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Will mmorpg.com review the custom roles patch

marcustmarcust Member UncommonPosts: 495

This is almost a new release of Darkfall.

Such a large population now, everyone is excited.

Very surprised there's been no official articles so far.

Playing: Darkfall New Dawn (and planning to play Fallout 76)
Favourite games have included: UO, Lineage2, Darkfall, Lotro, Baldur's Gate, SSX, FF7 and yes the original Wizardry on an Apple IIe

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Comments

  • mmoesportsmmoesports Member UncommonPosts: 161
    Originally posted by marcust

    This is almost a new release of Darkfall.

    Such a large population now, everyone is excited.

    Very surprised there's been no official articles so far.

    If Ripper X comes back it will happen otherwise I doubt they have anyone dedicated to Darkfall coverage.

  • LustmordLustmord Member UncommonPosts: 1,114
    I agree, so much has changed in the past year, Darkfall deserves a new review.
  • xpiherxpiher Member UncommonPosts: 3,310
    Originally posted by Lustmord
    I agree, so much has changed in the past year, Darkfall deserves a new review.

    A re-review shouldn't happen until after the siege engine patch goes live. That is suppose to happen soonish right? 

    image
    Games:
    Currently playing:Nothing
    Will play: Darkfall: Unholy Wars
    Past games:
    Guild Wars 2 - Xpiher Duminous
    Xpiher's GW2
    GW 1 - Xpiher Duminous
    Darkfall - Xpiher Duminous (NA) retired
    AoC - Xpiher (Tyranny) retired
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  • LustmordLustmord Member UncommonPosts: 1,114
    Good point.
    Also a re-review would be best served after E3 news dies down.
  • SalengerSalenger Member UncommonPosts: 554

    Game still lacks a ton, the patch opened up gameplay but the problem is that the game still is terrible...there are too many stupid OP skills in DFUW, its still not new player friendly and most clans are made up of the worst types of gamers.

     

    I played DF1 for its lifespan and enjoyed it a ton..this version just never had the same lure...I found it on so many levels to disgrace the original.  But oh well...dfuw will remain a small community just like df 1 did...then it will die.

  • HolophonistHolophonist Member UncommonPosts: 2,091
    Originally posted by Salenger

    Game still lacks a ton, the patch opened up gameplay but the problem is that the game still is terrible...there are too many stupid OP skills in DFUW, its still not new player friendly and most clans are made up of the worst types of gamers.

     

    I played DF1 for its lifespan and enjoyed it a ton..this version just never had the same lure...I found it on so many levels to disgrace the original.  But oh well...dfuw will remain a small community just like dfuw did...then it will die.

    The game will likely never be new player friendly, and that's fine. If I had to choose (and you usually do), I'd prefer depth and freedom over new player friendliness. In a perfect world these things wouldn't be mutually exclusive, but in the real world, they typically are.

     

    Also, there are no games that don't have strong abilities. The new custom roles patch is in its veritable infancy and already we see an enormous amount of diversity.

     

    And I happen to like the people in my clan just fine. Most darkfall players seem to be far more mature than your average gamer. You have no shortage of the loud, global chat trolls, but that's kind of to be expected.

  • SalengerSalenger Member UncommonPosts: 554
    Originally posted by Holophonist
    Originally posted by Salenger

    Game still lacks a ton, the patch opened up gameplay but the problem is that the game still is terrible...there are too many stupid OP skills in DFUW, its still not new player friendly and most clans are made up of the worst types of gamers.

     

    I played DF1 for its lifespan and enjoyed it a ton..this version just never had the same lure...I found it on so many levels to disgrace the original.  But oh well...dfuw will remain a small community just like dfuw did...then it will die.

    The game will likely never be new player friendly, and that's fine. If I had to choose (and you usually do), I'd prefer depth and freedom over new player friendliness. In a perfect world these things wouldn't be mutually exclusive, but in the real world, they typically are.

     

    Also, there are no games that don't have strong abilities. The new custom roles patch is in its veritable infancy and already we see an enormous amount of diversity.

     

    And I happen to like the people in my clan just fine. Most darkfall players seem to be far more mature than your average gamer. You have no shortage of the loud, global chat trolls, but that's kind of to be expected.

    I get the open world aspect of dfuw, the full loot the pvp...but it definitely does not have depth by any means...its probably one of the most shallow mmos out atm.

    DFUW is basically a skill spam game, even more so now with the latest patch..., there is still the FPS aspect of the game which makes it fun, but now its comparable to GW's, Wow, etc...and all the other mainstream tab target games...which completely rely on skill spamming.

    The first DF had scripts but was mre twitch based and required a lot more movement and aiming skill, plus as bad as it is had way better melee and it required way more skill.

    I tried to like this game...but just couldnt get into it, found myself getting annoyed and pissed off at how lame the combat was...and how unbalanced it was.

  • HolophonistHolophonist Member UncommonPosts: 2,091
    Originally posted by Salenger
    Originally posted by Holophonist
    Originally posted by Salenger

    Game still lacks a ton, the patch opened up gameplay but the problem is that the game still is terrible...there are too many stupid OP skills in DFUW, its still not new player friendly and most clans are made up of the worst types of gamers.

     

    I played DF1 for its lifespan and enjoyed it a ton..this version just never had the same lure...I found it on so many levels to disgrace the original.  But oh well...dfuw will remain a small community just like dfuw did...then it will die.

    The game will likely never be new player friendly, and that's fine. If I had to choose (and you usually do), I'd prefer depth and freedom over new player friendliness. In a perfect world these things wouldn't be mutually exclusive, but in the real world, they typically are.

     

    Also, there are no games that don't have strong abilities. The new custom roles patch is in its veritable infancy and already we see an enormous amount of diversity.

     

    And I happen to like the people in my clan just fine. Most darkfall players seem to be far more mature than your average gamer. You have no shortage of the loud, global chat trolls, but that's kind of to be expected.

    I get the open world aspect of dfuw, the full loot the pvp...but it definitely does not have depth by any means...its probably one of the most shallow mmos out atm.

    DFUW is basically a skill spam game, even more so now with the latest patch..., there is still the FPS aspect of the game which makes it fun, but now its comparable to GW's, Wow, etc...and all the other mainstream tab target games...which completely rely on skill spamming.

    The first DF had scripts but was mre twitch based and required a lot more movement and aiming skill, plus as bad as it is had way better melee and it required way more skill.

    I tried to like this game...but just couldnt get into it, found myself getting annoyed and pissed off at how lame the combat was...and how unbalanced it was.

    What do you consider deep??

     

    As for the skill spamming... what do you mean? The game is very much player skill dependent, and using the proper skills at the proper time is very important. What exactly is the problem with the combat right now?  Have you played since the custom roles patch?

  • Slapshot1188Slapshot1188 Member LegendaryPosts: 17,592

    I haven't played DF in quite awhile but is what Salenger said true?  Is it now tab targeting combat?

     

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  • CaldrinCaldrin Member UncommonPosts: 4,505

    until they scrap the UI and bring back proper character races then its still not worth playing..

    they are moving in the right direction but they still have a lot of work to get it back to the point of being as good as Darkfall was..

  • BadaboomBadaboom Member UncommonPosts: 2,380
    Originally posted by Slapshot1188

    I haven't played DF in quite awhile but is what Salenger said true?  Is it now tab targeting combat?

     

    No it is not.  Skill spamming will run you out of stats fast.  You still need to aim your shots.

  • AeonbladesAeonblades Member Posts: 2,083
    New combat system re-review does not make. They need for fix all the other problems first or the game will just get thrashed again in reviews.

    Currently Playing: ESO and FFXIV
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  • SalengerSalenger Member UncommonPosts: 554
    Originally posted by Caaahl

    So you got rolled a couple of times and are frustrated now that you lost some fights and blame the game for it. I get it now.

    This is what the average darkfall player states in defense on their game,  good attempt but far from the reality even though DFUW is a skill spam combat system I was still very decent at it...and in most cases the 1v1 duel setup is unbalanced big time.

    But if you ever play this game you will find many players like this who insist that if you dont liek darkfall or point out its shortcomings...that you must be bad at the game.   Because only the 500 or so people that play the game are good at it...:P

     

    What do you consider deep??

     

    As for the skill spamming... what do you mean? The game is very much player skill dependent, and using the proper skills at the proper time is very important. What exactly is the problem with the combat right now?  Have you played since the custom roles patch?

    Every role setup is  skill spam over movement/aim, sure movement aim plays a role...but not as big as spamming your skills, not even close...when you watch duels especiallly you understand why and if you say it isnt your full of it.

    I will admit in grp pvp it does require more than just skill spamming as stats need to be watched but for 1v1 combat which is pretty much all people do in game...very unbalanced and focused on skill spamming.

    BTW sandboxes with depth....Wurm, Ultima, Istaria, Eve...hell even games like eso and gw's have more depth than dfuw...I would like to understand what you fel gives DFUW depth at all lol. 

     

    Originally posted by Badaboom

    No it is not.  Skill spamming will run you out of stats fast.  You still need to aim your shots.

    In group combat yes...in 1v1...its all about skill spam, aim is not really an issue most of the skills prevent that need...sure basic common sense is needed but this game is no DF 1.

     

    Originally posted by Caaahl

    WHAT!`? Not even funny to compare DFUWs pvp with any tab-target mmo. Rather plain wrong. *headagainstwall*

    Well sorry to tell you fanboi, that it is very similar...I know its a big take away...but remove the FPS and explain the difference in combat?  its still skill spam, hot bar...the only thing and it is a big thing that seperates DFUW from the rest is its FPS free aim..but the core gameplay is based on spamming skills.

    DFUW...is and always will be played by a small percentage of gamers....i get the appeal but I lost it for this version...its like easy mode DF.

  • Dreamo84Dreamo84 Member UncommonPosts: 3,713
    Originally posted by mmoesports
    Originally posted by marcust

    This is almost a new release of Darkfall.

    Such a large population now, everyone is excited.

    Very surprised there's been no official articles so far.

    If Ripper X comes back it will happen otherwise I doubt they have anyone dedicated to Darkfall coverage.

    Where did he go?! Pretty sure they just posted a first impressions video from him not that long ago.

    image
  • HolophonistHolophonist Member UncommonPosts: 2,091
    Every role setup is  skill spam over movement/aim, sure movement aim plays a role Try...but not as big as spamming your skills, not even close...when you watch duels especiallly you understand why and if you say it isnt your full of it.

    I will admit in grp pvp it does require more than just skill spamming as stats need to be watched but for 1v1 combat which is pretty much all people do in game...very unbalanced and focused on skill spamming.

    BTW sandboxes with depth....Wurm, Ultima, Istaria, Eve...hell even games like eso and gw's have more depth than dfuw...I would like to understand what you fel gives DFUW depth at all lol. 

    You just keep saying skill spamming over and over again. What do you mean? You use skills often? That's a good thing. The game was more boring when it was just a left click fest. Do you mean abilities determine the fight more than player skill? That's ridiculous. This is one of (if not THE) most skillful mmos on the market. It's only become more so after the roles patch.



    as for depth, I'd say the player politics, sieging, crafting and the open world nature give the game a lot of depth. But either way, you're just naming games and not really explaining what you mean.
  • SalengerSalenger Member UncommonPosts: 554
    Originally posted by Holophonist
    You just keep saying skill spamming over and over again. What do you mean? You use skills often? That's a good thing. The game was more boring when it was just a left click fest. Do you mean abilities determine the fight more than player skill? That's ridiculous. This is one of (if not THE) most skillful mmos on the market. It's only become more so after the roles patch.

    as for depth, I'd say the player politics, sieging, crafting and the open world nature give the game a lot of depth. But either way, you're just naming games and not really explaining what you mean.

    What I mean is that spamming skills out weighs actual movement and aim...I could land 5 bows shots and the other player then lands two skill spams while missing every shot prior making the duel/contest equal in the HP pool, Movement has very little to do with winning anymore aside from spamming the movement...skills...the stampede, Evade dash shit....is just stupid.   At least now...all specs can use them so definitely a move in the right direction.

    Same goes for melee as well, you can out land someone but if they spam their skills then they win...basically its a BS system, they need to increase the cd for these stupid skills and/or increase the stat cost of them so it is not just spamfest instead of actually skilled play.

    I will agree with you that DFUW does requrie more skill than most if not all MMORPGS out atm...but thats not saying a lot at all...current state of MMO's is pretty damn bad for that atm.  DF1 took far more skill that DFUW.....

    As for my depth comment....I guess the only depth it has is player created as you stated...politics, I completely disagree that the world and especially the crafting add any depth what soever to the game...crafting is fairly poor not complicated...just grindfest...and with the addition of conversion mats...its really even more a grind now  but one that is not like other MMOs because its for gear...to pvp with...which is the core aspect and only aspect of the game that attracts players...so why would they make it more time consuming?  I honestly do not understand that...they should make it easier just to attract players to that core aspect instead of the terrible pve that is in DFUW.  Ther world...I am not sure how that in your midn creates depth...everything is static...nothing unique about the world what so ever...

    But hey if you enjoy the game thats all good for you...I am just stating my displeasure with it...and how frustrating it was to be so hyped for it having played the original for 3 years, for me....it just does not have the same fun value...and I have tried to get into it a few times...but it fails me everytime with its terrible balance and gameplay setup.

     

  • BadaboomBadaboom Member UncommonPosts: 2,380
    Originally posted by Salenger
    Originally posted by Holophonist
    You just keep saying skill spamming over and over again. What do you mean? You use skills often? That's a good thing. The game was more boring when it was just a left click fest. Do you mean abilities determine the fight more than player skill? That's ridiculous. This is one of (if not THE) most skillful mmos on the market. It's only become more so after the roles patch.

    as for depth, I'd say the player politics, sieging, crafting and the open world nature give the game a lot of depth. But either way, you're just naming games and not really explaining what you mean.

    What I mean is that spamming skills out weighs actual movement and aim...I could land 5 bows shots and the other player then lands two skill spams while missing every shot prior making the duel/contest equal in the HP pool, Movement has very little to do with winning anymore aside from spamming the movement...skills...the stampede, Evade dash shit....is just stupid.   At least now...all specs can use them so definitely a move in the right direction.

    Same goes for melee as well, you can out land someone but if they spam their skills then they win...basically its a BS system, they need to increase the cd for these stupid skills and/or increase the stat cost of them so it is not just spamfest instead of actually skilled play.

    I will agree with you that DFUW does requrie more skill than most if not all MMORPGS out atm...but thats not saying a lot at all...current state of MMO's is pretty damn bad for that atm.  DF1 took far more skill that DFUW.....

    As for my depth comment....I guess the only depth it has is player created as you stated...politics, I completely disagree that the world and especially the crafting add any depth what soever to the game...crafting is fairly poor not complicated...just grindfest...and with the addition of conversion mats...its really even more a grind now  but one that is not like other MMOs because its for gear...to pvp with...which is the core aspect and only aspect of the game that attracts players...so why would they make it more time consuming?  I honestly do not understand that...they should make it easier just to attract players to that core aspect instead of the terrible pve that is in DFUW.  Ther world...I am not sure how that in your midn creates depth...everything is static...nothing unique about the world what so ever...

    But hey if you enjoy the game thats all good for you...I am just stating my displeasure with it...and how frustrating it was to be so hyped for it having played the original for 3 years, for me....it just does not have the same fun value...and I have tried to get into it a few times...but it fails me everytime with its terrible balance and gameplay setup.

     

    Just wanted to comment on the extra refining materials.  I think it was very good for the game in terms of the economy and putting new players at the same level as the vets.  A new player could farm up the material and sell on the market for some decent coin.

    Also, a lot of changes were made to make active pve farming more profitable than semi afk harvesting.  It was awesome.  I haven't harvested a thing since the change.  I just kill mobs which give me the refined materials I need to make the equipment I need.   I also salvage all of the equipment drops. 

     

    Next on the AV dev chopping block seems to be siege equipment, GUI and quests.  Sounds like they have some very interesting ideas.

    Anyways, I'm having a blast of a time playing Darkfall.  Hope you find that special game you enjoy.

  • GwapoJoshGwapoJosh Member UncommonPosts: 1,030
    Originally posted by Dreamo84
    Originally posted by mmoesports
    Originally posted by marcust

    This is almost a new release of Darkfall.

    Such a large population now, everyone is excited.

    Very surprised there's been no official articles so far.

    If Ripper X comes back it will happen otherwise I doubt they have anyone dedicated to Darkfall coverage.

    Where did he go?! Pretty sure they just posted a first impressions video from him not that long ago.

    He will be away for the summer on a job. He won't be uploading anything until he gets back.

    "You are all going to poop yourselves." BillMurphy

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  • MardukkMardukk Member RarePosts: 2,222
    Originally posted by Salenger
    Originally posted by Holophonist
    Originally posted by Salenger

     

    The game will likely never be new player friendly, and that's fine. If I had to choose (and you usually do), I'd prefer depth and freedom over new player friendliness. In a perfect world these things wouldn't be mutually exclusive, but in the real world, they typically are.

     

    Also, there are no games that don't have strong abilities. The new custom roles patch is in its veritable infancy and already we see an enormous amount of diversity.

     

    And I happen to like the people in my clan just fine. Most darkfall players seem to be far more mature than your average gamer. You have no shortage of the loud, global chat trolls, but that's kind of to be expected.

    I get the open world aspect of dfuw, the full loot the pvp...but it definitely does not have depth by any means...its probably one of the most shallow mmos out atm.

    DFUW is basically a skill spam game, even more so now with the latest patch..., there is still the FPS aspect of the game which makes it fun, but now its comparable to GW's, Wow, etc...and all the other mainstream tab target games...which completely rely on skill spamming.

    The first DF had scripts but was mre twitch based and required a lot more movement and aiming skill, plus as bad as it is had way better melee and it required way more skill.

    I tried to like this game...but just couldnt get into it, found myself getting annoyed and pissed off at how lame the combat was...and how unbalanced it was.

    Translation, I keep getting killed over and over and I like DF1 better regardless what they do with DFUW.  If you think DFUW combat is lame what the hell do you think about 99% of the other MMO's out there?

     

    I think the game is a ton of fun and the large seamless open world, free of required quests or linear paths, is refreshing.  Sorry bud, DF1 dead forever...not coming back, get over it.

  • HolophonistHolophonist Member UncommonPosts: 2,091
    Originally posted by Salenger
    Originally posted by Holophonist
    You just keep saying skill spamming over and over again. What do you mean? You use skills often? That's a good thing. The game was more boring when it was just a left click fest. Do you mean abilities determine the fight more than player skill? That's ridiculous. This is one of (if not THE) most skillful mmos on the market. It's only become more so after the roles patch.

    as for depth, I'd say the player politics, sieging, crafting and the open world nature give the game a lot of depth. But either way, you're just naming games and not really explaining what you mean.

    What I mean is that spamming skills out weighs actual movement and aim...I could land 5 bows shots and the other player then lands two skill spams while missing every shot prior making the duel/contest equal in the HP pool, Movement has very little to do with winning anymore aside from spamming the movement...skills...the stampede, Evade dash shit....is just stupid.   At least now...all specs can use them so definitely a move in the right direction.

    Same goes for melee as well, you can out land someone but if they spam their skills then they win...basically its a BS system, they need to increase the cd for these stupid skills and/or increase the stat cost of them so it is not just spamfest instead of actually skilled play.

    I will agree with you that DFUW does requrie more skill than most if not all MMORPGS out atm...but thats not saying a lot at all...current state of MMO's is pretty damn bad for that atm.  DF1 took far more skill that DFUW.....

    Two major things:

     

    1. if you hypothetically landed every bow shot, you would be out DPSing basically everybody on the server. It's just false to say if you land 5 bow shots in a row and then the other play lands two "skill spams" it would not be equal, particularly if you're using your own skills like exploit weakness and true shot (both skillful spells that aren't AOEs.

     

    2. Just because there are abilities doesn't mean it isn't skillful. You still haven't at all explained what's wrong with "skill spamming." You can't just spam any skill in any direction. You have to use the proper skills at the proper time, and you have to aim them properly. 

     

    Bottom line: if the game isn't skillful, why are there people who will consistently beat other people? Why do groups like coe go around destroying everybody in even and outnumbered fights?

     

    As for my depth comment....I guess the only depth it has is player created as you stated...politics, I completely disagree that the world and especially the crafting add any depth what soever to the game...crafting is fairly poor not complicated...just grindfest...and with the addition of conversion mats...its really even more a grind now  but one that is not like other MMOs because its for gear...to pvp with...which is the core aspect and only aspect of the game that attracts players...so why would they make it more time consuming?  I honestly do not understand that...they should make it easier just to attract players to that core aspect instead of the terrible pve that is in DFUW.  Ther world...I am not sure how that in your midn creates depth...everything is static...nothing unique about the world what so ever...

    But hey if you enjoy the game thats all good for you...I am just stating my displeasure with it...and how frustrating it was to be so hyped for it having played the original for 3 years, for me....it just does not have the same fun value...and I have tried to get into it a few times...but it fails me everytime with its terrible balance and gameplay setup.

    Crafting isn't just a grindfest. Again, I have to ask, have you played recently? They've done a lot by way of loot localization, and it made it actually interesting and worthwhile to farm specific mobs. You mentioned UO. What depth did UO crafting have that Darkfall doesn't?

  • LustmordLustmord Member UncommonPosts: 1,114
    Originally posted by Holophonist

    Crafting isn't just a grindfest. Again, I have to ask, have you played recently? They've done a lot by way of loot localization, and it made it actually interesting and worthwhile to farm specific mobs. You mentioned UO. What depth did UO crafting have that Darkfall doesn't?

    Omg tinker golems!

  • SalengerSalenger Member UncommonPosts: 554
    Originally posted by Holophonist

    Two major things:

     

    1. if you hypothetically landed every bow shot, you would be out DPSing basically everybody on the server. It's just false to say if you land 5 bow shots in a row and then the other play lands two "skill spams" it would not be equal, particularly if you're using your own skills like exploit weakness and true shot (both skillful spells that aren't AOEs.

     

    2. Just because there are abilities doesn't mean it isn't skillful. You still haven't at all explained what's wrong with "skill spamming." You can't just spam any skill in any direction. You have to use the proper skills at the proper time, and you have to aim them properly. 

     

    Bottom line: if the game isn't skillful, why are there people who will consistently beat other people? Why do groups like coe go around destroying everybody in even and outnumbered fights?

     

    As for my depth comment....I guess the only depth it has is player created as you stated...politics, I completely disagree that the world and especially the crafting add any depth what soever to the game...crafting is fairly poor not complicated...just grindfest...and with the addition of conversion mats...its really even more a grind now  but one that is not like other MMOs because its for gear...to pvp with...which is the core aspect and only aspect of the game that attracts players...so why would they make it more time consuming?  I honestly do not understand that...they should make it easier just to attract players to that core aspect instead of the terrible pve that is in DFUW.  Ther world...I am not sure how that in your midn creates depth...everything is static...nothing unique about the world what so ever...

    But hey if you enjoy the game thats all good for you...I am just stating my displeasure with it...and how frustrating it was to be so hyped for it having played the original for 3 years, for me....it just does not have the same fun value...and I have tried to get into it a few times...but it fails me everytime with its terrible balance and gameplay setup.

    Crafting isn't just a grindfest. Again, I have to ask, have you played recently? They've done a lot by way of loot localization, and it made it actually interesting and worthwhile to farm specific mobs. You mentioned UO. What depth did UO crafting have that Darkfall doesn't?

    I do not think there will be an end to our discussion, you like the game....I do not is what it comes down to.

    I suggest you test it out...because you are very uneducated about this topic regarding skill spam over actual aim and movement....if a players chooses to use aim skill and refrains from the skills and only uses conversions...they will lose to someone who will only abuse the skills in and wait for their cooldowns to spam again....sure as I have stated which you failed to read prior is that it does take skill to use those skills wisely...but by no means should skill spamming be the main aspect of a fight, it should be secondary like I said...increase the cd of all the stupid skills and problem is solved.

    Again I empasize that I never said it wasnt skillful...or a skill based game...I simply said it has diminished greatly since the first Darkfall...and is now mostly about skill spam which is a common equivelent to all tab target mmo's.

    Regarding UO...i used that as an example of depth...not just the crafting, btw it is just a grindfest lol...their job on loot localization was far less than stellar and yes I played duirng the changes...which actually sucked imo.  I will agree some loot changes made it worthwhile to farm, but at the same time they made others still not worthwhile to farm or even less...

     

    I will say that I am glad the removed the classes from game ande opened it up, the word of that change did get me hyped...but unfortunately its still a terrible game...for me.

     

  • UtinniUtinni Member EpicPosts: 2,209
    As a shadowbane player I always wanted to try this game, but with city/guild names like PONY BUTTHOLEVILLE n stuff I decided not to.
  • strawhat0981strawhat0981 Member RarePosts: 1,223
    I just can not play fantasy games anymore, I need sci-fi, but other than that this is probably the best option for many players. AV is getting their stuff together imo. I really think Darkfall 2.0 or whatever you want to call it is really a good game(bought and paid for), more so if you have friends or a clan...or bothimage. Cheers AV image

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  • HolophonistHolophonist Member UncommonPosts: 2,091
    Originally posted by Salenger
    Originally posted by Holophonist

    Two major things:

     

    1. if you hypothetically landed every bow shot, you would be out DPSing basically everybody on the server. It's just false to say if you land 5 bow shots in a row and then the other play lands two "skill spams" it would not be equal, particularly if you're using your own skills like exploit weakness and true shot (both skillful spells that aren't AOEs.

     

    2. Just because there are abilities doesn't mean it isn't skillful. You still haven't at all explained what's wrong with "skill spamming." You can't just spam any skill in any direction. You have to use the proper skills at the proper time, and you have to aim them properly. 

     

    Bottom line: if the game isn't skillful, why are there people who will consistently beat other people? Why do groups like coe go around destroying everybody in even and outnumbered fights?

     

    As for my depth comment....I guess the only depth it has is player created as you stated...politics, I completely disagree that the world and especially the crafting add any depth what soever to the game...crafting is fairly poor not complicated...just grindfest...and with the addition of conversion mats...its really even more a grind now  but one that is not like other MMOs because its for gear...to pvp with...which is the core aspect and only aspect of the game that attracts players...so why would they make it more time consuming?  I honestly do not understand that...they should make it easier just to attract players to that core aspect instead of the terrible pve that is in DFUW.  Ther world...I am not sure how that in your midn creates depth...everything is static...nothing unique about the world what so ever...

    But hey if you enjoy the game thats all good for you...I am just stating my displeasure with it...and how frustrating it was to be so hyped for it having played the original for 3 years, for me....it just does not have the same fun value...and I have tried to get into it a few times...but it fails me everytime with its terrible balance and gameplay setup.

    Crafting isn't just a grindfest. Again, I have to ask, have you played recently? They've done a lot by way of loot localization, and it made it actually interesting and worthwhile to farm specific mobs. You mentioned UO. What depth did UO crafting have that Darkfall doesn't?

    I do not think there will be an end to our discussion, you like the game....I do not is what it comes down to.

    I suggest you test it out...because you are very uneducated about this topic regarding skill spam over actual aim and movement....if a players chooses to use aim skill and refrains from the skills and only uses conversions...they will lose to someone who will only abuse the skills in and wait for their cooldowns to spam again....sure as I have stated which you failed to read prior is that it does take skill to use those skills wisely...but by no means should skill spamming be the main aspect of a fight, it should be secondary like I said...increase the cd of all the stupid skills and problem is solved.

    Again I empasize that I never said it wasnt skillful...or a skill based game...I simply said it has diminished greatly since the first Darkfall...and is now mostly about skill spam which is a common equivelent to all tab target mmo's.

    Regarding UO...i used that as an example of depth...not just the crafting, btw it is just a grindfest lol...their job on loot localization was far less than stellar and yes I played duirng the changes...which actually sucked imo.  I will agree some loot changes made it worthwhile to farm, but at the same time they made others still not worthwhile to farm or even less...

     

    I will say that I am glad the removed the classes from game ande opened it up, the word of that change did get me hyped...but unfortunately its still a terrible game...for me.

    I still don't understand what "skill spamming" is supposed to mean, or why it's a bad thing. There are a large amount of skills, you don't just spam whichever one is off cooldown. For instance, I can knock somebody up with magma bomb, and switch to trueshot because it'll be easier to land while they're being juggled. Or I can land frostbite, and then thunderbolt. Things of this nature. It's skillful, as you have admitted. So if it's skillful, what's your problem with it? you just don't like the casting animations? 

     

    And I've been playing basically nonstop since the patch (and since launch, minus a couple of months' hiatus), so I don't think I'm uneducated. I never said that the game would be balanced for somebody who chooses to only use a bow, nor should it be. I'm saying IF you're good enough to land your bow shots, then you'll do fine against somebody "skill spamming." You said if you land 5 bow shots, you'll not do as much damage as somebody who lands two "skill spams." That's just simply not true, especially if you exploit weakness them first, which is just as skillful as landing a regular bow attack.

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