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Ok these last hours I tried some more PVPing. Now mind ya, I am a casual PVP player, not one who goes in hourly schedules and filling my calendar with group dates. I just go in and want to have a fun time.
Now the bottom line for me was: I realized I spent way too less time in actual fighting. I spent about 80-90% NOT fighting for various reasons. Either because I was riding/walkig to the battle. Often it took so long, that once I had reached the battle it was over. Or the sword symbols did only mark some mini battle and I rode over the map in vain. Or some 4-5 gank squad killed me before I got there. And of course the 15-20 minute long wait, watching the balliasta taking down the walls. OR just waiting in hiding after a wipe, waiting for the rest of the zerg to return riding all over the map in 10+ minutes.
So all in all, as I see it, the main flaw in PVP for me is: I spent only 10-20% max in actual fighting.
Somehow the rez tents where never there when I needed them, and they cost an arm and a leg, so no surprise.
I have to say, I profoundly loathe the soul gem mechanics. I need ME to pay to rez someone else, which should be a friendly service, not a cost! Yes you can buy empty soul gems, but hell, then you cluster ANOTHER skill on the already tiny skill bar. And you still pay something to rez another. There is just no way I buy stuff to rez other people. Who would do that? Why can't they not just go the GW2 way and let EVERYONE rez anyone else! Or allow some healer class to learn a combat rez, so we have some people who can actually rez WITHOUT needing to invest their heard earned money, which NOBODY does.
Yes, you can join an UBER PVP guild. But you can also drill a hole in your knee. I fear here the pro PVP guilds will seriously dominate the PVP and give casual PVPers almost NO chance to have any fun experience. And trust me, a lot of people are NOT pro PVPers. Most people just hop in and either they have fun quick, or they never return. Look at GW2. They dropped the ball on their PVP, and now only the servers with PVP pro guilds rule, and all casuals long left the PVP. Given PVP is one of THE elements in any MMO to keep people in the game, a subscription based MMO like ESO simply can't afford to have PVP which is so profoundly casual unfriendly. I still wonder how this PVP system was set together, with such a casual unfriendly setting and so overpowering pro guilds. (Guild Store in PVP zone will just multiply their power EVEN MORE.)
*sigh*
People don't ask questions to get answers - they ask questions to show how smart they are. - Dogbert
Comments
^That^ Been in a guild like that since SWG.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
Hmm roughly two hours a day to play in evening..spends an hour just running around in empty space.
ADHD generation.
ME WANT DA ACTION NOW!
Guess that's why most MMO dev developed instanced Pvp/battleground instead of RvR.
Gaming since 1985; Online gaming since 1995; No End in Sight! My YouTube Channel: https://www.youtube.com/channel/UC8POVoJ8fdOseuJ4U1ZX-oA
Do you know the age of the OP?
More like grown ups with very limited time to play. Time is luxury for majority of gamers.
Casual PvP? What the hell is that?
You can PvP casually, but the experience will be just as you have described. PvP is about competition, Elikal, its not about casual fun unless you enjoy competing.
I really don't understand why you would expect some type of casual friendly experience here. I mean I am not a PvP'er but even I realize that.
FFA Nonconsentual Full Loot PvP ...You know you want it!!
More like people who expect devs to consider their personal lives when making games. It doesn't work that way. IF the devs wanted to cater to these types of people they would have created a BG system, they did not.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
Does anyone even read anymore around here?
I was simply replying to generalisation of 'ADHD generation'. Not everyone who dislikes huge time sinks is an ADHD!! please read what i am trying to say. They can cater to any crowd they like.
Man you should have a long time of enjoyment then. Slow down, don't die and enjoy the ride.
I'm actually thinking about leveling a toon through Cyrodiil avoiding all combat. Straight questing and gathering. I think it will make for awesome game play.
Read? this is a thread with an overriding topic like any other, he calls El's type ADHD, you call the other children? Was that your point? That's what I read in it. So I responded in kind.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
What the hell? lol
OP is talking about too much time running around without any action. So the guy i quoted simply generalised by saying 'ADHD generation'. I objected to that by saying 'more like grown ups with limited time'. Where di i even say 'children'? i simply objected to knee jerk posts where people throw around words like 'kiddies' and 'ADHD'.
He doesn't even know OP, his age or what he does for living.
You don't see how your words could be misconstrued in such a way? Really? It looked like escalation to me, you're acting like I'm agreeing with that guy, no not in the slightest. I just find the "working adult" thing to imply those who prefer deeper slower-baked mechanics aren't also working adults.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
I totally understand the soul gem issue and I agree. I think soul gems should be used exclusively for enchanting and recharging items, like in the single player games. The fact that they went away from that system really makes no sense. Resurrecting players should be part of a skill line. They should not force you to spend money for helping others. They should not force you to grind soul gems on mobs to be able to help other players. The system they have is anti-social and does little in the way of promoting teamwork. It's simply a poor system.
Now, your issue about not fighting as much is not one that is easily fixed. I would hate them adding instanced arena PvP, as it would greatly detract from OWPvP. Dueling may help a little, but really isn't the same thing. I'd have to say that it's likely that ESO's PvP structure does not fit your play style. You either need to find something else in the game to keep you happy, or find your instanced PvP fix in another game. It's highly unlikely to change at this point.
You might as well find an arena based pvp game imo.
I don't think I'm in the minority in wanting real pvp,.. PVP with objective and rewards, tactics and uncertainties, pride and accomplishment. Eve online would be taking it too far, but there is a place in-between.
Well i never implied that. I just simple replaced his word 'ADHD' with 'working adults' to make him realise that generalisation can go both ways. Because i often see that there is always someone who would use 'ADHD' the moment someone dislikes the time sinks and want to do more in the time avilable to him for gaming.
In that case my bad,
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I'd say it's basically a matter of finding a different game for El. This is his latest in numerous " I don't like ESO ." chronicles, I look at it more like a journal entry. he takes every peeve he has pretty seriously and will write up a lengthy post like this for each one he finds, Which he has every right to do and I have no problem with it. I'm just pointing out the consistency. I just wonder why he doesn't use the blog or review features for this, as there's surely more to come.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
As pay to win as it is, World of Tanks has a better PVP system and you dont have to grind kiddie quests for 6 months to play it.
Or run with cat people, or lizard men, or democrats and republicans if you please.
God forbid we learn anything from previous MMOs! I am by no means a fan of arena PVP, but making a game entirely without is so.... retro. And that is a flattering way to describe it. Some people - a lot of people in regular MMOs - just want a quick PVP fight. They dont want the endless plain of some open PVP. They want a match, short and with a clear goal. Arena PVP.
How can a MMO 2014 launch without?
It's what I don't get. How many times must "we make ALL different" MMO fall on their face until they learn, that it simply never works!?
People don't ask questions to get answers - they ask questions to show how smart they are. - Dogbert
It doesn't take any particularly great talent to be part of PvP in a RvR game, because the individual matters less than in smaller scale games. They cater to casual gamers quite well in that respect. You find a group of people, you follow them... you fight.
I don't understand what is hard about this or makes is so a casual PvPer (which I am these days) would have difficulty finding a fun experience.
There are a dozen games that cater to that already, by all means play them. This game is obviously catering to a different crowd.
I like it ok.
Its RvR and imo its a good take on the RvR system.
If you like battlegrounds, arenas, and other forms of nonstop instant action I don't blame you. I like those things too if they are done well! But I wouldn't say downtime is a problem with Cyrodiil. When you remove downtime you change the entire dynamic of how the game plays. The downtime is there so that when someone dies they are out of the fight. So fights can be won. And it is about the overall battle and not one person's personal uptime.
I'd say the problem is some people want the devs to implement forms of pvp that cater to the crowd who just wants to log in for 30 minutes and do some nonstop action packed pvp.
Which is fine. Let them know you want some arenas and battlegrounds if thats your prerogative. I'd rather see that though than anyone lobbying to morph Cyrodiil into a more action packed, no death penalty sort of place.