http://www.reddit.com/r/elderscrollsonline/comments/20uypv/patch_0182_notes/
Best bits highlighted:
OVERVIEW
The Elder Scrolls Online v0.182 features many fixes and improvements to existing content, and will be one of the last significant patches until launch. Here’s a brief overview of what awaits you in this test: Preparations and updates in Cyrodiil for Early Access and launch. Many fixes and improvements to quests, animations, and gameplay. Tweaked many issues relating to UI.
Please note that we found the underlying cause of the broken quest issues that showed up in last weekend's beta test, and we're currently working to fix them. To aid players who want to visit the former starter islands, we've made changes that more explicitly direct you to them, and the tutorial is getting a few final tweaks as well. These changes aren't in today's patch, but they'll be on the PTS early next week.
FIXES & IMPROVEMENTS
Alliance War
General
In preparation for Early Access, we have changed the campaign reassignment and guest campaign assignment cooldown to 12 hours. In addition, we have also changed the cost to reassign your campaign any time from 100,000 AP to 15,000 AP. This change was done to help you find your campaign of choice, and play with your friends in our first month with ease and lesser burden on their Alliance point gains.
- You will no longer be able to enter the alliance entry gates with an Elder Scroll. Those who attempt to will find themselves teleported to an accessible position a short distance away from the gate. Those without a scroll who manage to get into an enemy alliance entry gate will continue to be teleported back to their own alliance’s entry gate.
- Bloodmayne Farm will now properly upgrade over time.
- Disbanding a guild while owning a keep will now properly relinquish ownership of that claim.
- Mages Guild books have been removed from keeps, and have been placed in other locations within Cyrodiil.
- Fixed an issue that would occasionally cause the game to crash while in Cyrodiil.
Art & Animations
General
- Fixed an issue where characters would play their death animation while on their horse.
- Fixed various issues with horse and player animations in relation to transitioning from one animation to another while running and jumping.
- Fixed animation clipping issues with Argonian and Khajiit tails in positions with your hands behind your back.
- Fixed an issue where bard NPC hands clipped through the lute.
- Fixed an Ice Wraith monster ability that caused an icicle to appear in the wrong orientation.
- Many crafted and dropped gear colors were updated to better match their main ingredient type and rarity quality designation.
- Fixed an issue with the Wisp so it can now be properly targeted.
Audio
General
- Fixed an issue where audio would occasionally drop out the longer you played.
- Improved the audio for a number of monsters and abilities.
- Added a new sound when monsters appear from Dark Fissures.
- A number of text VO mismatches have been corrected.
- Improved audio for when you become Emperor!
Combat & Gameplay
General
- Fixed an issue when leveling through a quest and getting a skill point could incorrectly calculate the number of points actually gained.
- Fixed an issue where items granted by skipping the tutorial would be enchanted.
- In order to address some XP grinding exploits, we have reduced the XP received from kills in certain areas of the game:
- Significantly reduced the XP from monster kills in Public Dungeons.
- Slightly reduced the XP from monster kills in Explorable Caves.
- Your weapons will now be hidden while eating or drinking.
- Increased the veteran points gained from completing over world content; instanced dungeons and Cyrodiil are unaffected by this change.
- Reduced the base magicka and stamina recovery gained as you increase your veteran rank.
Armor
- Fixed an issue where spending points in the medium armor passive Athletics was removing the effect of the Wind Walker passive.
AvA
- Reduced Replenishing Barrier’s restoration when a shield expires.
- Fixed an issue where the Emperor was receiving full value of his or her passive bonuses outside of Cyrodiil.
- Reduced the ultimate gain bonus for the passive ability Authority while you are Emperor.
- Fixed several issues where Scroll bonuses weren’t properly applying to battle leveled characters.
- Fixed an issue that would allow others to see a floating map or backpack at a stealthed enemy’s location while they were looking at their inventory or UI.
- Fixed an issue where grouped players could gain the benefits of multiple siege shields.
Fighters Guild
- Fixed an issue where the FX for Trap Beast weren’t appearing properly.
Item Sets
- Fixed a few issues with the Kynne’s Flight set bonus where it was returning stamina on all bow attacks instead of on 33% of attacks (as was stated in the tooltip).
- Fixed an issue where Precise Trait was not properly applying to battle leveled characters.
- Properly set the cooldown of the Juggernaut set bonus to 90 seconds instead of 1 second.
Nightblade
- Fixed an issue with Assassin’s Blade where the ability was not properly dealing bonus damage against targets with low health.
- Fixed an issue with Dark Shade where one of the two shades wouldn’t disappear when the ability was re-cast.
- Fixed an issue where the damage bonus from Agony could stack when the ability was repeatedly cast.
Sorcerer
- Fixed an issue where the damage bonus from Empowered Ward was stacking when repeatedly cast.
Skills
- Set a maximum amount of ultimate gained per cast on several AoE heal abilities, including:
- Healing Ritual
- Cleansing Ritual
- Regeneration
- Grand Healing
- Blessing of Protection
- Force Siphon
- Fixed an issue where some ultimate abilities were improperly generating the ultimate resource. Most notably, this affected:
- Dragonknight standard ability and its morphs
- Veil of Blades
Werewolf
- Blood Rage effect can now only apply once every 3 seconds.
- Fixed an issue where you could occasionally get stuck or could not attack after using the Pounce ability.
Racial
- Removed the critical damage bonus from the Khajiit passive Carnage, and doubled its critical strike chance bonus.
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Comments
nice, thanks for the link iselin.
i wounder why nobody has anything to say about the broken quest issue getting pinpointed and addressed?
actually, i know why.
or...they already were. Again....the weekend tests weren't the current build.
"This may hurt a little, but it's something you'll get used to. Relax....."
They explicitly said they found the cause of the issues and are working on a fix. Hence they have not yet fixed it in 1.82 the most recent build.
[mod edit]
API nerf FTW!
lol...uh huh.
And from what I "read", it was in earlier builds. I also read multiple times it was vastly fixed in later builds on the PST. You mentioned "comprehension". This means you comprehend AFTER reading. Well this would also mean putting all things read into perspective. I don't think either of you two are doing that.
Only reason I posted what I did was that...possibly....it wasn't mentioned in the notes for a reason.
"This may hurt a little, but it's something you'll get used to. Relax....."
Source?
Playing- Guild Wars 2, SWTOR
SWTOR Referral Link Get a free Server Transfer and lots of other free stuff for your SWTOR account! Works for both new and previous players.
Mind sharing your source and clearing the confusion?
"The problem is that the hardcore folks always want the same thing: 'We want exactly what you gave us before, but it has to be completely different.'
-Jesse Schell
"Online gamers are the most ludicrously entitled beings since Caligula made his horse a senator, and at least the horse never said anything stupid."
-Luke McKinney
Where have you been? It's been said everywhere. No one believed it then...and still aren't. Go find it your self.
"This may hurt a little, but it's something you'll get used to. Relax....."
I googled but couldn't find any relevant info regarding this.
"The problem is that the hardcore folks always want the same thing: 'We want exactly what you gave us before, but it has to be completely different.'
-Jesse Schell
"Online gamers are the most ludicrously entitled beings since Caligula made his horse a senator, and at least the horse never said anything stupid."
-Luke McKinney
Not sure you read these patch notes in this original post then. [mod edit]
Here is the highlight pertinent to this conversation that is partially in red in the original post:
"Please note that we found the underlying cause of the broken quest issues that showed up in last weekend's beta test, and we're currently working to fix them."
Sorry for being snarky the answer is right in front of us yet even when it is we stick to our fairly intractable positions.
As for the miracle patch comment, i wouldn't disagree. I have been burned by too many launches to think otherwise yet i am still going in hoping for the best but expecting the worst. Thing is, i am ok with the worst.
[mod edit]
I read MANY posts and know MANY people that said it was more of a non issue. But you grasp onto it still because it wasn't mentioned in the notes. I believe the long term testers that I heard from. So have fun.
"This may hurt a little, but it's something you'll get used to. Relax....."
"The problem is that the hardcore folks always want the same thing: 'We want exactly what you gave us before, but it has to be completely different.'
-Jesse Schell
"Online gamers are the most ludicrously entitled beings since Caligula made his horse a senator, and at least the horse never said anything stupid."
-Luke McKinney
There Is Always Hope!
They know they are releasing with pretty thin content at end game so they have to come up with something to reduce the leveling speed.
"The problem is that the hardcore folks always want the same thing: 'We want exactly what you gave us before, but it has to be completely different.'
-Jesse Schell
"Online gamers are the most ludicrously entitled beings since Caligula made his horse a senator, and at least the horse never said anything stupid."
-Luke McKinney
There Is Always Hope!
First I'd say considering you have two whole other continents to complete after you reach end game (not to mention all of cyrodil) on the same character, there's quite a bit there for a launch game. But yes slowing down the xp amounts in turn slowing down leveling are certainly aimed at keeping subscribers as long as possible.. Devs should have realized this long ago, well they did, and then they forgot, it's about time one of them remembered... at least for their sake.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
Sources for these silly claims? On this site alone I've seen two different people that claim to be on the PTS confirm the same quest issues. Where are you reading this, or is it just conjecture?
Yep, the 2 biggest issues that people were most vocal about being unhappy about and they aren't changing either one. Not going to go over well.
They where all wrong... There was no newer patch or builds at PST
This 1.82, we played 1.81
Problem is that those Quest bugs didnt show themselves on the PST, they turned up this weekend when they stressed the servers. And now they need to repair them.
sad thing, they will not know if it worked untill they push this at the masses when the game releases.
Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)
How in any way could that possibly be the 2 biggest issues? You really think reworking "yet again" the intro is more important than getting the quest breaking issue as well as phasing issue with groups worked out? Something that will plague you for far longer than a 30 second load screen. Really?
For every minute you are angry , you lose 60 seconds of happiness."-Emerson