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Lucky me

hybris6hybris6 Member Posts: 14
I must be extremly lucky when playing eso. I have 2 kids so i can only play 2h every night so im only lvl 50 since 2 days but i havent encountered a single gamebreaking bug so far. Only bug was some portal 1 week after release that i had to reenter The dungeon. I also think Its a very nice game overall. Only thing i miss is cool loot. :)
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Comments

  • ScotScot Member LegendaryPosts: 24,273

    It would be lucky you if you had somehow avoided something. But the bugs were only there if you got to top level in a couple of weeks, by the time most of us had reached veteran the bugs had long gone. All of us who did not race to the top were lucky. :)

  • General-ZodGeneral-Zod Member UncommonPosts: 868
    Originally posted by Scot

    It would be lucky you if you had somehow avoided something. But the bugs were only there if you got to top level in a couple of weeks, by the time most of us had reached veteran the bugs had long gone. All of us who did not race to the top were lucky. :)

    There were some "non-top level" bugs.

    However, since the game was announced people wanted a reason to dislike this game. Zenimax made so many changes that deviated from their original idea for the game just to appease the fanbase and all it took was a few issues at launch and the game was demonised and shunned.

    Zenimax.... was it worth it?

    image
  • ReklawReklaw Member UncommonPosts: 6,495

    I must say to not have run into gamebreaking issue's but have run into several issue's. Mostly in it's first month but those atleast for me where minor.

    Thought 2 nights ago I couldn't acces a stone in the "Shattering Mirror" quest, havn't checked back if it's fixed.

    But overall my game experiance has been very good but that's not to say the game still might have some issue's, just like OP perhaps lucky to not encounter gamebreaking issue's.

     

  • ScotScot Member LegendaryPosts: 24,273
    We all do the same quests, eventually the quests of the other factions, we go to the same areas and even in Cyrodill visit the same places. Some players were V6 within 20 days of the game launching and complaining about 'game breaking' bugs ((they still got to V6 mind you :) )), same sort of thing has happened in WS, they level so quickly the MMO staff do not have time to finish polishing the end top levels.
  • TyggsTyggs Member UncommonPosts: 456
    Originally posted by Scot
    We all do the same quests, eventually the quests of the other factions, we go to the same areas and even in Cyrodill visit the same places. Some players were V6 within 20 days of the game launching and complaining about 'game breaking' bugs ((they still got to V6 mind you :) )), same sort of thing has happened in WS, they level so quickly the MMO staff do not have time to finish polishing the end top levels.

    Shouldn't that be done before release? If a game can be completed quickly, the game should be complete before completion is possible.

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  • ReklawReklaw Member UncommonPosts: 6,495
    Originally posted by Tyggs
    Originally posted by Scot
    We all do the same quests, eventually the quests of the other factions, we go to the same areas and even in Cyrodill visit the same places. Some players were V6 within 20 days of the game launching and complaining about 'game breaking' bugs ((they still got to V6 mind you :) )), same sort of thing has happened in WS, they level so quickly the MMO staff do not have time to finish polishing the end top levels.

    Shouldn't that be done before release? If a game can be completed quickly, the game should be complete before completion is possible.

    Please tell me which MMORPG had? 

    In fact is there any "online" software never in need of fixes/patches/update's?

  • gervaise1gervaise1 Member EpicPosts: 6,919
    Originally posted by Reklaw
    Originally posted by Tyggs
    Originally posted by Scot
    We all do the same quests, eventually the quests of the other factions, we go to the same areas and even in Cyrodill visit the same places. Some players were V6 within 20 days of the game launching and complaining about 'game breaking' bugs ((they still got to V6 mind you :) )), same sort of thing has happened in WS, they level so quickly the MMO staff do not have time to finish polishing the end top levels.

    Shouldn't that be done before release? If a game can be completed quickly, the game should be complete before completion is possible.

    Please tell me which MMORPG had? 

    In fact is there any "online" software never in need of fixes/patches/update's?

    Zero tolerance to bugs has to be the bar. Period. And the techniques exist. Developing online software is no different from developing any other type of software. If we take the view that 10 bugs are OK how about 50; maybe 100; 500 perhaps; a few thousand, tens of thousands - maybe a few zones with incomplete graphics for good measure? You have to set a bar and that bar is .... actually not zero its called six sigma. Look it up if you like but suffice to say its pretty close to zero. And to get there you have to test.

    But, but, but ...name one game ... they do exist but it doesn't matter. We, as customers, have to take a stand. And there are games whose patch notes prove that they did a pretty decent job.

    When games launch with "many" "known" bugs, that beta testers have reported pre-launch - that is bad. And when they get fixed within a few weeks - well Yoshida listed that as one of the top three failings of FF XIV; developers taking the view that they could finish off after launch.

    We will never know how many people quit because of bugs - they might have quit anyway. We will never know how many people were put off buying the game because reviews and posters commented that the game had "a lot" of bugs. We will never know but its a pretty safe bet that they lost sales and subscribers because they pushed the game out to early. They decided on a launch date before they knew they could meet it.

    And by defending the practice you are encouraging developers to keep doing it. Forgive them by all means; nothing wrong with giving them some slack / being tolerant if they have made the effort - but even then don't "defend" them.

     

  • hybris6hybris6 Member Posts: 14
    Well I work as QM for a big food company and I can tell you a 0 tolerance sounds good on paper but would not be so good IRL. The product would be way too expensive. You have 0 tolerance for life threatening product defects and some tolerance for quality variations. Translated to programming a computer game I guess the game shall run on common hardware but maybe not on a PC with some very odd gfx card.. Minor defects like sidequest bugs can be fixed after release. I doubt they would sell many copies for a debugged game that cost 10-20 times a normal game. Even if we think the game should be awesome and can't understand the devs didn't fix everything prior to release it comes down to it is business and the company needs to make profit. Also in computer gaming the tech still jump forward extremely fast. It takes like 4 years to develope a game like this with a tech that doesn't exist when they start develope the game. If you release on plan you will have a game with the latest cool tech.. If you spend a year or two quality securing the game you will release a game with yesterdays news..

    I personally think you can see the devs put a shitload of love into this game and it deserved better.. Some games you can tell no effort was put in and those games also deserve bad reviews..
  • ReklawReklaw Member UncommonPosts: 6,495
    Originally posted by gervaise1
    Originally posted by Reklaw
    Originally posted by Tyggs
    Originally posted by Scot
    We all do the same quests, eventually the quests of the other factions, we go to the same areas and even in Cyrodill visit the same places. Some players were V6 within 20 days of the game launching and complaining about 'game breaking' bugs ((they still got to V6 mind you :) )), same sort of thing has happened in WS, they level so quickly the MMO staff do not have time to finish polishing the end top levels.

    Shouldn't that be done before release? If a game can be completed quickly, the game should be complete before completion is possible.

    Please tell me which MMORPG had? 

    In fact is there any "online" software never in need of fixes/patches/update's?

    Zero tolerance to bugs has to be the bar. Period. And the techniques exist. Developing online software is no different from developing any other type of software. If we take the view that 10 bugs are OK how about 50; maybe 100; 500 perhaps; a few thousand, tens of thousands - maybe a few zones with incomplete graphics for good measure? You have to set a bar and that bar is .... actually not zero its called six sigma. Look it up if you like but suffice to say its pretty close to zero. And to get there you have to test.

    But, but, but ...name one game ... they do exist but it doesn't matter. We, as customers, have to take a stand. And there are games whose patch notes prove that they did a pretty decent job.

    When games launch with "many" "known" bugs, that beta testers have reported pre-launch - that is bad. And when they get fixed within a few weeks - well Yoshida listed that as one of the top three failings of FF XIV; developers taking the view that they could finish off after launch.

    We will never know how many people quit because of bugs - they might have quit anyway. We will never know how many people were put off buying the game because reviews and posters commented that the game had "a lot" of bugs. We will never know but its a pretty safe bet that they lost sales and subscribers because they pushed the game out to early. They decided on a launch date before they knew they could meet it.

    And by defending the practice you are encouraging developers to keep doing it. Forgive them by all means; nothing wrong with giving them some slack / being tolerant if they have made the effort - but even then don't "defend" them.

     

    Lots of text yet no answer at all and that zero tolerance geuss you're using some unknown OS and internet browser cause you really must since you have zero tolerance to bugs. And most likely play no games at all unless you can provide me with some info of these perfect games.

    And it's not that I let developers get away with it but it just means I have allot of game experiance to know better then to expect zero tolerance and give gamecompany's time to fix issue their games might be having past release. And since I personaly did not experiance any gamebreaking bugs means I support a game I enjoy playing.

  • hybris6hybris6 Member Posts: 14
    BTW six sigma allows for 3.6 defects per million ;)
  • hybris6hybris6 Member Posts: 14
    3.4 I mean sorry slipped on the keys..
  • ScotScot Member LegendaryPosts: 24,273
    Originally posted by Reklaw
    Originally posted by gervaise1
    Originally posted by Reklaw
    Originally posted by Tyggs
    Originally posted by Scot
    We all do the same quests, eventually the quests of the other factions, we go to the same areas and even in Cyrodill visit the same places. Some players were V6 within 20 days of the game launching and complaining about 'game breaking' bugs ((they still got to V6 mind you :) )), same sort of thing has happened in WS, they level so quickly the MMO staff do not have time to finish polishing the end top levels.

    Shouldn't that be done before release? If a game can be completed quickly, the game should be complete before completion is possible.

    Please tell me which MMORPG had? 

    In fact is there any "online" software never in need of fixes/patches/update's?

    Zero tolerance to bugs has to be the bar. Period. And the techniques exist. Developing online software is no different from developing any other type of software. If we take the view that 10 bugs are OK how about 50; maybe 100; 500 perhaps; a few thousand, tens of thousands - maybe a few zones with incomplete graphics for good measure? You have to set a bar and that bar is .... actually not zero its called six sigma. Look it up if you like but suffice to say its pretty close to zero. And to get there you have to test.

    But, but, but ...name one game ... they do exist but it doesn't matter. We, as customers, have to take a stand. And there are games whose patch notes prove that they did a pretty decent job.

    When games launch with "many" "known" bugs, that beta testers have reported pre-launch - that is bad. And when they get fixed within a few weeks - well Yoshida listed that as one of the top three failings of FF XIV; developers taking the view that they could finish off after launch.

    We will never know how many people quit because of bugs - they might have quit anyway. We will never know how many people were put off buying the game because reviews and posters commented that the game had "a lot" of bugs. We will never know but its a pretty safe bet that they lost sales and subscribers because they pushed the game out to early. They decided on a launch date before they knew they could meet it.

    And by defending the practice you are encouraging developers to keep doing it. Forgive them by all means; nothing wrong with giving them some slack / being tolerant if they have made the effort - but even then don't "defend" them.

     

    Lots of text yet no answer at all and that zero tolerance geuss you're using some unknown OS and internet browser cause you really must since you have zero tolerance to bugs. And most likely play no games at all unless you can provide me with some info of these perfect games.

    And it's not that I let developers get away with it but it just means I have allot of game experiance to know better then to expect zero tolerance and give gamecompany's time to fix issue their games might be having past release. And since I personaly did not experiance any gamebreaking bugs means I support a game I enjoy playing.

    The history of gaming and the advent of the internet has led us where we are today with bugs. There are valid arguments on both sides, but what is not valid is the ranting about bugs. It is probably the same players who ranted about bugs in TESO that are now ranting about bugs in Wildstar.

    If you want to digest a MMO and leave in a month you are going to find bugs in your soup, stop shouting 'waiter' at the top of your voice and realise this is down to your speed of play as much as the game.

  • Dr_ShivinskiDr_Shivinski Member UncommonPosts: 311
    Bugs are a fact of online gaming. Get the hell over it people.
  • BigbooBigboo Member Posts: 201

    Well I had a lot of them, bank bug, falling trough the World, boss bugs and other major and minor bugs. Most of them didnt bother me that much, but as I lost a load of stuff because of that bank bug it really got to me, and then the non existing support on top of that.

    The game launch was as unstable as anything could be.

    I do belive that Zenimax´s only reason to release it on PC is to bug test it and prepare it for, in their eyes, the big market, Consoles.

    I have been paying for unfinished buggy testversion. Have been as I canceled my sub just a minute a go. Havent played for the last 3 weeks and only got to lvl 41.

     

     

     

     

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  • ReklawReklaw Member UncommonPosts: 6,495
    Originally posted by Bigboo

    Well I had a lot of them, bank bug, falling trough the World, boss bugs and other major and minor bugs. Most of them didnt bother me that much, but as I lost a load of stuff because of that bank bug it really got to me, and then the non existing support on top of that.

    The game launch was as unstable as anything could be.

    I do belive that Zenimax´s only reason to release it on PC is to bug test it and prepare it for, in their eyes, the big market, Consoles.

    I have been paying for unfinished buggy testversion. Have been as I canceled my sub just a minute a go. Havent played for the last 3 weeks and only got to lvl 41.

     

     

     

     

    Yet I never experianced such bad bugs like the bank issue or the fall through the world. actually considering I had a pretty smooth launch with the occasional minor issue's which are issue I still see in other games even in those released years ago.

    So all in all I am most definitly not paying or playing a buggy testversion but I can understand the reason why some when encountering many issue's to leave, atleast that is what I do if I had similar feeling about a game.

  • MyownGodMyownGod Member UncommonPosts: 205
    Originally posted by hybris6
    Well I work as QM for a big food company and I can tell you a 0 tolerance sounds good on paper but would not be so good IRL. The product would be way too expensive. You have 0 tolerance for life threatening product defects and some tolerance for quality variations. Translated to programming a computer game I guess the game shall run on common hardware but maybe not on a PC with some very odd gfx card.. Minor defects like sidequest bugs can be fixed after release. I doubt they would sell many copies for a debugged game that cost 10-20 times a normal game. Even if we think the game should be awesome and can't understand the devs didn't fix everything prior to release it comes down to it is business and the company needs to make profit. Also in computer gaming the tech still jump forward extremely fast. It takes like 4 years to develope a game like this with a tech that doesn't exist when they start develope the game. If you release on plan you will have a game with the latest cool tech.. If you spend a year or two quality securing the game you will release a game with yesterdays news..

    I personally think you can see the devs put a shitload of love into this game and it deserved better.. Some games you can tell no effort was put in and those games also deserve bad reviews..

    You are absolutely right, but the amount of the love poured into the game also comes with the same amount as the $$$$$ they expect to grab from us and that sense of greed with the box price + subs + item mall (?) <- not sure if this exactly is present or not anymore, not to mention after you purchased the box which is come with the 1 month game time, you are required to pay for the next month after the free month? again I'm not sure about this one, at least my friends who purchased the game said that he cannot activate his free month unless he provide a payment detail and purchased the next month game time. So far that's one of the major infamous thing about TESO, but overall its a great game. Played the beta, its was good but it felt like something missing in an mmo, and thus I have not purchased the game, or at least I don't feel like it's worth 80$ + 20$ <-- for imp + subs. Where I am atm the box price digital or hard copy is still 80$, I have seen people saying its 30$, but I cannot find it.

    Inbox me for the link please?

  • MyownGodMyownGod Member UncommonPosts: 205
    Originally posted by Dr_Shivinski
    Bugs are a fact of online gaming. Get the hell over it people.

    This^. But seriously though if you are playing MMO, always expect bugs!. Unless if the bugs gets you banned, now that's an issue!.

  • BoltharBolthar Member Posts: 62
    Originally posted by Bigboo

    ...but as I lost a load of stuff because of that bank bug it really got to me, and then the non existing support on top of that. 

    This situation above is the one thing that will lose me as a customer. I do not mind game impacting bugs that can be either reset or circumvented in some way. What I REFUSE to stand for is the bugs that impact what I have already accomplished. To have lost items I put my time into would have been an immediate stop of play on my part.

    As a consumer I find there to be so many things wrong with MMOs in general these days that were not the case in the early 2000's. Years back MMO tickets would be opened and you usually heard from someone ASAP and typically it was in game. These days things are left with ticket numbers and responded to "at whim" and sometimes without your ticket even having been read thoroughly.

    I have a LONG record of non hacked accounts. Been playing MMOs since EQ started all that time ago since then I have played a good 15+ mmo's never had a single account hacked. I then play Guild Wars 2 and even with 2 level authentication my account is hacked somehow. Not only did it take support over a MONTH to get me back access to my account but then they said they could not recover any of my items (my characters were all stripped of all they had). I then dropped the game like hot potatoes.

    On the other end of the spectrum I played SWTOR where the bosses were all bugged where you could only complete them maybe 15% of the time on the end game instances. It was like this for months and I stayed playing because I had enough fun just doing other things. I finally quit after most of the people I was friends with didn't log in and I was not interested in the current offerings on the game. They kept me for awhile longer while they had bugs because in the long run most of them didn't impact my progress I had already made.

    Bottom line is that if you have non impactful bugs I don't see the problem with ironing them out over time. As with all computer offerings bugs are there in one form or another for the most part. The real test of a "good" company is to ensure these are kept to a minimum and they are remediated ASAP and not left to linger.

  • AsariashaAsariasha Member UncommonPosts: 252
    Originally posted by MyownGod
    Originally posted by hybris6
    Well I work as QM for a big food company and I can tell you a 0 tolerance sounds good on paper but would not be so good IRL. The product would be way too expensive. You have 0 tolerance for life threatening product defects and some tolerance for quality variations. Translated to programming a computer game I guess the game shall run on common hardware but maybe not on a PC with some very odd gfx card.. Minor defects like sidequest bugs can be fixed after release. I doubt they would sell many copies for a debugged game that cost 10-20 times a normal game. Even if we think the game should be awesome and can't understand the devs didn't fix everything prior to release it comes down to it is business and the company needs to make profit. Also in computer gaming the tech still jump forward extremely fast. It takes like 4 years to develope a game like this with a tech that doesn't exist when they start develope the game. If you release on plan you will have a game with the latest cool tech.. If you spend a year or two quality securing the game you will release a game with yesterdays news..

    I personally think you can see the devs put a shitload of love into this game and it deserved better.. Some games you can tell no effort was put in and those games also deserve bad reviews..

    You are absolutely right, but the amount of the love poured into the game also comes with the same amount as the $$$$$ they expect to grab from us and that sense of greed with the box price + subs + item mall (?) <- not sure if this exactly is present or not anymore, not to mention after you purchased the box which is come with the 1 month game time, you are required to pay for the next month after the free month? again I'm not sure about this one, at least my friends who purchased the game said that he cannot activate his free month unless he provide a payment detail and purchased the next month game time. So far that's one of the major infamous thing about TESO, but overall its a great game. Played the beta, its was good but it felt like something missing in an mmo, and thus I have not purchased the game, or at least I don't feel like it's worth 80$ + 20$ <-- for imp + subs. Where I am atm the box price digital or hard copy is still 80$, I have seen people saying its 30$, but I cannot find it.

    Inbox me for the link please?

     

    Surprise, surprise. Did you know that making games is a business and that businesses usually aim to make revenues?

     

    Considering that you have a good 24 hour support and continued development of game content, the price for the ESO box plus monthly subscription is fair.

     

    I think, the heck with petty-minded and grasping people like you. If you are not able to value the huge efforts a gaming company has taken to bring you a beautiful game then simply move on and play something else.

  • hybris6hybris6 Member Posts: 14
    If I somehow won a crazy amount of cash I would do an old school MMORPG Where You would get points to spend on stats like str int and so on when You leveled up and tons of cool loot... Or a scifi MMORPG in the aliens universell :)
  • ScotScot Member LegendaryPosts: 24,273
    You would need to win about £10 million to make it, but good luck. :)
  • hybris6hybris6 Member Posts: 14
    Yeah i know think Its closer to 20-30 M€ for an AAA
  • JeffSpicoliJeffSpicoli Member EpicPosts: 2,849

    No you are not "Lucky" OP its just there was a real witch hunt and troll fest when this game released. I also have been playing since launch (lvl 48 now) and only encountered one bugged quest in all my play time that took a matter of 5 mins to resolve. I Pleaded with the mod of this forum to crack down on all the trolling but it fell on deaf ears and this forum turned into a bashfest of misinformation. Really a poor job on MMORPG's part to not have a mod who actually plays the game to separate the Misinformation and trolling from that of people expressing constructive criticism.

      I still wish this site would put Christina Gonzalez in charge of this forum, Someone who actually plays the game instead of the current mod who clearly doesn't and still to this day allows the trash posts to continue.

    • Aloha Mr Hand ! 

  • ScotScot Member LegendaryPosts: 24,273
    I was thinking you might want to make it without all the suits, add on £5 million for the corporate execs. :)
  • ScotScot Member LegendaryPosts: 24,273
    Originally posted by thunderC

    No you are not "Lucky" OP its just there was a real witch hunt and troll fest when this game released. I also have been playing since launch (lvl 48 now) and only encountered one bugged quest in all my play time that took a matter of 5 mins to resolve. I Pleaded with the mod of this forum to crack down on all the trolling but it fell on deaf ears and this forum turned into a bashfest of misinformation. Really a poor job on MMORPG's part to not have a mod who actually plays the game to separate the Misinformation and trolling from that of people expressing constructive criticism.

      I still wish this site would put Christina Gonzalez in charge of this forum, Someone who actually plays the game instead of the current mod who clearly doesn't and still to this day allows the trash posts to continue.

    I don't think this is the only MMO forum getting trash posts, but like you I have played for months, hardly seen anything you could call a bug and we have had to put up with relentless threads about bugs. My experience is no different from anyone else in my guild, but then we did not race to top level, I don't think that's a coincidence.

     

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