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[Interview] Elder Scrolls Online: Creative Director Paul Sage on Launch, Craglorn, and the Future

SBFordSBFord Former Associate EditorMember LegendaryPosts: 33,129

The Elder Scrolls Online officially launched only a month ago but it has already become one of the most talked about – and possible divisive -- titles of the year. We sat down with Paul Sage, Zenimax’s Creative Director for The Elder Scrolls Online, to talk about how the first month of the game has gone from their perspective, what players can expect from the new Craglorn update, and where the developers hope to take the game in the future.

You can hear the full audio of Jessica Cook's and Chris Coke's interview on the Game On Podcast.

Check out Jessica Cook's write up, Elder Scrolls Online: Creative Director Paul Sage on Launch, Craglorn, and the Future.

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Comments

  • CrusadesCrusades Member Posts: 480
    Oh man did you hear that? New voice overs incoming! No pun intended.
  • Allacore69Allacore69 Member Posts: 839
    AWESOME! Best news i've heard all day!
  • VonatarVonatar Member UncommonPosts: 723

    Lots of positive spin from Mr Sage, sidestepping the big issues of the many bugs people are experiencing (some which impede progress), the combat and chat latency, the queues for Cyrodill preventing people from PVPing at all. New content is great, but these are some of ESO's biggest issues right now.

     

    Oh and time trials for PVE content? Way to promote rushed exploitative play over skill and knowledge.

  • flizzerflizzer Member RarePosts: 2,455
    About the launch ,"It may have seemed pretty smooth to players".  I didnt't realize this was a comedic interview. You must warn me. I was eating at the time and almost lost it!
  • KuinnKuinn Member UncommonPosts: 2,072
    Originally posted by flizzer
    About the launch ,"It may have seemed pretty smooth to players".  I didnt't realize this was a comedic interview. You must warn me. I was eating at the time and almost lost it!

    I thought the launch was quite smooth for most people, no queues, ok stability, etc. Most of the whining was and has been about bugs and glitches related, not launch related.

  • BlasphimBlasphim Member UncommonPosts: 354
    Originally posted by Kuinn
    Originally posted by flizzer
    About the launch ,"It may have seemed pretty smooth to players".  I didnt't realize this was a comedic interview. You must warn me. I was eating at the time and almost lost it!

    I thought the launch was quite smooth for most people, no queues, ok stability, etc. Most of the whining was and has been about bugs and glitches related, not launch related.

    Bugs and glitches at launch...not launch related?  Server stability complaints, not launch related?

  • orbitxoorbitxo Member RarePosts: 1,956

    great interview.

    insightful to see where the game is heading in the next months to come, unfortunately iam not into the veteran points system, nor the 'endgame' pvp content- i would of prefered a more scalable exploration system for the new game content.

    but i own the game already and enjoy the ESO world. and like GW2, i will see what the future will hold for ESO for my  play style....

    i hope they release more exploration zones with SNOW!!! all this desert and fire in all the zones gets redundant. and for all to enjoy not just veterans.

  • VonatarVonatar Member UncommonPosts: 723
    Originally posted by Blasphim
    Originally posted by Kuinn
    Originally posted by flizzer
    About the launch ,"It may have seemed pretty smooth to players".  I didnt't realize this was a comedic interview. You must warn me. I was eating at the time and almost lost it!

    I thought the launch was quite smooth for most people, no queues, ok stability, etc. Most of the whining was and has been about bugs and glitches related, not launch related.

    Bugs and glitches at launch...not launch related?  Server stability complaints, not launch related?

    Well, it is splitting hairs for sure. But I was discussing this with my friends the other day and we agreed that ESO had a better launch than some others - the game most referred to in comparison was FF XIV. To define what we meant we referred to "launch" as such things as being able to log in, even at prime time, server uptime and overall stability. In these areas ESO scores quite well for a brand new MMO as we have all been able to get in to the game without queues, there has not been a lot of server downtime for unexpected maintenance, and none of us have experienced random disconnects.

     

    Not say there aren't a hell of a lot of other problems though :)

  • RaapnaapRaapnaap Member UncommonPosts: 455
    Originally posted by flizzer
    About the launch ,"It may have seemed pretty smooth to players".  I didnt't realize this was a comedic interview. You must warn me. I was eating at the time and almost lost it!

    That was quite funny indeed. It has arguably been the roughest launch in recent times, with issues still persisting for EU players as they refuse to move the EU server to, you know, the EU. It has been a quit point for many players I know, as being killed because of slow server response times is unacceptable in this day and age, especially when you're supposed to pay a subscription for it (news flash, many people won't).

     

    But it's good to hear they got their priorities set right, I can't wait for new voice overs... To be honest, this interview just about made me decide to not resubscribe, if it wasn't for the fact some of my clan members want to hold out for 1.1 before their final verdict. I already know the outcome of that verdict, seeing as most of them stopped playing around VR1-5, and Craglorn being unplayable until VR9 because of the VR-exp penalty still being in place for killing things more than two levels above yours.

     
     
     
  • BlasphimBlasphim Member UncommonPosts: 354
    Originally posted by Vonatar
    Originally posted by Blasphim
    Originally posted by Kuinn
    Originally posted by flizzer
    About the launch ,"It may have seemed pretty smooth to players".  I didnt't realize this was a comedic interview. You must warn me. I was eating at the time and almost lost it!

    I thought the launch was quite smooth for most people, no queues, ok stability, etc. Most of the whining was and has been about bugs and glitches related, not launch related.

    Bugs and glitches at launch...not launch related?  Server stability complaints, not launch related?

    Well, it is splitting hairs for sure. But I was discussing this with my friends the other day and we agreed that ESO had a better launch than some others - the game most referred to in comparison was FF XIV. To define what we meant we referred to "launch" as such things as being able to log in, even at prime time, server uptime and overall stability. In these areas ESO scores quite well for a brand new MMO as we have all been able to get in to the game without queues, there has not been a lot of server downtime for unexpected maintenance, and none of us have experienced random disconnects.

     

    Not say there aren't a hell of a lot of other problems though :)

    I admit, the posts about servers going down frequently for whatever reasons, have diminished quite a bit since weeks 1-2.  

  • NecropsieNecropsie Member UncommonPosts: 142

    "It may have all seemed pretty smooth to players, but there was a lot of work behind the scenes!"


    Stages of a new mmo: 1) It's just beta. It still has plenty of time before release. 2) It just launched. Give it time. WoW wasn't built in a day. 3) We don't need you anyway. 4) F2P announced. 5)Huge influx of players. 6) Look how much has changed. 7) Cash shop is the only thing developed lately. 8) It has been a long journey and we thank everyone who was part of it. Shutting down in 3 months. (Courtesy of Robokapp.)

  • KuinnKuinn Member UncommonPosts: 2,072
    Originally posted by Blasphim
    Originally posted by Kuinn
    Originally posted by flizzer
    About the launch ,"It may have seemed pretty smooth to players".  I didnt't realize this was a comedic interview. You must warn me. I was eating at the time and almost lost it!

    I thought the launch was quite smooth for most people, no queues, ok stability, etc. Most of the whining was and has been about bugs and glitches related, not launch related.

    Bugs and glitches at launch...not launch related?  Server stability complaints, not launch related?

     

    No, bugs and glitches at launch are not launch related issues, they are gameplay related issues regardless if they happen day one or day hundred. If there were server stability issues that prevents you from playing or having an acceptable gaming experience, because of the heavy load at launch, sure that is a launch issue.

     

    I was responding based on some threads I skimmed through at launch, since I did not play my self at launch, but started two weeks later in hopes to skip possible launch issues, and those threads were most about; game not skyrim, bugs and glitches, bots and cheaters, and endless loading screen.

     

    Personally I cant remember many if any at all whining that they are in queue, unable to log in, servers down, servers crashing, or other launch related issues. I'm sure there were those too because there had to be, but not as a common theme.

  • BlasphimBlasphim Member UncommonPosts: 354
    Originally posted by Kuinn
    Originally posted by Blasphim
    Originally posted by Kuinn
    Originally posted by flizzer
    About the launch ,"It may have seemed pretty smooth to players".  I didnt't realize this was a comedic interview. You must warn me. I was eating at the time and almost lost it!

    I thought the launch was quite smooth for most people, no queues, ok stability, etc. Most of the whining was and has been about bugs and glitches related, not launch related.

    Bugs and glitches at launch...not launch related?  Server stability complaints, not launch related?

     

    No, bugs and glitches at launch are not launch related issues, they are gameplay related issues regardless if they happen day one or day hundred. If there were server stability issues that prevents you from playing or having an acceptable gaming experience, because of the heavy load at launch, sure that is a launch issue.

     

    I was responding based on some threads I skimmed through at launch, since I did not play my self at launch, but started two weeks later in hopes to skip possible launch issues, and those threads were most about; game not skyrim, bugs and glitches, bots and cheaters, and endless loading screen.

     

    Personally I cant remember many if any at all whining that they are in queue, unable to log in, servers down, servers crashing, or other launch related issues. I'm sure there were those too because there had to be, but not as a common theme.

    we shall have to agree to disagree on what constitutes a launch related issue then my friend  image

  • describabledescribable Member UncommonPosts: 407

    one thing i do like, in a mmo generated market where the women characters appear to have chain mail bikini's... i have to say elder scrolls got the female armour looking about right.

    just enought to distinguish it from the men's without showing more skin which wouldn't block anything 

    "nothing actually matters, we're just slightly evolved monkeys clinging to a dying piece of rock hurtling through space waiting for our eventual death." - Frankie Boyle, Mock The Week

  • KuinnKuinn Member UncommonPosts: 2,072
    Originally posted by Blasphim
    Originally posted by Kuinn
    Originally posted by Blasphim
    Originally posted by Kuinn
    Originally posted by flizzer
    About the launch ,"It may have seemed pretty smooth to players".  I didnt't realize this was a comedic interview. You must warn me. I was eating at the time and almost lost it!

    I thought the launch was quite smooth for most people, no queues, ok stability, etc. Most of the whining was and has been about bugs and glitches related, not launch related.

    Bugs and glitches at launch...not launch related?  Server stability complaints, not launch related?

     

    No, bugs and glitches at launch are not launch related issues, they are gameplay related issues regardless if they happen day one or day hundred. If there were server stability issues that prevents you from playing or having an acceptable gaming experience, because of the heavy load at launch, sure that is a launch issue.

     

    I was responding based on some threads I skimmed through at launch, since I did not play my self at launch, but started two weeks later in hopes to skip possible launch issues, and those threads were most about; game not skyrim, bugs and glitches, bots and cheaters, and endless loading screen.

     

    Personally I cant remember many if any at all whining that they are in queue, unable to log in, servers down, servers crashing, or other launch related issues. I'm sure there were those too because there had to be, but not as a common theme.

    we shall have to agree to disagree on what constitutes a launch related issue then my friend  image

    I simply just take an issue as launch related if the launch it self actually has something to do with the existence of the issue, bugs and glitches are not generated by the launch, they are in the code already and the launch does not alter the code in any way.

  • AeonbladesAeonblades Member Posts: 2,083

    All in all it was a smooth launch for me personally, I have only ran into a few bugs and none of them were with the main quest or any type of progression quests. The servers have lagged from time to time, but it usually clears up after a few minutes from my experience.

     

    Really looking forward to Craglorn and future content updates, they have been doing a ton of work and it's good to see it paying off in game. Good luck in Tamriel everyone!

    Currently Playing: ESO and FFXIV
    Have played: You name it
    If you mention rose tinted glasses, you better be referring to Mitch Hedberg.

  • BrizlynBrizlyn Member UncommonPosts: 81
    Hanging a great time in game and looking forward to the updates!! Vr1 and just hopped into ebonheart and it's nice to get a change in scenery .
  • blazedontblazedont Member UncommonPosts: 12
    nice to hear they care about us !
  • CeldrynCeldryn Member Posts: 84

    Again, speaking for my self but, launch was smooth. I'm at 60 hours played at this point and I have disconnected less than 10 times.

     

    But I'm a fanboi/white knight/lrn2play REAL games noob  person I guess :(  Least that is what happens when you defend something from the internet elites.

  • XiaokiXiaoki Member EpicPosts: 4,037

    Its what fixing those bugs and glitches(and economy wrecking dupes and exploits) lead to.

    Why do you think they gave away 5 free days?


    Launch was about as smooth as sand paper.

  • SpawnbladeSpawnblade Member UncommonPosts: 204
    Originally posted by flizzer
    About the launch ,"It may have seemed pretty smooth to players".  I didnt't realize this was a comedic interview. You must warn me. I was eating at the time and almost lost it!

    It was actually one of the smoothest ***MMO*** launches ever.  Even with its problems.

  • AeonbladesAeonblades Member Posts: 2,083
    Originally posted by Spawnblade
    Originally posted by flizzer
    About the launch ,"It may have seemed pretty smooth to players".  I didnt't realize this was a comedic interview. You must warn me. I was eating at the time and almost lost it!

    It was actually one of the smoothest ***MMO*** launches ever.  Even with its problems.

    I have to agree with this for the most part, WoW had way more down time when it released, I ended up getting nearly a free month of play time because of all the down time. I guess people don't remember that. What about FFXIV relaunch with the thousand person 5 hour queues to get on the same server as their friends? That seems far worse than them taking the servers down a couple of times to address a game breaking bug or two.

     

    I just don't get it, maybe it's a lot of people who only played single player ES games experiencing an MMO for the first time? This was actually a very smooth launch compared to most titles I have launched with!

    Currently Playing: ESO and FFXIV
    Have played: You name it
    If you mention rose tinted glasses, you better be referring to Mitch Hedberg.

  • SpawnbladeSpawnblade Member UncommonPosts: 204
    Originally posted by Xiaoki

    Its what fixing those bugs and glitches(and economy wrecking dupes and exploits) lead to.

    Why do you think they gave away 5 free days?


    Launch was about as smooth as sand paper.

     

    Yet still smoother than most MMOs.  Not that I'm condoning the problems, but it's pretty much industry standard at this point, and the fact that most people were even able to log in means ESO did a better job than 90% of MMOs out there.  The only exceptions are MMOs that all of their game-breaking bugs sorted out over in Korea/EU first before being published over here in the US  (I expect ArcheAge to have a very smooth release assuming they don't cheap out on the servers, thanks to this.)

  • Nemesis7884Nemesis7884 Member UncommonPosts: 1,023
    Originally posted by Kuinn
    Originally posted by flizzer
    About the launch ,"It may have seemed pretty smooth to players".  I didnt't realize this was a comedic interview. You must warn me. I was eating at the time and almost lost it!

    I thought the launch was quite smooth for most people, no queues, ok stability, etc. Most of the whining was and has been about bugs and glitches related, not launch related.

    the launch was very smooth compared to other ones indeed...more problems arose later... but still i think it is wihin to be expected ranges

  • AngztAngzt Member Posts: 230
    Originally posted by Vonatar

    Lots of positive spin from Mr Sage, sidestepping the big issues of the many bugs people are experiencing (some which impede progress), the combat and chat latency, the queues for Cyrodill preventing people from PVPing at all. New content is great, but these are some of ESO's biggest issues right now.

     

    Oh and time trials for PVE content? Way to promote rushed exploitative play over skill and knowledge.

    maybe stop using those wired-cans as internet connection and buy a real one?

    "believe me, mike.. i calculated the odds of this working against the odds that i was doing something incredibly stupid… and i did it anyway!"

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