your alleged performance.
ROFL so maybe noobs here don't even know what lag means or that my PC is actually in my signature, the graphics and animations in both tutorial and the starter island look awful sorry compared to TES where I could see the entire landscape the contour of the mountains , buildings and far away cities here I couldn't the distance fog was not that distant.
SWG, EQ2, GW2 all allowed amazing far away landscapes even SWTOR which even isn't a true open MMO artists where careful to make paint amazing landscapes.
BTW I know 3 people who had a really bad experience with the game because of the the tutorial and introduction actually none put more than 3h XD
ESO seemed for me in early beta stages just coming out of alpha maybe in a year it might be good to try it again.
ASROCK Z97 E-ITX Intel i7 4790k @ 4.5Ghz+KrakenX41 Gigabyte 1070 8GB Mini OC 16GB Crucial 1333mhz 1.3V SWG 8 Year Vet, WW2OL 8 Year Vet. Aka Darksparrow Rancorheart(tempest/farstar), Fxmkorp
OP is right on most things. I played the Weekend Beta, my Dad is on the running Beta and mostly Plays it not. Oh cool, you bypass the starter isle and suddenly appear in an area that is not made for your low level... So far it is one very mediocre MMOrpg with one of the most boring and uninspired intros/tutorials/starting zones i have ever played. If the starting zones differ they better make a Hell of a Job and change the boring ones!
"Torquemada... do not implore him for compassion. Torquemada... do not beg him for forgiveness. Torquemada... do not ask him for mercy. Let's face it, you can't Torquemada anything!"
OP is right on most things. I played the Weekend Beta, my Dad is on the running Beta and mostly Plays it not. Oh cool, you bypass the starter isle and suddenly appear in an area that is not made for your low level... So far it is one very mediocre MMOrpg with one of the most boring and uninspired intros/tutorials/starting zones i have ever played. If the starting zones differ they better make a Hell of a Job and change the boring ones!
Actually neither you nor the OP know what you're talking about.... starting with the part in red....
As to all of you in the haters mutual admiration society...it's not criticism anyone here is objecting to.... it's being ignorant about things but criticizing them anyway. It's not defensiveness that you're hearing, it's ridicule.
Hint: when they made the starter islands something you could bypass, they also re-balanced the area where you can now start to level 3 instead of 5.
"Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”
― Umberto Eco
“Microtransactions? In a single player role-playing game? Are you nuts?” ― CD PROJEKT RED
OP is right on most things. I played the Weekend Beta, my Dad is on the running Beta and mostly Plays it not. Oh cool, you bypass the starter isle and suddenly appear in an area that is not made for your low level... So far it is one very mediocre MMOrpg with one of the most boring and uninspired intros/tutorials/starting zones i have ever played. If the starting zones differ they better make a Hell of a Job and change the boring ones!
Actually neither you nor the OP know what you're talking about.... starting with the part in red....
As to all of you in the haters mutual admiration society...it's not criticism anyone here is objecting to.... it's being ignorant about things but criticizing them anyway. It's not defensiveness that you're hearing, it's ridicule.
Hint: when they made the starter islands something you could bypass, they also re-balanced the area where you can now start to level 3 instead of 5.
Looking at your post history it certainly looks and reads like obsessive defensiveness to me and I'm neutral in whatever argument it is that you all are having
I'll give you the defensiveness appearance coming from Iselin but he is right. They rebalanced the...call it 5-8 zone so its more level 3 friendly so that folks skipping directly into it can level. *shrug* whatever. People are entitled to their opinions but wrong information just does no one any good.
So far it is one very mediocre MMOrpg with one of the most boring and uninspired intros/tutorials/starting zones i have ever played.
Actually, it's a very good mmoRPG.
Peace is a lie, there is only passion. Through passion, I gain strength. Through strength, I gain power. Through power, I gain victory. Through victory, my chains are broken. The Force shall free me.
ESO maybe isn't the best MMO out there, but it's ok. I would give it 7 strong points out of 10. However it's nothing I would recommend my best friends to waste their cash on. It's at least fun for some hours. I also understand that some people really enjoy it. It's almost equal entertaining as swtor as I think got top score from this site. So it will probably be an "epic" experience playing the game for the fans after the first days when they realize how "fun" the game "really" is.
1- You start in a prison possibly getting tortured or any sort of gameplay scenario that makes you feel helpless and wanting to leave that place but also get some payback. You get free from the prison you kill some guards get your class weapon, you move forward among other npcs and players.
Sounds like an action game to me really. For something that you play just once and it lasts 5 minutes tops not sure if so much details here would really help. There are more pressing matters when it comes to tutorials in TESO.
You are lead to a path/exit that has been blocked by bad guys, leading those bad guys is a small boss like the guard that torture you before. You defeat him and a battle occurs with players and npcs fighting together, npcs would be infinite and more waves would keep spawning while increasing their level. So players would now be forced to concede defeat and go into another path(it would be cool to get an achievement like the number of waves you defeated), players should be able to die in this battle if they did not manage to escape which would reset them to the starting locations again this would promote social interactions like playing with one of your friends but he died and you had to wait for him or you died trying to save him or making him escape.
There is some mini boss at the end of the tutorial zone.
2 - You would then be lead to another semi-safe area where you regrouped, engage in crafting for the upcoming fight, this had secondary quests some involved puzzle solving and introduced you to minigames.
After you leave tutorial you enter the game which starts at one of 3 islands. Those are not really that much of tutorial zones, rather low level questing zones instead. Agreed that certain mechanics could have their tutorials either added or improved.
3- In the final phase of the tutorial you would face a strong boss or multiple bosses something recognized from previous TES titles to underline that it's an elder scrolls game, at this stage players could man siege weapons or weapons with similar mechanics to give a taste of what they would encounter in the main game.
After the battle and seeing your way out just dying to leave that awful place, you would still need to do a small platforming game like to reach a lever to finally give access to your get away ticket
In general this idea sounds like some long tutorial. In TESO it can be completed in a few minutes and what's more important it has to be done only once. With your idea if they still added ability to skip it then what's the point of creating something like you suggest (that should not be part of the tutorial in fact) since players would anyway just play it only once. If players couldn't skip it then they would either avoid rerolling characters or they would reroll... In a different game. Just to avoid tutorial.
I still just can't seem to get over the first intro into ESO.. where is the problem solving?where is the verticality?Where are the big npc battles?Where is the stealth?Where are the manable siege weapons?Where are the bosses?Who is the good the evil and the ugly?Where is the crafting?Why can't I do lockpicking in the tutorial?
Problem solving in RPG or MMORPG game?
Who said TESO will have big npc battles? It has big PvP battles.
Stealth is Ctrl key - just like in other TES games btw. Lack of tutorial for it is really also one of the least important problems
Siege weapons - there is tutorial for Cyrodiil. Should be improved but there is one.
Bad guys - Molag Bal. It IS explained in tutorial. Just don't click blidnly Next on every conversation.
Crafting -with this I agree. Skyrim had great intro to it. TESO has none. Lockpicking also could use some attention here.
Originally posted by DeathmachinePT How can quality control allow such a bad intro in a supposedly AAA game?.. Don't devs care about first impressions
That's not what they are selling, they are selling a DAoC cloaked in Elder Scrolls graphics. They don't care about the game, just the money it will make them - and they figure because it has a Elder Scrolls name tacked onto it that it help sell it. The game is bland, generic and boring. Not even going to discuss the flat graphics, or the painted on armor, or the bad animations, that look worse than games pre-2005. It is so bad, that I cannot even find anything good worth writing about for my blog and because of that I just won't write anything. It truly is that bad.
This is my opinion. I know some people will scoff and even bemoan that someone can have an opinion like this, but it is what it is.
Originally posted by Thorqemada OP is right on most things. I played the Weekend Beta, my Dad is on the running Beta and mostly Plays it not. Oh cool, you bypass the starter isle and suddenly appear in an area that is not made for your low level... So far it is one very mediocre MMOrpg with one of the most boring and uninspired intros/tutorials/starting zones i have ever played. If the starting zones differ they better make a Hell of a Job and change the boring ones!
Actually neither you nor the OP know what you're talking about.... starting with the part in red....
As to all of you in the haters mutual admiration society...it's not criticism anyone here is objecting to.... it's being ignorant about things but criticizing them anyway. It's not defensiveness that you're hearing, it's ridicule.
Hint: when they made the starter islands something you could bypass, they also re-balanced the area where you can now start to level 3 instead of 5.
You do understand that i have a Family member that is in the currently running beta and the new start City is at best badly designed for "Bypassers" of the starting isle.
PS: We will play it at least a month, taking First Hand Experiences, so, 30 days to change the First Impression is pretty generous...
"Torquemada... do not implore him for compassion. Torquemada... do not beg him for forgiveness. Torquemada... do not ask him for mercy. Let's face it, you can't Torquemada anything!"
Comments
This may be part of the problem. Even wandering around it took me 15 minutes to finish the prison part and I didn't get the impression that I missed anything. In my opinion most people will find exploring a tutorial area that's not meant for exploration rather dull. To be honest, I am surprised you kept playing for four more hours after that.
Then again, if you had tried Wildstar the same weekend, you'd realize that you have not yet experienced the "most boring intro" ever. If you had, you'd look at ESO and appreciate that its quests have an actual storyline, the well made voice overs, and the sandboxy feel of it all.
Exactly my thoughts.
Together with his statements about graphics, his time to reach lvl 3, and some more, I can't take him seriously and can't avoid thinking what his problem really is and what he is actually trying to achieve here?
AFAICT the start of the TESO intro is supposed to be a twist on previous TES intros - no complaints from me.
(in oblivion you start in a jail cell and [miraculously] escape, in skyrim you start awaiting execution and [miraculously] escape, in TESO you start awaiting execution and... well, not what you'd expect).
---
Re: the trap quest. To avoid that blocker, log out, wait 5 minutes, log back in. (some instances of the temple are bugged such that the lever-thing never resets, logging out/in gives you another instance).
Oh cut it out. You're just angry and hurt he doesn't like a game in which you are emotionally vested.
Why did they think it was a good idea in the first place? Is this poor implementation of an idea Bethesda was pushing or poor game design?
ROFL so maybe noobs here don't even know what lag means or that my PC is actually in my signature, the graphics and animations in both tutorial and the starter island look awful sorry compared to TES where I could see the entire landscape the contour of the mountains , buildings and far away cities here I couldn't the distance fog was not that distant.
SWG, EQ2, GW2 all allowed amazing far away landscapes even SWTOR which even isn't a true open MMO artists where careful to make paint amazing landscapes.
BTW I know 3 people who had a really bad experience with the game because of the the tutorial and introduction actually none put more than 3h XD
ESO seemed for me in early beta stages just coming out of alpha maybe in a year it might be good to try it again.
ASROCK Z97 E-ITX
Intel i7 4790k @ 4.5Ghz+KrakenX41
Gigabyte 1070 8GB Mini OC
16GB Crucial 1333mhz 1.3V
SWG 8 Year Vet, WW2OL 8 Year Vet.
Aka Darksparrow Rancorheart(tempest/farstar), Fxmkorp
OP is right on most things.
I played the Weekend Beta, my Dad is on the running Beta and mostly Plays it not.
Oh cool, you bypass the starter isle and suddenly appear in an area that is not made for your low level...
So far it is one very mediocre MMOrpg with one of the most boring and uninspired intros/tutorials/starting zones i have ever played.
If the starting zones differ they better make a Hell of a Job and change the boring ones!
"Torquemada... do not implore him for compassion. Torquemada... do not beg him for forgiveness. Torquemada... do not ask him for mercy. Let's face it, you can't Torquemada anything!"
MWO Music Video - What does the Mech say: http://www.youtube.com/watch?v=FF6HYNqCDLI
Johnny Cash - The Man Comes Around: https://www.youtube.com/watch?v=Y0x2iwK0BKM
Actually neither you nor the OP know what you're talking about.... starting with the part in red....
As to all of you in the haters mutual admiration society...it's not criticism anyone here is objecting to.... it's being ignorant about things but criticizing them anyway. It's not defensiveness that you're hearing, it's ridicule.
Hint: when they made the starter islands something you could bypass, they also re-balanced the area where you can now start to level 3 instead of 5.
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
I'll give you the defensiveness appearance coming from Iselin but he is right. They rebalanced the...call it 5-8 zone so its more level 3 friendly so that folks skipping directly into it can level. *shrug* whatever. People are entitled to their opinions but wrong information just does no one any good.
Actually, it's a very good mmoRPG.
Peace is a lie, there is only passion.
Through passion, I gain strength.
Through strength, I gain power.
Through power, I gain victory.
Through victory, my chains are broken.
The Force shall free me.
Problem solving in RPG or MMORPG game?
Who said TESO will have big npc battles? It has big PvP battles.
Stealth is Ctrl key - just like in other TES games btw. Lack of tutorial for it is really also one of the least important problems
Siege weapons - there is tutorial for Cyrodiil. Should be improved but there is one.
Bad guys - Molag Bal. It IS explained in tutorial. Just don't click blidnly Next on every conversation.
Crafting -with this I agree. Skyrim had great intro to it. TESO has none. Lockpicking also could use some attention here.
That's not what they are selling, they are selling a DAoC cloaked in Elder Scrolls graphics. They don't care about the game, just the money it will make them - and they figure because it has a Elder Scrolls name tacked onto it that it help sell it. The game is bland, generic and boring. Not even going to discuss the flat graphics, or the painted on armor, or the bad animations, that look worse than games pre-2005. It is so bad, that I cannot even find anything good worth writing about for my blog and because of that I just won't write anything. It truly is that bad.
This is my opinion. I know some people will scoff and even bemoan that someone can have an opinion like this, but it is what it is.
You do understand that i have a Family member that is in the currently running beta and the new start City is at best badly designed for "Bypassers" of the starting isle.
PS: We will play it at least a month, taking First Hand Experiences, so, 30 days to change the First Impression is pretty generous...
"Torquemada... do not implore him for compassion. Torquemada... do not beg him for forgiveness. Torquemada... do not ask him for mercy. Let's face it, you can't Torquemada anything!"
MWO Music Video - What does the Mech say: http://www.youtube.com/watch?v=FF6HYNqCDLI
Johnny Cash - The Man Comes Around: https://www.youtube.com/watch?v=Y0x2iwK0BKM