I agree with you thats its good to see that they are listening, hopefully not too late, and they are making some fundamental changes. I'm also glad that I took my time, now 48 :-), so I wont have to experience what others have gone through hehe. HOWEVER, I still think the entire idea of 50+ and 50++ should be wiped so alts are encouraged instead as IMO the average MMOer prefers alts. This is especially due to the fact that the Class design is not the 'template' Zenimax made it out to be. Those class choices make a huge difference and is exactly why there are so many balance issues. If it was just a template as they made it out to be, then we wouldn't have all these balance issues. Regardless, I agree its a very positive step in the right direction and now I don't have to dread getting to 50 very shortly :-). I'm still debating if I want to make an alt or not knowing that I have to play through Vet content if I want to PVE to the end...which is an annoying decision to have to make.
They did it because many elder scrolls players wanted to see the world with one character.
Having said that, if one likes alts then one only has to make an alt. they don't hinder players from making characters in other factions.
Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb."
For me the problem wasn't vet level difficulty, it was vet level boredom. There is no story after 50.. just go out (in "enemy" lands")and run boring quests with no backstory. I got halfway through the first vet area and quit.
Maybe you should start reading / listening instead of skipping the story? Each zone has got an own story line that in addition is tied to the story arc of the faction.
Yes which makes no sense that I am suddenly befriending the Queen of the AD who is my mortal enemy...
The whole vet concept of doing the other zones was obviously just tacked on at the end of development and it shows. If I want to experience the other 2 areas I'll make a character there. The whole setup screams of a desperate last minute decision by the developers when they realized the content would only hold people for a few weeks.
The whole point of this change was in regard to the massive complaints about not being able to see it all on one character. It was not a smart change by any means, the same goes for the change to the starter areas. It's a pretty good lesson on not caving to every complaint your audience makes.
The added content was nothing but a bonus for Zenimax at least at the time. We see now though that it didn't make much difference in long term appeal.
The issue is that you HAD to run the VR stuff to be competitive in the RvR. The difference between a level 50 and a VR5 was insane (forget VR10). So to really be effective in what was supposed to be the endgame you had to run the forced and tacked on VR areas... even though you had already saved the world..
To me it wasn't "hard", it was just DUMB.
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
I agree with you thats its good to see that they are listening, hopefully not too late, and they are making some fundamental changes. I'm also glad that I took my time, now 48 :-), so I wont have to experience what others have gone through hehe. HOWEVER, I still think the entire idea of 50+ and 50++ should be wiped so alts are encouraged instead as IMO the average MMOer prefers alts. This is especially due to the fact that the Class design is not the 'template' Zenimax made it out to be. Those class choices make a huge difference and is exactly why there are so many balance issues. If it was just a template as they made it out to be, then we wouldn't have all these balance issues. Regardless, I agree its a very positive step in the right direction and now I don't have to dread getting to 50 very shortly :-). I'm still debating if I want to make an alt or not knowing that I have to play through Vet content if I want to PVE to the end...which is an annoying decision to have to make.
They did it because many elder scrolls players wanted to see the world with one character.
Having said that, if one likes alts then one only has to make an alt. they don't hinder players from making characters in other factions.
It doesn't hinder someone as you wrote, but then if you do decide to continue leveling one of the level 50 (Vet 1), then you are forced to do the same content as one of your alts with another character as that is the only way to get to the end....to me thats annoying.
Anyone that knows my posting history here knows how I feel about the VR content. and the insignificant rewards considering the extra effort required just to clear trash.
There is a balance of group content (dolmens, the one public dungeon and one instanced dungeon per zone, world bosses) and solo questing 1-50. When that changes so dramatically in the VR "other faction" content it's a shock to the system. More encouragement for grouping should be focused on enhancing the quantity and quality of legitimate group content as well as the XP and loot rewards, not by morphing solo content into group content.
Say what you will about this game but you have to give big kudos to the team for listening and making needed fundamental changes.
I agree with you thats its good to see that they are listening, hopefully not too late, and they are making some fundamental changes. I'm also glad that I took my time, now 48 :-), so I wont have to experience what others have gone through hehe. HOWEVER, I still think the entire idea of 50+ and 50++ should be wiped so alts are encouraged instead as IMO the average MMOer prefers alts. This is especially due to the fact that the Class design is not the 'template' Zenimax made it out to be. Those class choices make a huge difference and is exactly why there are so many balance issues. If it was just a template as they made it out to be, then we wouldn't have all these balance issues. Regardless, I agree its a very positive step in the right direction and now I don't have to dread getting to 50 very shortly :-). I'm still debating if I want to make an alt or not knowing that I have to play through Vet content if I want to PVE to the end...which is an annoying decision to have to make.
Yeah. I've always disliked the VR+ and ++ with one character bit as well and always saw it as a kludge. But I also know that it's here to stay...and if that's the case, this is a good step to make it less tedious... hopefully even fun
And to those confusing tedium with difficulty... VR+ and ++ is not all that difficult as long as you have the hang of speccing (hint: for PVE you spec for AOE for those groups of 3 or 4 you always run into, with a dash of CC for mini bosses). With my VR7 Sorc I can solo even most of the group public dungeons... the problem is that after a while having challenging fights ALL THE TIME, with EVERY TRASH MOB gets to be tedious and old.
Maybe some were complaining because it was too tough for them...likely the spec-challenged. But the vast majority of complaining was about how tedious, unrewarding and seemingly pointless it was to do a part of the game that is required content to reach max level and worse, required to be truly competitive in PVP.
That is how I specd. I have one skill line for basically single target, and then another skill line for AOE with one heal within the Dragonknight skill line for emergencies. I also have a couple of matrixed DPS/heals in the single target line with a vampire skill and one mage skill. Both use a DPS Staff. I would prefer yet a 3rd skill line for my healing staff, but oh well lol.
Originally posted by DamonVile people can ask for challenging content on forums all they like but in the end wow was right. Easy is what really sell.
Who has ever said they want their endgame to be a quest grind?
Lets rehash content but make it harder and call it end game. No thank you. I'm still not interested in playing other faction quests.
I don't know where game developers get the idea to leave meaningfull pve endgame content out of thier games. People like mmos because they involve other people, so give big groups of people something to do and reward them for it......perhaps with veteran ranks?!!!?? Is it really that hard?
You want people to group? Make areas/dungeons/encounters that are group specific.
Even go as far as to make an entire quest line group specific. People want to do this content? They group.
Additionally (and maybe they did someone can tell me though I highly doubt it) they can keep difficutly but add an xp bonus for groups.
Just making things difficult and having players "figure it out" after they have played 1-50 a certain way is not the way to do it.
This is EXACTLY why i laughed at Blizzard's design.You don't make a game solo 1-50 then expect players after soloing every single minute of every single day to all of a sudden know how to or want to group.So what did Blizzard do ,they made the best rewards at end game grouping content,lol because your not even leveling anymore so why even bother?
Devs need to quit with the lazy game designs, make an mmo then make it play like a MMO>>>GROUPING,you know interacting with other players.
All we have heard for the past 10 years is gaming needs to be >>>>>FUN.Well ok i can buy into that concept,then why are people complaining about too much time or i have to group,i thought if it was FUN that was the main goal?
Personally i know it was always bs the majority of gamer's don't belong in MMORPG's because truth is they are NOT playing for Fun but are instead playing a single player game that they think is all about attaining levels and as fast as possible.Then after they bored themselves to death running around doing quests,they wanted them to auto update,like that has ANY realism to it at all.../not.
Developers should ONLY be making changes that encourage interaction and to bring back the MMO in MMORPG's.Oh and what the heck might as well put the ROLE into the RPG aspect as well.Oh ya players don't want roles anymore,so they don't want the MMO nor the RPG aspect,why the heck play a mmorpg?The whole complaining and whining by gamer's baffles the heck out of me,it's like they want a rollercoaster, a theme park,an automatic self playing game,play for free,tons of friends without interacting with anyone,idk i am just baffled.Oh yes and can i please have a maximum level player and the best gear if i give you an extra 50 bucks for my preorder?
Never forget 3 mile Island and never trust a government official or company spokesman.
Nobody should be surprised about this. I can't think of any major MMO released in the past decade that hasn't tuned their hardest content in this manor, WS will probably do it as well, despite their statements to the opposite.
For me the problem wasn't vet level difficulty, it was vet level boredom. There is no story after 50.. just go out (in "enemy" lands")and run boring quests with no backstory. I got halfway through the first vet area and quit.
Maybe you should start reading / listening instead of skipping the story? Each zone has got an own story line that in addition is tied to the story arc of the faction.
Yes which makes no sense that I am suddenly befriending the Queen of the AD who is my mortal enemy...
The whole vet concept of doing the other zones was obviously just tacked on at the end of development and it shows. If I want to experience the other 2 areas I'll make a character there. The whole setup screams of a desperate last minute decision by the developers when they realized the content would only hold people for a few weeks.
The whole point of this change was in regard to the massive complaints about not being able to see it all on one character. It was not a smart change by any means, the same goes for the change to the starter areas. It's a pretty good lesson on not caving to every complaint your audience makes.
The added content was nothing but a bonus for Zenimax at least at the time. We see now though that it didn't make much difference in long term appeal.
I don't think they should have added levels associated with the added content though. I think that's where they went too far.
If you are 50, you should have the option of doing the other areas for gold or maybe skill points imo.
Well, 50 should have been level cap. Vet ranks are just their way of hiding that you've only really completed about half of your leveling but that they ran out of story to compel you to keep going.
For me the problem wasn't vet level difficulty, it was vet level boredom. There is no story after 50.. just go out (in "enemy" lands")and run boring quests with no backstory. I got halfway through the first vet area and quit.
Maybe you should start reading / listening instead of skipping the story? Each zone has got an own story line that in addition is tied to the story arc of the faction.
Yes which makes no sense that I am suddenly befriending the Queen of the AD who is my mortal enemy...
The whole vet concept of doing the other zones was obviously just tacked on at the end of development and it shows. If I want to experience the other 2 areas I'll make a character there. The whole setup screams of a desperate last minute decision by the developers when they realized the content would only hold people for a few weeks.
No, they did it because many die hard elder scrolls players wanted to see the entirety of Tamriel with the character of their choice. They didn't like the idea of segregated factioned areas.
So as a concession Zenimax created this solution. Not really what many wanted but it was better than nothing for some.
Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb."
For me the problem wasn't vet level difficulty, it was vet level boredom. There is no story after 50.. just go out (in "enemy" lands")and run boring quests with no backstory. I got halfway through the first vet area and quit.
Maybe you should start reading / listening instead of skipping the story? Each zone has got an own story line that in addition is tied to the story arc of the faction.
Yes which makes no sense that I am suddenly befriending the Queen of the AD who is my mortal enemy...
The whole vet concept of doing the other zones was obviously just tacked on at the end of development and it shows. If I want to experience the other 2 areas I'll make a character there. The whole setup screams of a desperate last minute decision by the developers when they realized the content would only hold people for a few weeks.
No, they did it because many die hard elder scrolls players wanted to see the entirety of Tamriel with the character of their choice. They didn't like the idea of segregated factioned areas.
So as a concession Zenimax created this solution. Not really what many wanted but it was better than nothing for some.
Well... it may have been better for "some" but there sure are a lot of people who hated it. As others said, it should have been an OPTION for those that wished instead of forced on everyone to be competitive in the real endgame which is the RvR.
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
You want people to group? Make areas/dungeons/encounters that are group specific.
Even go as far as to make an entire quest line group specific. People want to do this content? They group.
Additionally (and maybe they did someone can tell me though I highly doubt it) they can keep difficutly but add an xp bonus for groups.
Just making things difficult and having players "figure it out" after they have played 1-50 a certain way is not the way to do it.
This is EXACTLY why i laughed at Blizzard's design.You don't make a game solo 1-50 then expect players after soloing every single minute of every single day to all of a sudden know how to or want to group.So what did Blizzard do ,they made the best rewards at end game grouping content,lol because your not even leveling anymore so why even bother?
Devs need to quit with the lazy game designs, make an mmo then make it play like a MMO>>>GROUPING,you know interacting with other players.
All we have heard for the past 10 years is gaming needs to be >>>>>FUN.Well ok i can buy into that concept,then why are people complaining about too much time or i have to group,i thought if it was FUN that was the main goal?
Personally i know it was always bs the majority of gamer's don't belong in MMORPG's because truth is they are NOT playing for Fun but are instead playing a single player game that they think is all about attaining levels and as fast as possible.Then after they bored themselves to death running around doing quests,they wanted them to auto update,like that has ANY realism to it at all.../not.
Developers should ONLY be making changes that encourage interaction and to bring back the MMO in MMORPG's.Oh and what the heck might as well put the ROLE into the RPG aspect as well.Oh ya players don't want roles anymore,so they don't want the MMO nor the RPG aspect,why the heck play a mmorpg?The whole complaining and whining by gamer's baffles the heck out of me,it's like they want a rollercoaster, a theme park,an automatic self playing game,play for free,tons of friends without interacting with anyone,idk i am just baffled.Oh yes and can i please have a maximum level player and the best gear if i give you an extra 50 bucks for my preorder?
Not sure how adding tons of scripted events is the lazy route (which is what a large chunk of ESOs design is comprised of), but anyway, WOW is your example of a failed design? Really?
AOC and SWTOR both had group based content for just about every level range, in AOC's case you could play all content in such a manner. Ever visit any of those areas? They were all but empty. Group based content isn't the obvious fix you think it is, if players don't run it it's a pointless addition. Devs can only do so much in terms of forcing players to do something, it's still up to whether players in large part are seeking that or not. In those two examples above they obviously weren't.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
For me the problem wasn't vet level difficulty, it was vet level boredom. There is no story after 50.. just go out (in "enemy" lands")and run boring quests with no backstory. I got halfway through the first vet area and quit.
Maybe you should start reading / listening instead of skipping the story? Each zone has got an own story line that in addition is tied to the story arc of the faction.
Yes which makes no sense that I am suddenly befriending the Queen of the AD who is my mortal enemy...
The whole vet concept of doing the other zones was obviously just tacked on at the end of development and it shows. If I want to experience the other 2 areas I'll make a character there. The whole setup screams of a desperate last minute decision by the developers when they realized the content would only hold people for a few weeks.
The whole point of this change was in regard to the massive complaints about not being able to see it all on one character. It was not a smart change by any means, the same goes for the change to the starter areas. It's a pretty good lesson on not caving to every complaint your audience makes.
The added content was nothing but a bonus for Zenimax at least at the time. We see now though that it didn't make much difference in long term appeal.
I don't think they should have added levels associated with the added content though. I think that's where they went too far.
If you are 50, you should have the option of doing the other areas for gold or maybe skill points imo.
I agree in theory, though not seeing it I can't speak on it.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
Always the way, something is hard, people whine on forums, the game gets dumbed down and people quit any ways because difficulty isn't why they quit, the game has deeper issues but the devs are too blind to see.
As Sovrath says this was an answer to "seeing the world on one character" - tripled the content nominally as well - but it doesn't work. So have people run 1-50 on all three factions and provide post-50 global account rewards.
Basically get to level 10 on an alt and any level 50s become VR1. Get level 50s on all 3 factions and you have 3 VR10 characters.
And because you would be doing 10 levels instead of one VR level you could spread out the rewards. So you get VR1.1, 1.2, 1.3 ..... VR2, 2.1 ..... VR10.
Simple solution. Would go a long way to addressing the point raised by Iselin about risk rewards and the point raised by Distopia - is it really hard or just tedious. (I think part of the tedium is down to the fact that you have no engagement in the others factions quests; you are doing them simply because you have to.)
As Sovrath says this was an answer to "seeing the world on one character" - tripled the content nominally as well - but it doesn't work. So have people run 1-50 on all three factions and provide post-50 global account rewards.
Basically get to level 10 on an alt and any level 50s become VR1. Get level 50s on all 3 factions and you have 3 VR10 characters.
And because you would be doing 10 levels instead of one VR level you could spread out the rewards. So you get VR1.1, 1.2, 1.3 ..... VR2, 2.1 ..... VR10.
Simple solution. Would go a long way to addressing the point raised by Iselin about risk rewards and the point raised by Distopia - is it really hard or just tedious. (I think part of the tedium is down to the fact that you have no engagement in the others factions quests; you are doing them simply because you have to.)
The solution was what I originally thought they were going to do. From what I read pre-release, they were going to have 3 ways to gain VR levels. PvP VR leveling, Vet Dungeons and the 50+/++. So you should be able to pick the option you want and earn similar rewards. Each type of game play would have been covered. PvP and Dungeon runs would be and should be much faster than the VR questing. That would have kept more people happy IMO.
Instead, they ended up forcing everyone to quest for end game. Many like questing and wanted an end game of continued questing. That is what I was looking forward to, so it isn't a big issue for me. But even more just want to PvP or run dungeons/raids at end game. Obviously the failure to provide the 3 options caused the current problems.
At least the changes they are adding will help some, but they really need to just adjust the XP gain for VR levels with dungeon runs and PvP.
How many people long for that "past, simpler, and better world," I wonder, without ever recognizing the truth that perhaps it was they who were simpler and better, and not the world about them? R.A.Salvatore
This is the smartest decision ZoS has made since ESO launched.
VR content was not at all fun. It was doable, but tedious and frustrating.
Reducing fake difficulty (just jack up mob hp and damage) and increasing rewards (i.e., more than 2gp after killing a boss), can go a long way to making VR zones more fun.
Also, DKs and Sorcs need to understand that their leveling experience is much different than that of Templars and NBs.
Originally posted by moondrago end game ... what end game its nothing more then group up to complete quest ... all these company think that if one person plays an mmo .. they have friends that want to play .. but the people that solo .. DONT want a end game that MAKES you group .... guess waht if i have to group to get vr lvl .. i WONT .... other people are stupid and i dont want to GROUp with them ...i didnt group from 1- 50 so why the FUXCK would i group for vr lvl ... as it is i cancelled my sub ... they did too little too late fuck zenimax
They have MMOs that are made for non grouping players, its called single player RPGs...
So after all the moaning from so called fans of the game about the lack of group content to play with their friends in guilds they are now going to make the group content easier so they can solo it.
The veteran ranks are not a leveling experience they are there just as a icing on the cake, the leveling experience is ended when a player hits level 50/ After that you just increase the softcap on stats and skill points.
I wonder how long it will be before those asking for easier content in the veteran ranks will be latter on whinging about it being all solo content in a MMO. This is what happens when devs cave in and listen to the players.
Nerfing the difficulty is a mistake, they should focus on improving grouping instead.
Then again, changing the curve (1-50 easy, VR hard) might not be a bad idea so that the difficulty improves at a more stable rate which would make peoples learning curves better. Having the dif go up directly from easy to hard instead of slowing improving all the time do turn off more players.
But I don't think that the vets content difficulty is the real problem here, it will only makes player run through the content faster.
Veteran content was not hard,at least the few levels I did on my dark elf mage but it was clearly a last minute change and it made no sense for my dark elf character to help enemy factions in their war so after a few quests in which I had to help filthy orcs with their tribal problems I stopped playing it. The quests until 50 were mostly fun,especially mage and warrior guild ones - I didn't care much for the five companions beside Abnur Tharn which was more interesting than the rest,the vampire and werewolf were nice additions to the game,the mount system was really nice and something I hope more games will add or improve on.
I am not interested in helping enemy factions or learn their point of view,lack of an auction house was too annoying,no faction pride in pvp thanks to decisions like veteran ranks or explorer pack, no way to level outside pve and grinding dungeons or Craglorn for veteran rank 12 or more in the future - these are the reasons for which I stopped playing not the "difficulty" of veteran levels,the only difficulty was to try to care and solve arguments between orc vermin. This looks like a panic move from Zenimax which tries to stop players from unsubscribing by modifying the only things they can change fast - xp and npc difficulty but they need to change the way veteran levels work(make it optional or for achievements etc) not nerf the monsters into the ground.
As Sovrath says this was an answer to "seeing the world on one character" - tripled the content nominally as well - but it doesn't work. So have people run 1-50 on all three factions and provide post-50 global account rewards.
Basically get to level 10 on an alt and any level 50s become VR1. Get level 50s on all 3 factions and you have 3 VR10 characters.
And because you would be doing 10 levels instead of one VR level you could spread out the rewards. So you get VR1.1, 1.2, 1.3 ..... VR2, 2.1 ..... VR10.
Simple solution. Would go a long way to addressing the point raised by Iselin about risk rewards and the point raised by Distopia - is it really hard or just tedious. (I think part of the tedium is down to the fact that you have no engagement in the others factions quests; you are doing them simply because you have to.)
They didnt even had to think for themselves (if tehy wanted to go lazy route) and just copy SWTORs legacy levels as "alternate" xp bar you get when you reach lvl 50 with 1 character.
I think they picked one of the worst solutions to the "problem" they had.
Comments
They did it because many elder scrolls players wanted to see the world with one character.
Having said that, if one likes alts then one only has to make an alt. they don't hinder players from making characters in other factions.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
The issue is that you HAD to run the VR stuff to be competitive in the RvR. The difference between a level 50 and a VR5 was insane (forget VR10). So to really be effective in what was supposed to be the endgame you had to run the forced and tacked on VR areas... even though you had already saved the world..
To me it wasn't "hard", it was just DUMB.
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
It doesn't hinder someone as you wrote, but then if you do decide to continue leveling one of the level 50 (Vet 1), then you are forced to do the same content as one of your alts with another character as that is the only way to get to the end....to me thats annoying.
There Is Always Hope!
That is how I specd. I have one skill line for basically single target, and then another skill line for AOE with one heal within the Dragonknight skill line for emergencies. I also have a couple of matrixed DPS/heals in the single target line with a vampire skill and one mage skill. Both use a DPS Staff. I would prefer yet a 3rd skill line for my healing staff, but oh well lol.
There Is Always Hope!
Who has ever said they want their endgame to be a quest grind?
Lets rehash content but make it harder and call it end game. No thank you. I'm still not interested in playing other faction quests.
I don't know where game developers get the idea to leave meaningfull pve endgame content out of thier games. People like mmos because they involve other people, so give big groups of people something to do and reward them for it......perhaps with veteran ranks?!!!?? Is it really that hard?
This is EXACTLY why i laughed at Blizzard's design.You don't make a game solo 1-50 then expect players after soloing every single minute of every single day to all of a sudden know how to or want to group.So what did Blizzard do ,they made the best rewards at end game grouping content,lol because your not even leveling anymore so why even bother?
Devs need to quit with the lazy game designs, make an mmo then make it play like a MMO>>>GROUPING,you know interacting with other players.
All we have heard for the past 10 years is gaming needs to be >>>>>FUN.Well ok i can buy into that concept,then why are people complaining about too much time or i have to group,i thought if it was FUN that was the main goal?
Personally i know it was always bs the majority of gamer's don't belong in MMORPG's because truth is they are NOT playing for Fun but are instead playing a single player game that they think is all about attaining levels and as fast as possible.Then after they bored themselves to death running around doing quests,they wanted them to auto update,like that has ANY realism to it at all.../not.
Developers should ONLY be making changes that encourage interaction and to bring back the MMO in MMORPG's.Oh and what the heck might as well put the ROLE into the RPG aspect as well.Oh ya players don't want roles anymore,so they don't want the MMO nor the RPG aspect,why the heck play a mmorpg?The whole complaining and whining by gamer's baffles the heck out of me,it's like they want a rollercoaster, a theme park,an automatic self playing game,play for free,tons of friends without interacting with anyone,idk i am just baffled.Oh yes and can i please have a maximum level player and the best gear if i give you an extra 50 bucks for my preorder?
Never forget 3 mile Island and never trust a government official or company spokesman.
I don't think they should have added levels associated with the added content though. I think that's where they went too far.
If you are 50, you should have the option of doing the other areas for gold or maybe skill points imo.
No, they did it because many die hard elder scrolls players wanted to see the entirety of Tamriel with the character of their choice. They didn't like the idea of segregated factioned areas.
So as a concession Zenimax created this solution. Not really what many wanted but it was better than nothing for some.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
Well... it may have been better for "some" but there sure are a lot of people who hated it. As others said, it should have been an OPTION for those that wished instead of forced on everyone to be competitive in the real endgame which is the RvR.
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
Not sure how adding tons of scripted events is the lazy route (which is what a large chunk of ESOs design is comprised of), but anyway, WOW is your example of a failed design? Really?
AOC and SWTOR both had group based content for just about every level range, in AOC's case you could play all content in such a manner. Ever visit any of those areas? They were all but empty. Group based content isn't the obvious fix you think it is, if players don't run it it's a pointless addition. Devs can only do so much in terms of forcing players to do something, it's still up to whether players in large part are seeking that or not. In those two examples above they obviously weren't.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
I agree in theory, though not seeing it I can't speak on it.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
OP
"Vet Content is Unnecessary" - Upcoming changes
there i fixed it for ya..its not that its too hard..its more WAY to unnecessary and needed some fixing / twerkin lol imo
i dont play it anymore but will deff. pick it back up once it goes f2p
Why not SCRAP VR+ and VR++ ?
As Sovrath says this was an answer to "seeing the world on one character" - tripled the content nominally as well - but it doesn't work. So have people run 1-50 on all three factions and provide post-50 global account rewards.
Basically get to level 10 on an alt and any level 50s become VR1. Get level 50s on all 3 factions and you have 3 VR10 characters.
And because you would be doing 10 levels instead of one VR level you could spread out the rewards. So you get VR1.1, 1.2, 1.3 ..... VR2, 2.1 ..... VR10.
Simple solution. Would go a long way to addressing the point raised by Iselin about risk rewards and the point raised by Distopia - is it really hard or just tedious. (I think part of the tedium is down to the fact that you have no engagement in the others factions quests; you are doing them simply because you have to.)
The solution was what I originally thought they were going to do. From what I read pre-release, they were going to have 3 ways to gain VR levels. PvP VR leveling, Vet Dungeons and the 50+/++. So you should be able to pick the option you want and earn similar rewards. Each type of game play would have been covered. PvP and Dungeon runs would be and should be much faster than the VR questing. That would have kept more people happy IMO.
Instead, they ended up forcing everyone to quest for end game. Many like questing and wanted an end game of continued questing. That is what I was looking forward to, so it isn't a big issue for me. But even more just want to PvP or run dungeons/raids at end game. Obviously the failure to provide the 3 options caused the current problems.
At least the changes they are adding will help some, but they really need to just adjust the XP gain for VR levels with dungeon runs and PvP.
How many people long for that "past, simpler, and better world," I wonder, without ever recognizing the truth that perhaps it was they who were simpler and better, and not the world about them?
R.A.Salvatore
How many guilds cleared ICC25H before the expansion ended?
Not so easy after all. Such a common misconception.
This is the smartest decision ZoS has made since ESO launched.
VR content was not at all fun. It was doable, but tedious and frustrating.
Reducing fake difficulty (just jack up mob hp and damage) and increasing rewards (i.e., more than 2gp after killing a boss), can go a long way to making VR zones more fun.
Also, DKs and Sorcs need to understand that their leveling experience is much different than that of Templars and NBs.
Good decision ZoS!
They have MMOs that are made for non grouping players, its called single player RPGs...
So after all the moaning from so called fans of the game about the lack of group content to play with their friends in guilds they are now going to make the group content easier so they can solo it.
The veteran ranks are not a leveling experience they are there just as a icing on the cake, the leveling experience is ended when a player hits level 50/ After that you just increase the softcap on stats and skill points.
I wonder how long it will be before those asking for easier content in the veteran ranks will be latter on whinging about it being all solo content in a MMO. This is what happens when devs cave in and listen to the players.
Dafuq?
I solo'd all the way to VR12 on a Nightblade.
How is VR content hard? Grouping is already UN-necessary in VR zones unless you're doing group content like Anchors and group dungeons.
Nerfing the difficulty is a mistake, they should focus on improving grouping instead.
Then again, changing the curve (1-50 easy, VR hard) might not be a bad idea so that the difficulty improves at a more stable rate which would make peoples learning curves better. Having the dif go up directly from easy to hard instead of slowing improving all the time do turn off more players.
But I don't think that the vets content difficulty is the real problem here, it will only makes player run through the content faster.
Veteran content was not hard,at least the few levels I did on my dark elf mage but it was clearly a last minute change and it made no sense for my dark elf character to help enemy factions in their war so after a few quests in which I had to help filthy orcs with their tribal problems I stopped playing it. The quests until 50 were mostly fun,especially mage and warrior guild ones - I didn't care much for the five companions beside Abnur Tharn which was more interesting than the rest,the vampire and werewolf were nice additions to the game,the mount system was really nice and something I hope more games will add or improve on.
I am not interested in helping enemy factions or learn their point of view,lack of an auction house was too annoying,no faction pride in pvp thanks to decisions like veteran ranks or explorer pack, no way to level outside pve and grinding dungeons or Craglorn for veteran rank 12 or more in the future - these are the reasons for which I stopped playing not the "difficulty" of veteran levels,the only difficulty was to try to care and solve arguments between orc vermin.
This looks like a panic move from Zenimax which tries to stop players from unsubscribing by modifying the only things they can change fast - xp and npc difficulty but they need to change the way veteran levels work(make it optional or for achievements etc) not nerf the monsters into the ground.
They didnt even had to think for themselves (if tehy wanted to go lazy route) and just copy SWTORs legacy levels as "alternate" xp bar you get when you reach lvl 50 with 1 character.
I think they picked one of the worst solutions to the "problem" they had.