It looks like you're new here. If you want to get involved, click one of these buttons!
ESO has a ton of potential in my opinion. However, I have a huge issue with the way we level from vr1-10. I'm currently about to hit vr5 at this point and time and after 10 days of game time played I can really start to see where Zenimax dropped the ball. Here is an actual example with correct numbers. At level 33 you get roughly 343 experience per mob kill and it takes around 70k exp to level. At vr1 it takes 700k to level, but the mobs you kill from vr-5 so far only give 42 vr experience........ It takes 10x the amount to level, but you get a fraction of the exp. It makes no sense! However, you do get a substantial amount more per boss kill in VR dungeons. Anywhere from 9700 to 13k. Makes running dungeons a very good way to level. Problem is, it's very hard to get a group of people that know how to do these dungeons or follow simple mechanics. You also get a lot for the first time completion of dungeon delvs, Dolmens, and Elite bosses. However you only get the exp once you killed them. After that you get like 172...... This forcing you to once you've killed all the bosses and did all the dolmens and the solo dungoen delvs to quest. Questing isn't that bad but you literally have to finish the whole zone before you get the next vr rank. That's the way it works by the way. If you only do the questing, dungeon delvs, dolmens, and bosses once you complete every quest for the entire zone you reach the next vr level. What happened to playing the way I want to play? So far I have either dungeons or questiong.
I know Zenimax is increasing the amount of exp from mob kills and pvp, but they said more than double. Does that mean less than triple or they just dont want to tell us the exact number? This type of game play makes hitting the true lvl cap a chore and not fun. Since I play a sneak type character it's not so bad bc I can run around every mob avoiding them since they wield virtually no experience bc the amount from vr4-5 is 1,834,000. With mobs only giving 42 exp........ you tell me; should I kill them or walk around them?
Anyways there is my biggest complaint about ESO.
Comments
That's still the leveling process. The only end-game they have now is Cyrodil, with Craglorn coming hopefully sooner rather than later.
Increasing the XP from mobs sounds dumber then just lowering what you need to get a new VR level...
But then again, that is me who feel that the VR thing isn't so great from the beginning and makes playing alts a chore. I rather do all zones from each faction with a characterfrom that faction instead of everything in the game with a single.
The most fun I have in this game is the dungeons. I think they did a fantastic job on them. Me and my friends already got the achievements for speed runs on the first 3. Now we just need to get to vr 6 to do the next group of them
It always annoys me to pick just one class but I guess I am an altaholic...
The game is one and a half month old and you're talking about end game..
That's the real problem.
*point in time.
Sorry, couldn't help it :S
I'm a casual gamer too. I play maybe 3 hours here and there a night. Not every day. So, I don't know what you mean by that? That I leveled to fast or that it doesn't take long to reach that?
LOL no problem, there are a lot more typos than that.
It really deals with the issue the same either way I think. If they increase the rewards you get from PVP and non questing activities or lower the XP required both will make alternatives to questing more viable VR1-10 although most people will still feel the need to do Cadwells quest line which requires pretty much clearing each zone of quests before moving on.
My opinion is that Craglorn should be VR1-10 not 11-12. I think making it 11-12 just amplifies the decision people have to make of do I level to VR10 or just quit the game which isn't a very compelling choice to force players to make right now. Adding VR1-10 adventurer zones, making leveling in PVP more meaninful and making alternatives to questing like dungeon crawling actually be worth doing XP wise makes the end game start at VR1 not VR10. Only after they have made VR1-10 leveling much broader should they look at adding new VR levels to the game.
Of course all that assumes VR10 is healthy which I'm not sure it is. Gear is easy to get right now and there is little in the way of carrots to keep playing once you have VR10 and get most of your skill points outside PVP. I wonder if VR11-12 gear will use completely different tempers to upgrade and isn't a way to reset the gear progression treadmill? If that's the case I think ESO is going to have a really hard time convincing players to start over again collecting gear upgrades this close to launch and after the climb to VR10.
All in all yea ESO's end game is a mess right now. I think ESO level 1-50 is probably one of the better MMO's out there but VR1 - 9 and especially 10 has some serious issues outside PVP. They didn't think though what motivates PVE players to log in everyday very well once they hit cap. There isn't enough to do once you are there for PVE players and what is there is to easy to accomplish. Reseting gear progression with Craglorn isn't going to solve the problem but really amplify it and drive even more PVE players out of the game I'm afraid. it's a shame really.
I agree with this 100%, It is almost like Zenimax have never played an MMO before to know what players actually want. 1-50 was an absolute awesome time even with shitty grouping mechanics, bots, and bugs. Pvp has a great foundation and should be viable to level in Cyrodil, but it isn't. Dungeons are heaps of fun, but serve no purpose after the first run. From what I hear Vet dungeons are basically the same, they need to increase xp gain unless they want to lose players, nobody enjoys quest grinding for 15 days playtime... Craglorn should be fun but should be VR6+
Looking forward to: Crowfall / Lost Ark / Black Desert Mobile
Highlighted text is exactly why I decided to quit and play something else. I didn't sign up for a never ending PVE level grind to reach my real goal of spending my time in Cyrodil PVPing with my friends.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
You make me like charity
They basically offer different gear and your stats take more to over charge I.E. let's say your magicka overs at 1900 at vr1 and you place an enchant that gives 10 magicka well since its over charged you only get 6 from that 10. At vr2 your magicka over charges at 1910 so now that enchant you use gets its full effect rather than reduced by 40%. Thats all the different lvls of vr do other than gear.
VR15 is around the corner.....just check the Craglorn movie at the 4 min mark :P
Happy camping !
I think they do so much damage with this design......level 50 should have been it.
Open the game for everyone, that means dungeons / raids / trials / pvp.
I dont know what they are smoking or if they even realise what a fail design this is...
I quited when i had a VR5 and a VR2...but that quest grind became so tedious.....
And then i saw VR15 is not far away i was like, you got to be kidding me.....
Their game their vision.
But it was a deal breaker for me the moment i saw that video -_-
Are you serious! we don't need this many lvls! common zenimax.
I mean it takes way too little time to reach level cap. Not only in ESO but almost every MMO released post 2010.
It doesn't matter if you're a casual or hardcore, no one should be even close to level cap by now. Your free month has barely ended and people are already capped and doing end game. Bad game design, imo.
People were level capped within days of launch, or at least working on their veteran levels. But most MMOs are like this anyways so it's no need to think that ZOS would do anything differently. They tried to slow people down with the VR grind but that is only a speed bump to some players. However, it's starting show as a wall for others.
You are right that ESO is designed badly, but more so in other areas than just their leveling system.
"If I offended you, you needed it" -Corey Taylor
People used expoints to ding VR10....
I used the Fungel Grotto trick for 3 hours and gained in average 600k veteran points per hour...
The massive failure zenimax made is they FORCE you to quest as tehre is nothing in between to gain valid exp gains.
Sure you could pvp like i did and had good days of 100k vet points per hour, but you also had those days where your campaign had nothing to do and that ment no veteran exp.
its a massive oversight or they just dont give a fack about people who like somethign else to do then quest their eyeballs out.
There has been
I don't see how this can possibly play out in a good way. What happens if I have to go out of town for work or vacation and my normal group advances the quest while I'm gone? I can see it now.
LFG for quest X town is still hostile to me
LFM for quest Y must have already saved the town
LF1M for dailies fast run, skip the dialog
Questing and grouping beyond one off quests has never worked well. It's a cluster of trying to get everyone on the same page and with phasing it's going to be 10 times worse. I have seen group quests work but only when they are taking you to places others want to go anyways like dungeons and the specific quest step doesn't lock other out of helping.
Adventure zones could be a good idea but making it the only way to advance levels and making it heavily quest dependent with phasing means I predict very few if any will ever make it to VR12 much less VR15.
Like I said before Adventure zones should be VR1-10 not VR11+. Zenimax is shooting themselves in the foot with this move in a big way.
I was unaware there was any other rational explanation for the VR content.
This game launched with 300+ hours of content. If you played through to VR10 in 6 weeks that's 50 hours / week for a game. This is not "light" or "normal" playing. This is more hours of things to do than virtually every other game at launch.
You may not like what it is. You may skip through or ignore most of it. But to pretend that this game didn't launch with hundreds of hours of things to do is just false.
I have played steadily and haven't yet finished one of the factions. I will have four months of gaming - not casual gaming; as in, 20 - 25 hours a week of gaming for **four months** here. Complaining that this is not enough at launch is not reasonable.