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I have to come clean...

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  • SevalaSevala Member UncommonPosts: 220
    Originally posted by Betaguy

     Truth, have to have item decay or there is no player driven economy.

     

    Not quite. I quite often roll as a crafter/merchant in every MMO I play. I have no issues with their either being or not being item decay. There will always be someone new, there will usually always be someone else to buy. I'd say the easiest way to know how it is in this game is to ask someone who has been playing on the live Russian/Korean servers for the last 2 years how their player driven economy is. Most times you have to speculate, however, in this case, since this is NOT a new game, you do not have speculate, you can just find out from someplace else how its working out for them. Also, in this game, there is a labor point system which limits crafting/harvesting or something as well, which also drives the market I would assume.

     

    There are other factors involved in economics that just item decay.

    ~I am Many~

  • rodarinrodarin Member EpicPosts: 2,611

    The 'economy' is driven by land rush and RNG. Thats about it. Once people have their properties in order there goes half the economy. Since not everyone can own property in live that diminishes the economy as well.

     

    So then it becomes all about making the 'perfect' set of armor and weapons. Which will be the REAL grind. because it is totally based on RNG you can have something very very very good and try and upgrade it and the RNG redoes the stats and youre left with garbage. Some people might like t but considering the time and money it takes to get a single piece people are going to tire of the grind in a hurry. But MMOs need some sort of grind, but this one isnt really it. Because it really isnt important enough and gear isnt obvious enough in this game to be THAT important, so a lot of people might settle and once they do then that ends the economy on a lot of levels.

     

    It has a lot of positive stuff but it is extremely short sighted in its view for an MMO and especially one that claims to be sandboxy.

     

    There are some obvious tweaks that should be made but theyre not even on the radar of most people and dont really get discussed because people are too busy talking about the most obvious and  blatant failures the game has.

  • SnakexSnakex Member UncommonPosts: 317

    Some people in this thread are enjoying the excitement of a new world. Some are dwindling in negativity.

    No game is ever going to be well rounded, never expect them to be or you are always going to be disappointed.

    The point is to understand what the game is trying to deliver and if what its trying to deliver is for you then go ahead and enjoy it. Dont say its bad because what the game is trying to be is not your style.

    For someone like me, where ever aspect of Archeage is something i wanna do, its phenomenal. Crafting, PvP, Trade runs, dungeons, housing, farming, mounts, ships, naval combat, pirating, jail, jury duty. Its all something i want and something i can enjoy.

  • ApraxisApraxis Member UncommonPosts: 1,518
    Originally posted by Snakex

    Some people in this thread are enjoying the excitement of a new world. Some are dwindling in negativity.

    No game is ever going to be well rounded, never expect them to be or you are always going to be disappointed.

    The point is to understand what the game is trying to deliver and if what its trying to deliver is for you then go ahead and enjoy it. Dont say its bad because what the game is trying to be is not your style.

    For someone like me, where ever aspect of Archeage is something i wanna do, its phenomenal. Crafting, PvP, Trade runs, dungeons, housing, farming, mounts, ships, naval combat, pirating, jail, jury duty. Its all something i want and something i can enjoy.

    Yes, it is.. especially while we didn't see anythign like that for years. But some people, mostly those aware what ArcheAge exactly is from the korea and russian experience, see that it got even more potential, and could be even better, and that ArcheAge might have some long term (longevity) problems. All that does not mean that most of us will play it, and will have fun with it.. the question is just how long. On the other side what MMO from the last 10 years delivered longer than few month of fun.

  • phumbabaphumbaba Member Posts: 138
    Originally posted by Sevala
    There will always be someone new, there will usually always be someone else to buy. I'd say the easiest way to know how it is in this game is to ask someone who has been playing on the live Russian/Korean servers for the last 2 years how their player driven economy is. Most times you have to speculate, however, in this case, since this is NOT a new game, you do not have speculate, you can just find out from someplace else how its working out for them. Also, in this game, there is a labor point system which limits crafting/harvesting or something as well, which also drives the market I would assume.

    There are other factors involved in economics that just item decay.

    Yes, there are other factors, but for countering the longterm inflation, the impact of those is minor compared to methods that actually render the items useless over time. I'm certain, there are ways to truly make a viable economy truly work without item decay, but AA is not there yet; there is bound to be inflation close to what Appraxis described earlier. Even if they do make enough changes to make it work, I'm not certain at all it would be more enjoyable as a whole than a system with item decay. As it is, I do question their decision to do dump item decay while continuing to label their game as a sandbox.

    If they wish to keep it that way(no item decay but still a sandbox), they could introduce more result dependency on individual materials used, minimize power ceep from items, allow low lvl crafters to craft stuff that is needed by high levels etc. There are no individual features that make a game sandbox or not, but there are definitely things they could do for more people to consider it as such. I am quite pessimistic by nature, but so far I'm not too enthusiastic over what long term aspects AA has to offer. Might be a really fun game for some time though.

  • KarbleKarble Member UncommonPosts: 750
    Originally posted by phumbaba
    Originally posted by Sevala
    There will always be someone new, there will usually always be someone else to buy. I'd say the easiest way to know how it is in this game is to ask someone who has been playing on the live Russian/Korean servers for the last 2 years how their player driven economy is. Most times you have to speculate, however, in this case, since this is NOT a new game, you do not have speculate, you can just find out from someplace else how its working out for them. Also, in this game, there is a labor point system which limits crafting/harvesting or something as well, which also drives the market I would assume.

    There are other factors involved in economics that just item decay.

    Yes, there are other factors, but for countering the longterm inflation, the impact of those is minor compared to methods that actually render the items useless over time. I'm certain, there are ways to truly make a viable economy truly work without item decay, but AA is not there yet; there is bound to be inflation close to what Appraxis described earlier. Even if they do make enough changes to make it work, I'm not certain at all it would be more enjoyable as a whole than a system with item decay. As it is, I do question their decision to do dump item decay while continuing to label their game as a sandbox.

    If they wish to keep it that way(no item decay but still a sandbox), they could introduce more result dependency on individual materials used, minimize power ceep from items, allow low lvl crafters to craft stuff that is needed by high levels etc. There are no individual features that make a game sandbox or not, but there are definitely things they could do for more people to consider it as such. I am quite pessimistic by nature, but so far I'm not too enthusiastic over what long term aspects AA has to offer. Might be a really fun game for some time though.

    I believe ArcheAge will have a great economy and here is why.

    People will roll alts and there will be churn with new players needing things all the time. This makes it so that there will always be a great auction house economy in almost every area of the itemization.

    Then there are the items that have limited use until gone. These are foods, potions, crafting components, cannon balls, etc.

    Also there are plenty of gold sinks in the game from seeds for growing, to all sorts of other purchases  for crafting.

    Basically this game has more going for it without item decay than if it had item decay to be honest. Item decay would actually bog down the game and make it feel to heavy in gold sink making players maybe feel like they were never able to get ahead unless they buy something from the cash shop....which would make it an epic fail....glad that is not the case.

    another thing that will drive economy is the trade pack system. It draws out money with the possibility of turn in to make guilda or more money.

  • Ragnar1337Ragnar1337 Member CommonPosts: 70

    I been playing the Alpha since April. AA has a lot of strong points but unfortunately the changes being made are overwhelmingly hated by most of the population. The alpha forums are loaded with polls that show like 75% or more of the people that already paid 150$ into this game want it to remain the sandbox game it is. Despite that XL and Trion seem to be intent on forcing most of the changes that killed this game in Korea already. Sandbox players do not want to be forced into shitty theme park mechanics like routine daily quests!

    I was very excited about this game, but I quit playing the Alpha. The testing phases are just dragging out with very slow progress and no information on release or even a date for the beta. No information on the cash shop or patron status either. I just have no reason to think that Trion after nearly 2 years of sitting on this game has the ability to get the job done. I'm sure I'll check back on it in a few months but from the looks of things by the time it releases it won't really be the game I was looking forward to any more. 

    I guess it is still better and ESO or Wildstar but that is a very low bar.

  • GandoresGandores Member UncommonPosts: 55

    Item decay is very important in any economies and is deliberately used to help counter inflation and over-supplying,

    http://en.wikipedia.org/wiki/Planned_obsolescence

  • MavolenceMavolence Member UncommonPosts: 635
    I for one did not enjoy playing the alpha for this game and was seriously disappointed after how much hype I had had for this game or years waiting. Thank god i didn't pay for it.
  • BlackhoundBlackhound Member UncommonPosts: 52
    Originally posted by chaintm

    What my preference would be to be honest is a paying server and free-to-play servers. I have yet to see a company willing to gamble on this concept, but I bet the first one that does will see a huge incline in subs. Just saying.

    This is how Sony moved Everquest II into free to play. It didn't work so eventually they eliminated the Pay-to-Play servers and migrated those subscribers in to the F2P server populace but what you described was how it was at first.

  • SnakexSnakex Member UncommonPosts: 317

    I said it in my original post and i cant believe i have to say it again.

    Haters guna Hate. So you know what hate on my game, hate on how its lushes gameplay blows in the wind.

    People be calling out WoW killers for years, WoW still alive. AV be failing on Darkfall for years, Darkfall still alive, and even expanded to asia, DU FUU???. Rift still alive, Runescape sitll alive, SWTOR still fucking alive, the secret world still alive.

    Some games are different, sorry ALL games are different, all in their own way. Accept it. Perfection is a concept as real as a unicorn that brings me poptarts nailed to its horn.

    Now, Enjoy Some of these videos:

    http://www.youtube.com/watch?v=aDcHeQIuvsA

    http://www.youtube.com/watch?v=3S1Qoj0YCkY

    And a little funny video, stupid but funny if you know Darkfall.

    http://www.youtube.com/watch?v=Cg9IOz-z1So

  • MothanosMothanos Member UncommonPosts: 1,910

    When i checked out Archeage for the 1st time i was like.........hmmmm not my shit, just another asian grinder with not much substance.

     

    Played tons of mmo's inbetween only to burn trough them with a sour taste of waisting money on one shit mmo after another.

    Played Archeage in russian server with english patch  to try it out and pfew what was i wrong about this mmo.....

     

    After playing ESO for 3 weeks and then playing Archeage is like doing hard labor till you break your back or drinking a cold bottle of heineken on the beach.

     

    Realy happy with how this mmo is shaping up and Trion is doing their best to keep our version in top shape instead of turning it into a themepark failure #3453.

     

    Cant wait for it to be released :) !

    Never guesed i would have had so much fun again in a mmo after so many dissapointments past years.

     

     

  • JackdogJackdog Member UncommonPosts: 6,321

    I have slowed down on my play time the last couple of days for a couple of reasons. I have a lvl 25 character so I have seen a good bit of the starting game through mid lvl and want to save the high lvl areas and end game for the release. Next build will introduce some changes which are yet to be determined which may or may not affect the game dramatically .

    According to what I have seen we will not be getting the awful 1.0 patch that upset the Korean servers so much but a toned down N Americanized version of it. Also the release version will not be the 1.2 patch on the Korean test servers which undid a lot of the 1.0 patch changes that were unpopular. What I suspect will happen is a blend of the 1.0 and 1.2 but it is just speculation. Hopefully we will be getting the best parts of each and I can only hope that the N American release is half as much fun as the vanilla alpha version of the game we are playing

    I miss DAoC

  • snoockysnoocky Member UncommonPosts: 726
    Lol at OP, I talk tou you in six months, when your bored..

    Deep into that darkness peering, long I stood there, wondering, fearing, doubting, dreaming dreams no mortal ever dared to dream before.

    Edgar Allan Poe

  • AstraeisAstraeis Member UncommonPosts: 378
    Originally posted by Blackhound
    Originally posted by chaintm

    What my preference would be to be honest is a paying server and free-to-play servers. I have yet to see a company willing to gamble on this concept, but I bet the first one that does will see a huge incline in subs. Just saying.

    This is how Sony moved Everquest II into free to play. It didn't work so eventually they eliminated the Pay-to-Play servers and migrated those subscribers in to the F2P server populace but what you described was how it was at first.

    Yeah, it did not work out because a major part of the P2P community that was still around had already left when they went F2P with P2P servers in an attempt to regain the interest of the P2P community.

    It takes one to know one.

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