I am not sure, but I think the context of this article misses those of us who are waiting for the console version. Yes I said console! My partner and I each pre-ordered the Elder Scrolls Online Imperial Edition. Actually, this game is why we purchased 2 XBox One's. Its release has been pushed back to late this year or early next year, and we cannot wait! We believe that they are perfecting our console version based upon glitches that occurred early in the PC release. I will bet we get a very polished and enjoyable co-operative gaming experience. We both loved Elder Scrolls on our XBox 360s and cannot wait to take the XBox One through its paces!
Gladari: Ranger of Surefall Glade Red Mage of Vana'diel Acrotecher of Moatoob Mate of Union
well teso going f2p this year after faceplanting on consoles like it did on pc. this game is a joke (especially when it comes to pvp). i mean... farming simulator 2013 has more viewers on twitch than teso... that's how interesting it is...
on the other side the graphics are quite good but (as we all know) that's not all. it should've released as a b2p.
well teso going f2p this year after faceplanting on consoles like it did on pc. this game is a joke (especially when it comes to pvp). i mean... farming simulator 2013 has more viewers on twitch than teso... that's how intersting it is...
on the other side the graphics are quite good but (as we all know) that's not all. it should've released as a b2p.
Lol farming simulator having more views? only tells me one thing and it definitly has nothing to do with ESO hehe
To answer the original question, I haven't quit TESO. I haven't event started playing . Still waiting for an eventual no-PvP switch since I have zero interest in games that mix PvE and PvP, be it from the start or at any point in a character's life. If it won't happen then never mind, there are enough other games to keep me busy.
first I played ESO in beta and loved the look, combat was good enough. Those of us that have yet to purchase are hearing this, no end game, makes us feel like what's the point of putting in the time?
Peace
Lascer
For alot of people I talk they don't even get to end game before quitting. The game is fresh and interesting at first and almost everyone I got beta keys too loved it but as a result the expectations where higher, and we expected that they would keep it fresh and interesting. Once you rapidly ran out of new skills and styles you only had the story to keep you going. This got dull fast too as you went into luls.
Ironically games like can struggle more than games like WoW because of how fresh and interesting they are at the begginning. When you play a WoW-Clone, you walk into the game thinking about the dull boring grind your going to do and are prepared for it. When you go into games like ESO though they trick you into thinking that leveling will be lots of fun and throw a bunch of cool new concepts at you for the first 10 levels, but then they suddenly stop and your left to grind again making it a much bigger let down than if they had forced you to grind all along.
Been there, done that, game is fun, got bored at VR4.
Balance out of whack, everyone's a fucking vampire. Cyrrodil was my biggest draw to the game, but even that became lame when there is no way to counter zergs.
I didnt bought the 'horse' with real cash money, so I had to run run run run for like 30 lvls, such a fucking greedy cash grab IMO.
Overall, big gigantic disapointment. See for yourself, but like 95% of my guild and friends, you'll quit.
Originally posted by Nanfoodle No matter what side you stand on there is one fact. ESO had the chance to be much bigger then it is now if not for how the handled things. Even fundamental things like teaming. They got that wrong on so many levels.
I agree completely. They designed the game from the ground up to be as anti-social as possible. You can level 1 to cap without ever touching a group once. Grouping most of the time is impossible due to both vertical progressing and their "phasing" system. And to top it all off, when you can group it ends up being pointless as quest updates and events are mostly solo updates and not for the entire group.
The entire game was a joke. The combat system was boring and some of the worst I've ever seen as far as "action combat" goes. Animations were a joke. The leveling system was a joke.
Everything about ESO was bad. Even the graphics, which people were excited for because they "weren't cartoony" ended up being bland, repetitive and boring. My character looked like a simple, lifeless doll with a dumb look on his face.
ESO is an all aroun disaster and a waste of a good IP. Instead of doing something new or innovative with the security of a big name IP, they gave us another stereotypical "MMO", that leaves much to be desired.
Wonderful leveling experience 1-50, great graphics and a real Elder Scrolls feel all up until 50... Post 50 - massive grind and a lack of interesting things to work toward. There is a similar issue with PvP. I found it refreshing and challenging but the campaigns are too long. There are serious balancing issues too with the classes. I am sure those will be addressed but one wonders why there was not more focus on this during beta.
Most traditional MMOs, the player is working toward an end-game; i.e. raiding or PvP or a combination of both. ESO lacks a real decent offering post 50 which leaves one feeling - "what's the point?"
I love the genre and was really rooting for this game but my guild died all too quickly and most of us have moved on. I plan to keep an eye on what happens, as I hope they can correct the shortcomings and address the massive botting but in any case, a re-sub will be a hard sell.
I'm going to post as some one who loves ES but didn't bother to try ESO as i just didn't find the appeal of it. However i have played some 200+ mmo's from around the world (about 95% of which i found on mmorpg.com).
I'm posting this as a guide to what i view from reading over 50 comments in this thread and many other people's impressions of ESO and my exp from playing so many games.
#1 game play is more valueable then anything else a game can offer. if the game is unplayable at it's core it will NOT be popular as no one wants to be coninually frustrated over the bull shit controls, bugs, or uneven scaleing with in an mmo. If your game is unplayable you can polish the shit out of the graphics and give the players cities they can build and coustomize their charactors to the ends of the universe and it will still be the crappy game it is. if any mmo/rpg company wants put out what players want they need to make this #1 for them.
#2 Content. if there is nothing to do, well heck i can be doing nothing in rl with out paying your company 15 dollars a month or even a dang second of my time. We all can admit that players will always burn though content faster then you can create it, you could however make at least 10% of your content be just end game. ie if you have 90 levels in your game then bare min at the launch you should have another 10 levels worth of content for the level 90's to progress though via alternate leveling solutions or gear leveling/upgrades. (btw to BLIZZARD this model shouldn't be what your expantions are there should be after the core game 50+ % of the content of all expantions be JUST END GAME no more 5 dungons and 12 heroics if you get level cap!!!)
#3 players like to stand out, weither its armor, or hair or eye color or stance, anything you can do to make them not just be another "random blonde armored warrior" makes them happy. this includes houses, armor dyes (why the hell has no major mmo other then EQ1 figured out that tenting your armor any god dang color you want was a good idea!!), pets, shiney effects for haveing the best gear you can get in a slot for your set up. anything like that will make people work harder to earn the stuff.
#4 graphics, notice how this isn't first... Ultima online, looks like shit compared to today's games graphicly, however its still got a better game then 50% of the games ive played in the last year... you should all be ashamed you 50% of crappy games. want another example, everquest 1 was, is, and will continue to be better then eq2. its a god dang better game at its core because its hard not because it looked great for its day. eq2 is so much more graphicly intence that honestly if i had the power in my computer to max its specs out back in the day i would of played it for 7 years instead of wow. but you stupid companies do that, think of it 12 monthsx 15 dollars a month x 7 years, and thats just one players money soe didnt get because they overly did the graphics on a game and blocked off players who couldnt afford the game's monthly fee's and a better system. (yes i know it would of only been a small upgrade to some back in the day but i was in college and loseing money every month due to a low pay job that worked with my schedule. you bump up graphics hopeing to get the console idiots who go ohh i got xbox 1 or ps4 and can play at 1080p at 60 hrtz, sorry i have a decent job now and can play your game at 4k and 120 hrtz. but when you prioitize your graphcis over your other 3 options to make your main objective i will not play your game. because you can polish a turd tell it shines but its still SHIT.
from what i have been told and read here there is a major issue with this game and that is that it cant decide who it wants to please, who it wants to be, and who its going to get its lunch money from. these are things for the company to decide but as players you all have to make the decession so many of us have made after putting time into an online world, do you walk away from your hard spent time, or do you pay to spend more of it where your just not happy. if you are happy however then you are likely playing the game and not reading some artical about your game being dead.
if you call some one a homo, you likely are hitting on them.
It's always the same with a new headline MMO. Hype and expectation, people dive in in their hundreds of thousands, they hit max level in a week or two, get bored and move on. The massive population drop after a month or two should be expected in any MMO these days and it doesn't mean the game is dying, just levelling out as you say.
People said SWTOR was dying, or died. We had all the jokes about the TORtanic. And yet it seems to be highly profitable these days with its f2p model.
People just don't play MMOs long term anymore. Some do, but there seems to be a large mass of MMO players that move from game to game. The so-called "content locusts".
This is what seems to be one of the issues with mmos, just way to many people wanting to rush to end game, and not enjoy the journey to end game. its all rush rush rush these days. I actually got into a great guild for FF14 and most of the members were playing to enjoy, not slug down the content so to speak...witch was refreshing to me
Love the game, love the story lines, combat and crafting. Really love the PvP which is where I spend most of my time now (apart from leveling alts).
I will be keeping my sub up for the next few months as I tried Wildstar in beta and hated it (WoW in space if you ask me...) and I can't see me going back to LoTRO.
Kudos to Zos for listening to the community about guilds, thye justice system and the VR system. I can see this game lasting against all odds.
On another note, as the game has now gone live on Steam I have seen an influx of players in the lower zones with their free pet!
Comments
Gladari:
Ranger of Surefall Glade
Red Mage of Vana'diel
Acrotecher of Moatoob
Mate of Union
well teso going f2p this year after faceplanting on consoles like it did on pc. this game is a joke (especially when it comes to pvp). i mean... farming simulator 2013 has more viewers on twitch than teso... that's how interesting it is...
on the other side the graphics are quite good but (as we all know) that's not all. it should've released as a b2p.
Lol farming simulator having more views? only tells me one thing and it definitly has nothing to do with ESO hehe
For alot of people I talk they don't even get to end game before quitting. The game is fresh and interesting at first and almost everyone I got beta keys too loved it but as a result the expectations where higher, and we expected that they would keep it fresh and interesting. Once you rapidly ran out of new skills and styles you only had the story to keep you going. This got dull fast too as you went into luls.
Ironically games like can struggle more than games like WoW because of how fresh and interesting they are at the begginning. When you play a WoW-Clone, you walk into the game thinking about the dull boring grind your going to do and are prepared for it. When you go into games like ESO though they trick you into thinking that leveling will be lots of fun and throw a bunch of cool new concepts at you for the first 10 levels, but then they suddenly stop and your left to grind again making it a much bigger let down than if they had forced you to grind all along.
Been there, done that, game is fun, got bored at VR4.
Balance out of whack, everyone's a fucking vampire. Cyrrodil was my biggest draw to the game, but even that became lame when there is no way to counter zergs.
I didnt bought the 'horse' with real cash money, so I had to run run run run for like 30 lvls, such a fucking greedy cash grab IMO.
Overall, big gigantic disapointment. See for yourself, but like 95% of my guild and friends, you'll quit.
I agree completely. They designed the game from the ground up to be as anti-social as possible. You can level 1 to cap without ever touching a group once. Grouping most of the time is impossible due to both vertical progressing and their "phasing" system. And to top it all off, when you can group it ends up being pointless as quest updates and events are mostly solo updates and not for the entire group.
The entire game was a joke. The combat system was boring and some of the worst I've ever seen as far as "action combat" goes. Animations were a joke. The leveling system was a joke.
Everything about ESO was bad. Even the graphics, which people were excited for because they "weren't cartoony" ended up being bland, repetitive and boring. My character looked like a simple, lifeless doll with a dumb look on his face.
ESO is an all aroun disaster and a waste of a good IP. Instead of doing something new or innovative with the security of a big name IP, they gave us another stereotypical "MMO", that leaves much to be desired.
Legends of Kesmai, UO, EQ, AO, DAoC, AC, SB, RO, SWG, EVE, EQ2, CoH, GW, VG:SOH, WAR, Aion, DF, CO, MO, DN, Tera, SWTOR, RO2, DP, GW2, PS2, BnS, NW, FF:XIV, ESO, EQ:NL
"ESO is a fantastic game, it has the best graphics that have ever been in a MMORPG."
I know this is subjective, but I know a lot of people are going to disagree, including myself.
Wonderful leveling experience 1-50, great graphics and a real Elder Scrolls feel all up until 50... Post 50 - massive grind and a lack of interesting things to work toward. There is a similar issue with PvP. I found it refreshing and challenging but the campaigns are too long. There are serious balancing issues too with the classes. I am sure those will be addressed but one wonders why there was not more focus on this during beta.
Most traditional MMOs, the player is working toward an end-game; i.e. raiding or PvP or a combination of both. ESO lacks a real decent offering post 50 which leaves one feeling - "what's the point?"
I love the genre and was really rooting for this game but my guild died all too quickly and most of us have moved on. I plan to keep an eye on what happens, as I hope they can correct the shortcomings and address the massive botting but in any case, a re-sub will be a hard sell.
Seaspite
Playing ESO on my X-Box
I'm going to post as some one who loves ES but didn't bother to try ESO as i just didn't find the appeal of it. However i have played some 200+ mmo's from around the world (about 95% of which i found on mmorpg.com).
I'm posting this as a guide to what i view from reading over 50 comments in this thread and many other people's impressions of ESO and my exp from playing so many games.
#1 game play is more valueable then anything else a game can offer. if the game is unplayable at it's core it will NOT be popular as no one wants to be coninually frustrated over the bull shit controls, bugs, or uneven scaleing with in an mmo. If your game is unplayable you can polish the shit out of the graphics and give the players cities they can build and coustomize their charactors to the ends of the universe and it will still be the crappy game it is. if any mmo/rpg company wants put out what players want they need to make this #1 for them.
#2 Content. if there is nothing to do, well heck i can be doing nothing in rl with out paying your company 15 dollars a month or even a dang second of my time. We all can admit that players will always burn though content faster then you can create it, you could however make at least 10% of your content be just end game. ie if you have 90 levels in your game then bare min at the launch you should have another 10 levels worth of content for the level 90's to progress though via alternate leveling solutions or gear leveling/upgrades. (btw to BLIZZARD this model shouldn't be what your expantions are there should be after the core game 50+ % of the content of all expantions be JUST END GAME no more 5 dungons and 12 heroics if you get level cap!!!)
#3 players like to stand out, weither its armor, or hair or eye color or stance, anything you can do to make them not just be another "random blonde armored warrior" makes them happy. this includes houses, armor dyes (why the hell has no major mmo other then EQ1 figured out that tenting your armor any god dang color you want was a good idea!!), pets, shiney effects for haveing the best gear you can get in a slot for your set up. anything like that will make people work harder to earn the stuff.
#4 graphics, notice how this isn't first... Ultima online, looks like shit compared to today's games graphicly, however its still got a better game then 50% of the games ive played in the last year... you should all be ashamed you 50% of crappy games. want another example, everquest 1 was, is, and will continue to be better then eq2. its a god dang better game at its core because its hard not because it looked great for its day. eq2 is so much more graphicly intence that honestly if i had the power in my computer to max its specs out back in the day i would of played it for 7 years instead of wow. but you stupid companies do that, think of it 12 monthsx 15 dollars a month x 7 years, and thats just one players money soe didnt get because they overly did the graphics on a game and blocked off players who couldnt afford the game's monthly fee's and a better system. (yes i know it would of only been a small upgrade to some back in the day but i was in college and loseing money every month due to a low pay job that worked with my schedule. you bump up graphics hopeing to get the console idiots who go ohh i got xbox 1 or ps4 and can play at 1080p at 60 hrtz, sorry i have a decent job now and can play your game at 4k and 120 hrtz. but when you prioitize your graphcis over your other 3 options to make your main objective i will not play your game. because you can polish a turd tell it shines but its still SHIT.
from what i have been told and read here there is a major issue with this game and that is that it cant decide who it wants to please, who it wants to be, and who its going to get its lunch money from. these are things for the company to decide but as players you all have to make the decession so many of us have made after putting time into an online world, do you walk away from your hard spent time, or do you pay to spend more of it where your just not happy. if you are happy however then you are likely playing the game and not reading some artical about your game being dead.
if you call some one a homo, you likely are hitting on them.
This is what seems to be one of the issues with mmos, just way to many people wanting to rush to end game, and not enjoy the journey to end game. its all rush rush rush these days. I actually got into a great guild for FF14 and most of the members were playing to enjoy, not slug down the content so to speak...witch was refreshing to me
Love the game, love the story lines, combat and crafting. Really love the PvP which is where I spend most of my time now (apart from leveling alts).
I will be keeping my sub up for the next few months as I tried Wildstar in beta and hated it (WoW in space if you ask me...) and I can't see me going back to LoTRO.
Kudos to Zos for listening to the community about guilds, thye justice system and the VR system. I can see this game lasting against all odds.
On another note, as the game has now gone live on Steam I have seen an influx of players in the lower zones with their free pet!